Hysterrics Posted March 26, 2016 Share Posted March 26, 2016 On 3/25/2016 at 1:07 PM, DarthVader said: Atlas, Delta II and IV for the ULA pack with EJ who is working on Vulcan. Annoyingly it will be stock alike texture. Kart isn't working on the ULA pack as far as I know. This is the second false "rumor" that has been spread on this thread. How about we stop that? Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 26, 2016 Share Posted March 26, 2016 39 minutes ago, Sequinox said: Kart isn't working on the ULA pack as far as I know. This is the second false "rumor" that has been spread on this thread. How about we stop that? Kartoffelkuchen has said he is working on that pack, he was in chat on an EJ stream Link to comment Share on other sites More sharing options...
heliobyte Posted March 26, 2016 Share Posted March 26, 2016 44 minutes ago, Sequinox said: Kart isn't working on the ULA pack as far as I know. This is the second false "rumor" that has been spread on this thread. How about we stop that? He is most definitely working on the ULA pack. He is modeling Delta II and Delta IV for that pack. In fact, EJ and Kart are the only two people producing the models and textures for that pack. Link to comment Share on other sites More sharing options...
Hysterrics Posted March 26, 2016 Share Posted March 26, 2016 2 hours ago, DarthVader said: Kartoffelkuchen has said he is working on that pack, he was in chat on an EJ stream Woah, ok. That's something I didn't know. Sorry for being a huge [redacted] in my earlier post then. Link to comment Share on other sites More sharing options...
Rolacume Posted March 27, 2016 Share Posted March 27, 2016 On 3/22/2016 at 6:13 AM, Kartoffelkuchen said: I don't do RO stuff. As far as I know, Falcon 1 and Falcon 9 1.0 are RO supported, last time I checked the RO folder. I can ping the RO guys and see if they are up to doing the configs needed though. Ok it must be my save, the engines use LOX and Kerosene, the tanks have liquid fuel and oxidizer. Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) We're go for launch! Just a small note, the SpaceX LVs seem to work pretty much fine in KSP 1.1, based on my testing. Even the landing legs work. Only texture switching does not work, because Firespitter is not yet updated for KSP 1.1, and the Falcon Heavy decoupler is grey instead of white, which I have to investigate later. I'll work on a "real" 1.1 version though, with updated materials and such. Regarding Atlas V, it also seemed to work, but I had some strange issues with the RD-180 not gimballing, therefore loosing control over the vehicle. You have to see if it works on your install. Edited March 30, 2016 by Kartoffelkuchen Link to comment Share on other sites More sharing options...
Delta_8930 Posted March 30, 2016 Share Posted March 30, 2016 Yay! The other launch vehicles will finally be updated! Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted March 31, 2016 Share Posted March 31, 2016 Thx Kart, you the man! Link to comment Share on other sites More sharing options...
tees Posted March 31, 2016 Share Posted March 31, 2016 (edited) All fairings dont work :/ Edited March 31, 2016 by tees Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 31, 2016 Share Posted March 31, 2016 (edited) 3 hours ago, tees said: All fairings dont work :/ Yah get OSF? edit: OSF probably don't work in 1.1 yet Edited March 31, 2016 by DarthVader Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted April 1, 2016 Author Share Posted April 1, 2016 @DarthVader I tested, and OSF actually worked fine. @tees Make sure to install Old School Fairings and try again! Link to comment Share on other sites More sharing options...
heliobyte Posted April 1, 2016 Share Posted April 1, 2016 2 hours ago, Kartoffelkuchen said: @DarthVader I tested, and OSF actually worked fine. @tees Make sure to install Old School Fairings and try again! Since you guys are already on the topic of Old School Fairings, I hope it is ok if I ask a related question. Is it possible to add OSF support for all "real" fairings manually, or is this something that needs to be done by the OSF author? I've modeled a couple stockalike rockets based off of real ones, but they don't look right with the stock procedural fairings. I don't know how to make my own procedural fairings, but I can easily model real clamshell fairings. Link to comment Share on other sites More sharing options...
tees Posted April 1, 2016 Share Posted April 1, 2016 (edited) Still not working 4 me : plugins installed : module-manager , mech-jeb , old school fairings both 32 and 64 bit same decouples work fine but side fairings missed something Edited April 1, 2016 by tees Link to comment Share on other sites More sharing options...
Moose Rocket Science Posted April 3, 2016 Share Posted April 3, 2016 On 3/30/2016 at 2:13 PM, Kartoffelkuchen said: We're go for launch! Just a small note, the SpaceX LVs seem to work pretty much fine in KSP 1.1, based on my testing. Even the landing legs work. Only texture switching does not work, because Firespitter is not yet updated for KSP 1.1, and the Falcon Heavy decoupler is grey instead of white, which I have to investigate later. I'll work on a "real" 1.1 version though, with updated materials and such. Regarding Atlas V, it also seemed to work, but I had some strange issues with the RD-180 not gimballing, therefore loosing control over the vehicle. You have to see if it works on your install. where is the 1.0.5 link? Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) 8 hours ago, Moose Rocket Science said: where is the 1.0.5 link? Just download the latest version from Spacedock. I didn't upload a new version for KSP 1.1 yet, but the latest version works fine in both 1.0.5 and 1.1. Make sure to install the dependencies I listed in the OP though. @tees That's strange, I'll test it. Edited April 3, 2016 by Kartoffelkuchen Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted April 3, 2016 Share Posted April 3, 2016 Can we have a download for Atlas and Delta II and Minotaur? Plz, I want to play with them Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted April 3, 2016 Author Share Posted April 3, 2016 1 hour ago, MajorLeaugeRocketScience said: Can we have a download for Atlas and Delta II and Minotaur? Plz, I want to play with them I will upload Atlas V once I fixed its gimbal issue, apart from that Atlas V works fine. I will reupload Minotaur soon, and Delta II and III maybe, based on how soon the ULA pack will be ready. I don't see the point in fixing these rockets now if I release completely new ones a couple weeks later. Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted April 4, 2016 Share Posted April 4, 2016 True enough. Your logic checks out. Also, how's Delta IV goin? We still have a Delta IX to make!! Link to comment Share on other sites More sharing options...
max_creative Posted April 4, 2016 Share Posted April 4, 2016 Awesome! Now I can land a rocket spaccx style, in style! My current orange tank and LF boosters if so ugly. It gets the job done, but is so ugly. Link to comment Share on other sites More sharing options...
DarthGav Posted April 8, 2016 Share Posted April 8, 2016 They did it Spacex landed on "Of course I still Love You". YIPPPEEE. Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted April 8, 2016 Share Posted April 8, 2016 They did it!! Link to comment Share on other sites More sharing options...
schism1234 Posted April 9, 2016 Share Posted April 9, 2016 I can seem to get the realism overhaul to work. I downloaded the zips and put them in the config file but when I go to load up ksp it stops and wont load the rest of the way. any thoughts? Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted April 9, 2016 Author Share Posted April 9, 2016 1 hour ago, schism1234 said: I can seem to get the realism overhaul to work. I downloaded the zips and put them in the config file but when I go to load up ksp it stops and wont load the rest of the way. any thoughts? You are talking about the SpaceX pack? You are using KSP 1.0.5? Maybe try a reinstall? The parts should load just fine.. Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted April 10, 2016 Share Posted April 10, 2016 Everything works fine, but i cant get the fairing to decouple! I had this problem before and fixed it but i forgot what I did. Link to comment Share on other sites More sharing options...
Delta_8930 Posted April 10, 2016 Share Posted April 10, 2016 The Old School Fairings plugin is required for the fairings to decouple properly. Link to comment Share on other sites More sharing options...
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