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[1.7.2] KK Launchers - Delta, Atlas Pack


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What a tease. Updated the OP but not the upload yet. Think I am just as excited for the update as I am for the actual launch ;)

Elon just stated 5 minutes from static fire test by the way, which is probably happened by now if it wasn't reset.

Edited by ReventonHawx
grammar
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21 minutes ago, ReventonHawx said:

What a tease. Updated the OP but not the upload yet. Think I am just as excited for the update as I am for the actual launch ;)

Elon just stated 5 minutes from static fire test by the way, which is probably happened by now if it wasn't reset.

Abort triggered by flight computer on upper stage throttle valve. Adjusting thresholds and restarting count at T-10 mins.

Edited by Tristonwilson12
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11 minutes ago, StoryMusgrave said:

AGAIN. THis is the SpaceX fan RL thread. Leave those comments to a new thread please. This is for the MOD not RL.

Sorry, I shouldn't have mentioned it. I was only mentioning it in passing as I saw it right before I posted about KK updating the OP but not the download. I'll stick to /r/SpaceX :P

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SpaceX launch pack version 2 released!

Added:

  • Falcon 9 1.1
  • Falcon 9 1.1 Full Thrust
  • Falcon Heavy (Based on Falcon 9 1.1 FT)
  • Landing Legs, Gridfins and RCS for the first stage

Extra Content:

  • ASDS
  • Payload Fairing texture pack


Happy launchings!

WZCsCz7.jpg

Oh, and landings! :P

Va2AF9t.png

 

Edit: Whops. Please make sure to download this plugin here, it is required for the fairings. Otherwise you will run into danger of maybe flipping the rocket http://www./download/e5p779ng23c7qt1/AeroHider.dll

Edited by Kartoffelkuchen
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This is an example I found on the Real Plume page, I don't know what Fx the M1-d would need

@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Kerolox-Lower
}
PLUME
{
name = Kerolox-Lower
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,-0.15
fixedScale = 0.5
energy = 1
speed = 1
}
}
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I will look into starting RSS configs tonight. The F9FT might be a little tricky depending on what info is out there and how RealFuels handles the "superchilled LOX" but I'll give it a go. I'll look into realplume as well as I have messed with that as well on other engines. The F9 1.1 should be pretty easy since I had a lot of those configs made up from Laztek's pack.

Edited by ReventonHawx
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