MattJohno2 Posted June 5, 2018 Share Posted June 5, 2018 The client looks to work, unfortunately I can't click accept on the disclaimer. Whenever I try to accept it, it just gets pressed. I have no idea what I'm doing wrong. Please help! Quote Link to comment Share on other sites More sharing options...
Zapo147 Posted June 20, 2018 Share Posted June 20, 2018 No DMP client window....help? Quote Link to comment Share on other sites More sharing options...
BlueDragon1504 Posted July 5, 2018 Share Posted July 5, 2018 Hey! Quick question. I'm loving this mod but me and the friend I tried it with were wondering one thing which you probably got asked a lot already, but are there any plans on making further compatibility with BD Armory. I understand that it would probably take a lot of time which the mod on its own wouldn't profit off, but the concept of building a fighting vehicle from scratch with KSP physics and using all your dogfighting (or tanking) skills against friends just seems too good to me. If you aren't planning on doing this, that's fine too. I'd like to know your answer nonetheless so we can stop wondering Quote Link to comment Share on other sites More sharing options...
ratchet9868 Posted October 4, 2018 Share Posted October 4, 2018 Hiya, just here to ask if this works with mods such as the outer planets mod, or before kerbin/after Kerbin, and if so how do i install them. Cheers. :3 Quote Link to comment Share on other sites More sharing options...
godarklight Posted October 20, 2018 Author Share Posted October 20, 2018 I've updated for 1.5.1 - I didn't put a great deal of testing into things as per usual, but I did fix the bug between the root part and centre of mass on the surface, that was introduced when I did a bit of code cleanup last time. I've got a bit more time on my hands now, so I may be able to clean up DMP a bit more, but I'm not sure it's worth the effort when LMP exists :) Quote Link to comment Share on other sites More sharing options...
Thertor Posted November 4, 2018 Share Posted November 4, 2018 Hi, will there ever be support for a Linux based server? :) Quote Link to comment Share on other sites More sharing options...
moguy Posted November 8, 2018 Share Posted November 8, 2018 can you make your own servers or play over lan Quote Link to comment Share on other sites More sharing options...
godarklight Posted December 28, 2018 Author Share Posted December 28, 2018 Updated to 1.6 as people were asking for it, I'd still highly recommend trying LMP at this point though, as I didn't do much apart from change the version number and add the new parts @Thertor mono DMPServer.exe @moguy Yes, just download/run it. You connect via IP addresses, so you can just type in a LAN one. Quote Link to comment Share on other sites More sharing options...
EBOSHI Posted December 29, 2018 Share Posted December 29, 2018 I (We) got v0.2.7.0! Thank you! Quote Link to comment Share on other sites More sharing options...
Meila Posted December 29, 2018 Share Posted December 29, 2018 Thank you for updating! Quote Link to comment Share on other sites More sharing options...
Phoenyx Posted January 8, 2019 Share Posted January 8, 2019 (edited) DMP died? I cant download the reporting server plugin, and all d-mp.org download links are broken. Edit: I downloaded the plugin here: http://godarklight.info.tm/dmp/downloads/ Edited January 8, 2019 by Phoenyx Quote Link to comment Share on other sites More sharing options...
godarklight Posted January 10, 2019 Author Share Posted January 10, 2019 Sorry, I accidently broke d-mp.org's pages when I updated to 1.6.0 and forgot to fix the download page, thinking that everyone was using either spacedock or curseforge. I've fixed it now, and updated to 1.6.1 (just a compatibility bump, there are no new parts so it's compatible with DMP 1.6.0 servers too). Fixed the forum link too so it shows the last page. Quote Link to comment Share on other sites More sharing options...
Flightologist Posted January 25, 2019 Share Posted January 25, 2019 does dmp work with BDA? just curious Quote Link to comment Share on other sites More sharing options...
oofIforgettedtobreathe_xd Posted January 28, 2019 Share Posted January 28, 2019 Hello, I got an error while trying to join a server. When I try to join this server, it says at the bottom "Handshake failure: Invalid key for user" What does this mean and how do I fix it? Quote Link to comment Share on other sites More sharing options...
Eld0r Posted January 30, 2019 Share Posted January 30, 2019 (edited) I assume you had already played on this server? @oofIforgettedtobreathe_xd Did you change something in your client GameData directory? If you delete or change one of your keypair files "privatekey.txt" and "publickey.txt" this will happen. You must ask the server administrator for help to change your server profile to your new keypair. If this server is new for you, this problem should not appear (if your keypair is valid). I then have to guess and would say the nickname is already taken. Actually, I thought one is automatically renamed. ¯\_(ツ)_/¯ Edited January 31, 2019 by Eld0r Quote Link to comment Share on other sites More sharing options...
JojoGames114 Posted March 3, 2019 Share Posted March 3, 2019 one question: how the hell do i even get to this mod's interface ingame so i can join a server, there's no icon for it on the side Quote Link to comment Share on other sites More sharing options...
godarklight Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) I've decided to actually come back to DarkMultiPlayer and I've been having a fair bit of fun after working on it for a few days, current differences: - Fix the rotation interpolator, this is by far the most obvious change, vessels should no longer "twitch". - Create and use a UDP meshing library - vessel updates from the same subspace are now sent over UDP directly to other clients. This completely removes the server latency out of the vessel update equation. - Fix vessels not showing up on the map correctly - Stop HackyInAtmoLoader from saving vessels that are supposed to be destroyed, this caused lots of duplicates for part updates. This is currently in the unstable branch, available though my build server or DMPUpdater-unstable (rename the normal DMPUpdater), but at this point I think I'm ready to release this, it is a MASSIVE improvement on current DMP I've been testing it with a few people in my Discord/IRC , currently, DMP looks like this with 400ms lag to both the server and other clients (first flight interpolated mode, smoother but shows vessels 1 second delayed, second flight extrapolated, real time guessing where they actually are which allows you to fly wingtip to wingtip): Edited March 17, 2019 by godarklight Quote Link to comment Share on other sites More sharing options...
godarklight Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) DMP v0.3.0.0 has been released! If I've made any mistakes it's not like there can't be a v0.3.0.1 Edited March 18, 2019 by godarklight Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 18, 2019 Share Posted March 18, 2019 Great to see you get the enthusiasm back! LMP seems to be suffering from some nasty disappearing ships bug so I look forward to trying DMP again. Quote Link to comment Share on other sites More sharing options...
babylon-7 Posted March 20, 2019 Share Posted March 20, 2019 I'm getting an error while trying to join my own server saying "non white-listed resource darkmultiplayer/plugins/UDPMeshLib.dll exists on client!" as if it weren't supposed to. But when I delete the file from the client dmp folder I don't get the interface window in the main menu. So I reacquired the file and got the window back, but I still get the error when trying to join my server. So I figured if its not white-listed ill just add it to the white-list, I went to mod controls in my dmp server file and added darkmultiplayer/plugins/UDPMeshLib.dll under resources, but I still get then error. I'm not sure how to fix this. Please help. Quote Link to comment Share on other sites More sharing options...
godarklight Posted March 30, 2019 Author Share Posted March 30, 2019 DMP v0.3.1.0 has been released! Changes: - Modpack support - Automatically detect safety bubbles for planet pack mods. - Bugfix for a rare bug where settings fail to load, preventing the main menu window from loading. - Vessel permissions support. @babylon-7 I accidently derped that when I added in my new library, it looks like I've also fixed that when adding modpack support. In the future though if that happens (you are in whitelist mode), you can just add it to optional or required files in the mod-control.txt file. But now DMP should pick it up just fine in v0.3.1.0 Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 30, 2019 Share Posted March 30, 2019 Nice. With the demise of Syncrio, do you have any desire or intention to support shared science points & research between players? Quote Link to comment Share on other sites More sharing options...
DrawsomePonies Posted March 30, 2019 Share Posted March 30, 2019 Hello great mod my friend and I are having a lot of fun playing science mode together but I am experiencing a lot of stutters and it seems to appear like a memory leak to me. Without dmp I didn't experience these stutters so maybe someone could help me figure out. Quote Link to comment Share on other sites More sharing options...
godarklight Posted March 31, 2019 Author Share Posted March 31, 2019 @Friznit I know LunaMultiPlayer takes that approach, I guess I'll have to have a look how they did things and actually play a shared science server to get a feel for how it should work. I'm currently enjoying my first run on a modded science server. Maybe it's easier to just update syncrio (or have a look how to pull it into DMP itself) @DrawsomePonies Revert support does mean DMP leaks every incoming position message, but I think there's more than that going on. That won't be fixed until I get around to profiling it, but that's kinda more boring stuff Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 31, 2019 Share Posted March 31, 2019 2 hours ago, godarklight said: @Friznit I know LunaMultiPlayer takes that approach, I guess I'll have to have a look how they did things and actually play a shared science server to get a feel for how it should work. I'm currently enjoying my first run on a modded science server. Maybe it's easier to just update syncrio (or have a look how to pull it into DMP itself) I'll have another crack at Syncrio but it doesn't appear to have touched since 1.3.1 Other than being in the same universe and occasionally seeing other players rockets taking off, synchronising science gives a great shared sense of purpose for cooperative games. Quote Link to comment Share on other sites More sharing options...
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