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Friznit

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  1. Feedback / corrections on the wiki always welcome of course, though where information is scarce or merely speculative, I've just picked something that works/looks reasonable and can be built using existing BDB parts.
  2. Yeah think it's just called pioneer propulsion system. Check out the craft file if you want to be doubly sure
  3. There's a complete set of craft files included with the mod download - if for some reason you can't find the folder you can get them off github here. They match the build guides on the Unofficial Wiki and up to date as of the latest release.
  4. Are you running Skyhawk Science System and/or Kerbalism or something like that? They add resources and sometime don't add the correct definitions. It's not technically a BDB issue.
  5. The typical recommendation right now is SkyhawkScienceSystem, which supports almost all the mods that mesh well with BDB. I've had too many problems with Kerbalism so reverted to good old Tac LS, though Snacks works well too if you wanted a lighter touch (or add the Snacks optionals with stress for a heavier touch, indeed!)
  6. Heh, sounds like my usual playthroughs, with the added end game objective of "at least one viable colony on another planet that isn't Duna/Mars," which almost invariably breaks me because of transfer windows and life support requirement. It's quite a challenge not doing replicas with BDB though! It's on my To Do list! Just getting around to it whilst playing through a regular career game (also BG3 just came out...I know, there are other games apart from KSP, who knew!)
  7. Get KSP TOT Calculate Venus return window Launch flyby mission Forget to account for mass of snacks Slingshot around Venus into intergalactic trajectory Send rescue mission Run out of snacks Send rescue mission for rescue mission Kerbals melt from solar radiation Run goo experiment Profit...
  8. Dreadful. You should fire the author. I really should get around to updating that at some point.
  9. It's possible the name has changed. But the upper stage fuel tank should be the A-USF and the decoupler is the A-USD. Most bits should show if you use the Vostok and tantares search tags
  10. It's a long-time known [X] Science issue related to sample-type experiments with animated parts. Basically it runs the experiment without running the animation, so the part get stuck in a state where it's run but not run and the game has a hissy fit so you can neither recover the sample nor reset the experiment. Bottom line is don't use [X]Science Here & Now to run experiments.
  11. Yes you can safely drop it. Explorer 6 = Pioneer 5 with a different texture variant on the B9 Partswitch.
  12. I'm assuming you're running Skyhawk Science System? BDB uses stock fuels as standard so it's likely SSS or another mod converting engines to use real fuels and has missed these out.
  13. I'm looking forward to building colonies on distant planets then realising I've left critical life support at home, sending a rescue mission and then sending another rescue mission to rescue the rescue mission.
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