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Yeah I get the nuclear engine ones. I've not looked into the error and have just ignored them for now though.
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The typical recommendation right now is SkyhawkScienceSystem, which supports almost all the mods that mesh well with BDB. I've had too many problems with Kerbalism so reverted to good old Tac LS, though Snacks works well too if you wanted a lighter touch (or add the Snacks optionals with stress for a heavier touch, indeed!)
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Heh, sounds like my usual playthroughs, with the added end game objective of "at least one viable colony on another planet that isn't Duna/Mars," which almost invariably breaks me because of transfer windows and life support requirement. It's quite a challenge not doing replicas with BDB though! It's on my To Do list! Just getting around to it whilst playing through a regular career game (also BG3 just came out...I know, there are other games apart from KSP, who knew!)
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It's possible the name has changed. But the upper stage fuel tank should be the A-USF and the decoupler is the A-USD. Most bits should show if you use the Vostok and tantares search tags
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It's a long-time known [X] Science issue related to sample-type experiments with animated parts. Basically it runs the experiment without running the animation, so the part get stuck in a state where it's run but not run and the game has a hissy fit so you can neither recover the sample nor reset the experiment. Bottom line is don't use [X]Science Here & Now to run experiments.
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I'm looking forward to building colonies on distant planets then realising I've left critical life support at home, sending a rescue mission and then sending another rescue mission to rescue the rescue mission.