Dunbaratu Posted August 30, 2014 Share Posted August 30, 2014 Has anyone else noticed this: On the title screen if you try to connect to a DMP server that's offline (so you get a long timeout wait before it tells you there's no response), and you get impatient and try to click "quit' from the main KSP menu during that timeout, it freezes all of KSP and it requires a CTRL-ALT-DEL Task Manager hard kill to get unstuck - you can't even alt-tab out of it. Quote Link to comment Share on other sites More sharing options...
Soundwave__007 Posted August 30, 2014 Share Posted August 30, 2014 @godarklightThe Username of my friend has 4 letters and 3 numbers.My other friend who can connect has 11 letters andi have 9 letters and 3 numbers Quote Link to comment Share on other sites More sharing options...
Soundwave__007 Posted August 30, 2014 Share Posted August 30, 2014 @godarklightOk we found the fail.But if we are flying together every minute in my view his plane explode randomly and appears 5 sek after and its raining debris.In his view my plane explode randomly too and appears after a few secondsAnd can i change the setting that the server dont creates a copy if i hit my friend with a heatseeker oder minigun that he see it that i hit him? Quote Link to comment Share on other sites More sharing options...
John FX Posted August 30, 2014 Share Posted August 30, 2014 Sorry if this is a silly question but would this mod let me run multiple copies of KSP on one machine with the aim of flying a craft in one window while building and launching craft in the other then controlling the craft launched in one window from the other window?I`d like to be designing parts for a station in the VAB (in window 1) while docking other parts of it (in window 2), possibly with a third copy running to just launch craft.Hope that made sense. Quote Link to comment Share on other sites More sharing options...
Redneck Posted August 30, 2014 Share Posted August 30, 2014 yes Just change your name in the other client. I use this method regularly to test my DMP for bugs. Having more then one monitor helps also Quote Link to comment Share on other sites More sharing options...
Dilin Posted August 30, 2014 Share Posted August 30, 2014 Is there any reason ALL my parts are gone, how do I fix this? Also quick suggestion, a KNOWN common bugs section with what to do to fix them somewhere on the OP. Quote Link to comment Share on other sites More sharing options...
paulcdb Posted August 31, 2014 Share Posted August 31, 2014 I was just trying this out and was wondering, i have a 2nd monitor (not to mention computer connected to the tv) so would it be possible to build some sort of 'slim' client with say, the tracking station so it can be used separate to the game?Guessing it might not be possible but if you don't ask.. Quote Link to comment Share on other sites More sharing options...
godarklight Posted August 31, 2014 Author Share Posted August 31, 2014 @Albrat Welcome to the fourms!DMPUpdater cannot run twice, there's no jump back method. Have you just got it in a script twice perhaps?@Steven Mading/Everyone: I decided to hunt down that bug that causes the hang on connect (and it looks like it could affect in-game too), it should be fixed in the development version. There's a few things I want to get around to before pushing a 0.1.5.3 (lag killer + bits-that-break-off-controlled-craft-to-avoid-duplicates remover).@Soundwave__007: DMP does not update other players active crafts - so what you're actually doing by shooting it is creating debris that is synced back to the server, which they will then see, even though their plane is still completely fine. There's no clear solution to sync this due to the time paradox, apart from taking the easy way out and deleting parts that fall off controlled vessels.There may be a way to do "battle" mode as an option in the future, but expect even more bugs @John FX: Yeap, as Redneck said, just connect with a different player name on the second instance.@Redneck: <sarcasm>Bugs?, I have no idea what you are talking about</sarcasm> @Dilin: Nope, DMP doesn't mess with parts. I also do have a bug tracker here, but I haven't been paying attention to it lately, I know what I need to do to improve DMP (Dupe bug is critical, lag killer is highly important).@paulcdb: That's already possible (although having to sync might be annoying), but I suspect that stand alone map viewer is probably more what you need. Quote Link to comment Share on other sites More sharing options...
paulcdb Posted August 31, 2014 Share Posted August 31, 2014 @paulcdb: That's already possible (although having to sync might be annoying), but I suspect that stand alone map viewer is probably more what you need.Gees is there anything that hasn't been modded? Thanks, will have a play with that... guess the only thing missing now is tracking station folders! Quote Link to comment Share on other sites More sharing options...
Archoncommando Posted August 31, 2014 Share Posted August 31, 2014 Hi there! First of all awesome mod! But i wanted to ask something about the Server when in campaign mode. It seems that everyone has a separate progression in the campaign, since i have around 8000 credits and my friend has 10000 but less science. Is there a way to sync that for all players? like a co-op mode where someone can research stuff on kerbin while the other guy explores the mun? Quote Link to comment Share on other sites More sharing options...
godarklight Posted September 1, 2014 Author Share Posted September 1, 2014 (edited) @paulcdb: (In my defence, I never released this - it was mainly to learn a bit about how unity works. I already felt bad enough for making it haha).@Archoncommando: Currently DMP has seperate scenario data per player at the moment. JoshBlake has proven it possible (he had a branch working for 0.23.5 - even shared kethane), but I'm going to build it on top of groups rather than server-wide (when I get around to finishing off groups...).EDIT: lag-killer is in dev, it's only partially implemented - I need a protocol break in order to skip old protovessel updates, so I'll finish that off for 0.1.6.Next step is the debris remover for controlled/updated by other players craft. 0.1.5.3 is getting closer Edited September 1, 2014 by godarklight Quote Link to comment Share on other sites More sharing options...
The Destroyer Posted September 1, 2014 Share Posted September 1, 2014 I keep on getting DNS error when I try to connect to my friend or he tries to connect to meThere are no spaces or entersIt is let through firewallPort 6702 is forwardedWhat did I do wrong? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 1, 2014 Share Posted September 1, 2014 I keep on getting DNS error when I try to connect to my friend or he tries to connect to meThere are no spaces or entersIt is let through firewallPort 6702 is forwardedWhat did I do wrong? DNS error isn't going to have anything to do with this mod. If you assigned a DNS name ensure that it is setup properly and you can resolve it. Quote Link to comment Share on other sites More sharing options...
The Destroyer Posted September 1, 2014 Share Posted September 1, 2014 (edited) DNS error isn't going to have anything to do with this mod. If you assigned a DNS name ensure that it is setup properly and you can resolve it.I'm pretty certain I think it was because we were running different versions of DMP. will check back.Yup, that was it. Edited September 2, 2014 by The Destroyer Quote Link to comment Share on other sites More sharing options...
dsonbill Posted September 2, 2014 Share Posted September 2, 2014 I've made a thread for the early server bash tools. It will have more soon, and aims to be a simple installable system eventually. Quote Link to comment Share on other sites More sharing options...
godarklight Posted September 2, 2014 Author Share Posted September 2, 2014 (edited) @The Destroyer: goldenpsp is correct here - "DNS error" is a C# error that occurs when you can't resolve a hostname (godarklight.info.tm) to an IP address (202.173.175.123).@dsonbill: If you're serious about making things easier for linux users, we could always write up a packaging script for your distro and I can host it on my build server. I only use debian now and would be willing to package DMPServer up as a .dpkg if there is enough interest, I have used arch in the past but I didn't get along with pacman. EDIT: Replied in the linked thread. Edited September 2, 2014 by godarklight Quote Link to comment Share on other sites More sharing options...
sphinx15 Posted September 2, 2014 Share Posted September 2, 2014 I'm sure it's been asked before but I didn't see anything in the last few pages, how do you set up a server for career/science mode? Quote Link to comment Share on other sites More sharing options...
godarklight Posted September 2, 2014 Author Share Posted September 2, 2014 @sphinx15: If you're installing it for the first time, Start / stop the server to generate a DMPServerSettings.txt. After that, change DMPServerSettings.txt gamemode,0 to gamemode,1 (science) or gamemode,2 (career) and then restart the server. Quote Link to comment Share on other sites More sharing options...
sphinx15 Posted September 2, 2014 Share Posted September 2, 2014 Awesome, thanks. Great mod btw, been hoping for something like this for a long time Quote Link to comment Share on other sites More sharing options...
Methlon Posted September 6, 2014 Share Posted September 6, 2014 So I'm setting up a public server via the serverlist because lolwhynot, and It's not showing on the list.Am I doing it wrong, or is there simply a waiting period? Quote Link to comment Share on other sites More sharing options...
godarklight Posted September 6, 2014 Author Share Posted September 6, 2014 (edited) @Methlon: Servers on the server list are guaranteed to be online as they are checked every minute, so there's no real waiting peroid other than that. Make sure you enter in the HTTP port and not the game port, you'll need to enable it in DMPServerSettings with the httpPort setting @Everyone: DarkMultiPlayer 0.1.5.3 is now available!It's a bug fix release and compatible with the other 0.1.5.x series.EDIT: Pay no attention to the version listed in the README. I knew I forgot something. As always, git-version.txt is the correct way to tell which version you're running. Edited September 6, 2014 by godarklight Quote Link to comment Share on other sites More sharing options...
no2ironman1100 Posted September 6, 2014 Share Posted September 6, 2014 Hey darklight, can you explain how to put mods onto servers easily ? I have a heavily modded server, And it took me 30m to write a quarter of the parts of the server on the dmp server thing.... this is pretty annoying, I'm just giving up. Quote Link to comment Share on other sites More sharing options...
godarklight Posted September 6, 2014 Author Share Posted September 6, 2014 @no2ironman1100: You've got the right idea, but Options -> Generate DMPModControl.txt should automatically find all the parts for you. It generates the file in the KSP folder - Move it to the DMP server folder. Quote Link to comment Share on other sites More sharing options...
joker169 Posted September 6, 2014 Share Posted September 6, 2014 @godarklight does DMP require KSP to be installed on a dedicated server(i.e. rack server)? If so, does it require all the mods to be installed on that server? Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 6, 2014 Share Posted September 6, 2014 @godarklight does DMP require KSP to be installed on a dedicated server(i.e. rack server)? If so, does it require all the mods to be installed on that server?Nope. You don't even need the mods installed on the server.Maybe in the future we might be able to make server-side mods.. Quote Link to comment Share on other sites More sharing options...
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