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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]


godarklight

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Hey guys!

I'm running a dev build career server. The players would like me to make it a bit easier, they're struggling to get started. It looks like they can tweak the difficulty for themselves by enabling things like revert flights, but there's no way for me to set the additional career difficulty options that are available in single player (eg- starting money, science and reputation + gains and losses).

Is there any way for me to either set that globally, or for players to do it themselves? Starting them off with a bit more cash would give them a buffer to make some mistakes with :)

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Hey guys!

I'm running a dev build career server. The players would like me to make it a bit easier, they're struggling to get started. It looks like they can tweak the difficulty for themselves by enabling things like revert flights, but there's no way for me to set the additional career difficulty options that are available in single player (eg- starting money, science and reputation + gains and losses).

Is there any way for me to either set that globally, or for players to do it themselves? Starting them off with a bit more cash would give them a buffer to make some mistakes with :)

Go to your DMP server folder, then go to \Universe\Scenarios\*playername* and open the Funding.txt file; adjust the 'funds' number to your heart's content :)

Another thing you might play with is the ScenarioUpgradeableFacilities.txt - this will let you give them a couple of facility upgrades instead of plain cash if you wish.

Edited by TurielD
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@tygoo7/w0lfe/StrahmDude: It's either the safety bubble, you're in the past relative to them, or they are flying. KSP kills things that get out of 2.5km range, there's not a great deal I can do about it apart from pretend those vessels are still there (which I'll look at for the future)

If it's not that, I'll likely need some KSP.log files :-/

Actually, there was a seperate bug (where compression was disabled) on the server that was fixed.. Try in DMP 0.2.0.1

@Vladthemad: You can try uploading KSP.log / output_log.txt, but the information is almost always garbage. If it's an out of ram thing, you might be getting hit with revert support - I have to find a way to safely remove parts of the revert timeline for the next version, at the moment revert support can be disabled to avoid that ram leak.

@Everyone, DMP v0.2.0.1 has been released. It fixes a few silly bugs.

Played in dmp v0.2.0.1 and experienced none of the problems I had.

p.s. I gave my log in a paste bin, because it was just way to big. We were messing with it for awhile.

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Just got this working for me and a friend. I am blown away at how well it works, this is the multiplayer game we have been waiting for all these years!

Only thing that isnt clear yet is how to setup mods properly. We only want to use 4 mods. I assume we both add those mods to our game, but do I also add the mods to the server? Do I literally add the mods to the server folder as well, or is having them in our gamedata enough? And I'm not clear on how to generate the list of allowed mods...

So, do I add the mods to our games AND the server or just our games? Little help please, lol, we are so close to having everything we need!

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Go to your DMP server folder, then go to \Universe\Scenarios\*playername* and open the Funding.txt file; adjust the 'funds' number to your heart's content :)

Another thing you might play with is the ScenarioUpgradeableFacilities.txt - this will let you give them a couple of facility upgrades instead of plain cash if you wish.

Actually, a feature in 0.2.0.0 is that you can tweak the gameplay settings, server side. Just set the gamedifficulty setting to 4 (CUSTOM), and then a DMPGameplaySettings.txt file will be generated on the server folder.

There you can tweak the gameplay settings just like in KSP!

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@TimmyChaw: Welcome to the forums!

It's enough having the mods in your gamedata folder, but for parts you'll want to hit options -> generate DMPModControl.txt and move the generated file to the server.

You can also completely disable mod control in DMPServerSettings, but this isn't recommended as it brings up annoying warnings if some players don't have the parts ;)

DMPServer/Plugins is for server side plugins only, and as far as I know there's only the server list reporter and rocky's IRC connector.

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@TimmyChaw: Welcome to the forums!

It's enough having the mods in your gamedata folder, but for parts you'll want to hit options -> generate DMPModControl.txt and move the generated file to the server.

You can also completely disable mod control in DMPServerSettings, but this isn't recommended as it brings up annoying warnings if some players don't have the parts ;)

DMPServer/Plugins is for server side plugins only, and as far as I know there's only the server list reporter and rocky's IRC connector.

AWESOME! Thank you, that made perfect sense and worked like a charm :)

I was confused with the wiki talking about generating the whitelist, that was what made me think the mods needed to be in the server... I was making that harder than it needed to be, lol!

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I'm planning to get together this weekend with a couple of my friends and have a full-blown DMP LAN party. We need an endpoint objective to work towards though, so I'm assessing mods like Kethane or OKS/MKS . I've seen the older posts in this thread about DMP not exactly supporting these mods (they'll function but weird things may happen, particularly for any time-dependent behavior, and map / resource data may not be synced between players) -- is this still the case? I also recall a post about manually syncing the initial map data between players so everyone at least shares the same seed, but wasn't completely clear on how this process was supposed to at work or if it was still needed.

In particular I'm curious if we'd run into any problems working co-operatively to build a station - linking individual pieces from different players together and adding to a central resource pool we can share from for further operations, etc.

Also, godarklight: Thank you so much for developing this. You've given all new purpose and cause for me to get my friends into KSP - we've been waiting so long for multiplayer.

Thanks!

Edit: Oh, I just found this post which seems to answer some of my questions nicely (along with the video) - looks like docking actually works really well and resource transfer is definitely possible (by the controlling player). Makes sense. I'm optimistic about this weekend!

Edited by Parias
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I've scanned over DMP a bit.. I see a lot of my questions, but few (obvious) answers.. what is the current status of it? Is docking currently working? .90 compatible as good as previous versions?? Is there a page that shows all implemented features at this point?

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@samcar304: That's definitely not what DMP should be doing, and I wouldn't wait longer than 20 seconds if something didn't move. I might either need you to come visit on IRC, or at least send the KSP.log file to me so I can have a guess at what went wrong... And then fix it ;)

@Parias: Scenario module data has not changed for a while. I really do need to implement shared scenario data, but for the moment copying a player's KethaneData.txt file into the initial folder will give you all the same maps. The scans and deposits will be per-player though.

I'm unsure how MKS and the like play with DMP, generally it's a matter of trying a mod, most work fine (or work fine but with a few hickups). Things that are time dependent like TAC-LS are generally much weirder.

@Tavalar: I haven't touched docking in a while, so it likely does whatever it did before :P. 0.90 didn't change too much for us at all so it should be fine, the rare-ish server loop and crash from v0.1.6.2 has definitely been fixed but the client will mostly behave the same, and err, I don't think I actually keep a feature list around, I probably should make one...

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I don't think I actually keep a feature list around, I probably should make one...

Having an updated list would definitely cut down on the repeatedly asked questions on the thread. You could just put a link to it on the first page and in your signature. Would make a world of difference!

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@godarklight: I have rented a server from a serer hosting website much like my friend did before he lost interest in KSP (I know right??? how could anyone?) and so i rented a server for me and my friends however on joining it gets stuck at "syncing Vessels" and does not move as stated above. There is also no KSP crash file/log. Thanks for being so responsive, i know people have plans tonight and over the Christmas holidays :)

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Whenever I teleport a ship using the rendezvous teleport with hyper edit, so it is close to other ships, it starts rocketing away from the ship it was teleporting to along it's orbit, never deviating from it, and toward other ship in that orbit, due to them being in that same orbit before it. Do you know why this appends, and a way to stop it?

[14:30:39][DEBUG] : Online players is now: 1, connected: 2

[14:30:39][iNFO] : New client connection from [::ffff:206.53.115.17]:51755

[14:30:39][iNFO] : Client choninja21 handshook successfully, version: v0.2.0.1

[14:30:39][DEBUG] : Online players is now: 2, connected: 2

[14:30:40][DEBUG] : Phoenix released lock update-7d70f7a0-3574-44c6-b15d-6d456be38909

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[14:30:41][DEBUG] : Sending choninja21 to the latest subspace -1

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[14:30:41][DEBUG] : Sending choninja21 127 kerbals...

[14:30:42][DEBUG] : Sending choninja21 2 vessels, cached: 7...

[14:30:51][DEBUG] : Saving vessel 478b1f16-db84-4222-84e0-436841ebb9b3 from Phoenix

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[14:36:32][DEBUG] : Saving vessel 83b240fc-612b-4c7e-8bf3-fe737fa352fe from choninja21

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[14:36:36][DEBUG] : choninja21 released lock update-7d70f7a0-3574-44c6-b15d-6d456be38909

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[14:37:03][DEBUG] : choninja21 released lock update-1e91a68f-b035-4ddb-8a09-da8f3aef40b5

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[14:37:03][DEBUG] : choninja21 released lock update-63ced37d-86b1-4acc-bf67-d2174fe27c1f

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[14:37:03][DEBUG] : choninja21 released lock update-108cd023-e85a-4ded-88bf-2a84f8c77616

[14:37:03][DEBUG] : Saving vessel 114f1252-d007-48e3-9806-c11275dbf249 from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-114f1252-d007-48e3-9806-c11275dbf249

[14:37:03][DEBUG] : Saving vessel 7554f1fa-5565-454a-867a-54555ab07084 from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-7554f1fa-5565-454a-867a-54555ab07084

[14:37:03][DEBUG] : Saving vessel 3414f8a6-e85a-4911-94a1-53fe174fba82 from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-3414f8a6-e85a-4911-94a1-53fe174fba82

[14:37:03][DEBUG] : Saving vessel 9da49bf2-2fd3-4ac0-b674-dca4f0f82e50 from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-9da49bf2-2fd3-4ac0-b674-dca4f0f82e50

[14:37:03][DEBUG] : Saving vessel 117d3058-fc50-455c-b42c-4ebc8ff94bdc from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-117d3058-fc50-455c-b42c-4ebc8ff94bdc

[14:37:03][DEBUG] : Saving vessel 9a43b1f5-15c0-4e44-9c69-c1cec4241148 from choninja21

[14:37:03][DEBUG] : choninja21 released lock update-9a43b1f5-15c0-4e44-9c69-c1cec4241148

[14:37:03][DEBUG] : choninja21 acquired lock update-1e91a68f-b035-4ddb-8a09-da8f3aef40b5

[14:37:03][DEBUG] : choninja21 acquired lock update-fa457a31-5258-4878-97ba-c8e1e11a5593

[14:37:03][DEBUG] : choninja21 acquired lock update-83b240fc-612b-4c7e-8bf3-fe737fa352fe

[14:37:03][DEBUG] : choninja21 acquired lock update-db33b259-6e90-4b17-bffc-9988bd252cdc

[14:37:03][DEBUG] : choninja21 acquired lock update-63ced37d-86b1-4acc-bf67-d2174fe27c1f

[14:37:03][DEBUG] : choninja21 acquired lock update-67533837-aea7-4926-b0e4-069f3efc8f8d

[14:37:03][DEBUG] : choninja21 acquired lock update-20a2286a-08d3-4cd6-bb58-9b2fe013a119

[14:37:03][DEBUG] : choninja21 acquired lock update-905776c1-2372-4501-a4b5-44308ab598b0

[14:37:03][DEBUG] : choninja21 acquired lock update-9673ad7a-99e2-4664-bc33-9791899f7467

[14:37:03][DEBUG] : choninja21 acquired lock update-108cd023-e85a-4ded-88bf-2a84f8c77616

[14:37:03][DEBUG] : choninja21 acquired lock update-114f1252-d007-48e3-9806-c11275dbf249

[14:37:03][DEBUG] : choninja21 acquired lock update-7554f1fa-5565-454a-867a-54555ab07084

[14:37:03][DEBUG] : choninja21 acquired lock update-3414f8a6-e85a-4911-94a1-53fe174fba82

[14:37:03][DEBUG] : choninja21 acquired lock update-9da49bf2-2fd3-4ac0-b674-dca4f0f82e50

[14:37:03][DEBUG] : choninja21 acquired lock update-117d3058-fc50-455c-b42c-4ebc8ff94bdc

[14:37:03][DEBUG] : choninja21 acquired lock update-9a43b1f5-15c0-4e44-9c69-c1cec4241148

[14:37:06][DEBUG] : Saving vessel 83b240fc-612b-4c7e-8bf3-fe737fa352fe from choninja21

[14:37:06][DEBUG] : Saving vessel db33b259-6e90-4b17-bffc-9988bd252cdc from choninja21

[14:37:06][DEBUG] : Saving vessel 67533837-aea7-4926-b0e4-069f3efc8f8d from choninja21

[14:37:06][DEBUG] : Saving vessel 905776c1-2372-4501-a4b5-44308ab598b0 from choninja21

[14:37:06][DEBUG] : Saving vessel 9673ad7a-99e2-4664-bc33-9791899f7467 from choninja21

[14:37:06][DEBUG] : Saving vessel 108cd023-e85a-4ded-88bf-2a84f8c77616 from choninja21

[14:37:06][DEBUG] : Saving vessel 7554f1fa-5565-454a-867a-54555ab07084 from choninja21

[14:37:06][DEBUG] : Saving vessel 3414f8a6-e85a-4911-94a1-53fe174fba82 from choninja21

[14:37:06][DEBUG] : Saving vessel 9da49bf2-2fd3-4ac0-b674-dca4f0f82e50 from choninja21

[14:37:06][DEBUG] : Saving vessel 9a43b1f5-15c0-4e44-9c69-c1cec4241148 from choninja21

[14:37:06][DEBUG] : Saving vessel 117d3058-fc50-455c-b42c-4ebc8ff94bdc from choninja21

[14:37:10][DEBUG] : choninja21 released lock control-1e91a68f-b035-4ddb-8a09-da8f3aef40b5

[14:37:21][DEBUG] : Saving vessel 9a43b1f5-15c0-4e44-9c69-c1cec4241148 from choninja21

[14:37:21][DEBUG] : choninja21 released lock update-9a43b1f5-15c0-4e44-9c69-c1cec4241148

[14:37:21][DEBUG] : Saving vessel 117d3058-fc50-455c-b42c-4ebc8ff94bdc from choninja21

[14:37:21][DEBUG] : choninja21 released lock update-117d3058-fc50-455c-b42c-4ebc8ff94bdc

[14:37:21][DEBUG] : choninja21 released lock update-9da49bf2-2fd3-4ac0-b674-dca4f0f82e50

[14:37:21][DEBUG] : choninja21 released lock update-3414f8a6-e85a-4911-94a1-53fe174fba82

[14:37:21][DEBUG] : choninja21 released lock update-7554f1fa-5565-454a-867a-54555ab07084

[14:37:21][DEBUG] : choninja21 released lock update-114f1252-d007-48e3-9806-c11275dbf249

[14:37:21][DEBUG] : choninja21 released lock update-108cd023-e85a-4ded-88bf-2a84f8c77616

[14:37:21][DEBUG] : Saving vessel 9673ad7a-99e2-4664-bc33-9791899f7467 from choninja21

[14:37:21][DEBUG] : choninja21 released lock update-9673ad7a-99e2-4664-bc33-9791899f7467

[14:37:21][DEBUG] : choninja21 released lock update-905776c1-2372-4501-a4b5-44308ab598b0

[14:37:21][DEBUG] : choninja21 released lock update-20a2286a-08d3-4cd6-bb58-9b2fe013a119

[14:37:21][DEBUG] : choninja21 released lock update-67533837-aea7-4926-b0e4-069f3efc8f8d

[14:37:21][DEBUG] : choninja21 released lock update-63ced37d-86b1-4acc-bf67-d2174fe27c1f

[14:37:21][DEBUG] : choninja21 released lock update-db33b259-6e90-4b17-bffc-9988bd252cdc

[14:37:21][DEBUG] : Saving vessel 83b240fc-612b-4c7e-8bf3-fe737fa352fe from choninja21

[14:37:21][DEBUG] : choninja21 released lock update-83b240fc-612b-4c7e-8bf3-fe737fa352fe

[14:37:21][DEBUG] : Saving vessel fa457a31-5258-4878-97ba-c8e1e11a5593 from choninja21

[14:37:21][DEBUG] : choninja21 released lock update-fa457a31-5258-4878-97ba-c8e1e11a5593

[14:37:22][DEBUG] : Saving vessel 1e91a68f-b035-4ddb-8a09-da8f3aef40b5 from choninja21

[14:37:22][DEBUG] : choninja21 released lock update-1e91a68f-b035-4ddb-8a09-da8f3aef40b5

[14:37:58][DEBUG] : Phoenix sent connection end message, reason: Quit

[14:37:58][iNFO] : Client Phoenix disconnected in Send Network Message, endpoint [::ffff:192.168.1.2]:52014, error: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. (An existing connection was forcibly closed by the remote host)

[14:37:58][DEBUG] : Online players is now: 1, connected: 1

[14:37:58][DEBUG] : Error closing client connection: The operation is not allowed on non-connected sockets.

[14:37:59][DEBUG] : choninja21 acquired lock asteroid-spawning

[14:38:00][DEBUG] : choninja21 sent connection end message, reason: Quit

[14:38:00][DEBUG] : Online players is now: 0, connected: 0

[14:38:02][iNFO] : Command input: /quit

[14:38:02][iNFO] : Shutting down

[14:38:02][iNFO] : Goodbye!

also is there any way to shrink the stuff above?

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I'm having a bit of a problem with this addon. I set a server up for me and my friends to play at, and initially everything seemed to go well. However, it soon became apparent that while my friend could easily see my craft in orbit, and also visit and pilot them, my game would show no trace of his spacecraft in orbit. The only sign to me of what he was doing was the player list that showed him piloting a craft in orbit of Kerbin.

I'm totally stumped. When we tried playing the game a long time ago using KMP (it's that long time ago), the exact same thing happened, leading me to believe that it's something about his computer (or mine). I read the last few pages, and I don't think I've been hitting the same problem as tygoo7. Has anybody else experienced similar problems, and does anybody know how to fix it?

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@samcar304: There is always a log file. If it's a client side hangup, then I almost certainly have to pass DMP builds back and forth to work it out, which means you'll have to catch me on IRC. There's an embedded web chat in both the build server download page and the server list page (both linked in my sig), hopefully when you drop by I'll be online :)

@StrahmDude: Khyperia (The hyperedit developer) let me know about this one - I'll have to sit down and work it out, at the moment I'm unsure if it's a DMP thing or a hyperedit thing.

Also the server log is useless here, and the client log is almost certainly useless too, this feels like a DMP positioning problem.

And just for future reference, pastebin / hastebin or [sPOILE=Something]hidden text

@wasmic: I kind of recognize you from your sig, that was the most glorious of bugs.

So long as you're not in the atmosphere (remember KSP kills unloaded atmo stuff unless you're landed or it's the active vessel), and you are in the same subspace, and you've moved away from the spawn point, things should pretty much well just work. If you don't mind, can you pastebin a KSP.log after a short little session where you both move forward on the runway a bit?

I'd also suggest dropping by on IRC too, I might jump on a server with you just in case things get silly :P

(with an R, unsure how to escape forum codes here)

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So, I'm having this issue:

I'm hosting a server to play with one friend

Mod works perfectly but just for the first time we launch. We both can see each other flying into space and etc. But just until any of us revert the flight. After that we cant see each other anymore not even at space stage or orbits. Any clue on what is happening?

We did not forget to sync. And we are not too far away from each other since we revert the flights together.

btw, Happy New year :)

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Hello, first of all let me say that i love this mod. :)

I'm hosting a server for me and my two friends and we ran into couple of issues.

1. We have a problem with crew members getting lost (like getting moved to the 3rd tab in the crew management building). It appears to be connected with reverting flights. Looks like when one of us revert the flight others loose the crew even up to the point of not having any crew left and only way to get them back is to reconnect.

2. From time to time my friends will get disconnected by the server (not at the same time) with the server saying something about kicking for trying to create existing subspace or something along those lines.

3. This might not be connected to DMP itself, from time to time the game will kind of freeze. Kind of because it's still responsive but doesn't let click any buttons, enter any buildings, it will allow opening the ESC menu and choosing exit to main menu but doing so will do nothing. Only solution we found so far to get the game playable again is forcefuly closing it and starting up again.

Any help with any of those problems will be much appreciated.

Edited by LilDevil
Doublepost
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@wasmic: I kind of recognize you from your sig, that was the most glorious of bugs.

So long as you're not in the atmosphere (remember KSP kills unloaded atmo stuff unless you're landed or it's the active vessel), and you are in the same subspace, and you've moved away from the spawn point, things should pretty much well just work. If you don't mind, can you pastebin a KSP.log after a short little session where you both move forward on the runway a bit?

I'd also suggest dropping by on IRC too, I might jump on a server with you just in case things get silly :P

We were both orbiting kerbin, so we were definitely outside the safety bubble. I'll try jumping on a server at some point, possibly today. Do you have any suggestions for a server?

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Hey godar, what happened to private vessels?

I am running a server and I am needing them a lot right now, but I don't seem to make any vessel private.

It would be good to have that feature back, as it's causing a few issues (like when someone going EVA while being spectated).

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Looking for a few good Kerbinauts!

I'm firing up a dark-multiplayer server. Looking for a few good people to play in the (coffee-style) Just relaxing and having some fun.

mods currently used are:

Toolbar

ExtraPlanetary Launchpads

KAS

Kerbal joint reinforcement

Kethane

MechJeb2

All seem to be functioning currently.

(known problems) -- Altering of vessels with the KAS system (adding struts,pipes,etc,etc) while in loading distance of other players (2.5 kilometers) can cause some glitches and problems that may result in a DMP duplication bug (causing explosions and destruction of your vessels).

Kethane: you sometimes have to switch to the tracking station at KSC to turn on Kethane grid overview.

Other than these two, so far, everything else seems to be stable.

You can download the server pack here..

https://github.com/Talavar/Serverpack/archive/7306b258b8df99d4aa744d65c87207acad366db8.zip

You'll also need the latest version of module manager. https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.2.5.6.dll

Then install Dark Multiplayer and connect to 24.239.240.240

EPL: Using progressive build (when asked on startup)

----------------------------------------------------------------------------------------------------------------------

Disclaimer: These are NOT my mods. They belong to their respective authors, and are free to use under their respective licenses. If you wish to alter any of these files, and redistribute them as your own derivatives of said works, You should read over the licenses and contact the owner of the mod in question.

-------------------------------------------------------------------------------------------------------------

If any of the mod authors have questions or concerns about my link, please just drop me a PM and I will remove the link ASAP until all said questions or problems can be resolved.

See you in orbit! (or in a fiery burning pile of scrap metal)

Server location: Pennsylvania USA

Edited by Talavar
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