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[1.1] SXT - Lack's Stock Extension [SXT-25-10APR16] - Basic 1.1 compatibilty


Lack

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@Lack would you be intrested? if so, should i send stuff you you through github? im thinking mostly mod support patches, but there are also a few things that i personally feel are out of place, sutch as using FScoolant instead of intakeatmo, as most other mods do. (not really a problem, exept for diffrent installs of firespitter overwriting eatch other if your not carefull. also, it honstly looks a bit strange.) i cant do anything mroe than CFG patches, but i would be happy to help with those.

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On 21/05/2016 at 9:34 PM, Christoph Lipka said:

Dammit, that's a pity to hear. I was banking on the Friendly Yellow Truck as an efficient means to go places at the KSC to do some science. Looks like I'm still stuck with the Lame Duck approach (read: wingless plane; not enough science points for rover wheels yet).

Any ETA for a fix?

The Kerbin Rover mod is a good option for this sort of thing, essentially a Land Rover Defender, and it does work with 1.1.x

I have loaded up the roof rack with science and gone prowling the Space Centre. There were FFR ("Fitted For Radio") versions used by the British Army and a version with an extra battery and a Communotron 16 is a good start for that. It's what I use, and the classic Land Rover is a very Kerbalish vehicle, very modular. 

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Hey folks, I'm having an issue with a couple of the propeller engines from this mod. I first ran into it in my main install, which is modded all the way to hell and uses Realism Overhaul and RP-0, but I was able to reproduce the issue in a clean 1.1.2 install with only SXT and its dependencies installed. In a clean game it's fairly innocuous except spamming the log with dozens of NREs per second, but in my RO/RP-0 game it can easily cause a hard CTD due to the amount of stuff I have running.

My current "workaround" is to simply avoid these engines like the plague but I've been wanting to give propeller engines a go, so here's my report, and if anyone has any suggestions or insight, it'd be more than welcome.

Thanks!

---------

KSP: 1.1.2 Windows 64bit

Problem: Propeller engines causing NullReferenceException errors

Mods installed:
Lack's Stock Extension - SXT25.2 (tested manual and CKAN install)
Firespitter core/configs - Tested both v7.2.4 (latest) and v7.2.1 (included in SXT25.2 download)
Module Manager 2.6.23

Reproduction steps:
In the VAB or Spaceplane Hangar screens, in the Engines tab select the KO-213 "Wolf" Piston Aero-Engine, the KO-R2800 "Hornet" Piston Aero-Engine or the KO-TP12M "Bear" Turboprop. Selecting and/or placing either of the first two engines causes the following NullReferenceException error to be produced constantly:

NullReferenceException: Object reference not set to an instance of an object
  at FXModuleAnimateThrottle.FixedUpdate () [0x00000] in <filename unknown>:0 

These exceptions stop only when the parts are deleted from the scene or unselected. Selecting and/or placing the last engine produces a warning, which appears only once:

FXModuleAnimateThrottle: Could not find animation nk12M in part's animation components. Check the animationName and model file

Video of the issue:
Video of the issue in action - Captured with the mods specified above in an otherwise clean 1.1.2 career save (funds and science cheated in to unlock all the engines).

Log:
Output_log.txt (MEGA download)

Edited by AdolfGatonegro
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Lack, my respects to you for your works in KSP modding.

And -

Restoring of KSC++ for KSP 1.1.2 with new versions of Kerbal Konstructs  --  KSC++ version v3A.

What was done:
1) merge with KSCPlusPlusCFGFixes.zip files by AlphaAsh;

2) converting of textures to fast .dds format;

3) minor tweaking of objects placement - for compatibility with Kerbin Side (and clear way for a train);
WnYbijC.png

4) add a few new objects:
   a) middle-range guidance tower (just for visibility control before landing);
   b) large truck near VAB.

Spoiler

 

GlaA4xq.png

OIPQpmp.png

Olyobf9.png

 

Both this "new" objects was created by Lack and previously was hidden, but was stay among of KSC++ files.

KSC++ v3A was doing and checked in Kerbal Konstructs 0.9.6.5, but must to good work with latest versions KK, thanks to AlphaAsh for it.

-----------------------------------------------------------------------------------
Link to download: https://www.dropbox.com/s/6n0ztny460ne8oz/KSCPlusPlusv3A.zip?dl=0 (just 1.3 Mb)
-----------------------------------------------------------------------------------

All rights, and other - to Lack and according to his licence.

My KSC now:


RmQqcAS.png

w5RSCZo.png

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On 14.06.2016 at 3:50 AM, Andem said:

Can I get a few more pictures of KSC++?

Here is it:

Spoiler

Road to KerbinSide's Kampus

EKGx8Wd.png

 

Train Station

pJiSlxQ.png

 

Album of pure KSC++ v3A (without of KS Kampus):

 

Edited by Aerospacer
imgur links...
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I hope the wheel fix is going well. Also, what are the chances we will get to see those train cars as parts in future updates of this mod?

 

(Love your mod Lack. Can't play without it. Also, love Project Pluto. Really useful for making world-circumnavigating probes.)

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2 hours ago, MemeBeam said:

This works with community tech tree right?

Everything works with CTT, but I don't think it actually uses the new nodes. But it is easy to use Module Manager to move stuff like the big Nukes to the more advanced nodes.

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Having an issue with what appears to be a collision between a stock landing leg and a tweakscale-shrunken SXT cargo bay. Some time after physics starts the game will lock up and then crash to desktop. After scouring the log I think I found the culprit:

Spoiler

[LOG 18:37:19.877] [ModularFlightIntegrator] MFI Start
[LOG 18:37:19.878] [ModularFlightIntegrator] Start. VesselModule on vessel : 
  ModularFlightIntegrator
  RPMVesselComputer
  FlightGUI
  FARVesselAero

[LOG 18:37:22.151] Std dev for smoothing: 3 voxel total vol: 3519.03068182282 filled vol: 357.514559381323

[LOG 18:37:22.172] Launcher here(in write): False
[LOG 18:37:22.270] Look rotation viewing vector is zero
[WRN 18:37:22.410] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.410] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/CargoBayDoor1-1/CargoBayDoor1-2/CargoBayDoor1-3/node_colliderDoor1-2"

[WRN 18:37:22.411] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.411] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/CargoBayDoor1-1/node_colliderDoor1-1"

[WRN 18:37:22.411] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.411] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/node_colliderDoor1-0"

[WRN 18:37:22.411] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.411] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/CargoBayDoor2-1/CargoBayDoor2-2/CargoBayDoor2-3/node_colliderDoor2-2"

[WRN 18:37:22.412] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.412] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/CargoBayDoor2-1/node_colliderDoor2-1"

[WRN 18:37:22.412] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.412] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/node_colliderDoor2-0"

[WRN 18:37:22.412] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.412] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/CargoBayDoor1-1/CargoBayDoor1-2/CargoBayDoor1-3/node_colliderDoor1-2"

[WRN 18:37:22.413] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.413] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/CargoBayDoor1-1/node_colliderDoor1-1"

[WRN 18:37:22.413] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.413] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor1/node_colliderDoor1-0"

[WRN 18:37:22.413] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.413] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/CargoBayDoor2-1/CargoBayDoor2-2/CargoBayDoor2-3/node_colliderDoor2-2"

[WRN 18:37:22.414] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.414] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/CargoBayDoor2-1/node_colliderDoor2-1"

[WRN 18:37:22.414] Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
[ERR 18:37:22.414] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "NBcargoBay1m1/model/ModRocketSys/Parts/CargoBays/cargoBay2m1(Clone)/cargoBay2m1/cargoBayTransform/CargoBayDoor2/node_colliderDoor2-0"

[ERR 18:37:22.414] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SXTCargoBay1/model/SXT/Parts/Rocketry/Hull/CargoBay1/model(Clone)/Cylinder_001_000/Coll1"

[ERR 18:37:22.414] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SXTCargoBay1/model/SXT/Parts/Rocketry/Hull/CargoBay1/model(Clone)/Cylinder_001_000/Coll1"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SXTCargoBay1/model/SXT/Parts/Rocketry/Hull/CargoBay1/model(Clone)/Cylinder_001_003/Coll1"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "SXTCargoBay1/model/SXT/Parts/Rocketry/Hull/CargoBay1/model(Clone)/Cylinder_001_003/Coll1"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 18:37:22.415] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[ERR 18:37:22.416] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 18:37:22.416] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"


[LOG 18:37:22.596] Look rotation viewing vector is zero
[LOG 18:37:24.748] Look rotation viewing vector is zero
[LOG 18:37:24.986] ScaleModList: listSize 697 maxListSize 757
[LOG 18:37:25.033] ScaleModList: listSize 738 maxListSize 757
[LOG 18:37:25.161] ScaleModList: listSize 738 maxListSize 757
[LOG 18:37:25.163] ScaleModList: listSize 779 maxListSize 757
[LOG 18:37:25.201] Look rotation viewing vector is zero
[LOG 18:37:25.209] Look rotation viewing vector is zero
[LOG 18:37:25.209] Look rotation viewing vector is zero
[LOG 18:37:25.210] Look rotation viewing vector is zero
[LOG 18:37:25.220] Look rotation viewing vector is zero
[LOG 18:37:25.221] [ORS] Creating Resource Manager for Vessel Mun Probe 2 Debris (WasteHeat)
[LOG 18:37:25.237] [ORS] Creating Resource Manager for Vessel Mun Probe 2 Debris (Megajoules)
[LOG 18:37:25.237] [ORS] Creating Resource Manager for Vessel Mun Probe 2 Debris (WasteHeat)
[LOG 18:37:25.237] [ORS] Creating Resource Manager for Vessel Mun Probe 2 Debris (Megajoules)
[LOG 18:37:25.240] DragCubeSystem: Rendering procedural drag for US.1C10.Wedge.Quadcore
[EXC 18:37:26.349] ArithmeticException: NAN
    System.Math.Sign (Single value)
    ferram4.FARControllableSurface.CalculateSurfaceFunctions ()
    ferram4.FARPartModule.ForceOnVesselPartsChange ()
    FerramAerospaceResearch.FARAeroComponents.FARAeroPartModule.ForceLegacyAeroUpdates ()
    FerramAerospaceResearch.FARAeroComponents.FARVesselAero.FixedUpdate ()
[LOG 18:37:27.656] Building Temperature Curve Object...
[LOG 18:37:27.675] Building Cp Curve Object...
[LOG 18:37:38.110] E is NaN! tA: 3.14159265358979, e = NaN
[LOG 18:37:38.111] recalculating orbit for probeCoreOcto: Kerbin
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
[LOG 18:37:38.111] E is NaN! tA: 3.14159265358979, e = NaN
[LOG 18:37:38.111] recalculated orbit for probeCoreOcto: the Sun
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
[LOG 18:37:38.117] [Progress Node Reached]: Escape
[LOG 18:37:38.117] [Progress Node Reached]: Kerbin
[LOG 18:37:38.118] [Progress Node Complete]: Escape
[LOG 18:37:38.124] [Progress Node Reached]: Flyby
[LOG 18:37:38.124] [Progress Node Reached]: Sun
[LOG 18:37:38.124] [Progress Node Complete]: Flyby
[LOG 18:37:38.310] E is NaN! tA: 3.14159265358979, e = NaN
[LOG 18:37:38.310] recalculating orbit for rcsTankRadialLong: Kerbin
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
[LOG 18:37:38.310] E is NaN! tA: 3.14159265358979, e = NaN
[LOG 18:37:38.310] recalculated orbit for rcsTankRadialLong: the Sun
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
[LOG 18:37:38.312] E is NaN! tA: 3.14159265358979, e = NaN

That last line is repeated somewhere around 80 times and then:

Spoiler

[LOG 18:37:38.319] E is NaN! tA: 3.14159265358979, e = NaN
[LOG 18:37:38.319] setting new dominant body: the Sun
FlightGlobals.mainBody: Kerbin
[LOG 18:37:38.320] Vessel probeCoreOcto velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel GooExperiment velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel dmSeismicPod velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel dmSeismicPod velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel dmSeismicPod velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.320] Vessel dmSeismicPod velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.321] Vessel SEP.PowerStation velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.321] Vessel SEP.PowerStation velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.321] Vessel SXTAntenna velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.321] Vessel dmmagBoom velocity resumed. Reference body: Kerbin vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel GooExperiment velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.322] Vessel miniLandingLeg velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel miniLandingLeg velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel miniLandingLeg velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel KW2mengineSPS velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel dmSeismicHammer velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel SXTFuel625m velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.323] Vessel radialRCSTank velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel radialRCSTank velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel radialRCSTank velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel radialRCSTank velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel radialRCSTank velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel cl.mini.sas velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.324] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel rcsTankRadialLong velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel rcsTankMini velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel batteryBankMini velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel oisfcs velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel solarpanel-deploying-circular-1 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel solarpanel-deploying-circular-1 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.325] Vessel stackDecouplerMini velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel RTLongAntenna2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel StandardCtrlSrf velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel StandardCtrlSrf velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.326] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel StandardCtrlSrf velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.327] Vessel StandardCtrlSrf velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.328] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel parachuteLarge velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel SYSRB.1875X velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.329] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel parachuteLarge velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel SYSRB.1875X velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.330] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.331] Vessel elevon2 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.331] Vessel delta.small velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.331] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.331] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 18:37:38.331] Vessel RC.radial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]

Apollo 1's fire during a pad test was horrific, but a ship that causes the universe to implode during a pad test is... well it's rather Kerbal, I guess...

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Hi @Lack  I know it's been a while since we last did any business , I see there are a lot of issues and sadness surrounding the demise of the little yellow trucks wheels, I still have somewhere the original assets you sent all that time ago, if you're interested I'd be happy to get a grip of them and make them 1.1.3 compatible ( pretty much got the new wheels sorted now) although due to some u5 wheel collider oddness the dual wheel boxes( if they are still used) are well and truly extinct

TBH it looks to me as you really could do with a maintainer( i know how it gets, having only returned to KSP myself after a long period of non modding ) I'm pretty much buried in other projects but would happily take a swing at some of the more troublesome issues this mod is having.

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