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The unofficially official 0.24-Kerbapalooza Thread - Now extra #HYPETRAIN!


KvickFlygarn87

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Ah finally the GAME DEFINING UPDATE is coming!

Seriously with the addition of 64 bit finally coming, this update will hands down be the peak of implementation for the game.

Hopefully there wont be any need for a hotfix or anything to fix anything that is wrong with the update. But this update has everything that the average player wants, and the big things that every player needs.

Got MORE PARTS

part revisions(god redone space plane parts?!?!)

new sounds

64-bit support

HUGE gameplay mechanics implementations, (reputation, budgets)

I am will be very satisfied with what i have heard so far. This update took a long time, and is showing why.

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I think you guys are going a little nutz about this parts thing. Having hundreds, thousands, of parts available doesn't change gameplay that much. Between updating them and waiting for them to load, you'll probably be spending more time shepherding mods than actually playing the game.

Remember also that, at least from what I've seen, mod creators will have to come to some sort of consensus as to in-game costs. The more parts packs you install the greater the likelihood of them breaking the balance of career mode.

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I think you guys are going a little nutz about this parts thing. Having hundreds, thousands, of parts available doesn't change gameplay that much. Between updating them and waiting for them to load, you'll probably be spending more time shepherding mods than actually playing the game.

Remember also that, at least from what I've seen, mod creators will have to come to some sort of consensus as to in-game costs. The more parts packs you install the greater the likelihood of them breaking the balance of career mode.

Only takes me maybe an hour or two to set up my games, including re-downloading all of my mods. If I don't like any of the costs that modders give their parts, it is super easy to change them.

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I think you guys are going a little nutz about this parts thing. Having hundreds, thousands, of parts available doesn't change gameplay that much. Between updating them and waiting for them to load, you'll probably be spending more time shepherding mods than actually playing the game.

Remember also that, at least from what I've seen, mod creators will have to come to some sort of consensus as to in-game costs. The more parts packs you install the greater the likelihood of them breaking the balance of career mode.

I'm just asking for some information Sandworm.

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Whats everyone's plans for .24 when it gets released? [...]

All my launches will require a contract before i send them up. Might have other goals but each one will need a contract.

Just curious if you mean that every rocket must have a separate contract or if every mission needs a contract? ie, does assembling a ship in orbit need two contracts or only one?

And I've seen some posters refer to reputation being in .24; just wondering if there's a link to the source, see if there's any more info to be had from it.

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So what does 64 bit actually do for KSP? :P

Essentially allows for more memory to be utilised such that larger mods (and indeed larger base game) can be loaded without negatively impacting performance.

*Suspect* (though open to being corrected here) that significant improvement only likely to be seen on systems with over 4gb system RAM.

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Essentially allows for more memory to be utilised such that larger mods (and indeed larger base game) can be loaded without negatively impacting performance.

*Suspect* (though open to being corrected here) that significant improvement only likely to be seen on systems with over 4gb system RAM.

Will it allow ships to have more parts before lagging? I use 12gb of RAM but don't use any mods so don't know if i'll see any change.

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Will it allow ships to have more parts before lagging? I use 12gb of RAM but don't use any mods so don't know if i'll see any change.

Hunch (very important to stress hunch - really needs answering by testing and by people who actually coded the game) that any benefit seen to stock multi-hundred part creations would be less pronounced.

edit: theory being that multi-hundred part creations are affected more by the CPU and how the code checks things like the physics simulation rather than it being a question of loading the beast into ram. A stock craft may have two dozen cubic struts but I'd guess only needs to load one of these models into memory - the rest of the work goes to the CPU in keeping track of where they all are and what forces are acting upon them.

But add in a bunch of mods with hundreds more parts and textures and all those would need a little bit of ram to call their own too.

Edited by MiniMatt
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When is the update actually planned to be coming out? Does anybody know that information? Cause i am on the edge of my seat waiting for that update. I think it is going to be amazing, by the wait is absolutely KILLING me. I try to sign into steam as much as i can just to see whether the update has been released or not

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Will it allow ships to have more parts before lagging? I use 12gb of RAM but don't use any mods so don't know if i'll see any change.

Most likely, yes. You should be able to load bigger ships without as much strain on your computer, but it also depends on the CPU and GPU that you're using.

Essentially allows for more memory to be utilised such that larger mods (and indeed larger base game) can be loaded without negatively impacting performance.

*Suspect* (though open to being corrected here) that significant improvement only likely to be seen on systems with over 4gb system RAM.

There will be some improvement even on 4GB RAM systems, because the OS will use a specialized file on the hard drive to assist in workload.

When is the update actually planned to be coming out? Does anybody know that information? Cause i am on the edge of my seat waiting for that update. I think it is going to be amazing, by the wait is absolutely KILLING me. I try to sign into steam as much as i can just to see whether the update has been released or not

Shhh, don't ask! The devs will push the release date back!

On a more serious note, I'm expecting a early to mid-July release, considering the new version is reported to be in Experimentals, which is the final stage before release.

Edited by FCISuperGuy
Merged Sequential Posts (No, I'm not a moderator)
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When is the update actually planned to be coming out? Does anybody know that information? Cause i am on the edge of my seat waiting for that update. I think it is going to be amazing, by the wait is absolutely KILLING me. I try to sign into steam as much as i can just to see whether the update has been released or not

Don't tell them I'm speculating, but I *think* it will be at the end of the Kerbin Cup!

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Will it allow ships to have more parts before lagging? I use 12gb of RAM but don't use any mods so don't know if i'll see any change.

The general consensus in the big 64-bit player thread is no. You'll likely see no change in performance, just the RAM ceiling will be raised.

I posted this benchmarking in that big thread, but I guess it's useful here, too:

I'm not a mod-heavy user so I was more interested in the possible performance bump the new player may provide. But I did some benchmarks with DMagic's CPU-benching rocket/method, and I found no quantifiable performance increase (3 launches under each player, average taken for both):

I2BmD7y.png

If anything, the 32-bit player performed a hair better, but within an ineffectual margin of error, so for the sake of taking one more unsupported cog out of the machine I'm gonna stick with the 32-bit player.

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You know, why even bother with 64 bit? I have a low-end comp and I'm not sure how it will handle this, and if it won't change anything anyway...

cause you're not the only player, many players have bigger rigs and want to take advantage of them. It won't make anything worst for you that's for sure

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There are many people with low-end comps playing KSP.

So they should not do anything to help the other people?

Turning that argument around, there are many people who play on high-end computers, so they should ditch the entire graphics settings screen and just lock all the settings to maximum.

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But it won't change anything even for high-end comps. To be honest, I think if you have more than four gigabytes of mods, you have too many mods.

Also, you don't seem to understand. If the low-end comps can't handle it, there goes their twenty bucks.

Edited by The Jedi Master
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But it won't change anything even for high-end comps. To be honest, I think if you have more than four gigabytes of mods, you have too many mods.

Also, you don't seem to understand. If the low-end comps can't handle it, there goes their twenty bucks.

It changes the amount of memory available to the program for mods. You may feel that 4GB ought to be enough for anyone, but there are obviously people who feel differently.

64-bit doesn't have higher system requirements, it will have literally no effect on the ability to play on a low end machine. And even if it did, there's still a 32-bit version available.

I really don't understand your objection to 64-bit.

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