Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 I've found a bug, wich crashed interstellar mode on air-intakes. https://github.com/Biotronic/TweakScale/pull/25Contributors, be advised. Link to comment Share on other sites More sharing options...
GrimT Posted December 25, 2014 Share Posted December 25, 2014 I've found a bug, wich crashed interstellar mode on air-intakes. https://github.com/Biotronic/TweakScale/pull/25Contributors, be advised.Sir, I cant tell if you provided a fix or are just reporting the bug. If you are providing a fix, please advise me on how to implement it! Ive been running into this issue myself. Interstellar + Tweakscale doesnt work at the moment unfortunately... and KSPI needs to be updated as well so... theres that. Link to comment Share on other sites More sharing options...
Sarda Posted December 25, 2014 Share Posted December 25, 2014 Having the new ModuleManager.2.5.6.dll stops Tweakscale from adjusting how many resources are in a part. Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 25, 2014 Share Posted December 25, 2014 Sir, I cant tell if you provided a fix or are just reporting the bug. If you are providing a fix, please advise me on how to implement it! Ive been running into this issue myself. Interstellar + Tweakscale doesnt work at the moment unfortunately... and KSPI needs to be updated as well so... theres that.Look at my signature and rejoice. I've provided a fix of course. Link to comment Share on other sites More sharing options...
GrimT Posted December 25, 2014 Share Posted December 25, 2014 Having the new ModuleManager.2.5.6.dll stops Tweakscale from adjusting how many resources are in a part.That certainly didnt resolve the issue with Air Intakes not being placeable in the SPH, and them getting "Stuck" to your pointer. I can get away with placing one. Cant dual place. And any additional after, are botched. Link to comment Share on other sites More sharing options...
GrimT Posted December 25, 2014 Share Posted December 25, 2014 Look at my signature and rejoice. I've provided a fix of course.Sir, you're awesome! Thank you! Link to comment Share on other sites More sharing options...
Camacha Posted December 25, 2014 Share Posted December 25, 2014 I have some issues with engines leaving a gap when being reloaded in the VAB and some other parts too. It occurred in an installation with just FAR, TweakScale and kOS, but I will investigate what the exact problem is. Is this a known issue? Link to comment Share on other sites More sharing options...
Kolago Posted December 25, 2014 Share Posted December 25, 2014 Im a bit confused about the Parameters (Regolith - an open ISRU and Resource framework)RecipeInputsRecipeOutputsinREGO_ModuleResourceConverterREGO_ModuleResourceHarvesterKolonyConverterand theTWEAKSCALEEXPONENTS.Should something like this work?TWEAKSCALEEXPONENTS{ name = REGO_ModuleResourceConverter RecipeInputs { rate = 3 } RecipeOutputs { rate = 3 }}I like to scale ElectricCharge produktion in something like this MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor RecipeInputs = EnrichedUranium, 0.00003 RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 8000, False } Link to comment Share on other sites More sharing options...
BruceKnowles Posted December 25, 2014 Share Posted December 25, 2014 From Heinlein:"Grok means to understand so thoroughly that the observer becomes a part of the observedâ€â€to merge, blend, intermarry, lose identity in group experience. It means almost everything that we mean by religion, philosophy, and scienceâ€â€and it means as little to us (because of our Earthling assumptions) as color means to a blind man."http://en.wikipedia.org/wiki/Grok Or, the short definition "to get it" Thank you indeed... Link to comment Share on other sites More sharing options...
DSM20T Posted December 25, 2014 Share Posted December 25, 2014 I'm sure I'm missing something really simple, but how do I disable the auto rescaling of parts. For example, I have a 1.25 command pod and attach a 2.5 fuel tank to it in the vab, it auto rescales the tank to 1.25 and I'd rather it not do that.Thanks! Link to comment Share on other sites More sharing options...
Kolago Posted December 26, 2014 Share Posted December 26, 2014 This is configurable in the file:TweakScale\plugins\PluginData\Scale\config.xml <string name="Toggle Autoscale">LeftControl+L</string> <bool name="Autoscale">1</bool>Set Autoscale to 0 <bool name="Autoscale">0</bool>Or you can disable it in the game with LeftControl+L Link to comment Share on other sites More sharing options...
ShadowZone Posted December 26, 2014 Share Posted December 26, 2014 Thanks @Kolago, been looking for that info myself. Link to comment Share on other sites More sharing options...
Castun Posted December 27, 2014 Share Posted December 27, 2014 (edited) Came across an issue in Career Mode. I downscaled a FLT-400 tank a size, and it had a negative cost, so adding more actually made my craft cheaper. Seems to happen with a lot of parts, actually. The cost modifier goes into the negative when downscaling parts.Also, tried upscaling stock landing legs that start out deployed, but on vessel load they are normal size. Edited December 27, 2014 by Castun Link to comment Share on other sites More sharing options...
DSM20T Posted December 27, 2014 Share Posted December 27, 2014 This is configurable in the file:TweakScale\plugins\PluginData\Scale\config.xml <string name="Toggle Autoscale">LeftControl+L</string> <bool name="Autoscale">1</bool>Set Autoscale to 0 <bool name="Autoscale">0</bool>Or you can disable it in the game with LeftControl+LThank you sir! Link to comment Share on other sites More sharing options...
Bazooka_Joes Posted December 27, 2014 Share Posted December 27, 2014 I noticed an issue with BoxSat and Tweakscale. It will rescale however if you reload/revert the Sat frame scales back down to the original size 6.25cm. The trays and hatch all stay the new size but the frame seems to vanish inside the now larger parts. not sure if this is a CFG file that needs "tweaked" or not but just wanted to bring it to your attention. I will be making a similar post on the BoxSat forum thread as well. I love this mod, Keep up the good work. Link to comment Share on other sites More sharing options...
innociv Posted December 28, 2014 Share Posted December 28, 2014 Offsets seem to be very messed up against as of 1.50.It's hard to describe but, it's easy to reproduce. Just scale things up, try to attach things to them and use offsets and they jump all over each click.Even if you attach something smaller to a larger thing via the center node, just trying to move it once with offset makes it snap over to the side off from the center. Link to comment Share on other sites More sharing options...
ctbram Posted December 28, 2014 Share Posted December 28, 2014 Is there a way please to turn off auto-resizing? It is really more annoying then helpful. If I want to resize things then I want to do it. It's like the auto-spelling in microsoft or my cell phone it drives me nuts! Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 28, 2014 Share Posted December 28, 2014 Its at the top of this page post #1461 it might pay to read through a couple of the previous pages Link to comment Share on other sites More sharing options...
Motokid600 Posted December 28, 2014 Share Posted December 28, 2014 Where can I get my hands on v1.44? Link to comment Share on other sites More sharing options...
Mecripp Posted December 28, 2014 Share Posted December 28, 2014 Where can I get my hands on v1.44?GitHub is your friend then https://github.com/Biotronic/TweakScale/releases Link to comment Share on other sites More sharing options...
Motokid600 Posted December 29, 2014 Share Posted December 29, 2014 Lol I was looking all over for that page. Arigatou MeCripp-san. Link to comment Share on other sites More sharing options...
Space Scumbag Posted December 29, 2014 Share Posted December 29, 2014 Chainscalling still not working for free-scale type parts (like the structural panels) in 1.50. I toggled it off and on, didn't helped. Does it work for guys or was the feature disabled after 1.47? I would like to have it back again. It was just too useful. Link to comment Share on other sites More sharing options...
billbobjebkirk Posted December 29, 2014 Share Posted December 29, 2014 (edited) The LV-T80 engine's (from SXT) mass changes to NaN when it gets tweakscaled. This is very frustrating, as I am trying to use it on a 2.5m stack, but it gets autoscaled and when I scale it back down, the mass is NaN, which means the rocket is unlaunchable. Please find a solution to the this issue and remove the autoscaling, as it is both unnecesary and frustrating.EDIT: Lack may have found the issue. Also, thanks for the info, MeCripp.EDIT2: Lack's solution worked. Edited December 29, 2014 by billbobjebkirk Link to comment Share on other sites More sharing options...
Mecripp Posted December 29, 2014 Share Posted December 29, 2014 You can turn off auto scale by CRTL L . Link to comment Share on other sites More sharing options...
NicoH Posted December 30, 2014 Share Posted December 30, 2014 The LV-T80 engine's (from SXT) mass changes to NaN when it gets tweakscaled. This is very frustrating, as I am trying to use it on a 2.5m stack, but it gets autoscaled and when I scale it back down, the mass is NaN, which means the rocket is unlaunchable. Please find a solution to the this issue and remove the autoscaling, as it is both unnecesary and frustrating.EDIT: Lack may have found the issue. Also, thanks for the info, MeCripp.EDIT2: Lack's solution worked.I had the same problem with a nuclear engine which had a eletriccharge storage of 0. Changing it to 1 in the part config cleared the issue for me. Link to comment Share on other sites More sharing options...
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