Millennium Posted December 28, 2014 Share Posted December 28, 2014 Yeah the parts have the altitude limits in the VAB.Uh huh.Say, is there a launch-ready satellite in game, or do I have to build it myself? Like, what parts should I put to get it working in orbit? Quote Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted December 28, 2014 Share Posted December 28, 2014 Uh huh. Say, is there a launch-ready satellite in game, or do I have to build it myself? Like, what parts should I put to get it working in orbit?There is a parts description in the first post; check it out to see all the parts. The stock game does have an example satellite, but you will have to build the launcher for it. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 28, 2014 Share Posted December 28, 2014 Say, is there a launch-ready satellite in game, or do I have to build it myself? Like, what parts should I put to get it working in orbit?Probe core (or command pod if you're evil), solar panels, some way of propulsion and a scanner of your choice. Put it into orbit using whatever method you feel most comfortable with (make sure the altitude is below the scanners listed max height and above its minimum). Right click on scanner and start scanning. Quote Link to comment Share on other sites More sharing options...
Kalko Posted December 29, 2014 Share Posted December 29, 2014 Hello guys, I have a problem - ScanSat works all fine in Sandbox mode, however when I try career (even new one) it simply does not work. Icons appear in toolbar, parts are all available, but clicking Big Map, Small map, settings or anything with ScanSat does nothing.Do you have any ideas what might cause this? Quote Link to comment Share on other sites More sharing options...
Pecan Posted December 29, 2014 Share Posted December 29, 2014 There is a parts description in the first post; check it out to see all the parts. The stock game does have an example satellite, but you will have to build the launcher for it.Have a look at the Chapter 3 satellite-launch missions in my tutorial (link in signature). Quote Link to comment Share on other sites More sharing options...
YourEverydayWaffle Posted December 30, 2014 Share Posted December 30, 2014 I can't get the Big Map to work. It just makes a tiny box in the corner with no map. Can somebody help? Quote Link to comment Share on other sites More sharing options...
Kowgan Posted December 30, 2014 Share Posted December 30, 2014 I can't get the Big Map to work. It just makes a tiny box in the corner with no map. Can somebody help?Log files and maybe even Screenshots may help us help you better. Quote Link to comment Share on other sites More sharing options...
Jansn Posted December 30, 2014 Share Posted December 30, 2014 Maps/Buttons dont work.. had same in carrer.It seems that in career maps/buttons start working after first scansat equipped launch. Quote Link to comment Share on other sites More sharing options...
luizopiloto Posted December 30, 2014 Share Posted December 30, 2014 why no appbar support yet? lots of mods are using it nowsdays... Quote Link to comment Share on other sites More sharing options...
TMPhoenix Posted December 31, 2014 Share Posted December 31, 2014 FYI, my recent problems with this mod were indeed an incompatible mod: I was trying out LCARS II. With that mod installed, SCANSat doesn't work. I removed it and everything is working normally again. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted December 31, 2014 Share Posted December 31, 2014 why no appbar support yet? lots of mods are using it nowsdays... From post #730SCANsat is technically supported without Toolbar, any "start scan" button will activate the small map which can be used to open all other windows, but only barely.If you want stock toolbar support I suggest starting here. Quote Link to comment Share on other sites More sharing options...
TK421d Posted January 1, 2015 Share Posted January 1, 2015 i'm curious, has anyone made any universal storage containers for the scanners? Quote Link to comment Share on other sites More sharing options...
Pecan Posted January 1, 2015 Share Posted January 1, 2015 i'm curious, has anyone made any universal storage containers for the scanners?You got me ... I'm curious why anyone would want to? Quote Link to comment Share on other sites More sharing options...
NihilRex Posted January 1, 2015 Share Posted January 1, 2015 You got me ... I'm curious why anyone would want to?Makes things neater for deadly re-entry. Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted January 1, 2015 Share Posted January 1, 2015 i'm curious, has anyone made any universal storage containers for the scanners?Someone feel free to correct me if im wrong, but i belive some of the instruments in the DMagic Science (Universal storage pack) can also double as Scansat instruments. Quote Link to comment Share on other sites More sharing options...
TK421d Posted January 1, 2015 Share Posted January 1, 2015 Someone feel free to correct me if im wrong, but i belive some of the instruments in the DMagic Science (Universal storage pack) can also double as Scansat instruments.i have actually been playing around with that one a bit lately, there are radial parts for 2, the magnatometer and the btdt. and they can in fact fit in a US wedge.was thinking about working on a couple antennas for the SAR and RADAR parts. but my animation skills are rather poor Quote Link to comment Share on other sites More sharing options...
Commissar Posted January 1, 2015 Share Posted January 1, 2015 (edited) yeah... it doesn't work for me, it seems to think that there are no scansat parts mounted, but i have 3 multispectral, and 3 sar's, and plenty of poweredit: updated to the beta, it works fine Edited January 1, 2015 by Commissar Quote Link to comment Share on other sites More sharing options...
TThor Posted January 3, 2015 Share Posted January 3, 2015 (edited) I'm having an issue getting ScanSat to work with the ORSX mods, specifically Karbonite and MKS, Scansat in it's settings isn't finding these resource packs. I'm trying to troubleshoot it but can't figure out what is wrong, did I put some gamedata in the wrong folder or something? All of my mods are up to date as of December 26thEDIT: figured out the issue, the USI mods switched over from ORSX to Regolith which isn't currently supported by ScanSat Edited January 3, 2015 by TThor Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted January 3, 2015 Share Posted January 3, 2015 I'm having an issue getting ScanSat to work with the ORSX mods, specifically Karbonite and MKS, Scansat in it's settings isn't finding these resource packs. I'm trying to troubleshoot it but can't figure out what is wrong, did I put some gamedata in the wrong folder or something? All of my mods are up to date as of December 26thMore details are necessary. if all of our mods are up to date aka .90 versions, then all of the previous ORSX mods now use Rover's Regolith resource engine. This requires the dev version of scansat to work. Quote Link to comment Share on other sites More sharing options...
TThor Posted January 3, 2015 Share Posted January 3, 2015 (edited) More details are necessary. if all of our mods are up to date aka .90 versions, then all of the previous ORSX mods now use Rover's Regolith resource engine. This requires the dev version of scansat to work.I just came to the same conclusion after some more digging. is the Dev version stable and everything, or should I just stick with the regular version and wait for an eventual update?EDIT: figured it out again, it looks like the Dev is mostly stable, so i think I will give it a try Edited January 3, 2015 by TThor Quote Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted January 3, 2015 Share Posted January 3, 2015 Hello guys, i have a question.I have a Mapping Sat in orbit around Duna and a Rover on the Ground.When I switch from the mapping Satelite with the ScanSat-Map open to the rover I keep the Map.Unfortunately, when I crash the rover and reload the Map is closed and I have to switch back to the Sat and again back to the Rover.Is there a hotkey for the map to open?I am not using Toolbar. Quote Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted January 3, 2015 Share Posted January 3, 2015 Not unless you have a scansat part on the rover. Quote Link to comment Share on other sites More sharing options...
CorBlimey Posted January 4, 2015 Share Posted January 4, 2015 just been enticed by your enticing pictures.Restarting my career with SCANsat and Remotetech2 Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 4, 2015 Share Posted January 4, 2015 Hello guys, i have a question.I have a Mapping Sat in orbit around Duna and a Rover on the Ground.When I switch from the mapping Satelite with the ScanSat-Map open to the rover I keep the Map.Unfortunately, when I crash the rover and reload the Map is closed and I have to switch back to the Sat and again back to the Rover.Is there a hotkey for the map to open?I am not using Toolbar.Why not use the toolbar it makes life easier and is low overhead its even updated for 0.90http://forum.kerbalspaceprogram.com/threads/60863-0-90-0-Toolbar-1-7-8-Common-API-for-draggable-resizable-buttons-toolbar Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 6, 2015 Share Posted January 6, 2015 I'm loving the mod! congratsOut of curiosity, would it be possible to change the texture of the planet to reflect the parts that you actually scanned?Let's say you want to land on duna, when you get there the whole planet is black (or something similar) then activate scansat and when you scan a region the original texture will become visible on the planetto give an example:maybe this could be limited to probes... Quote Link to comment Share on other sites More sharing options...
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