ExplorerKlatt Posted August 2, 2014 Share Posted August 2, 2014 I got 200x200 obit around Moho and I got biome scanner thing but when I set "big map" to "biomes" map renders to static :/ Did I do something wrong?I believe you are too high up. The multispectral should be at 75000 for optimal performance. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 2, 2014 Share Posted August 2, 2014 I got 200x200 obit around Moho and I got biome scanner thing but when I set "big map" to "biomes" map renders to static :/ Did I do something wrong?Yes - you're looking for biomes on a planet that doesn't have any. They only exist on Kerbin, the Mun and Minmus for now. Quote Link to comment Share on other sites More sharing options...
Pecan Posted August 2, 2014 Share Posted August 2, 2014 I believe you are too high up. The multispectral should be at 75000 for optimal performance.No - 250km is optimal. Check the description details in the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
GigaG Posted August 2, 2014 Share Posted August 2, 2014 (edited) Delete this, please. Edited August 2, 2014 by GigaG Quote Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted August 3, 2014 Share Posted August 3, 2014 No - 250km is optimal. Check the description details in the VAB/SPH.Whoops that's the radar altimetry scanner. Quote Link to comment Share on other sites More sharing options...
TK421d Posted August 4, 2014 Share Posted August 4, 2014 modstatistics, is effing up my game. i hope future versions do not incclude it.i dislike the core of modstatistics and what it does, but thats aside the point. its crashing my game, and effing up EVAs. Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted August 4, 2014 Share Posted August 4, 2014 Is it possible to scan Asteroids with it? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 4, 2014 Share Posted August 4, 2014 its crashing my game, and effing up EVAs.Could you post a log file? I don't believe ModStats interacts with kerbalEVA at all so if it is, I'd like to see how. For my own curiosity, mind you. Also, you can disable it pretty easily (as long as Gamedata\ModStatistics\settings.cfg contains the line "disabled = true", the plugin won't run and can be deleted). Quote Link to comment Share on other sites More sharing options...
technogeeky Posted August 4, 2014 Share Posted August 4, 2014 modstatistics, is effing up my game. i hope future versions do not incclude it.i dislike the core of modstatistics and what it does, but thats aside the point. its crashing my game, and effing up EVAs.It happens to be that we at S.C.A.N. voted to exclude ModStatistics from future releases.However, I am very skeptical that it is ModStatistics that is crashing your game (and doubly skeptical that it is effing up your EVAs). Quote Link to comment Share on other sites More sharing options...
technogeeky Posted August 4, 2014 Share Posted August 4, 2014 Is it possible to scan Asteroids with it?No.1. Asteroids are Vessels and not mainBody-ies. (and this SCANsat will not even recognize them)2. Asteroids do not contain anything that SCANsat regards as scannable: no anomalies, no terrain height map, and no biome map.We may, in the far future, introduce something for SCANsat to do with asteroids, but we don't even have any such plans yet. Quote Link to comment Share on other sites More sharing options...
Weltraumpony Posted August 4, 2014 Share Posted August 4, 2014 hi Guys,one Beginners Question. what the Anomalys good for ? Can i catch/find/explore them and can get Science for this ?thx im advancegreetings Weltraumpony Quote Link to comment Share on other sites More sharing options...
Pecan Posted August 4, 2014 Share Posted August 4, 2014 SSSssssshhh. Anomalies are secret!No, you won't get science or any other game benefit from them but they are cool 'Easter Eggs' that the devs have put into the game from time to time. There are plenty on Kerbin itself so you can visit them fairly quickly and easily - I particularly recommend the two on the continent West of KSC and the one near the North pole. Discover the mystery. Bring a camera :-) Quote Link to comment Share on other sites More sharing options...
Duodecimal Posted August 4, 2014 Share Posted August 4, 2014 (edited) It happens to be that we at S.C.A.N. voted to exclude ModStatistics from future releases.I'm relieved to hear this. Looking forward to integrating with Karbonite today Edited August 4, 2014 by Duodecimal Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 4, 2014 Share Posted August 4, 2014 hi Guys,one Beginners Question. what the Anomalys good for ? Can i catch/find/explore them and can get Science for this ?thx im advancegreetings WeltraumponyThe L-Tech science mod coupled with VDS Hullcam will give you a boost in science return if you take a photo of an anomaly Quote Link to comment Share on other sites More sharing options...
Laie Posted August 5, 2014 Share Posted August 5, 2014 It happens to be that we at S.C.A.N. voted to exclude ModStatistics from future releases.Excellent news! Would you consider an intermediate release? Like, right now? Quote Link to comment Share on other sites More sharing options...
Weltraumpony Posted August 5, 2014 Share Posted August 5, 2014 The L-Tech science mod coupled with VDS Hullcam will give you a boost in science return if you take a photo of an anomalythx for Info, but why Hullcam ? There is a Cam included i think ?Weltraumpony Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 5, 2014 Share Posted August 5, 2014 true you just need L-Tech, but Hullcam gives you more camera options Quote Link to comment Share on other sites More sharing options...
moondogccr Posted August 6, 2014 Share Posted August 6, 2014 I seem to have lost the ability to see the range (min/max operational altitudes) for the different scanners when you right click the parts to find out more properties. Did something change or is my mod installation bugged? thanks Quote Link to comment Share on other sites More sharing options...
Tw1 Posted August 6, 2014 Share Posted August 6, 2014 (edited) I'd like to commend you guys for the way you've handled the deprecation of the Maptraq, making it an experimental part makes it clear which craft files need to have it removed. Clever thinking.IMHO, this ought to be mod standard practice now it's possible. And we can use the BTDT it for "eyebrows" instead. Edited August 6, 2014 by Tw1 Quote Link to comment Share on other sites More sharing options...
Alvargon Posted August 7, 2014 Share Posted August 7, 2014 Men, this is the best addon, very nice work ^^ Quote Link to comment Share on other sites More sharing options...
Stealthy Monk Posted August 7, 2014 Share Posted August 7, 2014 You never know, they might give you a test on orbital mechanics. Quote Link to comment Share on other sites More sharing options...
SolNG Posted August 7, 2014 Share Posted August 7, 2014 This mod is a great idea. I had just started using it when I got called away to travel for work. It adds some extra purpose to launching something into orbit, and it makes a great way to survey a surface before landing. Appreciate the work! Quote Link to comment Share on other sites More sharing options...
willow Posted August 7, 2014 Share Posted August 7, 2014 It happens to be that we at S.C.A.N. voted to exclude ModStatistics from future releases.Thank you.. Quote Link to comment Share on other sites More sharing options...
kaoz Posted August 7, 2014 Share Posted August 7, 2014 I tried to update Scansat for 024.0 but it didn't work I never got the satellite screen so I was force to reinstall the old version and that one works but it doesn't show flags on the map, thank you guys for your help Quote Link to comment Share on other sites More sharing options...
TheCrimsonCorndog Posted August 12, 2014 Share Posted August 12, 2014 Hey guys, glad to see this is still being worked on Question:How exactly does the anomaly sensor work? Does it require predetermined coordinates on your end, or will it actually detect static models placed on the planet? Kerbin-Side adds a ton of new landmarks to Kerbin, and I'm wondering if the anomaly sensor can be used to find them. Quote Link to comment Share on other sites More sharing options...
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