DMagic Posted May 10, 2016 Author Share Posted May 10, 2016 @the Monkeys Uncle Log files would help. As long as the parts are there, the buttons are there, and the maps work I can't see any reason why the scanners wouldn't deploy. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted May 13, 2016 Share Posted May 13, 2016 I thought this was a one off glitch but its happened twice now. Not consistently and I can't seem to repeat it but its happened twice now so IDK. Logs are below https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0 https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted May 17, 2016 Share Posted May 17, 2016 Quick question, do we need to point the scanner to the center of the orbited body? I'm new to KSP so I don't know if we need to to this even with the stock scaners Quote Link to comment Share on other sites More sharing options...
Lucky Spacer Posted May 17, 2016 Share Posted May 17, 2016 4 minutes ago, EstebanLB said: Quick question, do we need to point the scanner to the center of the orbited body? I'm new to KSP so I don't know if we need to to this even with the stock scaners As far as I have been able to determine you do not need to point the scanner at the planet. However, I always do just to feel like I did my job. If you come back to your sat after fast forwarding I always find my Sat not pointing at the planet. I still get my nice pretty scans. I really like this mod! Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted May 17, 2016 Share Posted May 17, 2016 Just now, Lucky Spacer said: As far as I have been able to determine you do not need to point the scanner at the planet. However, I always do just to feel like I did my job. If you come back to your sat after fast forwarding I always find my Sat not pointing at the planet. I still get my nice pretty scans. I really like this mod! Shouldn't this requeriment be added for increased realism? Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted May 17, 2016 Share Posted May 17, 2016 1 minute ago, EstebanLB said: Shouldn't this requeriment be added for increased realism? When spacecraft are on rails there's no stationkeeping on orientation. Thus how would you keep it pointed at the planet anyway? Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted May 17, 2016 Share Posted May 17, 2016 Just now, Loren Pechtel said: When spacecraft are on rails there's no stationkeeping on orientation. Thus how would you keep it pointed at the planet anyway? Ohhh, it's an engine limitation then. Impossible :S Quote Link to comment Share on other sites More sharing options...
Jasmir Posted May 21, 2016 Share Posted May 21, 2016 Hi, i found a issue in my installation that can be cured by removing the mod scansat. Please look at for more details Quote Link to comment Share on other sites More sharing options...
cantab Posted May 22, 2016 Share Posted May 22, 2016 Question: If the planet's terrain changes - which easily happens with mod planets - will the ScanSAT maps automagically update, or will they keep the old data? Quote Link to comment Share on other sites More sharing options...
MaxRebo Posted May 23, 2016 Share Posted May 23, 2016 (edited) On 22.5.2016 at 1:30 PM, cantab said: Question: If the planet's terrain changes - which easily happens with mod planets - will the ScanSAT maps automagically update, or will they keep the old data? I could be wrong, but given that SCANsat creates the maps on-the-fly every game load, I'd say it's very likely they will update automagically. I think the mod only stores map coverage in a save, not actual data. /edit or did you mean deformable / in-game changing terrain? Not that I'm aware of any mod that does that, but I'd say in such a situation all bets are off... Edited May 23, 2016 by MaxRebo Quote Link to comment Share on other sites More sharing options...
drhay53 Posted May 23, 2016 Share Posted May 23, 2016 On 5/17/2016 at 10:24 AM, EstebanLB said: Ohhh, it's an engine limitation then. Impossible :S There is an addon for this BTW. Quote Link to comment Share on other sites More sharing options...
Sarxis Posted May 24, 2016 Share Posted May 24, 2016 Maybe somebody can help explain the resource settings a little bit more for me - I 'sorta' understand what each of the settings do, but not fully understand. I've never used the stock scanners, so I'm not sure how SCANsat is different in how it functions, or how the settings affect the stock scanners. (always used SCANsat, since .90). Quote Link to comment Share on other sites More sharing options...
DMagic Posted May 24, 2016 Author Share Posted May 24, 2016 @sp1989 I think I know what causes this, SCANsat has a strange way of dealing with the science results pages. @Sarxis Did you check the SCANsat wiki? It has a lot of information about stock scanning and more information than the KSPedia entry on SCANsat resource scanning. @cantab SCANsat doesn't store any info on planetary terrain, only scanning coverage. Quote Link to comment Share on other sites More sharing options...
Sarxis Posted May 24, 2016 Share Posted May 24, 2016 Just now, DMagic said: @sp1989 I think I know what causes this, SCANsat has a strange way of dealing with the science results pages. @Sarxis Did you check the SCANsat wiki? It has a lot of information about stock scanning and more information than the KSPedia entry on SCANsat resource scanning. @cantab SCANsat doesn't store any info on planetary terrain, only scanning coverage. Thank you! I'll check the wiki. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 24, 2016 Share Posted May 24, 2016 main DOWNLOAD link for GitHub points to 16.0 Quote Link to comment Share on other sites More sharing options...
Montag Posted May 24, 2016 Share Posted May 24, 2016 Do we still need to have the small map open for SCANsat to work in the background? Quote Link to comment Share on other sites More sharing options...
Christoph Lipka Posted May 28, 2016 Share Posted May 28, 2016 I don't get coloured altimetry maps. Do I need a hi-res scanner for that? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 28, 2016 Share Posted May 28, 2016 1 hour ago, Christoph Lipka said: I don't get coloured altimetry maps. Do I need a hi-res scanner for that? yes you need to use the SAR instrument Quote Link to comment Share on other sites More sharing options...
CommanderShepherd Posted June 2, 2016 Share Posted June 2, 2016 Is anyone else having an issue where they cant transmit back science gained from doing a scan? Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted June 2, 2016 Share Posted June 2, 2016 14 hours ago, CommanderShepherd said: Is anyone else having an issue where they cant transmit back science gained from doing a scan? I dont have. And i use 140+ mods. Did you already looked into the log files.. ? Quote Link to comment Share on other sites More sharing options...
CommanderShepherd Posted June 3, 2016 Share Posted June 3, 2016 I feel like a complete noob saying this, but I don't know what you mean by the log files, I'm playing rss/rp0 and I installed everything off ckan Quote Link to comment Share on other sites More sharing options...
`Orum Posted June 4, 2016 Share Posted June 4, 2016 I've been using this (v16.1) in my career game for a while now, and everything was going fine except for one little hiccup due to Sigma Dimensions. However, I finally got to Laythe, and fully scanned it with all three scanners, which showed up just fine in the little map. However, now, when I try to open the map of Laythe in the big map, the game instantly locks up. No more frames render at all, and the only thing that's left to do is kill the KSP process. I looked in the logs, and didn't see anything suspicious. As the entire log file is > 3.5 MB, I grepped out anything with the word 'scan', and you can see it here. Also, here's the tail of the log just before I tried to open the big map, after which it abruptly ends as the game has to be killed. As I was still suspicious of problems relating to SD, I opened the SCANcolors.cfg, and found that Laythe had minHeightRange = -5.40432E+10 and maxHeightRange = 1.080864E+11. I changed these in a text editor to more sane values (-100 and 2000), thinking that was the issue, but it still just freezes when I try to open the map of Laythe. Any ideas? Quote Link to comment Share on other sites More sharing options...
softweir Posted June 4, 2016 Share Posted June 4, 2016 4 hours ago, CommanderShepherd said: I feel like a complete noob saying this, but I don't know what you mean by the log files, I'm playing rss/rp0 and I installed everything off ckan Quote If KSP doesn't crash, start KSP and cause the problem. Quit KSP and find the output_log.txt (not the KSP.log) at the location below: Windows: KSP_win\KSP_Data\output_log.txt -OR- KSP_win64\KSP_x64_DATA\output_log.txt (depending on which used) - In case you installed KSP into a Windows protected directory (C:\Users, C:\Program Files or C:\Windows\ and their subfolders) the output log file may be stored in the folder called C:\Users\[username]\Appdata, this folder is usually hidden so you should enable the view hidden folders option (more information). Note that for the demo you should find the output_log.txt file located in the KSP_Data folder. - Steam users should right click KSP in Steam, click on Properties, then in the Properties box, click Local Files, then Browse Local Files. Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs/Unity/Player.log Linux: The log is written to /home/user/.config/unity3d/Squad/Kerbal Space Program/Player.log You can upload these files to any file sharing site (such as Dropbox, Pastebin or File2web). These sites will give you a link you can include in your posts to share your files. Taken from http://forum.kerbalspaceprogram.com/index.php?/topic/83213-please-read-before-posting-stock-support-bug-reporting-guide/ Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted June 4, 2016 Share Posted June 4, 2016 On 5/25/2016 at 1:13 AM, Montag said: Do we still need to have the small map open for SCANsat to work in the background? I think that was fixed long ago. SCANsat now always works, including when you're not in flight. Quote Link to comment Share on other sites More sharing options...
Amedee Posted June 7, 2016 Share Posted June 7, 2016 In the kOS topic I asked a question about compatibility with SCANsat: The conclusions are that you can automate SCANsat with kOS to do the following: Start/stop scanning Analyze data to get science (you get a popup) Because of the way SCANsat is implemented, kOS cannot silently analyze and transmit data (without popup). My question (feature request) is: is there an interest to make SCANsat behave like the stock science system, thereby making it compatible with kOS? Would that even be technically possible? I'd like to understand the issues, even if the answer is no. Quote Link to comment Share on other sites More sharing options...
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