DMagic Posted July 23, 2017 Author Share Posted July 23, 2017 @MWSin Did you disable background scanning (which is really all scanning, as there aren't different methods for scanning from an active vessel)? Check the Settings Window, Background Settings tab. Quote Link to comment Share on other sites More sharing options...
MWSin Posted July 23, 2017 Share Posted July 23, 2017 1 hour ago, DMagic said: @MWSin Did you disable background scanning (which is really all scanning, as there aren't different methods for scanning from an active vessel)? Check the Settings Window, Background Settings tab. Background scanning was on, but I guess I had turned off background scanning specific to Kerbin. Didn't know that was an option, so I don't know why I would have even clicked that. Been playing very little recently, and on a mostly vanilla install, so I'm having to learn how to configure mods again. Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted July 28, 2017 Share Posted July 28, 2017 For Some Reason I Cant Get A Biome Scan On The Mun. I have all 3 Sensors In Orbit At The Correct Altitude+ the Stock One. But When i Try To Select The Biome Map Of The Mun It Just Give Me Gray Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted July 28, 2017 Share Posted July 28, 2017 23 minutes ago, Mark Kerbin said: For Some Reason I Cant Get A Biome Scan On The Mun. I have all 3 Sensors In Orbit At The Correct Altitude+ the Stock One. But When i Try To Select The Biome Map Of The Mun It Just Give Me Gray It takes time. You put the scanner at an appropriate altitude and it scans what it flies over. It will take many orbits to cover the target and note that it will never scan latitudes beyond your orbital inclination. Thus it needs to be in a polar orbit, within a degree or two. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 28, 2017 Share Posted July 28, 2017 Quick question: Will this pick up the Green Monoliths/Randoliths? Or does it just pick up the stationary ones? Quote Link to comment Share on other sites More sharing options...
DMagic Posted July 28, 2017 Author Share Posted July 28, 2017 @Mark Kerbin I would need more detail to help. What does the multispectral scanner's status field say when you right click on it. Which map are you using to display the biome? Do the other scanners work? @MaverickSawyer Yes, it will see those, the standard anomalies, and the Kerbin ground stations. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 28, 2017 Share Posted July 28, 2017 17 minutes ago, DMagic said: @MaverickSawyer Yes, it will see those, the standard anomalies, and the Kerbin ground stations. Sweet. One free tech tree node, coming up! Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 29, 2017 Share Posted July 29, 2017 (edited) Hmmm... a complete biome sweep of Minmus with the multispectral sensor has revealed only two anomalies. One has already been investigated and found to be Monolith1, a standard Munolith. Is there a setting I have to enable to track the Randolith with Scansat, or should it find it automatically? Edited July 29, 2017 by MaverickSawyer wrong bdy! Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted July 29, 2017 Share Posted July 29, 2017 Found The Issue, The Multi Spec Scanner Was Shifted Into A WAAAAYYY To High Orbit After Apparently Hiting Some Debris Field And Suffering Damage (I Have Alot Of Mods For More Realistic Debris Stuff) Any How, Not Your Mod, But My Inablity To Keep Track Of My Probes, Sorry For The Trouble Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 30, 2017 Share Posted July 30, 2017 I don't know how this Apollo 7 contract with ScanSat agency flag comes into account - it also got a logical error: https://www.dropbox.com/s/dl7nb7hzhh2kfra/2017-07-30-1 KSP.log.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
garwel Posted July 30, 2017 Share Posted July 30, 2017 31 minutes ago, Gordon Dry said: I don't know how this Apollo 7 contract with ScanSat agency flag comes into account - it also got a logical error: https://www.dropbox.com/s/dl7nb7hzhh2kfra/2017-07-30-1 KSP.log.zip?dl=1 Are you sure it's a SCANsat contract? The agency's name doesn't necessarily matter. I have SCANsat, but no Apollo contracts there (or Vostok, for that matter). Quote Link to comment Share on other sites More sharing options...
Vorg Posted July 31, 2017 Share Posted July 31, 2017 Anyone notice the kerbal in that screen shot is missing his head texture? Quote Link to comment Share on other sites More sharing options...
garwel Posted July 31, 2017 Share Posted July 31, 2017 9 hours ago, Vorg said: Anyone notice the kerbal in that screen shot is missing his head texture? This is what happens to kerbals who spend too much time in the nuclear reactor room! On another note, I've noticed a strange issue with SCANsat and The Gold Standard: when I select Gold Ore in the big map mode, it doesn't show up. Instead, the previously selected resource is shown. The planetary overlay works though as well as that mod's other resource, Unobtainium. I suspect they problem is on the Gold Standard's side (and I reported the bug there), but just in case, letting you know. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 1, 2017 Share Posted August 1, 2017 On 7/30/2017 at 9:46 PM, Vorg said: Anyone notice the kerbal in that screen shot is missing his head texture? yes, but given all the log errors he posts about I'm totally not surprised at all Quote Link to comment Share on other sites More sharing options...
/not/pol/ Posted August 3, 2017 Share Posted August 3, 2017 Where does ScanSAT Store the bits of the map that have been scanned and is it possible to edit it to scan an entire planet without Tedious launches for a sandbox game Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted August 3, 2017 Share Posted August 3, 2017 8 hours ago, /not/pol/ said: Where does ScanSAT Store the bits of the map that have been scanned and is it possible to edit it to scan an entire planet without Tedious launches for a sandbox game What's so tedious? One bird per planet is all it takes. Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 3, 2017 Author Share Posted August 3, 2017 @/not/pol/ The data is stored in the save file, but it is compressed and so it is not a good idea to try to modify it. If you want to fill in maps you just need to add a line to the settings file, then go to the Data Management tab of the Settings window, there will be a drop down menu to select which scan type you want to fill in, and two buttons for filling in the current planet or all planets. The settings file is at /GameData/SCANsat/PluginData/Settings.cfg Add the line: CheatMapFill = True anywhere in that settings file (the file will only be generated after you run SCANsat once, it isn't included in the download package). Quote Link to comment Share on other sites More sharing options...
/not/pol/ Posted August 3, 2017 Share Posted August 3, 2017 1 hour ago, DMagic said: @/not/pol/ The data is stored in the save file, but it is compressed and so it is not a good idea to try to modify it. If you want to fill in maps you just need to add a line to the settings file, then go to the Data Management tab of the Settings window, there will be a drop down menu to select which scan type you want to fill in, and two buttons for filling in the current planet or all planets. The settings file is at /GameData/SCANsat/PluginData/Settings.cfg Add the line: CheatMapFill = True anywhere in that settings file (the file will only be generated after you run SCANsat once, it isn't included in the download package). Thanks. only reason i said it was tedious is because for whatever reason 4 of my sat's that were in stable orbit went absolutely haywire. 3 of them went into suicide orbits without ever touching them and one went out into solar orbit. Quote Link to comment Share on other sites More sharing options...
/not/pol/ Posted August 3, 2017 Share Posted August 3, 2017 3 hours ago, DMagic said: @/not/pol/ The data is stored in the save file, but it is compressed and so it is not a good idea to try to modify it. If you want to fill in maps you just need to add a line to the settings file, then go to the Data Management tab of the Settings window, there will be a drop down menu to select which scan type you want to fill in, and two buttons for filling in the current planet or all planets. The settings file is at /GameData/SCANsat/PluginData/Settings.cfg Add the line: CheatMapFill = True anywhere in that settings file (the file will only be generated after you run SCANsat once, it isn't included in the download package). I have ran KSP with ScanSAT installed multiple times now but there is no settings file. Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 3, 2017 Author Share Posted August 3, 2017 @/not/pol/ Is it installed in the correct location? Do you have log files? If the settings file is not getting saved then something is very wrong. And you would also never be able to change any of the settings, since they would always be getting reset to their default values. Quote Link to comment Share on other sites More sharing options...
/not/pol/ Posted August 3, 2017 Share Posted August 3, 2017 Just now, DMagic said: @/not/pol/ Is it installed in the correct location? Do you have log files? If the settings file is not getting saved then something is very wrong. And you would also never be able to change any of the settings, since they would always be getting reset to their default values. i have not tried messing with the settings. and its pretty damn hard to install a mod incorrectly. ScanSAT folder in Gamedata right where it should be Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 3, 2017 Author Share Posted August 3, 2017 Then I'll need to see log files. Quote Link to comment Share on other sites More sharing options...
/not/pol/ Posted August 3, 2017 Share Posted August 3, 2017 (edited) 11 minutes ago, DMagic said: Then I'll need to see log files. hang on EDIT: Opening the output log to copy the contents over soft-crashed windows explorer. might take more then a minute.. EDIT2: going through the logs myself did not show anything erroring in relation to scansat. Link Edited August 3, 2017 by /not/pol/ Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 3, 2017 Author Share Posted August 3, 2017 KSP 1.2 is the problem. Please specify if you, or anyone else, is asking for support for an out-of-date version of the mod. I think there is a similar mechanism available for filling in the maps in v16, maybe in the SCANcolors.cfg file, but I'm not sure if the line that needs to be added is exactly the same. Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted August 3, 2017 Share Posted August 3, 2017 3 hours ago, /not/pol/ said: Thanks. only reason i said it was tedious is because for whatever reason 4 of my sat's that were in stable orbit went absolutely haywire. 3 of them went into suicide orbits without ever touching them and one went out into solar orbit. That's strange. The only time I've seen that sort of thing is when you intersect another SOI--and Scansat birds shouldn't be high enough for that to happen. (Although you do have to be careful with tiny moons, sometimes you're forced to put a Scansat bird in way too low an orbit.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.