CptRichardson Posted August 23, 2014 Share Posted August 23, 2014 Porkjet, can we get a version of the 1.4 pack to play with to familiarize ourselves with the last few parts before they're released with .25? Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted August 23, 2014 Share Posted August 23, 2014 Check your dropbox files Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 23, 2014 Share Posted August 23, 2014 Having a blast with this mod:Crew transfer/rescue shuttle:Hybrid lifter (center is hollow and suitable for 2.5m payloads): Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted August 23, 2014 Share Posted August 23, 2014 Due to the quality of this MOD I am compelled to step back into this will and woolley world. Anyway here is an ultra simple personal orbiter.1 - toggle oxidizer8 - toggle cargo9 - toggle dockerDOWNLOAD then press "Click here to start download from Sendspace" Link to comment Share on other sites More sharing options...
Garglesnot Posted August 23, 2014 Share Posted August 23, 2014 Ok, I have downloaded this mod from all three locations on the first page. With each download and install my game crashes after the loading screen but before the main menu. Modulemanager is also saying the "Firespitter Plugin isn't compatible with .24.2 which i am running.Im not running many plugins but maybe there is a compatibility issue with something i am using currently so here is the list: Kerbal Enhancer, Engineer, Advanced Navball, KWRocketery, MechJeb2, Navyfish Docking, Realchute, Modulemanager 2.2.0Anyone else have this issue, or think they might be able to help? Link to comment Share on other sites More sharing options...
spaceman1999 Posted August 23, 2014 Share Posted August 23, 2014 Firespitter doesn't seem to be compatible with .24.2 and the wings and fuselages won't load. So... Help? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 23, 2014 Share Posted August 23, 2014 Firespitter doesn't seem to be compatible with .24.2 and the wings and fuselages won't load. So... Help?Maybe try updating Firespitter then? It's a crazy idea, I know, but it's worth a shot. Also, check you have installed SP+ correctly. Link to comment Share on other sites More sharing options...
Zatie12 Posted August 23, 2014 Share Posted August 23, 2014 Am I doing anything wrong? (if my history in KSP has taught me anything, probably I am)The cargo bay, when snapped to the propulsion tank, doesn't seem to be in-line Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 23, 2014 Share Posted August 23, 2014 Am I doing anything wrong? (if my history in KSP has taught me anything, probably I am)The cargo bay, when snapped to the propulsion tank, doesn't seem to be in-linehttp://i.imgur.com/nHMPRC4.jpgIt's got two attachment nodes, one for the bay and one for the payload. You've attached with the payload node, try reattaching it. Link to comment Share on other sites More sharing options...
Shania_L Posted August 23, 2014 Share Posted August 23, 2014 There are two nodes on each end of the cargo bay, you are getting the internal (payload) node. It can be a bit finikky but try moving the cargo bay slightly further away when attaching it to the model, give it a wiggle etc and you should get the other node to dock which will be inline. Link to comment Share on other sites More sharing options...
Zatie12 Posted August 23, 2014 Share Posted August 23, 2014 It's got two attachment nodes, one for the bay and one for the payload. You've attached with the payload node, try reattaching it.Yes, you're absolutely right. Thank you very much Edit: Also thank you Shania_L for the post too Link to comment Share on other sites More sharing options...
Wanderfound Posted August 23, 2014 Share Posted August 23, 2014 Having a blast with this mod:Crew transfer/rescue shuttle:https://dl.dropboxusercontent.com/u/61004449/KSP/RescueShuttle/screenshot110.pngHybrid lifter (center is hollow and suitable for 2.5m payloads):https://dl.dropboxusercontent.com/u/61004449/KSP/SP%2B/screenshot138.pngNice to see SP+ getting some good creative non-spaceplane use. Link to comment Share on other sites More sharing options...
Wanderfound Posted August 23, 2014 Share Posted August 23, 2014 Due to the quality of this MOD I am compelled to step back into this will and woolley world. Anyway here is an ultra simple personal orbiter.1 - toggle oxidizer8 - toggle cargo9 - toggle dockerDOWNLOAD then press "Click here to start download from Sendspace"http://i1346.photobucket.com/albums/p685/jwt0bos/screenshot67_zps2dabccbf.pnghttp://i1346.photobucket.com/albums/p685/jwt0bos/screenshot66_zps06080125.pngIt's a stealth ship? Link to comment Share on other sites More sharing options...
TheReaper Posted August 23, 2014 Share Posted August 23, 2014 Nice to see SP+ getting some good creative non-spaceplane use. you havent seen sph+ part rovers? oh you- - - Updated - - -It's a stealth ship?invisiible ship is invisible Link to comment Share on other sites More sharing options...
Tortoise Posted August 23, 2014 Share Posted August 23, 2014 Do you ever plan to add a fuel resource to the wings? Link to comment Share on other sites More sharing options...
Tortoise Posted August 23, 2014 Share Posted August 23, 2014 Am I doing anything wrong? (if my history in KSP has taught me anything, probably I am)The cargo bay, when snapped to the propulsion tank, doesn't seem to be in-linehttp://i.imgur.com/nHMPRC4.jpgYes you are, take the fuel tank and move it up then re-attach it. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 23, 2014 Share Posted August 23, 2014 Can't for this to become stock..RAF Skunkworks proudly presents their latest SSTO - the BadgerJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
PDelta41 Posted August 23, 2014 Share Posted August 23, 2014 Absolutely lovely mod, I always use your parts for my light spaceplanes and shuttles. One request, though, do you think you could enable the RCS ports for the Mk2 cockpit nose? They look so natural there, it'd be even more awesome if they were functional... Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 23, 2014 Share Posted August 23, 2014 One request, though, do you think you could enable the RCS ports for the Mk2 cockpit nose? They look so natural there, it'd be even more awesome if they were functional...They're not RCS ports. They were RPM cameras but they made Bad Things happen so were removed in 1.3. But yeah, they're not supposed to be RCS ports, despite them looking very much like them. I agree with you, by the way - it'd be nice to have some there. At least until Porkjet makes his own RCS blocks or something.. Link to comment Share on other sites More sharing options...
spaceman1999 Posted August 23, 2014 Share Posted August 23, 2014 Maybe try updating Firespitter then? It's a crazy idea, I know, but it's worth a shot. Also, check you have installed SP+ correctly.I tried and I still have the same problem. Link to comment Share on other sites More sharing options...
Master Tao Posted August 23, 2014 Share Posted August 23, 2014 I tried and I still have the same problem. This is important information to include in any support request:Your KSP version Your mods and versions (if any) Your Operating System and version Steps to cause the problem Cause the problem, then quit KSP and find your output log:Windows (32 bit): KSP_win\KSP_Data\output_log.txt Windows (64 bit): KSP_win64\KSP_x64_DATA\output_log.txt Mac OS X: Open Console, find Unity on the left side, and click on Player.log. It's also located at ~/Library/Logs/Unity/Player.log. Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log Link to comment Share on other sites More sharing options...
Tribby Posted August 24, 2014 Share Posted August 24, 2014 Love these parts, very nicely done!I had some issues using this with remote tech, the mk2 drone core does not require a connection, it always allows you to control the vessel it's used on.After messing about a bit with the config files i found a solution, figured i'd post it in here in case anyone else has the same problem.@PART[mk2DroneCore]{ MODULE { name = ModuleSPU IsRTCommandStation = true // this allows it to be remote command station, i thought it be good to have on this probe but you can leave it out as well } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }}Put that in a .cfg file in either the GameData/RemoteTech2 or GameData/SpaceplanePlus directory and it should be fixed. Link to comment Share on other sites More sharing options...
tg626 Posted August 24, 2014 Share Posted August 24, 2014 You have to double click in the farthest visible corner you can see, just like you can doubble click windows to move the camera closer to them.AH HA! Thanks! FWIW, clicking the middle divider of the windscreen gives you view! Link to comment Share on other sites More sharing options...
NWataya Posted August 24, 2014 Share Posted August 24, 2014 Question. I've searched around and genuinely can't find the answer to this, so please cut me some slack.What do I have to do to the part files of SP+ parts to shift the attach point down so that they are compatible with the B9 MK Link to comment Share on other sites More sharing options...
Starwaster Posted August 24, 2014 Share Posted August 24, 2014 Question. I've searched around and genuinely can't find the answer to this, so please cut me some slack.What do I have to do to the part files of SP+ parts to shift the attach point down so that they are compatible with the B9 MKIt's B9 that's off. It doesn't even line up with the stock parts that it's supposed to connect with. Link to comment Share on other sites More sharing options...
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