Samonite Posted March 7, 2012 Share Posted March 7, 2012 Samonite, It seems like something in your save broke, because most of the landers fell over.I swear I didn\'t touch them =PIt happened when I were near the base at the same time something exploded. I think it is related to the following bug:'Landed vessels sometimes explode when approached by the player (as when landing near other landed ships)'This has also happened when I loaded a landed ship in my own save file. Link to comment Share on other sites More sharing options...
sal_vager Posted March 7, 2012 Share Posted March 7, 2012 Hmm mine looks ok, maybe wider landing legs help? Link to comment Share on other sites More sharing options...
Samonite Posted March 7, 2012 Share Posted March 7, 2012 Hmm mine looks ok, maybe wider landing legs help?I think so. It looked like the landers where all dropped from about 10m.. Some of them fell over and something exploded.Wider landing legs might be a temporary fix until the actual bug is fixed. Link to comment Share on other sites More sharing options...
Samonite Posted March 7, 2012 Share Posted March 7, 2012 On the other hand the lander in the background (the one far behind my lander lying down) was the one with the explosion and it has a wide landing gear S:|Update:We could maybe merge my lander into the previous save? But I think this is going to happen again.. When I look at page 2 in this thread it looks like this has happened at the base before. Link to comment Share on other sites More sharing options...
sal_vager Posted March 7, 2012 Share Posted March 7, 2012 So there\'s another bug foiling our attempts to conquer the Mun, I for one say have at thee bugs, I\'ll cover the ground with twisted metal if I have to > Link to comment Share on other sites More sharing options...
trbinsc Posted March 7, 2012 Author Share Posted March 7, 2012 Did you drop anything in the vicinity of the base? Try it again but load a lander in the base before you land, that might fix it. Link to comment Share on other sites More sharing options...
clee-saan Posted March 7, 2012 Share Posted March 7, 2012 Tried flying, saw a couple landers exploding when I got close, ran out of RCS during final approach, had to manually steer the ship with the main engines (which I\'m not used to), managed to land 150m from the rest of you, decided it wasn\'t close enough, lifted off again, tried to get closer, freak out, ship goes upside down, i save it from the skin of my teeth, one engine hits the ground, stuff explodes, i eject the command pod, it crashes on the ground, bounces once and then blows up, and the uncontrolled and asymmetrical engine block made it a good fifteen kilometers from the landing site before exploding.All in all not a bad experience.Back to the design board, and I\'ll try putting a new and updated version on the Mun tomorow. In the meantime here\'s a little teaser, the Hephaistos Class Heavy Mun Payload Carrier ! (Notice how the command pod can lift off and land on its own, provided there is still RCS fuel of course). Link to comment Share on other sites More sharing options...
Samonite Posted March 7, 2012 Share Posted March 7, 2012 Did you drop anything in the vicinity of the base? Try it again but load a lander in the base before you land, that might fix it.I did drop my second stage a bit outside the base but that was after the explosions. And I did load a lander before I landed just to check for dangerous landing spots.I\'ll try again tomorrow. Its 0:30 here now =P Link to comment Share on other sites More sharing options...
trbinsc Posted March 7, 2012 Author Share Posted March 7, 2012 Lets not have anyone else go except for samonite until we can fix this bug. Link to comment Share on other sites More sharing options...
sal_vager Posted March 7, 2012 Share Posted March 7, 2012 God\'s file was the last before any merging took place, I suggest Samonite test landing using that save, in case merging has introduced new bugs we were unaware of. Link to comment Share on other sites More sharing options...
trbinsc Posted March 7, 2012 Author Share Posted March 7, 2012 We could try moving every lander upwards by about a half a meter, that may fix it. Link to comment Share on other sites More sharing options...
God Posted March 7, 2012 Share Posted March 7, 2012 Wait, what exactly is the glitch? Link to comment Share on other sites More sharing options...
togfox Posted March 7, 2012 Share Posted March 7, 2012 Thanks Sal - and the crew list at the top? Surely that\'s important? No? Link to comment Share on other sites More sharing options...
trbinsc Posted March 7, 2012 Author Share Posted March 7, 2012 Wait, what exactly is the glitch?http://kerbalspaceprogram.com/forum/index.php?topic=8092.15 Link to comment Share on other sites More sharing options...
God Posted March 7, 2012 Share Posted March 7, 2012 I feel like I derp\'d pretty hard on my first rocket, any chance I can send another one up to try and land closer/not crash? If so, who\'s save file do I use? Link to comment Share on other sites More sharing options...
sal_vager Posted March 7, 2012 Share Posted March 7, 2012 Thanks Sal - and the crew list at the top? Surely that\'s important? No?To be perfectly honest I am not sure, there seems to be the same number of crew, just with randomly generated names, and nothing on any ship to say which crewman goes to which ship.I am assuming that the first ship gets the first three crew, the second gets crewmen four to six and so on automatically.I\'ll have a deeper look but right now I\'m flying a craft with an engine bug and I can\'t defocus.Edit:My current crew are the eighth triplet in my persistence file, I am flying the seventh craft but there are remains of another I haven\'t looked at, so I may be right and each triplet of crew members are automatically assigned. Link to comment Share on other sites More sharing options...
trbinsc Posted March 7, 2012 Author Share Posted March 7, 2012 I feel like I derp\'d pretty hard on my first rocket, any chance I can send another one up to try and land closer/not crash? If so, who\'s save file do I use?You use the save file in the OP. We are trying to get rid of the bugs plaguing the base before we open it back up. Also, now that I think about it, this bug may have destroyed the Mun or Bust 10. Link to comment Share on other sites More sharing options...
DeadlyPear Posted March 8, 2012 Share Posted March 8, 2012 I landed on the Mun successfully and it appears nothing exploded. So, does it work out?As always, persistence file and .craft are attached. Link to comment Share on other sites More sharing options...
sal_vager Posted March 8, 2012 Share Posted March 8, 2012 Did you do anything differently that might help us understand how the bug is triggered? Link to comment Share on other sites More sharing options...
DeadlyPear Posted March 8, 2012 Share Posted March 8, 2012 Did you do anything differently that might help us understand how the bug is triggered?From what I understand the bug is caused from a glitch that occurs when ships are loaded, and when they are, they are lloaded about 10m or so off the ground and crash.But, I never switch away from my craft while flying, I only used the \'M\' key. Link to comment Share on other sites More sharing options...
sal_vager Posted March 8, 2012 Share Posted March 8, 2012 From playing my own persistence file I have seen craft 10m below ground, which then pop up to sit comfortably on the surface, maybe this is the same but there is no code to lower ships gently to the ground.Edit:trbinsc, doesn\'t this persistence file date back to 0.14x4?, maybe we should start again? Link to comment Share on other sites More sharing options...
togfox Posted March 8, 2012 Share Posted March 8, 2012 I thought the ground mesh collided with the landed parts and made them explode. The parts didn\'t fall but it was a rendering issue that is exagerated by slopes.Anyway, Harv has posted a partial relaese note for 0.14.1 - I think this problem will be address in the next week or so, unless I misunderstood Harv. Link to comment Share on other sites More sharing options...
trbinsc Posted March 8, 2012 Author Share Posted March 8, 2012 Actually, this one is a new one from 0.14x6 and shouldn\'t have any problems. It\'s a bug with the loading system, it doesn\'t like when a ship comes in and lands next to it. Link to comment Share on other sites More sharing options...
God Posted March 8, 2012 Share Posted March 8, 2012 I\'m currently putting a huge satellite into extremely low orbit around the mun, and hopefully you will be able to see it pass from the main base Link to comment Share on other sites More sharing options...
trbinsc Posted March 8, 2012 Author Share Posted March 8, 2012 As in see visually or see the marker? Link to comment Share on other sites More sharing options...
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