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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

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Did I not do that already? Oops...

Erm yeah, it would be great to have the larger Salyut module a processing lab. I'll probably be able to sort that out soon :) .

In the Science Lab part.cfg, there is the following code:

MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Data
storeActionName = Store Experiments
collectActionName = Take Data

evaOnlyStorage = True
storageRange = 2

allowRepeatedSubjects = True
}
MODULE
{
[COLOR="#0000FF"]name = ModuleScienceLab

containerModuleIndex = 0
dataTransmissionBoost = 1.5
crewsRequired = 2[/COLOR]

canResetConnectedModules = True
canResetNearbyModules = True
interactionRange = 5

RESOURCE_PROCESS
{
name = ElectricCharge
amount = 10
}
}

In the Salyut parts, you have two modules: ModuleScienceExperiment and ModuleScienceContainer, but not ModuleScienceLab, and it's this one that makes the reprocessing lab function and that would be great to have in at least one of the Tantares parts :wink:

Edited by ndiver
orthograph
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\o/ a working lab would be nice yup! My "incredible skill" made me fails at inserting correctly this in the .cfg of the Salyut Vega Crew D. I wanted to make a VC-5 Kerbit lab and all I had was a renamed VC-4... I know I suck :sticktongue:

either way, it's a nice mod. I love my Menippe lander serie!

ByysZlb.png

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http://cs624826.vk.me/v624826511/5257/OYzxqtnFqzs.jpg

Got to add a Pirs module made out of your Salyut 1.25 core and stick a Progress to it. :D

Really flexible pack! :)

Hey nice!

any chance we'll be getting a shenzou OM soon?

Not likely I'm afraid.

I have narrowed down and reproduced the Fobos docking port issue, it seems that colliders need to touch to form a solid connection. (The Fobos docking port is missing a collider on it's upper "cone" which is causing the issue.

Will fix soon.

FYI: It will dock fine, you just need to give it an extra "kick" with the RCS thrusters to lock the connection.

Edited by Beale
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Hey Beale! Any possibility of when things get settled down and all .25 issues get fixed that you could come up with a roadmap of where you see your mod going and what else you plan to make?

Keep it cool :cool:

Edit: if there's already one my bad hahaha

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Hey Beale! Any possibility of when things get settled down and all .25 issues get fixed that you could come up with a roadmap of where you see your mod going and what else you plan to make?

Keep it cool :cool:

Edit: if there's already one my bad hahaha

Erm, I don't really have a "roadmap", but in general:

  • Polaris
  • Prirorda Dish
  • Stuff...?

So you know, it's a bit of a free for all, of what things I find interesting, what would fit in the mod, etc. :)

Are the alternate textures just nonfunctional now? :(

Sadly, due to changes with 0.25 yes. I will try and find some free time to re-export and get them working again. :)

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Erm, I don't really have a "roadmap", but in general:

  • Polaris
  • Prirorda Dish
  • Stuff...?

So you know, it's a bit of a free for all, of what things I find interesting, what would fit in the mod, etc. :)

What was the Polaris again? Was it the Apollo D2 or was it the Fuji, or something else entirely?

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Looks great so far! I think some interesting ideas for future development would be work from the modularity angle with your pack. Great starts would be to make several MIR-alike parts and really play of the 1.875m diameter system of construction as I (personally) really enjoy the middle ground of diameters between 2.5m and 1.25m :) but in all great work so far and I love every part of this pack!

Keep it cool :cool:

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MODULE
{
name = ProceduralChute
textureLibrary = StockReplacement
currentCanopies = Main chute
}

Hi Beale, does this work in 24.2? I did

!MODULE[ModuleParachute]{}

MODULE
{
name = RealChuteModule
caseMass = 0.08
timer = 0
mustGoDown = false
cutSpeed = 0.5
spareChutes = 5

PARACHUTE
{
material = Nylon
preDeployedDiameter = 2.5
deployedDiameter = 50
minIsPressure = true
minPressure = 0.01
deploymentAlt = 700
cutAlt = -1
preDeploymentSpeed = 2
deploymentSpeed = 6
preDeploymentAnimation = Tantares_Parachute_A_Semi
deploymentAnimation = Tantares_Parachute_A_Full
parachuteName = Tantares_Parachute_A_Canopy
capName = Tantares_Parachute_A_Cap
}
}

MODULE
{
name = ProceduralChute
textureLibrary = StockReplacement
currentCanopies = Main chute
}

And chute is deployed on launchpad... :P At which line should i paste it? Thanks for a quick fix! :)

EDIT: Retarded me forgot to save the file. Working like a charm. Thank you :D

Edited by Plusk
Being retarded
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Hey Beale, I was wondering if anywhere down the line you would add to the launcher pack and possibly make a Soyuz R-7 rocket for the Soyuz/Progress? It could utilize 1.875m/1.25m diameter parts which the game could really use

Keep it cool :cool:

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Hi Beale, does this work in 24.2? I did

!MODULE[ModuleParachute]{}

MODULE
{
name = RealChuteModule
caseMass = 0.08
timer = 0
mustGoDown = false
cutSpeed = 0.5
spareChutes = 5

PARACHUTE
{
material = Nylon
preDeployedDiameter = 2.5
deployedDiameter = 50
minIsPressure = true
minPressure = 0.01
deploymentAlt = 700
cutAlt = -1
preDeploymentSpeed = 2
deploymentSpeed = 6
preDeploymentAnimation = Tantares_Parachute_A_Semi
deploymentAnimation = Tantares_Parachute_A_Full
parachuteName = Tantares_Parachute_A_Canopy
capName = Tantares_Parachute_A_Cap
}
}

MODULE
{
name = ProceduralChute
textureLibrary = StockReplacement
currentCanopies = Main chute
}

And chute is deployed on launchpad... :P At which line should i paste it? Thanks for a quick fix! :)

EDIT: Retarded me forgot to save the file. Working like a charm. Thank you :D

Sorry to reply slow, glad it worked! :)

Hey Beale, I was wondering if anywhere down the line you would add to the launcher pack and possibly make a Soyuz R-7 rocket for the Soyuz/Progress? It could utilize 1.875m/1.25m diameter parts which the game could really use

Keep it cool :cool:

Erm, to be honest, not for a while. I know it seems "needed" in this pack, but I haven't been loving any attempts I've made to make it (Same with the Fuji update actually, not turning out how I'd like).

Perhaps one day I'll be struck with inspiration and make it in a couple of hours.

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Erm, to be honest, not for a while. I know it seems "needed" in this pack, but I haven't been loving any attempts I've made to make it (Same with the Fuji update actually, not turning out how I'd like).

Perhaps one day I'll be struck with inspiration and make it in a couple of hours.

Okay sounds good :) Great job on everything so far!

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Okay sounds good :) Great job on everything so far!

Thank you for understanding :)

Tantares 10.1

Many bug-fixes, should be in pretty good working form now.

Took some feedback and RemoteTech2 resource drains are higher now.

Fobos has remote tech 2 support.

As a little bonus, included Priroda Dish! :)

If you use RemoteTech, it's capable of 100Gm

eb292c9b60.jpg

Edited by Beale
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