ndiver Posted October 10, 2014 Share Posted October 10, 2014 (edited) Did I not do that already? Oops...Erm yeah, it would be great to have the larger Salyut module a processing lab. I'll probably be able to sort that out soon .In the Science Lab part.cfg, there is the following code:MODULE{ name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True}MODULE{ [COLOR="#0000FF"]name = ModuleScienceLab containerModuleIndex = 0 dataTransmissionBoost = 1.5 crewsRequired = 2[/COLOR] canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 RESOURCE_PROCESS { name = ElectricCharge amount = 10 }}In the Salyut parts, you have two modules: ModuleScienceExperiment and ModuleScienceContainer, but not ModuleScienceLab, and it's this one that makes the reprocessing lab function and that would be great to have in at least one of the Tantares parts Edited October 10, 2014 by ndiver orthograph Quote Link to comment Share on other sites More sharing options...
Vahal Posted October 10, 2014 Share Posted October 10, 2014 \o/ a working lab would be nice yup! My "incredible skill" made me fails at inserting correctly this in the .cfg of the Salyut Vega Crew D. I wanted to make a VC-5 Kerbit lab and all I had was a renamed VC-4... I know I suck either way, it's a nice mod. I love my Menippe lander serie! Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted October 10, 2014 Share Posted October 10, 2014 The parachute work now,thanks Quote Link to comment Share on other sites More sharing options...
The14th Posted October 10, 2014 Share Posted October 10, 2014 Tantares 10.0 ReleaseRemade Every Single Part in Unity. That was a pain.Holly Molly, that was quicker than I thought! Thank you so much Beale! Quote Link to comment Share on other sites More sharing options...
Doggydog Posted October 10, 2014 Share Posted October 10, 2014 Comfirming the weirdness reichtangle had. Mine was with a Fobos, But here are the Screen shots Quote Link to comment Share on other sites More sharing options...
Beale Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) Comfirming the weirdness reichtangle had. Mine was with a Fobos, But here are the Screen shots http://puush.me/Doggydog123579/Gallery#Hmm... Your picture isn't loading for me.I'll try and dock myself and see what happens.Edit: Got the images, you're using an out of date version! Edited October 10, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 10, 2014 Share Posted October 10, 2014 Got to add a Pirs module made out of your Salyut 1.25 core and stick a Progress to it. Really flexible pack! Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted October 10, 2014 Share Posted October 10, 2014 any chance we'll be getting a shenzou OM soon? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) http://cs624826.vk.me/v624826511/5257/OYzxqtnFqzs.jpgGot to add a Pirs module made out of your Salyut 1.25 core and stick a Progress to it. Really flexible pack! Hey nice!any chance we'll be getting a shenzou OM soon?Not likely I'm afraid.I have narrowed down and reproduced the Fobos docking port issue, it seems that colliders need to touch to form a solid connection. (The Fobos docking port is missing a collider on it's upper "cone" which is causing the issue.Will fix soon.FYI: It will dock fine, you just need to give it an extra "kick" with the RCS thrusters to lock the connection. Edited October 10, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 10, 2014 Share Posted October 10, 2014 Hey Beale! Any possibility of when things get settled down and all .25 issues get fixed that you could come up with a roadmap of where you see your mod going and what else you plan to make?Keep it cool Edit: if there's already one my bad hahaha Quote Link to comment Share on other sites More sharing options...
Tangle Posted October 10, 2014 Share Posted October 10, 2014 Are the alternate textures just nonfunctional now? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 10, 2014 Author Share Posted October 10, 2014 Hey Beale! Any possibility of when things get settled down and all .25 issues get fixed that you could come up with a roadmap of where you see your mod going and what else you plan to make?Keep it cool Edit: if there's already one my bad hahahaErm, I don't really have a "roadmap", but in general:PolarisPrirorda DishStuff...?So you know, it's a bit of a free for all, of what things I find interesting, what would fit in the mod, etc. Are the alternate textures just nonfunctional now? Sadly, due to changes with 0.25 yes. I will try and find some free time to re-export and get them working again. Quote Link to comment Share on other sites More sharing options...
Tangle Posted October 10, 2014 Share Posted October 10, 2014 Thank you so much! (seriously there are plenty of people who would just abandon that altogether) Quote Link to comment Share on other sites More sharing options...
wasmic Posted October 10, 2014 Share Posted October 10, 2014 Erm, I don't really have a "roadmap", but in general:PolarisPrirorda DishStuff...?So you know, it's a bit of a free for all, of what things I find interesting, what would fit in the mod, etc. What was the Polaris again? Was it the Apollo D2 or was it the Fuji, or something else entirely? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 10, 2014 Author Share Posted October 10, 2014 What was the Polaris again? Was it the Apollo D2 or was it the Fuji, or something else entirely?The Fuji Orbiter! It's still a fair time off, but at least this one has actual geometry for windows... Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 10, 2014 Share Posted October 10, 2014 Looks great so far! I think some interesting ideas for future development would be work from the modularity angle with your pack. Great starts would be to make several MIR-alike parts and really play of the 1.875m diameter system of construction as I (personally) really enjoy the middle ground of diameters between 2.5m and 1.25m but in all great work so far and I love every part of this pack!Keep it cool Quote Link to comment Share on other sites More sharing options...
Tangle Posted October 10, 2014 Share Posted October 10, 2014 I loved the original Fuji- I used it as a crew carrier with the "A-W" engine and a hitchhiker pod. Quote Link to comment Share on other sites More sharing options...
Plusk Posted October 11, 2014 Share Posted October 11, 2014 (edited) MODULE { name = ProceduralChute textureLibrary = StockReplacement currentCanopies = Main chute }Hi Beale, does this work in 24.2? I did!MODULE[ModuleParachute]{} MODULE { name = RealChuteModule caseMass = 0.08 timer = 0 mustGoDown = false cutSpeed = 0.5 spareChutes = 5 PARACHUTE { material = Nylon preDeployedDiameter = 2.5 deployedDiameter = 50 minIsPressure = true minPressure = 0.01 deploymentAlt = 700 cutAlt = -1 preDeploymentSpeed = 2 deploymentSpeed = 6 preDeploymentAnimation = Tantares_Parachute_A_Semi deploymentAnimation = Tantares_Parachute_A_Full parachuteName = Tantares_Parachute_A_Canopy capName = Tantares_Parachute_A_Cap } } MODULE { name = ProceduralChute textureLibrary = StockReplacement currentCanopies = Main chute }And chute is deployed on launchpad... At which line should i paste it? Thanks for a quick fix! EDIT: Retarded me forgot to save the file. Working like a charm. Thank you Edited October 11, 2014 by Plusk Being retarded Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 11, 2014 Share Posted October 11, 2014 Hey Beale, I was wondering if anywhere down the line you would add to the launcher pack and possibly make a Soyuz R-7 rocket for the Soyuz/Progress? It could utilize 1.875m/1.25m diameter parts which the game could really useKeep it cool Quote Link to comment Share on other sites More sharing options...
Beale Posted October 11, 2014 Author Share Posted October 11, 2014 Hi Beale, does this work in 24.2? I did!MODULE[ModuleParachute]{} MODULE { name = RealChuteModule caseMass = 0.08 timer = 0 mustGoDown = false cutSpeed = 0.5 spareChutes = 5 PARACHUTE { material = Nylon preDeployedDiameter = 2.5 deployedDiameter = 50 minIsPressure = true minPressure = 0.01 deploymentAlt = 700 cutAlt = -1 preDeploymentSpeed = 2 deploymentSpeed = 6 preDeploymentAnimation = Tantares_Parachute_A_Semi deploymentAnimation = Tantares_Parachute_A_Full parachuteName = Tantares_Parachute_A_Canopy capName = Tantares_Parachute_A_Cap } } MODULE { name = ProceduralChute textureLibrary = StockReplacement currentCanopies = Main chute }And chute is deployed on launchpad... At which line should i paste it? Thanks for a quick fix! EDIT: Retarded me forgot to save the file. Working like a charm. Thank you Sorry to reply slow, glad it worked! Hey Beale, I was wondering if anywhere down the line you would add to the launcher pack and possibly make a Soyuz R-7 rocket for the Soyuz/Progress? It could utilize 1.875m/1.25m diameter parts which the game could really useKeep it cool Erm, to be honest, not for a while. I know it seems "needed" in this pack, but I haven't been loving any attempts I've made to make it (Same with the Fuji update actually, not turning out how I'd like).Perhaps one day I'll be struck with inspiration and make it in a couple of hours. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted October 11, 2014 Share Posted October 11, 2014 Erm, to be honest, not for a while. I know it seems "needed" in this pack, but I haven't been loving any attempts I've made to make it (Same with the Fuji update actually, not turning out how I'd like).Perhaps one day I'll be struck with inspiration and make it in a couple of hours.Okay sounds good Great job on everything so far! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) Okay sounds good Great job on everything so far!Thank you for understanding Tantares 10.1Many bug-fixes, should be in pretty good working form now.Took some feedback and RemoteTech2 resource drains are higher now.Fobos has remote tech 2 support.As a little bonus, included Priroda Dish! If you use RemoteTech, it's capable of 100Gm Edited October 11, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
ste1701 Posted October 12, 2014 Share Posted October 12, 2014 Nice antenna!I guess i will have to build a new space station now! Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted October 12, 2014 Share Posted October 12, 2014 Found a pic of Zarya Hub close-by, it may be useful, I think, for making Mir hub. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2014 Share Posted October 12, 2014 Nice antenna, but does it fold? I'd really prefer it to fit inside a 2.5m fairing. Quote Link to comment Share on other sites More sharing options...
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