pTrevTrevs Posted February 18, 2015 Share Posted February 18, 2015 *grumbles* He must've hired some modellers with all the øýþÑÂтрðýýþù òðûютõ he gained whilst making stuff for the capitalist pigdogs. */grumbles*Hey, working for 'Merica pays well! Quote Link to comment Share on other sites More sharing options...
Kibble Posted February 18, 2015 Share Posted February 18, 2015 (edited) You should make the rocket engine part two pieces, with the six center rocket engines removable (like as one part) so that you can make the 1962 draft of N1. Poor Korolev </3 Edited February 18, 2015 by Kibble clarifying I'm not very good at sentences Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted February 18, 2015 Share Posted February 18, 2015 Whoa, it's huge. I approve! If you're looking into nicer looking fx, check out Hotrockets and Smokescreen. Quote Link to comment Share on other sites More sharing options...
Sackpfeife Posted February 18, 2015 Share Posted February 18, 2015 2,700 Polygons (Most ever!)What has science done?http://puu.sh/g2mEi/e05ed123be.jpghttp://puu.sh/g2piI/72c8b029d1.jpgAnswer: Exellent work!How I imagne the first lift off: Quote Link to comment Share on other sites More sharing options...
CrisK Posted February 18, 2015 Share Posted February 18, 2015 Yeah sure! Also, made the bottom 48 sided cylinder, because 24-sided is just not enough for 7.5m! Now it looks so much more circular.http://puu.sh/g2vwC/e00acfe19f.jpg Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted February 18, 2015 Share Posted February 18, 2015 http://33.media.tumblr.com/85ebf9620fa09db0f289673fe40d1319/tumblr_navqu2d9T81rcznqvo2_250.gif http://31.media.tumblr.com/88653d970e7f5724c4f26dd2dbd04731/tumblr_navqu2d9T81rcznqvo1_250.gifEhm, I'm not sure those gifs are quite appropriate, especially the first one. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted February 18, 2015 Share Posted February 18, 2015 Lovely N-1!I hope it'll get gimbals on its engines? (The one from SXT has no gimbals, IIRC)The N-1 didn't had much roll control (if i have to believe the book "Voyage" by Stephen Baxter), so that will be hard to implement. Quote Link to comment Share on other sites More sharing options...
dimovski Posted February 18, 2015 Share Posted February 18, 2015 Arguably, 0.5 gimbal for an engine with gianormous thrust is more than enough.EDIT:Or add 4 RD-58-surface-adaptations for roll control. N-IF1974 ftw! Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted February 18, 2015 Share Posted February 18, 2015 The N-1 didn't had much roll control (if i have to believe the book "Voyage" by Stephen Baxter), so that will be hard to implement.It had in later versions the modified Block D engines as verniers. Quote Link to comment Share on other sites More sharing options...
CrisK Posted February 18, 2015 Share Posted February 18, 2015 Ehm, I'm not sure those gifs are quite appropriate, especially the first one.That is a well known UK actress (Beale and I both live in the UK). The GIF is from her promotion of a charity.Mainly I wanted to show that I was freaking out over the great N-1 engine model and thanking Beale. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted February 18, 2015 Share Posted February 18, 2015 Yeah sure! Good lord, the number of transforms that giving all of those gimbals will entail boggles the mind. To think I was complaining about building a nine nozzle engine... Quote Link to comment Share on other sites More sharing options...
Beale Posted February 18, 2015 Author Share Posted February 18, 2015 http://i.imgur.com/M7RYRBm.jpgAnswer: Exellent work!How I imagne the first lift off:http://media1.giphy.com/media/BqHng2hpjOUdW/giphy.gifhttp://33.media.tumblr.com/85ebf9620fa09db0f289673fe40d1319/tumblr_navqu2d9T81rcznqvo2_250.gif http://31.media.tumblr.com/88653d970e7f5724c4f26dd2dbd04731/tumblr_navqu2d9T81rcznqvo1_250.gifYou're breaking out the gifs! This can only mean good things.You should make the rocket engine part two pieces, with the six center rocket engines removable (like as one part) so that you can make the 1962 draft of N1. Poor Korolev </3Perhaps in the future, for now I will be just happy to have it working Whoa, it's huge. I approve! If you're looking into nicer looking fx, check out Hotrockets and Smokescreen.To avoid dependencies, but I will try to at least get some nice looking flames (no smoke sadly)Arguably, 0.5 gimbal for an engine with gianormous thrust is more than enough.EDIT:Or add 4 RD-58-surface-adaptations for roll control. N-IF1974 ftw!I'll see how initial flights go (maybe tonight!). Emilia Clarke ‎( á° Üʖ á°)Good lord, the number of transforms that giving all of those gimbals will entail boggles the mind. To think I was complaining about building a nine nozzle engine...Eheh! Well, they are all separated by 15 degrees, so it is actually quite easy to mass-place them! Decouplers:Nothing special, but functional. Quote Link to comment Share on other sites More sharing options...
Ippo Posted February 18, 2015 Share Posted February 18, 2015 CKAN, I have no idea how to Eagleshift made the old CKAN config, then he left forever.If there is an easy guide? Maybe I can do it.Hey there! While we do in fact have an easy guide, please do open an issue and we'll see to help you out with it Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted February 18, 2015 Share Posted February 18, 2015 Decouplers:Nothing special, but functional.http://puu.sh/g2S63/10d7b3ed9e.jpgI'd prefer having the decouplers thicker. You know, for physics reasons. With thin parts connecting big there will be wobble. And with the N-1 -- lots of wobble and, well, realistic rapid unplanned disassembly. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 18, 2015 Author Share Posted February 18, 2015 Hey there! While we do in fact have an easy guide, please do open an issue and we'll see to help you out with it Hey!Many thanks! I will get to this when N-1 is read to go.I'd prefer having the decouplers thicker. You know, for physics reasons. With thin parts connecting big there will be wobble. And with the N-1 -- lots of wobble and, well, realistic rapid unplanned disassembly.It's a very good point, I am a little concerned.I'm trying something with the colliders to reduce wobble, but we may very well end up in wobble town: They will need to be thicker.Here's hoping they work! Just wrapping up the colliders now, then will export to game. Quote Link to comment Share on other sites More sharing options...
hoojiwana Posted February 18, 2015 Share Posted February 18, 2015 (edited) I'd prefer having the decouplers thicker. You know, for physics reasons. With thin parts connecting big there will be wobble. And with the N-1 -- lots of wobble and, well, realistic rapid unplanned disassembly.As far as I'm aware distance between nodes has nothing to do with that. Part of connection strength is down to the mass of the parts connected, which is why big heavy tanks directly joined seem to be stronger than a tank and a decoupler. The 5m decoupler in ABL is pretty thin (but masses 3.6 tons) but I've launched it wedged between 200/300 ton parts of a rocket with no strutting and it seemed okay. Each side was only a few parts so wobble wasn't too bad, so the N1 decouplers between similar masses should be fairly stable if their masses aren't too low.A better reason for having thicker decouplers is the node-snapping in the editor. Less likely to snap the wrong node with a thicker part. Edited February 18, 2015 by hoojiwana Quote Link to comment Share on other sites More sharing options...
Beale Posted February 18, 2015 Author Share Posted February 18, 2015 (edited) As far as I'm aware distance between nodes has nothing to do with that. Part of connection strength is down to the mass of the parts connected, which is why big heavy tanks directly joined seem to be stronger than a tank and a decoupler. The 5m decoupler in ABL is pretty thin (but masses 3.6 tons) but I've launched it wedged between 200/300 ton parts of a rocket with no strutting and it seemed okay. Each side was only a few parts so wobble wasn't too bad, so the N1 decouplers between similar masses should be fairly stable if their masses aren't too low.A better reason for having thicker decouplers is the node-snapping in the editor. Less likely to snap the wrong node with a thicker part.This is news to me, pretty cool Another reason: My "status quo" for colliders so far has been a rescale 97% of the original mesh's dimensions (Obviously with a very simplified collider mesh), so there is often void between the node and the actual collider.This used to be required due to VAB clipping, but that isn't a problem anymore.The Unity work is done now, I just need to make a lot of configs! Still missing the Block G and Block C engines. Edited February 18, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted February 19, 2015 Author Share Posted February 19, 2015 Urah!Launch! But I forgot moduleGimbal! Please excuse the almost certainly wrong Russian.÷ðÿуÑÂтøть !üы шðó ø÷-ÿþô úþýтрþûѠ!ÃÂõт þтòõтð þт úðрôðýýþóþ ÿþôòõÑÂð!þтôõûøть !As a bonus, I accidentally gave the Block A 64300 KN by mistake at first! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 19, 2015 Share Posted February 19, 2015 Fantastic! Great to see it finally get off the pad! I may be out of the loop and all, remind me again what all the diameters of these parts are top and bottom? Quote Link to comment Share on other sites More sharing options...
Beale Posted February 19, 2015 Author Share Posted February 19, 2015 Fantastic! Great to see it finally get off the pad! I may be out of the loop and all, remind me again what all the diameters of these parts are top and bottom?Thank you!Top 2.5mBlock C Tank2.5m - 3.75mBlock B Tank 3.75m - 5mBlock A Tank5m - 6.25mBottom (Block A Engine)7.5mI fixed the gimbals, now it is a pleasure to fly!Just made orbit (With the Block C tank emptied out, it was dead weight without engine).It is very nice to fly, gimbal is smooth, zero wobble ( ). Quote Link to comment Share on other sites More sharing options...
Tjabo Posted February 19, 2015 Share Posted February 19, 2015 I fixed the gimbals, now it is a pleasure to fly!Just made orbit (With the Block C tank emptied out, it was dead weight without engine).It is very nice to fly, gimbal is smooth, zero wobble ( ).http://puu.sh/g2YsX/b4a8c3b122.jpghttp://puu.sh/g2Yu4/09819a3922.jpghttp://puu.sh/g2YuQ/86f93176e8.jpghttp://puu.sh/g2Yvv/0a4b55d62b.jpgIt's sooo beautiful, I can hardly wait to launch it. Thank you Beale for this wonderful mod. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 19, 2015 Author Share Posted February 19, 2015 It's sooo beautiful, I can hardly wait to launch it. Thank you Beale for this wonderful mod. Thank you!It means an awful lot to me when people are making a first post to say this! Hopefully I can get the Block G and a beta out there tomorrow (Or today, 1:24 am, I should sleep!). Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted February 19, 2015 Share Posted February 19, 2015 That N1 is looking really nice in-game! Quote Link to comment Share on other sites More sharing options...
MK3424 Posted February 19, 2015 Share Posted February 19, 2015 That N1 is looking really nice in-game!Yeah... it almost fits the KSP moto: MOAR boosters! (in this case: MOAR engines!) Quote Link to comment Share on other sites More sharing options...
spidersVise Posted February 19, 2015 Share Posted February 19, 2015 Beautiful. Absolutely beautiful. Are those the final engine FX? Quote Link to comment Share on other sites More sharing options...
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