MK3424 Posted April 7, 2015 Share Posted April 7, 2015 If you have Kerbal Joint Reinforcement, make sure it is up to date. That was a bug in the last few versions. Otherwise I don't know.Okay, i'll install the latest one and check if it is the cause of the issue.. Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted April 7, 2015 Share Posted April 7, 2015 It's also a well known stock bug that is yet to be fixed. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 7, 2015 Share Posted April 7, 2015 If you have Kerbal Joint Reinforcement, make sure it is up to date. That was a bug in the last few versions. Otherwise I don't know.Nope, still not fixed..... *sigh* Quote Link to comment Share on other sites More sharing options...
Leszek Posted April 7, 2015 Share Posted April 7, 2015 Nope, still not fixed..... *sigh*I forgot to mention, make sure it is a new docking or at least not a docking you already tried to undock. I think once you clicked undock with the old KJR you are done. I am not 100% sure as my space station was in many pieces due to this bug and I just restarted my career.If you had KJR and you did update (As opposed to overwriting the latest with another copy of the latest) it then the odds that KJR is the source of the issue is pretty dang close to 100% Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 7, 2015 Share Posted April 7, 2015 (edited) I forgot to mention, make sure it is a new docking or at least not a docking you already tried to undock. I think once you clicked undock with the old KJR you are done. I am not 100% sure as my space station was in many pieces due to this bug and I just restarted my career.If you had KJR and you did update (As opposed to overwriting the latest with another copy of the latest) it then the odds that KJR is the source of the issue is pretty dang close to 100%I'll uninstall KJR and see if it then works *fingers crossed*Ddin't worked... had to de-orbit the station to get rid of the issue... Edited April 7, 2015 by MK3424 Quote Link to comment Share on other sites More sharing options...
Leszek Posted April 7, 2015 Share Posted April 7, 2015 I'll uninstall KJR and see if it then works *fingers crossed*Ddin't worked... had to de-orbit the station to get rid of the issue...Well if you have the up to date KJR, you can install it again and it shouldn't happen again. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 7, 2015 Author Share Posted April 7, 2015 I'll uninstall KJR and see if it then works *fingers crossed*Ddin't worked... had to de-orbit the station to get rid of the issue...Ack!Sorry about that.KJR would've been my go to suggestion for that, it happened to tg626 and a few others I think in the past. But, it seems is another problem.Let me double check I haven't blip-zoopled any of the docking port configs. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted April 7, 2015 Share Posted April 7, 2015 That Progress M looks great. Too bad my computer went into cardiac arrest last night. I have to wait for it to be repaired before I can fly it. That's what I get for getting a Toshiba laptop. They reset it to factory standards, so ALL non default software is gone. I guess I'll never get to post the glorious return of the Tantares Solar Wind Sample Return Mission. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 7, 2015 Author Share Posted April 7, 2015 That Progress M looks great. Too bad my computer went into cardiac arrest last night. I have to wait for it to be repaired before I can fly it. That's what I get for getting a Toshiba laptop. They reset it to factory standards, so ALL non default software is gone. I guess I'll never get to post the glorious return of the Tantares Solar Wind Sample Return Mission.Thanks! That's unfortunate eh! Computer dying is depressing. I enjoyed that solar-array monster, even if it is gone forever This is unrelated, but how does switching the bottom of Kliper to tiles sound? There is less visible texture deformation than with the larger panels (I'm only just learning of masks in Photoshop to make this possible ). Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 7, 2015 Share Posted April 7, 2015 (edited) Wow. That's beautiful. Can you share technique you used to make upper part for Vostok/Voskhod propulsion module and Voskhod airlock?First I used a vostok orange decoupler, then I put a TKS structural thing to give another aesthetic, third I managed to place another smaller tks thingy inside the first one to get another attachment point down the craft .I am really sorry that I can not give you pictures, unfortunately something bad happened to my game, and my VAB was totally out of control.. I got few issues with the crafts but also the options and then had to reinstall the whole game, I got no saves left.. I will rebuild the vostok / voskhod / soyuz and semiorka in a detailed way and share the .craft files here I promise edit: I just saw your last post Beale, you are doing really great with the klipper shield and the shade of grey you are using is a great choice too. Texturing the nose of the lynx with tiles would be great in my opinion Edited April 7, 2015 by spacecookie Quote Link to comment Share on other sites More sharing options...
Beale Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) edit: I just saw your last post Beale, you are doing really great with the klipper shield and the shade of grey you are using is a great choice too. Texturing the nose of the lynx with tiles would be great in my opinion Thanks! I will try the nose, but I've been a bit naughty with the UV unwrapping, to save a bit of texture space! So it may be not so possible without horrible distortion.Thanks for the technique with the hatch!Edit:Actually the brick texture in the last picture was really bad, here's cleaner and more 90 degree angle bricks.The Kliper texture is a beast, for a small craft, it's still going to need 2 1024x1024 sheets. Edited April 7, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 7, 2015 Share Posted April 7, 2015 It's getting really pretty ! Last time I used the klipper I noticed ( with poor dead kerbonauts ) that there is no heatshield config yet on the klipper, or is it deadly reentry who caused this ? Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted April 7, 2015 Share Posted April 7, 2015 I really like the tiled Kliper look Quote Link to comment Share on other sites More sharing options...
drtedastro Posted April 8, 2015 Share Posted April 8, 2015 Thanks! That's unfortunate eh! Computer dying is depressing. I enjoyed that solar-array monster, even if it is gone forever This is unrelated, but how does switching the bottom of Kliper to tiles sound? There is less visible texture deformation than with the larger panels (I'm only just learning of masks in Photoshop to make this possible ).http://puu.sh/h5mKj/25537c1572.jpgLooks great........ Quote Link to comment Share on other sites More sharing options...
Araym Posted April 8, 2015 Share Posted April 8, 2015 I'll uninstall KJR and see if it then works *fingers crossed*Ddin't worked... had to de-orbit the station to get rid of the issue...KJR in the first page seem bugged (it caused undockable vessel to me too): very late in the post, at the late pages, there is a .dll that resolve the problem (search/look for mention about it starting from the end) that fully works, but it was never implemented as "main" release Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted April 8, 2015 Share Posted April 8, 2015 Has anyone created a Firespitter config to be able to change the colours of the Soyuz? Quote Link to comment Share on other sites More sharing options...
Leszek Posted April 8, 2015 Share Posted April 8, 2015 KJR in the first page seem bugged (it caused undockable vessel to me too): very late in the post, at the late pages, there is a .dll that resolve the problem (search/look for mention about it starting from the end) that fully works, but it was never implemented as "main" releaseIt has been released, for about 2 weeks now or so. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted April 8, 2015 Share Posted April 8, 2015 I like the tiled kliper better IMO. Quote Link to comment Share on other sites More sharing options...
Gristle Posted April 8, 2015 Share Posted April 8, 2015 A more complete and corrected KIS config for Tantares.Adds KIS support for Alnair, Vega, and Polaris parts. Corrects part name errors on the Capella and Pollux parts.// By MK3424@PART[Libra_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 1000 externalAccess = true internalAccess = true slotsX = 5 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Tantares_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 960 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Tantares_Orbital_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 640 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Hamal_Orbital_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 3900 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Hamal_Control_B]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 960 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Capella_Control_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 8100 externalAccess = true internalAccess = true slotsX = 6 slotsY = 6 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Pollux_Control_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 2880 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}//Below added by Gristle@PART[Vega_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 1000 externalAccess = true internalAccess = true slotsX = 5 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Vega_Crew_B]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 640 externalAccess = true internalAccess = true slotsX = 4 slotsY = 4 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Vega_Crew_C]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 360 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Vega_Crew_D]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 360 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Alnair_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 360 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Alnair_Crew_B]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 480 externalAccess = true internalAccess = true slotsX = 4 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Alnair_Crew_C]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 420 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Alnair_Orbital_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 360 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Alnair_Orbital_B]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 1200 externalAccess = true internalAccess = true slotsX = 6 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Polaris_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 160 externalAccess = true internalAccess = true slotsX = 2 slotsY = 2 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }}@PART[Polaris_Crew_A]:NEEDS[KIS]{ MODULE { name = ModuleKISInventory maxVolume = 360 externalAccess = true internalAccess = true slotsX = 3 slotsY = 3 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }} Quote Link to comment Share on other sites More sharing options...
Araym Posted April 8, 2015 Share Posted April 8, 2015 (edited) Ok... as I'm deadly using Tantares all around (impossibile non farlo, Beale, vero??? Saluti dall'Italia giàche ci sono ) I found usefull to update the TweakScale Tantares config I had (... it seems that the mod itself has a reference on past Tantares versions) so:http://digilander.libero.it/Araym/KSP/Tantares_TweakScale.cfgupdated to Tantares v.21... aside from that, I DIDN'T include all the parts:- no docking port resize (they are "size 0", so should stay like they are)- no ATV and Cygnus (they fit their own place, for me)... but generally, it's an all over look on mostly the whole mod.Grazie per il gran lavoro che fai ad aggiornare le tue creazioni Edited April 8, 2015 by Araym Quote Link to comment Share on other sites More sharing options...
Andy0432 Posted April 8, 2015 Share Posted April 8, 2015 Can you get me a screenshot directly inside the "PROGRESS" folder, inside GameData/Tantares/Parts?I have a strong feeling it is leftover configs doing this.How do you post pictures XD Quote Link to comment Share on other sites More sharing options...
Sampa Posted April 8, 2015 Share Posted April 8, 2015 How do you post pictures XDyou need to post the pictures onto a hosting website such as imgur.com and then use the web link they give you to post into this forum. Quote Link to comment Share on other sites More sharing options...
Andy0432 Posted April 8, 2015 Share Posted April 8, 2015 Quote Link to comment Share on other sites More sharing options...
Djolox Posted April 8, 2015 Share Posted April 8, 2015 So should we expect a slight resize for Kliper? (Please don't mind if it was already suggested or already done, I was offline for a few days because I had a toe nail surgery and I am still recovering.) Quote Link to comment Share on other sites More sharing options...
ste1701 Posted April 8, 2015 Share Posted April 8, 2015 (edited) Has anybody already tried this? Kos controlled Tavio luncher!Javascript is disabled. View full albumI used a pretty basic and clumsy code (it's the first time i program anything), but it works!Now i want to make a code to automate deorbit and reentery, the part of the flight that i find most boring. Edited April 8, 2015 by ste1701 Quote Link to comment Share on other sites More sharing options...
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