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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

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If you have Kerbal Joint Reinforcement, make sure it is up to date. That was a bug in the last few versions. Otherwise I don't know.

Okay, i'll install the latest one and check if it is the cause of the issue..

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Nope, still not fixed..... *sigh*

I forgot to mention, make sure it is a new docking or at least not a docking you already tried to undock. I think once you clicked undock with the old KJR you are done. I am not 100% sure as my space station was in many pieces due to this bug and I just restarted my career.

If you had KJR and you did update (As opposed to overwriting the latest with another copy of the latest) it then the odds that KJR is the source of the issue is pretty dang close to 100%

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I forgot to mention, make sure it is a new docking or at least not a docking you already tried to undock. I think once you clicked undock with the old KJR you are done. I am not 100% sure as my space station was in many pieces due to this bug and I just restarted my career.

If you had KJR and you did update (As opposed to overwriting the latest with another copy of the latest) it then the odds that KJR is the source of the issue is pretty dang close to 100%

I'll uninstall KJR and see if it then works *fingers crossed*

Ddin't worked... had to de-orbit the station to get rid of the issue...

Edited by MK3424
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I'll uninstall KJR and see if it then works *fingers crossed*

Ddin't worked... had to de-orbit the station to get rid of the issue...

Well if you have the up to date KJR, you can install it again and it shouldn't happen again.

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I'll uninstall KJR and see if it then works *fingers crossed*

Ddin't worked... had to de-orbit the station to get rid of the issue...

Ack!

Sorry about that.

KJR would've been my go to suggestion for that, it happened to tg626 and a few others I think in the past. But, it seems is another problem.

Let me double check I haven't blip-zoopled any of the docking port configs.

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That Progress M looks great. Too bad my computer went into cardiac arrest last night. I have to wait for it to be repaired before I can fly it. That's what I get for getting a Toshiba laptop. They reset it to factory standards, so ALL non default software is gone. I guess I'll never get to post the glorious return of the Tantares Solar Wind Sample Return Mission.

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That Progress M looks great. Too bad my computer went into cardiac arrest last night. I have to wait for it to be repaired before I can fly it. That's what I get for getting a Toshiba laptop. They reset it to factory standards, so ALL non default software is gone. I guess I'll never get to post the glorious return of the Tantares Solar Wind Sample Return Mission.

Thanks!

That's unfortunate eh! Computer dying is depressing. I enjoyed that solar-array monster, even if it is gone forever :)

This is unrelated, but how does switching the bottom of Kliper to tiles sound? There is less visible texture deformation than with the larger panels (I'm only just learning of masks in Photoshop to make this possible :sealed:).

25537c1572.jpg

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Wow. That's beautiful. Can you share technique you used to make upper part for Vostok/Voskhod propulsion module and Voskhod airlock?

First I used a vostok orange decoupler, then I put a TKS structural thing to give another aesthetic, third I managed to place another smaller tks thingy inside the first one to get another attachment point down the craft :) .

I am really sorry that I can not give you pictures, unfortunately something bad happened to my game, and my VAB was totally out of control.. I got few issues with the crafts but also the options and then had to reinstall the whole game, I got no saves left..

I will rebuild the vostok / voskhod / soyuz and semiorka in a detailed way and share the .craft files here I promise :)

edit: I just saw your last post Beale, you are doing really great with the klipper shield :D and the shade of grey you are using is a great choice too. Texturing the nose of the lynx with tiles would be great in my opinion :)

Edited by spacecookie
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edit: I just saw your last post Beale, you are doing really great with the klipper shield :D and the shade of grey you are using is a great choice too. Texturing the nose of the lynx with tiles would be great in my opinion :)

Thanks! :)

I will try the nose, but I've been a bit naughty with the UV unwrapping, to save a bit of texture space! So it may be not so possible without horrible distortion.

Thanks for the technique with the hatch!

Edit:

Actually the brick texture in the last picture was really bad, here's cleaner and more 90 degree angle bricks.

744ed5deb7.jpg

The Kliper texture is a beast, for a small craft, it's still going to need 2 1024x1024 sheets.

cf7a507462.jpg

Edited by Beale
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Thanks!

That's unfortunate eh! Computer dying is depressing. I enjoyed that solar-array monster, even if it is gone forever :)

This is unrelated, but how does switching the bottom of Kliper to tiles sound? There is less visible texture deformation than with the larger panels (I'm only just learning of masks in Photoshop to make this possible :sealed:).

http://puu.sh/h5mKj/25537c1572.jpg

Looks great........

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I'll uninstall KJR and see if it then works *fingers crossed*

Ddin't worked... had to de-orbit the station to get rid of the issue...

KJR in the first page seem bugged (it caused undockable vessel to me too): very late in the post, at the late pages, there is a .dll that resolve the problem (search/look for mention about it starting from the end) that fully works, but it was never implemented as "main" release

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KJR in the first page seem bugged (it caused undockable vessel to me too): very late in the post, at the late pages, there is a .dll that resolve the problem (search/look for mention about it starting from the end) that fully works, but it was never implemented as "main" release

It has been released, for about 2 weeks now or so.

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A more complete and corrected KIS config for Tantares.

Adds KIS support for Alnair, Vega, and Polaris parts. Corrects part name errors on the Capella and Pollux parts.


// By MK3424

@PART[Libra_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 3900
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}


@PART[Hamal_Control_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Capella_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 8100
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 6
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Pollux_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2880
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}
//Below added by Gristle

@PART[Vega_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_D]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 480
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 420
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1200
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 160
externalAccess = true
internalAccess = true
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

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Ok... as I'm deadly using Tantares all around (impossibile non farlo, Beale, vero??? Saluti dall'Italia già che ci sono :P) I found usefull to update the TweakScale Tantares config I had (... it seems that the mod itself has a reference on past Tantares versions) so:

http://digilander.libero.it/Araym/KSP/Tantares_TweakScale.cfg

updated to Tantares v.21

... aside from that, I DIDN'T include all the parts:

- no docking port resize (they are "size 0", so should stay like they are)

- no ATV and Cygnus (they fit their own place, for me)

... but generally, it's an all over look on mostly the whole mod.

Grazie per il gran lavoro che fai ad aggiornare le tue creazioni :D

Edited by Araym
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So should we expect a slight resize for Kliper? (Please don't mind if it was already suggested or already done, I was offline for a few days because I had a toe nail surgery and I am still recovering.)

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Has anybody already tried this? Kos controlled Tavio luncher!

Javascript is disabled. View full album

I used a pretty basic and clumsy code (it's the first time i program anything), but it works!

Now i want to make a code to automate deorbit and reentery, the part of the flight that i find most boring.

Edited by ste1701
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