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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

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Has anybody already tried this? Kos controlled Tavio luncher!

http://imgur.com/a/Yqnxu

I used a pretty basic and clumsy code (it's the first time i program anything), but it works!

Now i want to make a code to automate deorbit and reentery, the part of the flight that i find most boring.

Do a whole KOS-controlled Progress and I will be amazed. Good work man!
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A more complete and corrected KIS config for Tantares.

Adds KIS support for Alnair, Vega, and Polaris parts. Corrects part name errors on the Capella and Pollux parts.


// By MK3424

@PART[Libra_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 3900
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}


@PART[Hamal_Control_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Capella_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 8100
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 6
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Pollux_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2880
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}
//Below added by Gristle

@PART[Vega_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_D]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 480
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 420
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1200
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 160
externalAccess = true
internalAccess = true
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

Thanks for the fix,and the added configs. I knew there was something wrong with the config i made, because i added them in the parts's cfg, instead of the KIS config. And moving them to the KIS config file, has probably messed up the settings and names.

Edited by MK3424
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It's getting really pretty ! :) Last time I used the klipper I noticed ( with poor dead kerbonauts ) that there is no heatshield config yet on the klipper, or is it deadly reentry who caused this ?

Ah!

Yeah, no DRE compatibility yet.

I'm not sure how a DRE thing works for non-ablative heatshields, so I'll need to look elsewhere at configs.

I really like the tiled Kliper look
Looks great........
I like the tiled kliper better IMO. :)

Many thanks!

It will stay then :)

A more complete and corrected KIS config for Tantares.

Adds KIS support for Alnair, Vega, and Polaris parts. Corrects part name errors on the Capella and Pollux parts.


// By MK3424

@PART[Libra_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 3900
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}


@PART[Hamal_Control_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 960
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Capella_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 8100
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 6
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Pollux_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2880
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}
//Below added by Gristle

@PART[Vega_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 640
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_D]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 480
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 420
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1200
externalAccess = true
internalAccess = true
slotsX = 6
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 160
externalAccess = true
internalAccess = true
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Polaris_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 360
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

Thanks, great stuff!

I've included it.

Ok... as I'm deadly using Tantares all around (impossibile non farlo, Beale, vero??? Saluti dall'Italia già che ci sono :P) I found usefull to update the TweakScale Tantares config I had (... it seems that the mod itself has a reference on past Tantares versions) so:

http://digilander.libero.it/Araym/KSP/Tantares_TweakScale.cfg

updated to Tantares v.21

... aside from that, I DIDN'T include all the parts:

- no docking port resize (they are "size 0", so should stay like they are)

- no ATV and Cygnus (they fit their own place, for me)

... but generally, it's an all over look on mostly the whole mod.

Grazie per il gran lavoro che fai ad aggiornare le tue creazioni :D

prego!

I think many people will enjoy this. I should contact the creator of tweakscale to try and get the outdated config removed.

Many thanks for making it.

Yep!

You've installed it wrong.

You will need to first delete the Tantares and TantaresLV folders you have, then install it again.

So should we expect a slight resize for Kliper? (Please don't mind if it was already suggested or already done, I was offline for a few days because I had a toe nail surgery and I am still recovering.)

I've being trying to model the OM and, yep it might have to go to 1.875m. Trouble is then it will not fit so well on the Soyuz rocket.

Has anybody already tried this? Kos controlled Tavio luncher!

http://imgur.com/a/Yqnxu

I used a pretty basic and clumsy code (it's the first time i program anything), but it works!

Now i want to make a code to automate deorbit and reentery, the part of the flight that i find most boring.

That's amazing!

I tried without success to make a KOS launcher, it was much more simple than a Soyuz rocket and still could not do it.

Love to see this so much!

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Beale Kliper??! Looks incredible, man, and I'm digging those tiles from a few posts ago. Haven't had much luck testing it, though what immediately strikes me is that it feels like it should have a cabin capacity of 4 at most. 6 seems like way too many for that small space.

Edit: Hm, for the flying characteristics, have you considered splitting it into multiple parts? Like the KSO shuttles, I'm thinking it would be easier to manage where the CoM/CoL are if you can edit several parts separately. For something small like the Kliper, maybe fuselage, left wing, right wing, and flaps would be enough. Is it even possible to move the CoM forward of the CoL for a single-part craft? Mysteries of the universe.

Edited by Bomoo
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The real Kliper would have issues fitting on the Soyuz.

You are right, I can gather a few concepts of the Kliper mounted on the Zenit and Angara(?), so I'm not sure what size it should be.

Beale Kliper??! Looks incredible, man, and I'm digging those tiles from a few posts ago. Haven't had much luck testing it, though what immediately strikes me is that it feels like it should have a cabin capacity of 4 at most. 6 seems like way too many for that small space.

Edit: Hm, for the flying characteristics, have you considered splitting it into multiple parts? Like the KSO shuttles, I'm thinking it would be easier to manage where the CoM/CoL are if you can edit several parts separately. For something small like the Kliper, maybe fuselage, left wing, right wing, and flaps would be enough. Is it even possible to move the CoM forward of the CoL for a single-part craft? Mysteries of the universe.

Thanks!

Splitting parts is not really... Okay, in my opinion. They will be extremely niche and specific parts, as opposed to a single niche and specific part.

However, yeah, it is possible to play around with the COM, in it's current iteration the Kliper can fly fairly well, also there is flap parts which may allow it to be tweaked further.

Really, I'm banking on new Aero properties and part modules to allow the easier creation of lifting bodies, here's hoping!

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Ah!

Yeah, no DRE compatibility yet.

I'm not sure how a DRE thing works for non-ablative heatshields, so I'll need to look elsewhere at configs.

Many thanks!

It will stay then :)

Thanks, great stuff!

I've included it.

prego!

I think many people will enjoy this. I should contact the creator of tweakscale to try and get the outdated config removed.

Many thanks for making it.

Yep!

You've installed it wrong.

You will need to first delete the Tantares and TantaresLV folders you have, then install it again.

I've being trying to model the OM and, yep it might have to go to 1.875m. Trouble is then it will not fit so well on the Soyuz rocket.

That's amazing!

I tried without success to make a KOS launcher, it was much more simple than a Soyuz rocket and still could not do it.

Love to see this so much!

Anyway as earlier suggested you can use Angara instead of Soyuz? Maybe 2.5m Angara, and a 2.5m-1.875m adapter with built in LES?

Edited by Djolox
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I wish I could get more rep to you! :)

This looks amazing!

Hm... what is this?

A beta release, perhaps?

This is what I've got so far; a texture pack for Tantares and Hamal. Let me know if there's any issues with the configs (I had added MechJeb and TweakScale lines to them, and removed them for the release, and I also had to change the paths for the MODEL { } lines), or if you have any advice for the textures!

All credit goes to Beale for his amazing Tantares pack, and for releasing the .psd files for his part textures.

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Why is it that my antennas have blue stars on them while on everyone else's screenshots they have red stars?

Changed colours due to laws in a few Eastern European countries regarding symbols.

Anyway as earlier suggested you can use Angara instead of Soyuz? Maybe 2.5m Angara, and a 2.5m-1.875m adapter with built in LES?

The Angara will likely be 1.875m, to scale with 2.5m PPTS

Launch vehicle for Kliper, still not sure.

angara5p_ila08_scale_1.jpg

Could you maybe make some of the Soviet Mars probes and their little rovers?

The Mars-3 and the cute little Prop-M, yeah I have a few ideas :)

Not for a little while though!

http://i.imgur.com/oUoCaoN.png

What is this? Oh, can't hear you over the sound of my Progress-TMA.

*drops mic*

Great stuff! Looks really nice! :)

Hm... what is this?

A beta release, perhaps?

This is what I've got so far; a texture pack for Tantares and Hamal. Let me know if there's any issues with the configs (I had added MechJeb and TweakScale lines to them, and removed them for the release, and I also had to change the paths for the MODEL { } lines), or if you have any advice for the textures!

All credit goes to Beale for his amazing Tantares pack, and for releasing the .psd files for his part textures.

And you release it so quickly too! :)

I'll hopefully have a chance to try it out soon.

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Ah!

Yeah, no DRE compatibility yet.

I'm not sure how a DRE thing works for non-ablative heatshields, so I'll need to look elsewhere at configs.

Many thanks!

It will stay then :)

Thanks, great stuff!

I've included it.

prego!

I think many people will enjoy this. I should contact the creator of tweakscale to try and get the outdated config removed.

Many thanks for making it.

Yep!

You've installed it wrong.

You will need to first delete the Tantares and TantaresLV folders you have, then install it again.

I've being trying to model the OM and, yep it might have to go to 1.875m. Trouble is then it will not fit so well on the Soyuz rocket.

That's amazing!

I tried without success to make a KOS launcher, it was much more simple than a Soyuz rocket and still could not do it.

Love to see this so much!

Yep! Silly, Lazy me XD. I simply just dragged the new files in and replaced the ones with the same name instead of deleting the old files first. Guess that's what I guess for been lazy. Thanks!

BTW are you planning to include some pre made craft files in the downloads? E.g. Soyuz, MIR etc. ? I think it would be good to get a example instead of having to alt+tab out and in of the game to look at pictures of the crafts in real life and recreate them in KSP.

Anyway Keep up the good work!

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It would've launched on a Soyuz rocket, I looked it up.

The Kliper was redesigned quite a lot of time (Probably why it ended up cancelled).

zklipext.jpg

Launch vehicle was flipple-wizmilpered around a few times to meet changing launch requirements.

There's an awful lot of mis-information I think.

zkliplvs.jpg

Angara A3, Zenit and Soyuz 2-3.

Source all of this: Astronautix, so I might be wrong.

BTW are you planning to include some pre made craft files in the downloads? E.g. Soyuz, MIR etc. ? I think it would be good to get a example instead of having to alt+tab out and in of the game to look at pictures of the crafts in real life and recreate them in KSP.

Anyway Keep up the good work!

Glad you fixed it.

About crafts, perhaps! Although you may want to check out this!

Edited by Beale
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Hey Beale, I understand you have a lot going on right now, but I have one thing to say. I know I definently can't model and texture, but can we focus on working on what we got and, maybe the launch vehicles? I admire your work and it's something I'm just throwing out there.

Thanks in advance.

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Hey Beale, I understand you have a lot going on right now, but I have one thing to say. I know I definently can't model and texture, but can we focus on working on what we got and, maybe the launch vehicles? I admire your work and it's something I'm just throwing out there.

What in particular stands out as missing / unfinished to you?

Perhaps the Cygnus can use a launch vehicle.

IVAs, sure they are coming slowly. Working on VA atm.

Edited by Beale
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