T'Flok Posted April 15, 2015 Share Posted April 15, 2015 Funny you should mention this Wait, what? It's in the works already? or it's already finished? I'm confused. Did I miss something? Quote Link to comment Share on other sites More sharing options...
tjsnh Posted April 15, 2015 Share Posted April 15, 2015 Here's official Beale challenge number 2: Perform boost-back and landing manouver with N-1 Block A fuel tank (Must launch with Block B, C and G, no extra payload though), doesn't matter where you land (As long as it is on dry land), but I'll give a silly little namedrop in one of the part descriptions who manage it.So .. land the full N1 stack, or does only Block A need to land (with the rest boosting off) ? Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted April 15, 2015 Share Posted April 15, 2015 (edited) The week's been rough, RL and, well, other KSP stuff >.>, my late congrats on the release! You rock!RO-config-man is going back to work, since I've released my first RtK assembly and will have time collecting feedback. Also, I'm gonna do your challenge in RO! For whatever reason! Roar! Me land a thousand tons by powered descent! EDIT: My first attempt. Not so successful, but I won't surrender, Bread-man!Javascript is disabled. View full album Edited April 15, 2015 by Niemand303 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 15, 2015 Author Share Posted April 15, 2015 Wait' date=' what? It's in the works already? or it's already finished? I'm confused. Did I miss something? [/quote']A revamp of the revamp, or more like a slight art pass, complete with IVA.Mainly I remove some of the uglier panel specularity found in the TKS and Soyuz and make it a bit softer (More like Vostok).So .. land the full N1 stack, or does only Block A need to land (with the rest boosting off) ?You need to launch the full N-1 (But you don't need a payload), but need only land the Block A The week's been rough, RL and, well, other KSP stuff >.>, my late congrats on the release! You rock!RO-config-man is going back to work, since I've released my first RtK assembly and will have time collecting feedback. Also, I'm gonna do your challenge in RO! For whatever reason! Roar! Me land a thousand tons by powered descent! EDIT: My first attempt. Not so successful, but I won't surrender, Bread-man!http://imgur.com/a/dtO1GMany thanks RO-Man! I'm impressed anyone can attempt this in RO!But all the more credit to you!Nice job, I guess did the aerodynamics force it to orient wrong on the descent, or am I seeing picture 3 wrong? Quote Link to comment Share on other sites More sharing options...
T'Flok Posted April 16, 2015 Share Posted April 16, 2015 A revamp of the revamp, or more like a slight art pass, complete with IVA.Mainly I remove some of the uglier panel specularity found in the TKS and Soyuz and make it a bit softer (More like Vostok).Oh, sweet! Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Oh' date=' sweet! [/quote']Thanks!It is hard to demonstrate without a direct comparison.But you may compare the undercoat texture of the Vostok to the SpeccyWhatever the case, we can agree it is a capsule of pure evil.Tantares 22 Releasethe big ventidue...16/04/2015- Art pass to Cygnus- Art pass to RCS parts Edited April 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
gooddog15 Posted April 16, 2015 Share Posted April 16, 2015 Thanks!Whatever the case, we can agree it is a capsule of pure evil.http://puu.sh/hfRcL/a1e0369a63.jpg Theres a reason why it's called SPECTRE. Quote Link to comment Share on other sites More sharing options...
NasaSpace101 Posted April 16, 2015 Share Posted April 16, 2015 Welp. There goes my chance considering I can't get on my computer. Good job guys. SpaceX would be proud? Anyway the Cygnus parts look nice! Quote Link to comment Share on other sites More sharing options...
T'Flok Posted April 16, 2015 Share Posted April 16, 2015 Whatever the case, we can agree it is a capsule of pure evil.Looks fresher than before compared to Vostok and yeah the Spectre capsule does have this "I got my eye on you, Kraken!" look on it, part of the reason I like it. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 Theres a reason why it's called SPECTRE.This is very true.Cygnus parts look nice!Thanks!Looks fresher than before compared to Vostok and yeah the Spectre capsule does have this "I got my eye on you, Kraken!" look on it, part of the reason I like it. Thanks!Although, that last one is a bit outdated, here's a better pic of changes made:Band near the topVostok style hatch mechanismGalvanized metal undercoatAlso, some more gooddog brand parts, which folks may be interested in.Sadly these may take a while to make it into the game, as I am a little busy to do more than little texturing bits lately. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 16, 2015 Share Posted April 16, 2015 Is that the TKS escape tower I talked about so long ago?? Woot! Quote Link to comment Share on other sites More sharing options...
Sackpfeife Posted April 16, 2015 Share Posted April 16, 2015 http://i.imgur.com/a0YNJnR.pngWoohoo These will be usefull for Stations and bases! Quote Link to comment Share on other sites More sharing options...
Sideswiper22 Posted April 16, 2015 Share Posted April 16, 2015 Found a bug involving RealFuels:I set the Cygnus engine to use hydrazine but when I activated the engine, it won't run because it needs to use the fuel mix of MMH+NTO but there's no such option to set it.Same problem too for the TKS rcs engines. Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted April 16, 2015 Share Posted April 16, 2015 Beale? how about a flying leaf of bread as a new capsule? the ne Cygnus looks very good and i love the LES Quote Link to comment Share on other sites More sharing options...
Kibble Posted April 16, 2015 Share Posted April 16, 2015 Sadly these may take a while to make it into the game, as I am a little busy to do more than little texturing bits lately.http://i.imgur.com/N9yzKZh.pnghttp://i.imgur.com/a0YNJnR.pngWant that escape tower! Quote Link to comment Share on other sites More sharing options...
Bomoo Posted April 16, 2015 Share Posted April 16, 2015 Heck yes, dem grid fins. Quote Link to comment Share on other sites More sharing options...
T'Flok Posted April 16, 2015 Share Posted April 16, 2015 Nice texture and door changes to the Spectre! Much better than the previous one IMO. Anyway, a bit overdue but this is what I built about a week ago:It's a small interplanetary ship. Came out even sweeter than I first thought it would. A scenic farewell to Kerbin. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Is that the TKS escape tower I talked about so long ago?? Woot!Woohoo These will be usefull for Stations and bases!Beale? how about a flying leaf of bread as a new capsule? the ne Cygnus looks very good and i love the LES Want that escape tower!Heck yes, dem grid fins.Well!I think gooddog needs a pat on the back, or you could send him your rep The TKS in general is getting a small revamp, but not quite on the scale of the Cygnus.A texture alteration, now is much less scratchy and worn.The awful "pillow shading" effect is gone, it was caused by a too-high contrast specular map. The panels are still distinctive, but look nice from a distance now.Nice texture and door changes to the Spectre! Much better than the previous one IMO. Anyway' date=' a bit overdue but this is what I built about a week ago:It's a small interplanetary ship. Came out even sweeter than I first thought it would. http://i886.photobucket.com/albums/ac66/Stafath/T-2_InOrbit_zpsln9djmnz.pngA scenic farewell to Kerbin. http://i886.photobucket.com/albums/ac66/Stafath/T-2_LeavingKerbin_zpsyhn5cnc0.pngVery cute ship!Nice use of Electric engines also Found a bug involving RealFuels:I set the Cygnus engine to use hydrazine but when I activated the engine, it won't run because it needs to use the fuel mix of MMH+NTO but there's no such option to set it.Same problem too for the TKS rcs engines.Ah, if I recall correct, the config is now handled by RO(? or maybe bundled with RealFuels?), I'm sorry I'm not so 100% clued up on this.But, I think this may be a conflict of module manager patches!Let me investigate Edited April 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Kibble Posted April 16, 2015 Share Posted April 16, 2015 The TKS in general is getting a small revamp.Could you make the TKS solar arrays deploy in classic Zarya style? :3 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Could you make the TKS solar arrays deploy in classic Zarya style? :3 Wow, there's some nice mechanical stuff going on there, I'll have to have a look into doing something like that!LESLet's get creative!WÃŒÂ̛àÌâ€ÃŒÅ ̵̊e ̨ÉÃÂ̸̹êcÃÂ̼̄̀Ëê̪ÇÙ̩Ȩ̶̫̀̽̅æ̻ÌÂȏ̴̊̅×̛Ê̺ÌÂÃÑÎ̩ÅË̊Õ̞̃̃u̙É̾éÄÓ̌į̧̂ÃÂÃŒÂ̲äl̲̖ÌÂÃœÖÅÚ̗d̪Ã…Ã’ÌÂ̽Ø̳ÌÂÃÂ̙á̸̃ ̻hÙ̞̽̉ÃÂÒç̶̋aê̾á̃ÌÂå̯Ìâ€Ã¬Ì¯ÃšÌªvÄÌĄ̶̹̣̗̂̄̉ß̛̰̗eã̋Ì̳̯Ã¥Þ̑̚è̻Ä ̠Ñ̛̪̲̺̋ÃÅ¡ÃŒḀ̵̂̋̚p̸̢̞̤ÃÂßÞrá̼̄ẬÇ̨Ù̶̮̹̙̽̃å̷̧̰ÌÂȇ̓̇̚ÄÌÂÃÙËv̘̽̕Ã¥é̇ã̱̊ÌÂÃâ€eã̅̒ÄÌÂ̧Ìâ€ÃŒÅ Į̀̾Ó̷̇n̴̦҉̕̕Ú̧̪̦̘ÃÂÃŒÂÌŸt̨̕Ó̚ÃÂÈ̫̬eîáîÉÃÂ̿ÓÓÚ̚̕ï̯Ãâ€Ã‚ÃÂdØÒÃÅ“ÃŒÂë ̳̕ÃÂÇ̀è̶̄ËÓÌÂÃÂìt̡̼̑̊̕ÃẬÂ̘̺̂Î×̅áhàÌÂî̦̠ÌÂÌ•ÃÂ̘̙Ǖ̶ÌÂÃÂî̤s̾ÂÌÂ̽ÌÂ̕àEdited April 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 16, 2015 Share Posted April 16, 2015 Why everything grey ? Despite this, here's a wonderful launch tower Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Why everything grey ? Despite this, here's a wonderful launch tower I guess you're new here? Snarque aside: Well, any other colour than grey or white, I would not think it could be called stockalike anymore (Gemini good example).On SRB:Should the thrust vector be straight, or angled?If thrust vector is straight (I.E. doesn't pull sideways), SRB could potentially have other uses... Edited April 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
MK3424 Posted April 16, 2015 Share Posted April 16, 2015 http://i.imgur.com/a0YNJnR.pngCool! the grid fins on the Soyuz fairings and the N1 first stage! Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 16, 2015 Share Posted April 16, 2015 Man I wish you'd flip that TKS docking CM over so the nav ball would work correctly when using it to dock... (your previous objection to that idea was that you didn't want to break save games or craft files, but that ship has sailed with the Soyuz revamp, so... reconsider?)Either way, it's looking sweet - as is it's LES!Oh - and are you sure you want to model all those grid fin "wires", as opposed to using a texture with transparency, seems like a TON of polys for what is arguably a minor - albeit VERY WELCOME part. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Man I wish you'd flip that TKS docking CM over so the nav ball would work correctly when using it to dock... (your previous objection to that idea was that you didn't want to break save games or craft files, but that ship has sailed with the Soyuz revamp, so... reconsider?)Either way, it's looking sweet - as is it's LES!Oh - and are you sure you want to model all those grid fin "wires", as opposed to using a texture with transparency, seems like a TON of polys for what is arguably a minor - albeit VERY WELCOME part.You do make a rather good point... Any large objections to flipping it? I don't mind a whole bunch (Though it would break a ton of .craft files which people seem fond of).Grid fin: Certainly I'll be reducing the polycount on them.I'm not actually sure what would be more efficient, modern GPUs are very good at chomping through polygons - splitting the model into separate model instances (The frame and the transparent mesh texture), which need separate draw calls and a more intensive shader might be a larger overhead. Time to consult some 3D gurus... Edited April 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
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