Araym Posted May 2, 2015 Share Posted May 2, 2015 I love these parts - they improve the game so much.I am having a significant problem though. Most of the Tantares capsules aren't working properly - if you have Kerbals in them, they don't appear in the window view bottom right (the EVA/IVA view bit).Is this known? Means I can't get Kerbals out once they're in. I've done this on a clean install with only Tantares and Tantares LV, on Win 8.1.Specifically, the capsules are:TK-DC03AAlmach BallisticV-C05 Operations BlockV-C2 Operations BlockV-C3 Operations BlockSpectre Crew CapsuleMaybe others too, haven't checked. Is this just because there's no IVA view, or by design (as in, there's no airlock)?... in meanwhile, just addINTERNAL{ name = Placeholder}to all those pods without IVAs (the same way used in 0.90 to see crew on mk.3 Shuttle cockpit) to see kerbals on the crew windows...I do it on my self editing any pod I found missing of internals Quote Link to comment Share on other sites More sharing options...
ste1701 Posted May 2, 2015 Share Posted May 2, 2015 As anybody else experienced this bug with the gemini chute?Also Gemini Aegena (or something like that) mission! Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted May 2, 2015 Share Posted May 2, 2015 (edited) Well... I brought some more screenshots. This time from DMP, where me and VenomousRequiem are playing an international joint program with Soviet and US styled crafts. We have this little "Unity" Joint space station built with Tantares goodness:Core module - "Unity" by VR; Soyuz, small "Sigma" shuttle and "Buran" (who brought the "Burya" lab module with a Clampotron/APAS docking port for American ships) by me.Now, after the Buran flight VenomousRequiem decided to make a US space shuttle... It didn't turned out well on the maiden flight (my very first Burans also failed, though), so I was documenting the emergency landing from my MiG-15 jet:Javascript is disabled. View full albumSafe and sound the crew landed near the runway! Edited May 2, 2015 by Niemand303 Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 2, 2015 Share Posted May 2, 2015 Well... I brought some more screenshots. This time from DMP, where me and VenomousRequiem are playing an international joint program with Soviet and US styled crafts. We have this little "Unity" Joint space station built with Tantares goodness:http://cs625124.vk.me/v625124511/2c5f9/xnfadw2HYxs.jpgCore module - "Unity" by VR; Soyuz, small "Sigma" shuttle and "Buran" (who brought the "Burya" lab module with a Clampotron/APAS docking port for American ships) by me.Now, after the Buran flight VenomousRequiem decided to make a US space shuttle... It didn't turned out well on the maiden flight (my very first Burans also failed, though), so I was documenting the emergency landing from my MiG-15 jet:http://imgur.com/a/dZnjeSafe and sound the crew landed near the runway!I didn't know that running DMP with parts mod is possible, is it difficult ? Your mission reports are always really cool, seeing a mig 15 next to a buran would have been possible for this kind of mission ? As the mig 15 is way older than the buran, still they are both two magnifiscient and legendary soviet crafts Can I have a view of your buran's engines? I am trying to recreate one aswell Here is what I have done so far, at least the shuttle responds well and is manoeuvrable, at least with respect for a shuttle.A little view of the kerbals mess inside Small edit I just realised that I went offtopic, apologizes, focusing on tanta now Quote Link to comment Share on other sites More sharing options...
kopapaka Posted May 2, 2015 Share Posted May 2, 2015 Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 2, 2015 Share Posted May 2, 2015 kopapaka you are doing it right ! Old school with only 1.25m parts and SRBs I love it ! Quote Link to comment Share on other sites More sharing options...
Beale Posted May 2, 2015 Author Share Posted May 2, 2015 (edited) As anybody else experienced this bug with the gemini chute?http://i.imgur.com/xOENFk0.pngAlso Gemini Aegena (or something like that) mission!http://i.imgur.com/FMcwzM5.pngYep, but thankyou for confirming I'm not the only person to experience it.Still playing, but it seems copying stock Mk16 will fix it (Thanks anonymous tip!).Nice Agena! Well... I brought some more screenshots. This time from DMP, where me and VenomousRequiem are playing an international joint program with Soviet and US styled crafts. We have this little "Unity" Joint space station built with Tantares goodness:http://cs625124.vk.me/v625124511/2c5f9/xnfadw2HYxs.jpgCore module - "Unity" by VR; Soyuz, small "Sigma" shuttle and "Buran" (who brought the "Burya" lab module with a Clampotron/APAS docking port for American ships) by me.Now, after the Buran flight VenomousRequiem decided to make a US space shuttle... It didn't turned out well on the maiden flight (my very first Burans also failed, though), so I was documenting the emergency landing from my MiG-15 jet:http://imgur.com/a/dZnjeSafe and sound the crew landed near the runway!I didn't know that running DMP with parts mod is possible, is it difficult ? Your mission reports are always really cool, seeing a mig 15 next to a buran would have been possible for this kind of mission ? As the mig 15 is way older than the buran, still they are both two magnifiscient and legendary soviet crafts Can I have a view of your buran's engines? I am trying to recreate one aswell Here is what I have done so far, at least the shuttle responds well and is manoeuvrable, at least with respect for a shuttle.http://i.imgur.com/5O8LwVX.pngA little view of the kerbals mess inside http://i.imgur.com/gjZLY7F.pngSmall edit I just realised that I went offtopic, apologizes, focusing on tanta now DMP is this stable? Really nice shuttles to you both! I'll need to steal the designs.http://img98.rajce.idnes.cz/d9802/10/10447/10447390_7baedd9cfb1ead1a3fc4c0161e06b526/images/KSP_01_1.jpg?ver=0Long time no see! Nice lander, is that the OMSK Luna?I'm going to lay off updating the configs for a few days, as the current state of 1.0.2 and the aerodynamics (Which the latest hotfix has much damaged IMO) has So I think best to wait until the aero is "finalized". And I'm finishing my damn thesis, so I will be grumpy.Here's Beta for ARIANE(ariane translates to "breadcrumb"? It's fate!) Edited May 2, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 2, 2015 Share Posted May 2, 2015 A tantares server would be so great Quote Link to comment Share on other sites More sharing options...
Beale Posted May 2, 2015 Author Share Posted May 2, 2015 Tantares 25.2Because it is sorely needed.03/05/2015- Improved (But, I hold off to say completely fixed) parachute configs. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 2, 2015 Share Posted May 2, 2015 (edited) Very nice, Beale! Once again!And while Niemand is off publicizing my failures, I want to say that at least it was a pretty looking shuttle!Javascript is disabled. View full albumAnd trust me, the shuttle is good, but you don't want the launcher. Also, yes, Niemand and I have played for at least a couple hours a day for the past bit. DMP for 1.0 is a lot more stable than I expected. But I'm not complaining! Edited May 2, 2015 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 2, 2015 Share Posted May 2, 2015 Tantares 25.2Because it is sorely needed.03/05/2015- Improved (But, I hold off to say completely fixed) parachute configs.http://puu.sh/hzdIT/3ef6c81856.jpgAs always ! Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted May 2, 2015 Share Posted May 2, 2015 Here's Beta for ARIANE(ariane translates to "breadcrumb"? It's fate!)http://puu.sh/hzcd1/c89342a083.jpgUm... No configs? Quote Link to comment Share on other sites More sharing options...
Ghostshark27 Posted May 3, 2015 Share Posted May 3, 2015 Ok, I see people talking about how Overpowered the launchers are, I'm not seeing it on the Soyuz. Even after my earlier problem of having the engines swapped, I'm having a problem getting things orbital. Standard Tantares Soyuz spacecraft, used one of the craft files on the front page. When the boosters drop off, I've still got over 2 minutes of fuel left in the sustainer stage, and not enough speed built up to keep ascending until the upper stage lights. Does the Soyuz require a shallower ascent? I've been using Mechjeb, and setting the profile at a 65 degree angle, leveling out at 70km.The Proton on the other hand, has been driving me crazy because it's flipping mid flight. I'm pretty sure I have it pinned down to atmospheric drag, and have a much steeper and ascent profile, with less manuevering down low, and throttle down to 75-80% power through maxQ to keep the booster stage from "fishtailing" under 12km. After about 15 attempts, I finally managed to get another Mir module into orbit, only to accidently stage too early and have to revert the flight. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 3, 2015 Share Posted May 3, 2015 (edited) Beale I can't find your CLV parts ingame, I got the right folder in tantares LV ( unzipping it will give a CLV folder inside another one named CLV, that confused me first time I launched KSP ) Is this a normal issue ? How may I use your ariane Beta ? Ghostshark27 -> I hope my PM could help you a bit Be sure to make the most gentle curve and extent possible until the rocket is held back by the atmosphere especially with the proton, I keep my trajectory straight until I reach 23km for every booster Edited May 3, 2015 by spacecookie Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted May 3, 2015 Share Posted May 3, 2015 Beale I can't find your CLV parts ingame, I got the right folder in tantares LV ( unzipping it will give a CLV folder inside another one named CLV, that confused me first time I launched KSP ) Is this a normal issue ? How may I use your ariane Beta ? Because this is not parts - this is a models WIP. Don't know why Beale released them (probably by accident). Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 3, 2015 Share Posted May 3, 2015 I̶ ̶m̶a̶d̶e̶ ̶a̶n̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶s̶h̶u̶t̶t̶l̶e̶,̶ ̶b̶e̶ ̶p̶r̶o̶u̶d̶ ̶o̶f̶ ̶m̶e̶ Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 3, 2015 Share Posted May 3, 2015 Here's Beta for ARIANE(ariane translates to "breadcrumb"? It's fate!)http://puu.sh/hzcd1/c89342a083.jpgWoot! Which folder do I drop this in? I can't get it to load in the catalog. I tried GameData/TantaresLV, and GameData/Tantares/Parts, and I can't get it to show. I'm doing something wrong. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted May 3, 2015 Share Posted May 3, 2015 I couldn't get it to show, and I believe I put it in the TantaresLV game data with all the other rocket parts normally go. Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted May 3, 2015 Share Posted May 3, 2015 I'm the only one having problem with the parachute?The Tantares one does'nt work.They deploy but the ship does'nt slow down. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted May 3, 2015 Share Posted May 3, 2015 Here's Beta for ARIANE(ariane translates to "breadcrumb"? It's fate!)http://puu.sh/hzcd1/c89342a083.jpgNow i don't need Bacon Lab's Ariane mod anymore... what a shame... Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 3, 2015 Share Posted May 3, 2015 Because this is not parts - this is a models WIP. Don't know why Beale released them (probably by accident).Okay thanks for the tip Quote Link to comment Share on other sites More sharing options...
Beale Posted May 3, 2015 Author Share Posted May 3, 2015 Ok, I see people talking about how Overpowered the launchers are, I'm not seeing it on the Soyuz. Even after my earlier problem of having the engines swapped, I'm having a problem getting things orbital. Standard Tantares Soyuz spacecraft, used one of the craft files on the front page. When the boosters drop off, I've still got over 2 minutes of fuel left in the sustainer stage, and not enough speed built up to keep ascending until the upper stage lights. Does the Soyuz require a shallower ascent? I've been using Mechjeb, and setting the profile at a 65 degree angle, leveling out at 70km.The Proton on the other hand, has been driving me crazy because it's flipping mid flight. I'm pretty sure I have it pinned down to atmospheric drag, and have a much steeper and ascent profile, with less manuevering down low, and throttle down to 75-80% power through maxQ to keep the booster stage from "fishtailing" under 12km. After about 15 attempts, I finally managed to get another Mir module into orbit, only to accidently stage too early and have to revert the flight.The flipping will be the 1.0.2 aerodynamics, they suck completely as I am discovering (I'm not adding fins to my rockets, they shouldn't need fins!).As for the general feedback, many thanks. It seems there are some TWR issues with the Soyuz rocket in particular.I'm the only one having problem with the parachute?The Tantares one does'nt work.They deploy but the ship does'nt slow down.Try deleting the partdatabase.cfg from the KSP root directory Okay thanks for the tip Okay!Yes I accidentally uploaded the working models folder for Ariane Here is the in-game parts!Apologies! Quote Link to comment Share on other sites More sharing options...
Axl'Wolf'Lipid Posted May 3, 2015 Share Posted May 3, 2015 It worked Thanks Beale. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted May 3, 2015 Share Posted May 3, 2015 Okay, L'Ariane. 1.0.2, 20-ton NRAP.First of all: it's TOTALLY overpowered, especially boosters. Its ASL TWR is almost 3(!) at 100% thrust. I've tweaked boosters to 50%, and the engine to 80%. In such config, it flies very nice and smooth - no flips and such (at least with this ascend profile).With 20-ton NRAP, it lacks about 500 m\s dV for 100x100 orbit - shouldn't be a problem if you have an upper stage (I think Blok-D would make a perfect match!).Anyway, it's a very good rocket, especially useful for light but wide payloads.Small bug(?): boosters tend to collide after separating. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 3, 2015 Share Posted May 3, 2015 Here is the in-game parts!Okay Ariane is really great looking, and very powerful, I guess I shouldn't fly it with light payloads.. Quote Link to comment Share on other sites More sharing options...
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