Revenant503 Posted May 31, 2015 Share Posted May 31, 2015 This tragedy occured during a reentry maneuver. During these times a pressure suit / helmet is expeditious.Almost certainly helmets are not worn during orbital operations.Normally pressure suits are worn during any major manoeuvre where there is a pressure loss risk...liftoff..re-entry, staging, landing, and if they've got any brains...cracking the hatch after docking Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 31, 2015 Share Posted May 31, 2015 (edited) This tragedy occured during a reentry maneuver. During these times a pressure suit / helmet is expeditious.Snacks trump everything.Almost certainly helmets are not worn during orbital operations.Well, I have heard that Apollo crews would continue to wear their space suits until after Transposition and Docking. The surface crew would also wear them during descent to and ascent from the lunar surface. Edited May 31, 2015 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
borisperrons Posted May 31, 2015 Share Posted May 31, 2015 (edited) Actually, space suits were worn just until parking orbit. Then they became just an impedment for system check and everything. During descent the crew had their suits donned up, but wore no helmet or gloves (again, an excessive impedment to the much needed mobility).Plus, during Gemini missions the crew removed their suits when unnecessary. The original mission guidelines called for one of the crewmember to don his suit at all the time, but the guys up there recognised it ad an idiocy and completely disregarded it. And the Soyuz 11 crew had no suits during reentry because they had no suits at all. Either they flew up three crewmember, or they flew up two with suits, because of weight limitations. Edited May 31, 2015 by borisperrons Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 31, 2015 Share Posted May 31, 2015 Actually, space suits were worn just until parking orbit. Then they became just an impedment for system check and everything. During descent the crew had their suits donned up, but wore no helmet or gloves (again, an excessive impedment to the much needed mobility).Plus, during Gemini missions the crew removed their suits when unnecessary. The original mission guidelines called for one of the crewmember to don his suit at all the time, but the guys up there recognised it ad an idiocy and completely disregarded it. And the Soyuz 11 crew had no suits during reentry because they had no suits at all. Either they flew up three crewmember, or they flew up two with suits, because of weight limitations.Did Gemini have room for astronauts to remove pressure suits? If it did, then why would NASA go through the trouble of making a special easy to wear inflatable suit for Gemini 7?Why do we keep talking about pressure suits? What has happened to this thread? Quote Link to comment Share on other sites More sharing options...
borisperrons Posted May 31, 2015 Share Posted May 31, 2015 Because we are a bunch of pressure suits maniacs. I dream of Sokols doing the naughties with an A7L. Anyway, I stand corrected, on Gemini they didn't remove all their suits, just parts of them. But the procedure thing is still true. Quote Link to comment Share on other sites More sharing options...
Kibble Posted May 31, 2015 Share Posted May 31, 2015 Either they flew up three crewmember, or they flew up two with suits, because of weight limitations.It was actually internal space limitations. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 Before it drifts further off-topic... Unity export complete. It will take a while to create the configs: mainly because everything is now of rescale factor 1.0...Need to measure all.No Shenzou model yet... Unfortunate. Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 31, 2015 Share Posted May 31, 2015 Before it drifts further off-topic... Unity export complete. http://puu.sh/i7hiJ/a130181c4d.pngIt will take a while to create the configs: mainly because everything is now of rescale factor 1.0...Need to measure all.No Shenzou model yet... Unfortunate.I can help if you want. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) I can help if you want. Indeed I have a few of your configs ready to go, if you'd like to throw a few more my way - you're invited Edit: Also, I have forgotten the KURS Edited May 31, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) What did they do with our Soyuz?It's different.We don't like change...Very good news there, relatively bug free conversion.Also - I don't think the ports should all be inter-compatible. For example, the small ports with the stock ports - thoughts? Edited May 31, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted May 31, 2015 Share Posted May 31, 2015 Love it. Quote Link to comment Share on other sites More sharing options...
ModZero Posted May 31, 2015 Share Posted May 31, 2015 (edited) Also - I don't think the ports should all be inter-compatible. For example, the small ports with the stock ports - thoughts?There's a mod that does that relatively well, and allows non-androgynous solutions. It's AdaptiveDockingNode, and it's used by Kip Engineering. I actually made a config set for Tantares a while ago, but I suspect it wouldn't work anymore (it's *somewhere* in this thread, but I can't find the gist on my github, so I must have posted it without being logged in :-/).EDIT: Ah, can't find mine, maybe I just imagined it. But here's CaptRobau's:@PART[Tantares_Port_A]:NEEDS[AdaptiveDockingNode]:AFTER[AdaptiveDockingNode]{ @MODULE[ModuleAdaptiveDockingNode] { Gender = male }}@PART[Tantares_Port_B]:NEEDS[AdaptiveDockingNode]:AFTER[AdaptiveDockingNode]{ @MODULE[ModuleAdaptiveDockingNode] { Gender = female }}@PART[Vega_Port_A]:NEEDS[AdaptiveDockingNode]:AFTER[AdaptiveDockingNode]{ @MODULE[ModuleAdaptiveDockingNode] { Gender = male }}@PART[Agena_Port_A]:NEEDS[AdaptiveDockingNode]:AFTER[AdaptiveDockingNode]{ @MODULE[ModuleAdaptiveDockingNode] { Gender = male }} Edited May 31, 2015 by ModZero Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 Love it. Thanks!Also, lights.It's a very basic model, which I will probably change...But, it works really nice There's a mod that does that relatively well, and allows non-androgynous solutions. It's AdaptiveDockingNode, and it's used by Kip Engineering. I actually made a config set for Tantares a while ago, but I suspect it wouldn't work anymore (it's *somewhere* in this thread, but I can't find the gist on my github, so I must have posted it without being logged in :-/).EDIT: Ah, can't find mine, maybe I just imagined it. But here's CaptRobau's:Thanks!But, I think not to introduce dependence - there will be know male/female ports, but for example the Soyuz port should not be able to dock with the stock 0.625m port? Quote Link to comment Share on other sites More sharing options...
Revenant503 Posted May 31, 2015 Share Posted May 31, 2015 But, I think not to introduce dependence - there will be know male/female ports, but for example the Soyuz port should not be able to dock with the stock 0.625m port?My only concern would be would if it didn't work what would be the effect of fulfilling a contract asking for a docking port? Ie would I have to fly a non-tantares style craft specifically whenever a docking contract came up (and supply ports)In the space station case it could lead to a similar situation to the ISS where there are three different styles of docking ports which is either a hassle or cool depending on your point of view Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) My only concern would be would if it didn't work what would be the effect of fulfilling a contract asking for a docking port? Ie would I have to fly a non-tantares style craft specifically whenever a docking contract came up (and supply ports)In the space station case it could lead to a similar situation to the ISS where there are three different styles of docking ports which is either a hassle or cool depending on your point of viewI think you are spot on with the phrase "either a hassle or cool depending on your point of view".I'm in the cool camp, but I can see many many more in the hassle camp.So, I'll wait for more feedback, for now Tantares 2831/05/2015- Revamp Soyuz- Docking light- Apas PortsWith such a great deal of parts totally re-made, there are certain to be some issues that have slipped through the cracks. Let me know Saves should not be affected heavily, though I strongly suggest caution.Enjoy & áÿðÑÂøñþ!Coming shortly:Revamped Progress0.9375m Progress PartsCould use some new Soyuz screenshots for the album Edited May 31, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 31, 2015 Share Posted May 31, 2015 But, I think not to introduce dependence - there will be know male/female ports, but for example the Soyuz port should not be able to dock with the stock 0.625m port?This can be defined in the config as to what size of non androgynous can be attached to, so it would only dock with the correct size and connector type (MorF). Would be a nice extra that is defined only if users have the adaptive docking node mod. I thinks it a awesome tweak for those that want it! Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 31, 2015 Share Posted May 31, 2015 My only concern would be would if it didn't work what would be the effect of fulfilling a contract asking for a docking port? Ie would I have to fly a non-tantares style craft specifically whenever a docking contract came up (and supply ports)Yes. It will fulfill that sort of contract. I'll also add in testing parameters to the config file so that the new ports are eligible for the generated missions. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 31, 2015 Share Posted May 31, 2015 Could use some new Soyuz screenshots for the album Oh yeah! I'll get you some beautiful screenshots tomorrow. Soyuz 4 & 5, ASTP, Mir, whatever you need. Unfortunately, the only visual enhancements I have are regular EVE and Distant Object Enhancement. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 31, 2015 Share Posted May 31, 2015 I too would be in the 'cool' camp. It'd be nice to enforce some docking port diversity. I usually RP that anyway, but it'd be nice. Also +1 to the non-androgynous configs as at least an option. And of course it goes without saying that the new stuff looks beautiful! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 31, 2015 Share Posted May 31, 2015 (edited) Ack! All the craft files are now broken. Working on updates for them and the TweakScale config now. Congrats on release. I'll post bugs as I see them here.1. Mianbao/Shenzhou OM has no texture, though you might be aware of this already.2. TLV Boosters smoke on the pad. Edited May 31, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
LordLemonFaceOfLemonistan Posted May 31, 2015 Share Posted May 31, 2015 The new Soyuz is just...Woah! Quote Link to comment Share on other sites More sharing options...
Beale Posted May 31, 2015 Author Share Posted May 31, 2015 Oh yeah! I'll get you some beautiful screenshots tomorrow. Soyuz 4 & 5, ASTP, Mir, whatever you need. Unfortunately, the only visual enhancements I have are regular EVE and Distant Object Enhancement.That would be great! I too would be in the 'cool' camp. It'd be nice to enforce some docking port diversity. I usually RP that anyway, but it'd be nice. Also +1 to the non-androgynous configs as at least an option. And of course it goes without saying that the new stuff looks beautiful!Many thanks!I would agree, I have learn to appreciate a bit of forced constraints on things like th ports.Ack! All the craft files are now broken. Working on updates for them and the TweakScale config now. Congrats on release. I'll post bugs as I see them here.1. Mianbao/Shenzhou OM has no texture, though you might be aware of this already.Inevitable, many thanks! About the Mianboa - Yep, it has a beautiful 64x64 texture for a short while until I remodel it. Not long, soon.I'm updating Kerbal Stuff now, accidentally uploaded PPTS/Kliper again.Really awful playing this game on a crummy PC, but what can be done... Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 31, 2015 Share Posted May 31, 2015 Tantares 28Ooh this is so cool ! thank ya very much ! Quote Link to comment Share on other sites More sharing options...
Gristle Posted May 31, 2015 Share Posted May 31, 2015 ....Also - I don't think the ports should all be inter-compatible. For example, the small ports with the stock ports - thoughts?I disagree. It's annoying a all get out when the docking ports don't work with stock. I would prefer lego like compatibility as much as possible. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 31, 2015 Share Posted May 31, 2015 (edited) *celabratory dancing*A new Soyuz! Once I get the .psd for the new parts, I'll set to work on TMA yet again!EDIT: Beale added the psds to the Repo, so consider the new Tantares TMA underway! Edited May 31, 2015 by planeguy868 Quote Link to comment Share on other sites More sharing options...
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