Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

Recommended Posts

1 minute ago, CobaltWolf said:

The emissive.dds is for the window lights, you need it. Generally speaking, unless you REALLY know what you're doing, don't delete anything inside folders other than cfg files. Those will make it so the part doesn't show up in game, but won't break any other parts. You can also delete the .mu files for those parts if you really want to.

I was not abled to find the config files for individual crafts. but I was easily able to find the Parts folders.

Link to comment
Share on other sites

1 minute ago, Dermeister said:

I was not abled to find the config files for individual crafts. but I was easily able to find the Parts folders.

Not sure what you mean by individual crafts? The config files for the parts are in the Parts folders.

Link to comment
Share on other sites

2 minutes ago, CobaltWolf said:

Not sure what you mean by individual crafts? The config files for the parts are in the Parts folders.

Yes exacly and I deleted the folders of al lthe crafts I din't want because those folders are all.cfg. is thatn ot what you're supost to do? or do you have to manually go in each folder and delete the some 5 .cfg files individually for Each and every crafts?

 

Edited by Dermeister
Link to comment
Share on other sites

I had the engine for it and the fuel tanks but could not find the capsule of the Fuji. Could be because I din't unlock it yet? ill have to try with an install with out any parts deleted to see if ican get the capsule then try it with the ships I don't want deleted.

Link to comment
Share on other sites

Just now, Dermeister said:

I had the engine for it and the fuel tanks but could not find the capsule of the Fuji. Could be because I din't unlock it yet? ill have to try with an install with out any parts deleted to see if ican get the capsule then try it with the ships I don't want deleted.

Just test it out in a sandbox mode game, that would be easier!

Link to comment
Share on other sites

7 minutes ago, Dermeister said:

Yes exacly and I deleted the folders of al lthe crafts I din't want because those folders are all.cfg. is thatn ot what you're supost to do? or do you have to manually go in each folder and delete the some 5 .cfg files individually for Each and every crafts?

 

Delete folders for crafts you don't want to use. Me and @Danny88 were expanding on that - if you want to get rid of individual parts in a folder, just delete the individual cfgs while leaving the .dds textures alone.

Link to comment
Share on other sites

2 minutes ago, CobaltWolf said:

Delete folders for crafts you don't want to use. Me and @Danny88 were expanding on that - if you want to get rid of individual parts in a folder, just delete the individual cfgs while leaving the .dds textures alone.

Gotcha.

Link to comment
Share on other sites

18 hours ago, Adam Kerman said:

Question: is there a tantares Apollo CSM?

No, but you can make a very convincing one by combining the VA capsule with the appropriate sized radius-adaptor part mounted on top of it, topped off by the fuji docking port parachute combo part.

Link to comment
Share on other sites

59 minutes ago, tjsnh said:

No, but you can make a very convincing one by combining the VA capsule with the appropriate sized radius-adaptor part mounted on top of it, topped off by the fuji docking port parachute combo part.

Or alternately the fuji docking port with the small Soyuz docking port attached to the top. 

Link to comment
Share on other sites

22 hours ago, trooperMNG said:

@Beale I seem to have a problem with the fixed (not animate) probe/drogue docking ports (the big ones, can't remember the exact name, but they are those which are meant to be installed on the bigger side of the Soyuz OM). Trouble docking, then when docked camera wobbles like hell until reset of orbit with HyperEdit. At first, remembering an old kraken, I thought this was happening because of part clipping (I have clipped the Q Orbital Systems docking window in the OM). But then, I launched two Progress with no clipped parts and when docked they behaved the same. Then I HyperEdited them (docked in the VAB) and undocked in orbit, same wobbly camera thing until HyperEdit reset of the orbit. I have only parts mod so I shouldn't have any incompatibility

Very strange!

I will have a look and try to reproduce when I am able :) 

20 hours ago, Jack Wolfe said:

Another Saturday, another Mun landing.

78xfs4K.png

*cough* It's a little dustier than I remember...

Wow! Beautiful!

 

A little progress, a small update for the miniature Cygnus.
A huge reduction in texture size for a small part (1024 -> 256).

682478f1f0.jpg
3163180cc0.jpg

Link to comment
Share on other sites

Hi, this is my first post, (yay) cough cough, Alright, let's get down to business.

Firstly, I want to congratulate you on the mod, it is a beautiful peace of work, I've been looking for something like this for a long time.

secondly, would you be interested in making the Apollo orbital ship, and the Soyuz to Apollo docking module, so that we could remake the "handshake in space"?

sorry, I understand you are busy.

Link to comment
Share on other sites

7 hours ago, CrazyCanuck said:

Hi, this is my first post, (yay) cough cough, Alright, let's get down to business.

Firstly, I want to congratulate you on the mod, it is a beautiful peace of work, I've been looking for something like this for a long time.

secondly, would you be interested in making the Apollo orbital ship, and the Soyuz to Apollo docking module, so that we could remake the "handshake in space"?

sorry, I understand you are busy.

Hello!

Thanks!

The Apollo CSM by itself is a very attractive project, very simple spacecraft to put together. 
I think the problem is it does not standalone well, and it would be difficult to release it without calls for associated rockets and the LEM.

(There is ASTP, but there is such a rich history with the Skylab, Apollo, I cannot give the spacecraft the proper credit it deservers, but someone can).

Edited by Beale
Link to comment
Share on other sites

7 hours ago, Beale said:

The Apollo CSM by itself is a very attractive project, very simple spacecraft to put together. 
I think the problem is it does not standalone well, and it would be difficult to release it without calls for associated rockets and the LEM.

(There is ASTP, but there is such a rich history with the Skylab, Apollo, I cannot give the spacecraft the proper credit it deservers, but someone can).

How much do I need to create on my end to enable ASTP when the time comes?

Link to comment
Share on other sites

1 hour ago, Yarik180703 said:

 

My question is where the IVA in some modules

Unfortunately they have been a lower priority for a few reasons:

  • Very lengthy to produce, every single IVA is much more detailed than most parts.
  • Takes plenty of memory! (This is now less of a problem, but hurts the overall dis size of the mod too).
  • No demand for them (Okay, this is not true).

@CobaltWolf I think the "only" things needed are the docking pressure adapter and the actual docking ports (I would make these hopefully if I am less busy in the future :)

97252655e6.jpg

Edited by Beale
Link to comment
Share on other sites

7 hours ago, Beale said:

Unfortunately they have been a lower priority for a few reasons:

  • Very lengthy to produce, every single IVA is much more detailed than most parts.
  • Takes plenty of memory! (This is now less of a problem, but hurts the overall dis size of the mod too).
  • No demand for them (Okay, this is not true).

@CobaltWolf I think the "only" things needed are the docking pressure adapter and the actual docking ports (I would make these hopefully if I am less busy in the future :)

97252655e6.jpg

The shenzhou-ish orbital module actually makes a pretty good Apollo-Soyuz docking adaptor.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...