Moiety Posted January 27, 2017 Share Posted January 27, 2017 Tantares Patches 1.1.1 with Tantares & TAC LS 0.2.1 Added TAC LS to the T-KY1, H-4D1, and H-JT3 orbital modules (so you can re-supply your space station). If these are the wrong modules to re-supply stations then please let me know. If they are the wrong ones, please also tell me which are the correct ones . The listed orbital modules now have: - Food: 174.50 - Water: 115.3 - Oxygen: 17678.1 - Waste: 15.8 - Waste Water: 147.8 - Carbon Dioxide: 15372.9 It will take about four trips to re-supply a completed MIR. Values are equal to 1⨉ 1.25m Supplies Container, 1⨉ 1.5m HexCan Supplies, 1⨉ 1.5m HexCan Waste, 2⨉ 0.625m Waste Container, 1⨉ .75m HexCan Waste. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 27, 2017 Author Share Posted January 27, 2017 23 hours ago, VenomousRequiem said: I need a finished Soyuz rocket on my desk by 11 PM central standard time or you're fired. Edit: What's your plan for separating that from the rest of the rocket? Solid 4 part shroud and a wire decoupler? That'd be pretty dope. You can have it "soon" Italian time. For fairings, I am planning two-side for simplicity - wire decoupler maybe! 22 hours ago, Moiety said: Tantares Patches 1.1.1 with Tantares & TAC LS 0.2.1 Added TAC LS to the T-KY1, H-4D1, and H-JT3 orbital modules (so you can re-supply your space station). If these are the wrong modules to re-supply stations then please let me know. If they are the wrong ones, please also tell me which are the correct ones . The listed orbital modules now have: - Food: 174.50 - Water: 115.3 - Oxygen: 17678.1 - Waste: 15.8 - Waste Water: 147.8 - Carbon Dioxide: 15372.9 It will take about four trips to re-supply a completed MIR. Values are equal to 1⨉ 1.25m Supplies Container, 1⨉ 1.5m HexCan Supplies, 1⨉ 1.5m HexCan Waste, 2⨉ 0.625m Waste Container, 1⨉ .75m HexCan Waste. That's awesome! Nice work How would you feel if I package this for release of a permanent legacy Tantares pack before releasing the new parts? Quote Link to comment Share on other sites More sharing options...
Moiety Posted January 27, 2017 Share Posted January 27, 2017 Just now, Beale said: That's awesome! Nice work How would you feel if I package this for release of a permanent legacy Tantares pack before releasing the new parts? Thanks a bunch! You are free to package it with a legacy pack. I do want to add some additional bits and bops though. Just noticed this version throws an error when loading. Something to do with electric charge config, which is super weird because haven’t changed that since the previous version and that didn’t throw the error. Anywho, am playing around with some more values to make it playable. Vega_Crew_A, for example, now has 2.000 electric charge so you don’t have to stick ugly stock batteries on there to keep your crew alive on the dark side . I’ll keep playing around with values. So when you’re ready to make a legacy pack let me know . Quote Link to comment Share on other sites More sharing options...
Beale Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) 15 hours ago, Moiety said: Thanks a bunch! You are free to package it with a legacy pack. I do want to add some additional bits and bops though. Just noticed this version throws an error when loading. Something to do with electric charge config, which is super weird because haven’t changed that since the previous version and that didn’t throw the error. Anywho, am playing around with some more values to make it playable. Vega_Crew_A, for example, now has 2.000 electric charge so you don’t have to stick ugly stock batteries on there to keep your crew alive on the dark side . I’ll keep playing around with values. So when you’re ready to make a legacy pack let me know . Nice I will see how soon I can do this... Soyuz Rocket WIP Includes some upper stage parts, with fancy shrouds. Edited January 28, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) Extract 400 units of ore from the surfaces of Minmus. * Seizing the means of production intensifies * Does it needs this many boosters? Yes. Correcting inclination. Coast to Minmus. Coming to land over the flats. Have we thought through the landing? Do we separate now? I have no idea. Fuel margins were surprising tight. But, a safe landing... on the nozzles. A little hope to separate the mining vessel. 0.01 units of ore per hour, the contract may need re-negotiating. Edited January 28, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Moiety Posted January 28, 2017 Share Posted January 28, 2017 (edited) Vostok 1 misson: *** The new rockets have double gauges, I guess this is due to them having two separate nozzle groups on them. Not annoying, just saying. Also, I was unable to re-activate the engines after shutting them down The A-E2L parachute doesn’t show an actual parachute. This is without Real Chute installed if that makes a difference. It did not tear off during descent. Edited January 28, 2017 by Moiety Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 28, 2017 Share Posted January 28, 2017 (edited) 3 hours ago, Beale said: Nice I will see how soon I can do this... Soyuz Rocket WIP Includes some upper stage parts, with fancy shrouds. New parts working very well. LOVE the new upper stage engine with the integrated verniers - looks amazing!! The balance is ... well, I was able to put a fully loaded Soyuz/OM/SM mission into a flyby of Moho ... The TB-738 tank, with a TA-U64 engine, and a probe core payload, makes an SSTO. Edited January 28, 2017 by tjsnh Quote Link to comment Share on other sites More sharing options...
IronCretin Posted January 28, 2017 Share Posted January 28, 2017 That's a known issue. Because Kerbin is so small, replica parts that are scaled and balanced with stock parts are OP in the stock system. If you want realistic performance, try using a 2x or 3x rescale mod. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 29, 2017 Author Share Posted January 29, 2017 On 28/01/2017 at 6:10 PM, tjsnh said: New parts working very well. LOVE the new upper stage engine with the integrated verniers - looks amazing!! The balance is ... well, I was able to put a fully loaded Soyuz/OM/SM mission into a flyby of Moho ... The TB-738 tank, with a TA-U64 engine, and a probe core payload, makes an SSTO. Thanks for the feedback! I think it's OK in the context of the game, you can put it to Moho, but not do much when you get there. If it required the full N1 just to get to the Moon, I think maybe 75% of the games content is totally inaccessible (In other words I hope you like Mun and Minmus). That is my thoughts on the issue. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 29, 2017 Share Posted January 29, 2017 Just now, Beale said: ooo is that a fairing base? Or a size adapter? Quote Link to comment Share on other sites More sharing options...
Beale Posted January 29, 2017 Author Share Posted January 29, 2017 Just now, tjsnh said: ooo is that a fairing base? Or a size adapter? Indeed the fairing base! It goes to 1.6 metre. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 29, 2017 Share Posted January 29, 2017 3 minutes ago, Beale said: Indeed the fairing base! It goes to 1.6 metre. ur a fairing base Quote Link to comment Share on other sites More sharing options...
Beale Posted January 29, 2017 Author Share Posted January 29, 2017 (edited) 6 minutes ago, CobaltWolf said: ur a fairing bae You have a drinking problem.But, so do I, so it is A-okay! Edited January 29, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 29, 2017 Share Posted January 29, 2017 6 minutes ago, Beale said: You have a drinking problem.But, so do I, so it is A-okay! WOAH. WOAH. WOAH. D: Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted January 29, 2017 Share Posted January 29, 2017 1 minute ago, CobaltWolf said: WOAH. WOAH. WOAH. D: Your livestreams are called Rockets and Booze. I think you do have a problem. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 29, 2017 Share Posted January 29, 2017 28 minutes ago, Beale said: Indeed the fairing base! It goes to 1.6 metre. That's .... just about the perfect size for a soyuz-with-radially-folded-panels fairing ... thank you ... Quote Link to comment Share on other sites More sharing options...
Beale Posted January 29, 2017 Author Share Posted January 29, 2017 1 hour ago, tjsnh said: That's .... just about the perfect size for a soyuz-with-radially-folded-panels fairing ... thank you ... That's right, I hopefully it should be the best solution. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 30, 2017 Share Posted January 30, 2017 3 hours ago, Beale said: If it required the full N1 just to get to the Moon, I think maybe 75% of the games content is totally inaccessible (In other words I hope you like Mun and Minmus) I play with a custom rescale based on SigmaDimensions where size is 3.2x and distance is 6.4x. I enjoy requiring an N1 to get to the Mun...... Quote Link to comment Share on other sites More sharing options...
Beale Posted January 30, 2017 Author Share Posted January 30, 2017 (edited) 16 hours ago, _Augustus_ said: I play with a custom rescale based on SigmaDimensions where size is 3.2x and distance is 6.4x. I enjoy requiring an N1 to get to the Mun...... Totally different argument... If you enjoy the challenge then use the rescale (I do) - but, all the parts will be balanced against stock parts, I'm not going to intentionally nerf them. TantaresLV WIP. Includes the fairings base. Fairing re-model. It looks a little strager, but allows you to create the wider fairings. You can also put a little thing inside the void space if you want! 1.6m fairings. 2.0m 'Kourou' fairings. This one is pretty cool, you can put 1.875m payloads into orbit, as long as you don't stick anything on the side of them (large orbital fuel tanks delivery maybe?). Edited January 30, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
tjsnh Posted January 30, 2017 Share Posted January 30, 2017 1 hour ago, Beale said: Totally different argument... If you enjoy the challenge then use the rescale (I do) - but, all the parts will be balanced against stock parts, I'm not going to intentionally nerf them. TantaresLV WIP. Includes the fairings base. Fairing re-model. It looks a little strager, but allows you to create the wider fairings. You can also put a little thing inside the void space if you want! 1.6m fairings. 2.0m 'Kourou' fairings. This one is pretty cool, you can put 1.875m payloads into orbit, as long as you don't stick anything on the side of them (large orbital fuel tanks delivery maybe?). Tested. New fairing with the "raised platform" works well, and fills a niche! I used to have to use stacks of batteries to provide spacing, especially to give some antenna clearance for sputnik launches, but the new fairing works well for that purpose. Don't change a thing. Only gripe overall, unrelated to balance, is that the verniers on the new R7 stack don't seem to have as much authority as on the old stack. I have to clip multiple control-fins into the first stage booster engines/tanks in order to be able to gravity turn. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 30, 2017 Author Share Posted January 30, 2017 (edited) 19 minutes ago, tjsnh said: Tested. New fairing with the "raised platform" works well, and fills a niche! I used to have to use stacks of batteries to provide spacing, especially to give some antenna clearance for sputnik launches, but the new fairing works well for that purpose. Don't change a thing. Only gripe overall, unrelated to balance, is that the verniers on the new R7 stack don't seem to have as much authority as on the old stack. I have to clip multiple control-fins into the first stage booster engines/tanks in order to be able to gravity turn. Thanks for the feedback! Glad to hear the fairing base works well. On control, I'm not really sure - no problems myself - try deleting PartDatabase? Fins will be the next part I work on. Kerbin UV mission.@akron makes science more variety again. Comparison with old Another shot of the ESA Soyuz. Edited January 30, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Moiety Posted January 30, 2017 Share Posted January 30, 2017 35 minutes ago, tjsnh said: Only gripe overall, unrelated to balance, is that the verniers on the new R7 stack don't seem to have as much authority as on the old stack. I have to clip multiple control-fins into the first stage booster engines/tanks in order to be able to gravity turn. I second that, usually only able to start a gravity turn around 20 KM. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted January 30, 2017 Share Posted January 30, 2017 On 1/28/2017 at 11:29 AM, Beale said: Extract 400 units of ore from the surfaces of Minmus. * Seizing the means of production intensifies * Does it needs this many boosters? Yes. Correcting inclination. Coast to Minmus. Coming to land over the flats. Have we thought through the landing? Do we separate now? I have no idea. Fuel margins were surprising tight. But, a safe landing... on the nozzles. A little hope to separate the mining vessel. 0.01 units of ore per hour, the contract may need re-negotiating. **Respect intensifies** Quote Link to comment Share on other sites More sharing options...
Guest Posted February 1, 2017 Share Posted February 1, 2017 (edited) A-ZH9 Ballistic Capsule has 4400K max temp both internal and external. Is there a particular reason for this? The highest melting point I'm aware of belongs to tantalum hafnium carbide at around 4260K but with pretty lousy specific heat capacity so it's not much good as ablative shielding. Pure carbon goes to around 3900K. Just wondering if the temp is an error or required by its spherical shape or something. Edited February 1, 2017 by Guest Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2017 Author Share Posted February 1, 2017 42 minutes ago, String Witch said: A-ZH9 Ballistic Capsule has 4400K max temp both internal and external. Is there a particular reason for this? The highest melting point I'm aware of belongs to tantalum hafnium carbide at around 4260K but with pretty lousy specific heat capacity so it's not much good as ablative shielding. Pure carbon goes to around 3900K. Just wondering if the temp is an error or required by its spherical shape or something. The temperature as is because I have no idea melting points and materials, if you have suggestions I will implement. Fins! Quote Link to comment Share on other sites More sharing options...
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