Guest Posted May 5, 2017 Share Posted May 5, 2017 (edited) I just skimmed the Excalibur-Almaz site to see if they had any additional material. Aside from some rather interesting (read: oddball) artist's concept drawings, they do reassure potential investors that the TKS has a cracking good launch escape system. Do skip ahead, because the clip is a real snoozer. Edited May 5, 2017 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 5, 2017 Share Posted May 5, 2017 22 hours ago, Beale said: Grey is not exactly popular, but personally, you cannot really have very colourful parts and parts that all fit together - monochrome is the name of the day. If anyone has ideas for making practical colour, I would really appreciate it. You could just have, instead of entirely-colored parts, just have lines and pieces of color that don't go across the entire part, but enough to make it look different from the grey. or even have different shades of grey. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2017 Share Posted May 5, 2017 10 minutes ago, Rory Yammomoto said: Or even have different shades of grey. I hear there's at least 50. Quote Link to comment Share on other sites More sharing options...
G_Force080491 Posted May 5, 2017 Share Posted May 5, 2017 Quote Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2017 Author Share Posted May 6, 2017 19 hours ago, Rory Yammomoto said: You could just have, instead of entirely-colored parts, just have lines and pieces of color that don't go across the entire part, but enough to make it look different from the grey. or even have different shades of grey. If somebody can show how to put a poll on, I would put it for debate 20 hours ago, Jack Wolfe said: I just skimmed the Excalibur-Almaz site to see if they had any additional material. Aside from some rather interesting (read: oddball) artist's concept drawings, they do reassure potential investors that the TKS has a cracking good launch escape system. Do skip ahead, because the clip is a real snoozer. Very cool! Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted May 6, 2017 Share Posted May 6, 2017 7 minutes ago, Beale said: If somebody can show how to put a poll on, I would put it for debate @Beale Is that what you are looking for ? http://www.strawpoll.me/ Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 6, 2017 Share Posted May 6, 2017 6 minutes ago, Beale said: If somebody can show how to put a poll on, I would put it for debate Very cool! YES!!! Finally what I need to resupply my stations. I'm going to try to make some Kerbalism configs for the different parts. I just need to figure out how much stuff to put in. Quote Link to comment Share on other sites More sharing options...
abbe026 Posted May 6, 2017 Share Posted May 6, 2017 10 minutes ago, Beale said: If somebody can show how to put a poll on, I would put it for debate Very cool! Is this going to have support for usi-ls? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 6, 2017 Share Posted May 6, 2017 Just now, abbe026 said: Is this going to have support for usi-ls? Not if you don't make configs. Quote Link to comment Share on other sites More sharing options...
abbe026 Posted May 6, 2017 Share Posted May 6, 2017 Just now, Rory Yammomoto said: Not if you don't make configs. And how do i do that? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted May 6, 2017 Share Posted May 6, 2017 1 minute ago, abbe026 said: And how do i do that? ModuleManager has a way to add configurations to other parts. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook Quote Link to comment Share on other sites More sharing options...
abbe026 Posted May 6, 2017 Share Posted May 6, 2017 4 minutes ago, Rory Yammomoto said: ModuleManager has a way to add configurations to other parts. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook Okey thanks Quote Link to comment Share on other sites More sharing options...
abbe026 Posted May 6, 2017 Share Posted May 6, 2017 (edited) 16 hours ago, Rory Yammomoto said: ModuleManager has a way to add configurations to other parts. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook Okay so i tried adding supplies and mulch to the normal soyuz pod but i don't know what i did wrong. This is how it looks now PART { name = Tantares_Crew_1 module = Part author = Tantares MODEL { model = Tantares/Parts/SOYUZ/Soyuz_Crew_A } scale = 1.0 rescaleFactor = 1.0 node_stack_bottom = 0.0, -0.491875, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.491875, 0.0, 0.0, 1.0, 0.0, 0 bulkheadProfiles = size1, size0 attachRules = 1,0,1,1,0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 CenterOfBuoyancy = 0.0, 0.5, 0.0 CenterOfDisplacement = 0.0, -0.3, 0.0 buoyancy = 1.5 buoyancyUseSine = False TechRequired = flightControl entryCost = 3500 cost = 1000 category = Pods subcategory = 0 title = T-N7R "Khleb" Crew Module manufacturer = Tantares Space Technologies description = This capsule will, in a pinch, hold three Kerbals in relative (to the vacuum of space) comfort. tags = 1.25 0.625 Soyuz Tantares mass = 0.85 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 20 maxTemp = 3400 skinMaxTemp = 3400 heatConductivity = 0.1 thermalMassModifier = 1.0 vesselType = Ship CrewCapacity = 3 INTERNAL { name = Tantares_Crew_1_Interior } MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 1.5 YawTorque = 1.5 RollTorque = 1.5 RESOURCE { name = ElectricCharge rate = 0.075 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 2.0 } RESOURCE { name = ElectricCharge amount = 100 maxAmount = 100 } RESOURCE { name = MonoPropellant amount = 30 maxAmount = 30 } RESOURCE { name = Supplies amount = 50 maxAmount = 50 } RESOURCE { name = Mulch amount = 0 macAmount = 50 } MODULE { name = ModuleAnimateGeneric animationName = Tantares_Crew_A_Light actionGUIName = Toggle Lights startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 } RESOURCE { name = Ablator amount = 200 maxAmount = 200 } MODULE { name = FlagDecal textureQuadName = Tantares_Crew_A_Flag } } Edited May 7, 2017 by abbe026 Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted May 6, 2017 Share Posted May 6, 2017 It's best if you use the <> code brackets if you want to dump a config onto the forum pages. I've sifted through it and there was a typo on one of the amounts. Best bet is to re-load the original and try this MM patch below and see if that does what you need: @PART[Tantares_Crew_1]:NEEDS[USILifeSupport] { RESOURCE { name = Supplies amount = 50 maxAmount = 50 } RESOURCE { name = Mulch amount = 0 maxAmount = 50 } } Quote Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) 6 hours ago, DiscoSlelge said: @Beale Is that what you are looking for ? http://www.strawpoll.me/ Very much! But I was sure polls could be integrated directly in the forum post, maybe my memory is of VBulletin GitHub Progress Orbital Module, it has KIS space, a little fuel and a crew capacity of one (Funnily enough, the real craft is classified as 'manned' due to its pressurized section and crew access). Balance feedback is really appreciated here - Maybe remove the fuel from the orbital module? Edited May 6, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 6, 2017 Share Posted May 6, 2017 Looking good! From my understanding, the OM is for supplies and cargo, and the Control Block has the fuel (LF/O/MP). So, you'd be looking at Oxygen/Food/Water/Nitrogen as well as Waste/Waste Water (Kerbalism), and similar setups for the other life support modules, as well as KIS space. Just my $0.02. Quote Link to comment Share on other sites More sharing options...
Deltac Posted May 6, 2017 Share Posted May 6, 2017 Tantares is "Some parts sold separately" Test of launch escape system (yes, we build whole rocket for best results!) I also added a node to the top of the VA control antennae Quote Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2017 Author Share Posted May 6, 2017 28 minutes ago, DJ Reonic said: Looking good! From my understanding, the OM is for supplies and cargo, and the Control Block has the fuel (LF/O/MP). So, you'd be looking at Oxygen/Food/Water/Nitrogen as well as Waste/Waste Water (Kerbalism), and similar setups for the other life support modules, as well as KIS space. Just my $0.02. Yeah, good points here, I will remove the fuel in the OM. Do the life support mods usually have standalone resource containers? You can put them in the KIS storage maybe? Need to take a look. 25 minutes ago, Deltac said: Tantares is "Some parts sold separately" Test of launch escape system (yes, we build whole rocket for best results!) I also added a node to the top of the VA control antennae Awesome! I love it. But, I am not convinced till seeing the crew capsule safe on the ground Good point to add a node to the controller. Quote Link to comment Share on other sites More sharing options...
overkill13 Posted May 6, 2017 Share Posted May 6, 2017 57 minutes ago, Beale said: Do the life support mods usually have standalone resource containers? You can put them in the KIS storage maybe? Need to take a look. Yes, but then you need an engineer to bolt it to the side of the station/ship, transfer it to the main storage, then unbolt it and put the empty container back inside to burn up in the atmosphere when Progress deorbits. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) 1 minute ago, overkill13 said: Yes, but then you need an engineer to bolt it to the side of the station/ship, transfer it to the main storage, then unbolt it and put the empty container back inside to burn up in the atmosphere when Progress deorbits. Sounds great! When do I start? To be honest, full life support would be great, but I have no idea how to balance it. Edited May 6, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
overkill13 Posted May 6, 2017 Share Posted May 6, 2017 How many days of food, water, o2 should Progress carry up? I'll probably write up a TAC-LS config if nobody else wants to. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2017 Author Share Posted May 6, 2017 Just now, overkill13 said: How many days of food, water, o2 should Progress carry up? I'll probably write up a TAC-LS config if nobody else wants to. It is around 100 days supplies IRL right? That would be very cool if you wrote that, I am not familiar with what flavours of life support exist today? Quote Link to comment Share on other sites More sharing options...
overkill13 Posted May 7, 2017 Share Posted May 7, 2017 Here's code for 90 days supplies for 4 crew. Standard crew of 3 will get 120 for a little extra leeway. // Add TAC-LS life support resources to Tantare's Progress module for delivery to space stations @PART[Hamal_Habitation_1]:NEEDS[TacLifeSupport] { RESOURCE { name = Food amount = 131.64 maxAmount = 131.64 } RESOURCE { name = Water amount = 87 maxAmount = 87 } RESOURCE { name = Oxygen amount = 13324.56 maxAmount = 13324.56 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 11509.56 } RESOURCE { name = Waste amount = 0 maxAmount = 12 } RESOURCE { name = WasteWater amount = 0 maxAmount = 110.88 } } Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted May 7, 2017 Share Posted May 7, 2017 (edited) On 5/4/2017 at 4:21 PM, Beale said: Can you try a completely clean installation? Delete old first, then place new in. I deleted the old update, and placed in the new... and I still have the untextured cargo bay, Spektre, and antennas. Nevermind, antennas were fixed. Edited May 7, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
abbe026 Posted May 7, 2017 Share Posted May 7, 2017 11 hours ago, steedcrugeon said: It's best if you use the <> code brackets if you want to dump a config onto the forum pages. I've sifted through it and there was a typo on one of the amounts. Best bet is to re-load the original and try this MM patch below and see if that does what you need: @PART[Tantares_Crew_1]:NEEDS[USILifeSupport] { RESOURCE { name = Supplies amount = 50 maxAmount = 50 } RESOURCE { name = Mulch amount = 0 maxAmount = 50 } } okay now i'm really confused. Where am i suppose to put that code? Ps: If you can't already tell, i have never done this before Quote Link to comment Share on other sites More sharing options...
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