Beale Posted April 25, 2018 Author Share Posted April 25, 2018 19 hours ago, sslaptnhablhat said: Beale, any chance of improving the fairings? When building them, they're "sticky", I can't right-click to delete them 99% of the time and sometimes they don't autocomplete around parts that they did a second ago. Their force is being increased to 500 by default soon. Currently it is only defaulted to 100, I recommend pushing it higher if you don't already. 100 is quite weak, so it will fall away slowly. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted April 26, 2018 Share Posted April 26, 2018 On 4/25/2018 at 7:07 AM, TK-313 said: Just to make sure, do you right-click the fairing base or the fairing itself? Because only the fairing bases are clickable, just like the stock ones Huh, that's also how stock fairings behave? 12 hours ago, Beale said: Their force is being increased to 500 by default soon. Currently it is only defaulted to 100, I recommend pushing it higher if you don't already. 100 is quite weak, so it will fall away slowly. Fairings in-flight work fine, I just seem to have more trouble trying to construct them in VAB than I do with stock fairings, or maybe I'm just dreaming that I am. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 26, 2018 Author Share Posted April 26, 2018 1 hour ago, sslaptnhablhat said: Fairings in-flight work fine, I just seem to have more trouble trying to construct them in VAB than I do with stock fairings, or maybe I'm just dreaming that I am. Oh! I misunderstood. This one is very annoying yes. I don't think it's any different from the stock fairings though? Maybe I am wrong. I will take some time to investigate. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 27, 2018 Author Share Posted April 27, 2018 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 27, 2018 Author Share Posted April 27, 2018 Github Quote Link to comment Share on other sites More sharing options...
Tyko Posted April 27, 2018 Share Posted April 27, 2018 22 minutes ago, Beale said: Github Nice! You're a modeling machine! Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted April 28, 2018 Share Posted April 28, 2018 2 hours ago, Tyko said: Nice! You're a modeling machine! I agree! ASTP Pic Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted April 28, 2018 Share Posted April 28, 2018 2 hours ago, Beale said: Github https://www.youtube.com/watch?v=fMDXl36gypw Quote Link to comment Share on other sites More sharing options...
Derb Posted April 28, 2018 Share Posted April 28, 2018 9 hours ago, Tyko said: Nice! You're a modeling machine! Beale is a machine-modeling modeling machine. That engine looks great - time to give it a test run. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 17 hours ago, HooHungLow said: I agree! ASTP Pic Very nice recreation. I think @CobaltWolf and myself had reached a mutual agreement that I should do the ASTP adapter. Skif-DM launches.owo Edited April 28, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
Derb Posted April 28, 2018 Share Posted April 28, 2018 @Beale: Did you revamp the Soyuz rocket colors? Looks good, though I do miss the orange stripe. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 28, 2018 Author Share Posted April 28, 2018 1 minute ago, Derb said: @Beale: Did you revamp the Soyuz rocket colors? Looks good, though I do miss the orange stripe. 100% honesty, I forgot I even did that Still work to be done on the paint scheme, but it should have a little more meat by the next full release of TantaresLV. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 28, 2018 Author Share Posted April 28, 2018 A few issues, but noses are moving forward (WIP). Quote Link to comment Share on other sites More sharing options...
woeller Posted April 29, 2018 Share Posted April 29, 2018 (edited) You're almost there @Beale! Will they get Texture switching? You know, for a Buran Launcher to look like one. I'am sure @Pak would like it too. Edited April 29, 2018 by woeller Quote Link to comment Share on other sites More sharing options...
Mudwig Posted April 29, 2018 Share Posted April 29, 2018 (edited) Hello Beale, and thank you for your work making and maintaining this mod! I'm having an issue with the current Github version linked on the last page. The N1 1st stage engine immediately detaches from the 1st stage tank when staged and is completely unusable as a result. I don't know what's causing this ( autostruts and rigid attachment don't help ) and it happens even when Tantares is the only mod installed. Do you have any ideas what the problem could be? It seems like the joint is breaking ( either from the weight of the rocket or from the force of the engines ), so perhaps the strength of one of the 2 parts is too low? Edit: Using a bunch of manually placed, external struts does fix it, so it's a strength issue somewhere. Edited April 29, 2018 by Mudwig Quote Link to comment Share on other sites More sharing options...
Beale Posted April 29, 2018 Author Share Posted April 29, 2018 12 hours ago, woeller said: You're almost there @Beale! Will they get Texture switching? You know, for a Buran Launcher to look like one. I'am sure @Pak would like it too. Awesome craft! No nosecones is brave of course. Re: the texture switch, which do you mean? 12 hours ago, Mudwig said: Hello Beale, and thank you for your work making and maintaining this mod! I'm having an issue with the current Github version linked on the last page. The N1 1st stage engine immediately detaches from the 1st stage tank when staged and is completely unusable as a result. I don't know what's causing this ( autostruts and rigid attachment don't help ) and it happens even when Tantares is the only mod installed. Do you have any ideas what the problem could be? It seems like the joint is breaking ( either from the weight of the rocket or from the force of the engines ), so perhaps the strength of one of the 2 parts is too low? Edit: Using a bunch of manually placed, external struts does fix it, so it's a strength issue somewhere. First thing to try is turn rigid attachment off. Despite the name, this can actually make joints a lot weaker (It works better for other use-cases). That alone, autostrut should be fine, never had any problems at all. With these steps it is so solid you do not even need clamps, but I would still recommend those! Quote Link to comment Share on other sites More sharing options...
woeller Posted April 29, 2018 Share Posted April 29, 2018 5 minutes ago, Beale said: Awesome craft! No nosecones is brave of course. Thank you! I'am waiting for your nosecones 6 minutes ago, Beale said: Re: the texture switch, which do you mean? I mean the upcoming cones. Maybe something greyish like this? Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted April 29, 2018 Share Posted April 29, 2018 3 hours ago, woeller said: Thank you! I'am waiting for your nosecones I mean the upcoming cones. Maybe something greyish like this? Those grey bits are actually landing gear if you can believe it Quote Link to comment Share on other sites More sharing options...
woeller Posted April 29, 2018 Share Posted April 29, 2018 8 minutes ago, TheRedTom said: Those grey bits are actually landing gear if you can believe it I know. But the cone is also a grey bit Quote Link to comment Share on other sites More sharing options...
Beale Posted April 29, 2018 Author Share Posted April 29, 2018 6 hours ago, woeller said: Thank you! I'am waiting for your nosecones I mean the upcoming cones. Maybe something greyish like this? Aaaah okay - well, I think the Energia needs more contrast as it is? It is pretty washed out overall. So yes! Maybe it will become more like the above. Github Two shiny new nose-cones for your Energia rockets. There are a few more 5m parts to make, but I am firmly looking to polish and improve the parts as we move, so please! Give feedback on balance, etc. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted April 30, 2018 Share Posted April 30, 2018 Are the Energia boosters going to come with their landing gear? There's no stock alternative to something like that, at least. Quote Link to comment Share on other sites More sharing options...
Andrey.gr Posted April 30, 2018 Share Posted April 30, 2018 C-S3M Engine Particle Effect a little bit too big in 1.4.3? Quote Link to comment Share on other sites More sharing options...
Mudwig Posted May 1, 2018 Share Posted May 1, 2018 On 4/29/2018 at 10:33 AM, Beale said: First thing to try is turn rigid attachment off. Despite the name, this can actually make joints a lot weaker (It works better for other use-cases). That alone, autostrut should be fine, never had any problems at all. With these steps it is so solid you do not even need clamps, but I would still recommend those! Thanks, that fixed it. The Blok D has some issues with RCS effects pointing the wrong way also, but you may already be aware. It works fine, it just looks weird. Do you have any plans to update the Blok D to be more in line with the refreshed Proton and the new Zenit? You recommend playing with 2.5x scale, which doesn't play too nicely with MechJeb. Would you, or anyone else who may read this, have any suggestions for Mechjeb settings in 2.5X scale ( if this has previously been discussed, being pointed in the right direction would be much appreciated )? I am having issues getting efficient ascents without having to fly manually, which I don't like doing all that much. Soyuz, in particular, ascends far too steeply and I can't find a good balance that doesn't waste a ton of Delta V. Again, thank you for your time. Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted May 1, 2018 Share Posted May 1, 2018 (edited) Soyuz 7K-T Edited May 1, 2018 by HooHungLow Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 4, 2018 Share Posted May 4, 2018 What if the mission had succeeded? Quote Link to comment Share on other sites More sharing options...
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