Beale Posted October 22, 2019 Author Share Posted October 22, 2019 Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 23, 2019 Share Posted October 23, 2019 15 hours ago, Beale said: Aaaaawwwwwwwww yeah, been waiting a LONG time for this one! :-D Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 23, 2019 Share Posted October 23, 2019 It looks like the current incarnation of that LK-700 capsule uses the top parts (chutes) off the existing VA capsule? Is that correct? (Its neither good nor bad, just asking out of curiosity) Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 23, 2019 Share Posted October 23, 2019 18 hours ago, Beale said: How awesome is that? No words.. Quote Link to comment Share on other sites More sharing options...
Beale Posted October 23, 2019 Author Share Posted October 23, 2019 1 hour ago, tjsnh said: It looks like the current incarnation of that LK-700 capsule uses the top parts (chutes) off the existing VA capsule? Is that correct? (Its neither good nor bad, just asking out of curiosity) So those are currently just placeholders, and we will have some dedicated parts for the LK-700 Quote Link to comment Share on other sites More sharing options...
Beale Posted October 24, 2019 Author Share Posted October 24, 2019 (edited) Edited October 24, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted October 24, 2019 Author Share Posted October 24, 2019 https://github.com/Tantares/Tantares Quote Link to comment Share on other sites More sharing options...
Callistoan Posted October 25, 2019 Share Posted October 25, 2019 15 hours ago, Beale said: https://github.com/Tantares/Tantares Ooh. Are we going to be able to put the VA christmas tree on top? Also, is there an IVA? Along with that, are there any alternate textures? Great work, thank you so much. Quote Link to comment Share on other sites More sharing options...
Well Posted October 25, 2019 Share Posted October 25, 2019 17 hours ago, Beale said: oh yes i love it!!!!! thanks! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 25, 2019 Author Share Posted October 25, 2019 (edited) 2 hours ago, Callistoan said: Ooh. Are we going to be able to put the VA christmas tree on top? Also, is there an IVA? Along with that, are there any alternate textures? Great work, thank you so much. For the VA yes! Sure thing. IVA - likely. Alternate textures - yes there is capacity for it, I am happy to receive suggestions for this! I would probably default to a grey recolour, e.g. BARIS. Edited October 25, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Callistoan Posted October 25, 2019 Share Posted October 25, 2019 Thank you so much for all of the work you've put into this mod. It has really helped me cultivate an interest in aerospace engineering and space. I love tinkering with stuff on KSP and I've learned a lot about both the history of Soviet/Russian space and what I can do with these nice parts. Just wanted to say this before you go on to other things. Thank you again. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 25, 2019 Share Posted October 25, 2019 Just beautiful, @Beale, just beautiful! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 26, 2019 Author Share Posted October 26, 2019 (edited) On 10/25/2019 at 4:32 PM, Callistoan said: Thank you so much for all of the work you've put into this mod. It has really helped me cultivate an interest in aerospace engineering and space. Hey that's really cool! Nice to hear. Engine mount, will be switchable to .625 / .9375 / 1.25 (?) As we are targeting Duna (And maybe other denser atmospheric bodies), a small aerospike is considered, what are people's thoughts? Ex: the old RLA models. engine mount, all the interstage lengths. Edited October 26, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted October 26, 2019 Author Share Posted October 26, 2019 Fully adjustable height, so you could use quite a lot here. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 27, 2019 Share Posted October 27, 2019 9 hours ago, Beale said: Once its released, I think this might just replace the 3man Soyuz capsule as my go-to favorite..... I can't say enough good things about how this came out. I give you the highest of fives. any chance of an alternate color scheme with the red stripe in different colors? (or at least dark-dark-grey like the top of the parachute cap? perhaps a dark blue?) Quote Link to comment Share on other sites More sharing options...
Beale Posted October 27, 2019 Author Share Posted October 27, 2019 (edited) 9 hours ago, tjsnh said: Once its released, I think this might just replace the 3man Soyuz capsule as my go-to favorite..... I can't say enough good things about how this came out. I give you the highest of fives. any chance of an alternate color scheme with the red stripe in different colors? (or at least dark-dark-grey like the top of the parachute cap? perhaps a dark blue?) Many thanks! I am leaning for a solid colour scheme for the alternative scheme, but I like these ideas - the dark blue is fairly well known to this design. Edited October 27, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
TK-313 Posted October 27, 2019 Share Posted October 27, 2019 (edited) Meanwhile I found a few glitches with engine plumes. In particular, Dolk and Star both lack plumes (but they have lighting) and the Block D's engine's built-in RCS have these big glitchy plumes in the wrong direction. On a more positive note, an (almost) proper tower for the N-1: P.S. Where did the grid fins go? Edited October 27, 2019 by TK-313 Quote Link to comment Share on other sites More sharing options...
Beale Posted October 27, 2019 Author Share Posted October 27, 2019 45 minutes ago, TK-313 said: Meanwhile I found a few glitches with engine plumes. In particular, Dolk and Star both lack plumes (but they have lighting) and the Block D's engine's built-in RCS have these big glitchy plumes in the wrong direction. On a more positive note, an (almost) proper tower for the N-1: P.S. Where did the grid fins go? Argh! So we did not reach 1.8 without damage! Many thanks for finding these, I will look to fix them as soon as possible. N1 tower is looking great! But I am unsure on the fins, let me check. LK-700 spike. (we don't need this on the moon, but where else?) Quote Link to comment Share on other sites More sharing options...
Well Posted October 27, 2019 Share Posted October 27, 2019 tested and approved !! this could be a really interesting pod! 2 hours ago, Beale said: LK-700 spike. (we don't need this on the moon, but where else?) I need! i want! i take! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 27, 2019 Author Share Posted October 27, 2019 Github https://github.com/Tantares/Tantares Aerospikes and further tweaks. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 27, 2019 Share Posted October 27, 2019 2 hours ago, Beale said: Github https://github.com/Tantares/Tantares Aerospikes and further tweaks. Tested the new command pod and aerospike engine. Both work great so far. A question about the chutes - is it possible to configure the drogue chute to open sooner/higher? Say, to deploy at 8-10k with a bit higher speed? As it is now, the drogue chute doesn't deploy until the main chute is already safe to deploy (or within 2-3 seconds of being safe to deploy) and serves little utility function beyond capping off the capsule stack in a visually-nice way. I've done a fair amount of parts tweaking, but getting drogue chutes to be more useful in-game has eluded me. Quote Link to comment Share on other sites More sharing options...
TrueGangrel Posted October 28, 2019 Share Posted October 28, 2019 does anyone have the proton rocket craft file? Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted October 28, 2019 Share Posted October 28, 2019 13 hours ago, tjsnh said: A question about the chutes - is it possible to configure the drogue chute to open sooner/higher? Say, to deploy at 8-10k with a bit higher speed? As it is now, the drogue chute doesn't deploy until the main chute is already safe to deploy (or within 2-3 seconds of being safe to deploy) Try using Realchute, you will have to make a module manager patch for the drogue chute though. You can find a version compiled for ksp 1.8 on github Quote Link to comment Share on other sites More sharing options...
Beale Posted October 28, 2019 Author Share Posted October 28, 2019 14 hours ago, tjsnh said: Tested the new command pod and aerospike engine. Both work great so far. A question about the chutes - is it possible to configure the drogue chute to open sooner/higher? Say, to deploy at 8-10k with a bit higher speed? As it is now, the drogue chute doesn't deploy until the main chute is already safe to deploy (or within 2-3 seconds of being safe to deploy) and serves little utility function beyond capping off the capsule stack in a visually-nice way. I've done a fair amount of parts tweaking, but getting drogue chutes to be more useful in-game has eluded me. Thanks! I will look to fix this asap. 4 hours ago, TrueGangrel said: does anyone have the proton rocket craft file? I will upload this soon. Quote Link to comment Share on other sites More sharing options...
t6jesse Posted October 28, 2019 Share Posted October 28, 2019 The drogue chutes should be able to open higher anyways though, not everyone wants to use Realchute Quote Link to comment Share on other sites More sharing options...
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