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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

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Houston, we have a problem.

The parachute for the soyuz module comes out upside down, so the cable clips through the capsule and looks like it's hanging upside-down. I wish that I could post a picture, but the forum will only let me put web addresses. Is there an easy way for me to fix this?

Hi!

I guess you are using RealChutes yes?

Do you have the latest version? This should be fixed (But, perhaps not).

tg626 has kindly pointed out the solution :)

uuuuhhhh

this

http://cloud-4.steampowered.com/ugc/34104476676804807/EB85B5F7C11A6F613C0C81B49A1F83B236521C2A/

If i remember from a presentation from HarvesteR himself, the game has 3 different scenes.

Internal, External and Scaled.

I think the game had a brain fart and the Internal merged into external.

Also, the place is Eve, the mods are Roverdude's warp drive, the procedural parts, tantares. Thats all.

Right... This is an odd one.

That usually only happens if the IVA model is not marked as in the "Kerbal" layer or "Internal Space" layer.

That should never change outside Unity.

Especially with the small number of mods you are using, I'm stumped.

Random glitch? Or can you reproduce it?

This has probably been discussed before, but I want to convey a wish of mine in the nicest way possible: I wish these parts were bigger. Normally, I would just find another mod like Homegrown rockets, which is fine and good on it's own. But I like these parts far better than Homegrown rockets. Tantares has it's own unique style and has a lot more of the soviet vehicles that I love. I would love Tantares to have a larger scale for the plain and simple experience of going on EVA and seeing a big vehicle or station and being blown away as to how that even got into space. (Also, the kerbals look really cramped in that capsule.) However, I do realize that Beale is an artist, and I really don't want to take Beale away from his vision and direction from were he wants Tantares to go. I am not going to stop using the mod because the mod maker doesn't want to incorporate every little thing people write on his thread.

The new rockets look amazing and have been nothing but smooth sailing. I really appreciate how the boosters decouple in such a manner that I do not need to add ugly separatrons. Thank you for making this mod, Beale!

Hi!

Thanks for the feedback.

You obviously feel very passionately about this, and I like that.

I think I would start work on a MM_patch (optional) that would scale things 1.5:

This means:

-Tantares > 1.875m

-Alnair > 2.5m

-Vega > 3.75m

Which is a more agreeable size for some people, I think :)

Try the file I posted at the bottom of this page: http://forum.kerbalspaceprogram.com/threads/81537-0-25-Tantares-Stockalike-Soyuz-and-MIR-12-1-2-Crew-1-25m-Pod-R-7-Release%21?p=1550948

It fixes a bug in a config provided in RealChute.

Actually, you can get it in this ZIP

http://sourcebox.federalproductions.com/FP-Tantares_TLV_Tweaks_1_0.zip

Inside is "Tantares_Extras_RealChute.cfg" which should fix the upside down parachute behavior.

FP-Tantares_TLV_Tweaks.cfg is a ModuleManager tweak file to give the Beta R-7 (aka "TLV") more R-7-esque performance (IMHO), it corrects the flames/missing smoke, cuts back the thrust of the high trust engine, and reduces the fuel of the A/B/C tanks so they are depleted at a more reasonably point in a flight (And are more consistent with the physical capacities of the stock tanks).

Thanks for helping with this!

The RealChute.cfg was included with the latest release, so I'm not sure what's happening if people still experience problems :huh:

I'll have to look into it.

Once again, thanks for your help in this. :)

Wow, this is so awesome! I should start making RealismOverhaul configs, it will be awesome to see your awesome Soviet and European stuff in large scale. :)

That would be beyond great!

"Back in the day" acc made some configs for Realism, but Tantares was only about ~15 parts then (Not to play down the work he did). It's a bit of a large task now!

Also:

We have a node! It will use the Vega_Crew_C texture (I.E. barely any RAM impact)

9a6123703c.jpg

ffe22b09d9.jpg

Edited by Beale
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Regarding the IVA glitch, it is related to RPM. When transparent pods functionality was added, it turned out a module is needed to disable it, otherwise this would happen. This is what it looks like when neither the transparent pod nor non-transparent pod module is present. RPM automatically adds the latter to all parts with IVA, but for some reason, this failed to work with your mod. Add this module manually and it should fix things.

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Regarding the IVA glitch, it is related to RPM. When transparent pods functionality was added, it turned out a module is needed to disable it, otherwise this would happen. This is what it looks like when neither the transparent pod nor non-transparent pod module is present. RPM automatically adds the latter to all parts with IVA, but for some reason, this failed to work with your mod. Add this module manually and it should fix things.

Thanks! I had no idea.

There is also a smaller node design (0.625m ports).

I'm not sure which is a better fir for "MIR".

The "Right" size would be 0.875m nodes, but that obviously makes the part a bit useless.

609606d9b0.jpg

83d75cb588.jpg

Going with the smaller option, it would require a new docking port for TKS vehicles

Quick mockup

58a0d58060.jpg

Edited by Beale
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Nice work man!!

Is this 1:1 scale RSS also? (or 1/10?)

Still, very cool, nice FX!

- Node -

523d8e9872.jpg

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Nice work man!!

Is this 1:1 scale RSS also? (or 1/10?)

Still, very cool, nice FX!

- Node -

http://puu.sh/d7CCf/523d8e9872.jpg

Thanks! It's full power Realism Overhaul, so it has EngineIgnitor, RealFuel and other stuff supported. And, of course, it's 1:1 Earth. :)

I'm lucky to have found the volume of R-7 tanks, so it has TWR capabilities as close to reality as possible. :)

Also, I decided to make Tantares before ALV, so I will put its screen soon (as fast as I understand what to do with SM, as real Soyuz has around 360 m/s of deltaV).

Is the node size the same as in previous screens? Will there be some kind of "caps" to make seamless closures on the node, as in Fustek Karmony nodes? That would be nice to have for assymetric things like Zarya. :)

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Thanks! It's full power Realism Overhaul, so it has EngineIgnitor, RealFuel and other stuff supported. And, of course, it's 1:1 Earth. :)

I'm lucky to have found the volume of R-7 tanks, so it has TWR capabilities as close to reality as possible. :)

Also, I decided to make Tantares before ALV, so I will put its screen soon (as fast as I understand what to do with SM, as real Soyuz has around 360 m/s of deltaV).

Is the node size the same as in previous screens? Will there be some kind of "caps" to make seamless closures on the node, as in Fustek Karmony nodes? That would be nice to have for assymetric things like Zarya. :)

Hiya!

That's amazing, seriously! When you're happy with it, it needs sticking in its own category on the first page. :)

And yeah the node sizes there are 0.625m.

I'm not sure whether to do "caps" or to just make two parts for MIR / Zarya

Other parts for better idea of scale.

219e23aae2.jpg

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Oh mah Gawddd! Butterful! (Intended misspell(again))

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Hiya!

That's amazing, seriously! When you're happy with it, it needs sticking in its own category on the first page. :)

And yeah the node sizes there are 0.625m.

I'm not sure whether to do "caps" or to just make two parts for MIR / Zarya

Other parts for better idea of scale.

http://puu.sh/d7Fkr/219e23aae2.jpg

Wow, now it seems much better! By the way, if you make another hub ISS-style, id suggest having one end 1.25, like a half-sphere turning into cylinder thing (it's hard to explain for me), like the real ISS modules, and leave this 0.625 "ball" hub for Mir-like stations?

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like a half-sphere turning into cylinder thing (it's hard to explain for me), like the real ISS modules

Thanks!

I know what you mean here, the shape you describe.

The reason I didn't model this node that way is, it seems a lot harder to model with 6 nodes (for me at least), but with 4 like the ISS, it would be easier to do that shape.

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Hi beale,

You asked if it was reproducible, i am happy to say with installing procedural fairings it magically fixed itself.

Ken

A strange fix, but a fix none the less! Glad it's working :)

"Something" In orbit.

Not so happy with the part count. I may make the four "Horizontal" nodes as automatic decouplers.

5fb9da0384.jpgec569278ca.jpg

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Argh, one problem with the Tantares config I can't solve as I'm bad at chemistry: what proportions should I have for UDMH+NTO engine on Soyuz Service Module? I've found out the TMA variant has 880 kg of the mix, but I have no info on the amount of each propellant. :c

I would be grateful if someone could provide some info.

EDIT: Nope, I found the formula on Russiam wiki I1tjR-p5wTY.jpg

Using density I can calculate the ratio, so everything is fine.

Edited by Niemand303
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Argh, one problem with the Tantares config I can't solve as I'm bad at chemistry: what proportions should I have for UDMH+NTO engine on Soyuz Service Module? I've found out the TMA variant has 880 kg of the mix, but I have no info on the amount of each propellant. :c

I would be grateful if someone could provide some info.

According to my book "Soyuz Workshop Owner's Manual (Haynes 2014)".

The ratio is:

  • 574kg of NTO
  • 318kg of UDMH.

So that's a 1.8:1 ratio? (How do I maths).

BUT

This is for the Soyuz TM Soyuz 7K-T Ferry, it sadly lacks the specs of the TMA variant (I don't know how different the mixture can be though).

Hope this helps.

Fantastic book BTW, sadly only available in English, however.

Has plenty of diagrams and images that you will not find on the internet (At least via google image search).

53cc5f482f.jpg

Edited by Beale
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According to my book "Soyuz Workshop Owner's Manual (Haynes 2014)".

The ratio is:

  • 574kg of NTO
  • 318kg of UDMH.

So that's a 1.8:1 ratio? (How do I maths).

BUT

This is for the Soyuz TM Soyuz 7K-T Ferry, it sadly lacks the specs of the TMA variant (I don't know how different the mixture can be though).

Hope this helps.

Fantastic book BTW, sadly only available in English, however.

Has plenty of diagrams and images that you will not find on the internet (At least via google image search).

http://puu.sh/d7NR8/53cc5f482f.jpg

Wow, that's awesome! Thanks! I am totally making Tantares config today. :)

Except for the bug I need to get fixed with DeadlyReentry.

EDIT: That is fun, the volume of tanks is EXACTLY 800 liters according to calculations!

Edited by Niemand303
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Wow, that's awesome! Thanks! I am totally making Tantares config today. :)

Except for the bug I need to get fixed with DeadlyReentry.

EDIT: That is fun, the volume of tanks is EXACTLY 800 liters according to calculations!

Great, I may be tempted to try a bit of realism when you are done with these!

Also, I would for sure trust your own calculations over numbers from a random book! :)

OOF!

Not much clearance on these... But it does fit, at least.

64f1f9bf14.jpg

1ef879686c.jpg

(ง°لÜ°)ง fite me irl m8

Edited by Beale
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Great, I may be tempted to try a bit of realism when you are done with these!

Also, I would for sure trust your own calculations over numbers from a random book! :)

OOF!

Not much clearance on these... But it does fit, at least.

http://puu.sh/d7Q9X/64f1f9bf14.jpg

http://puu.sh/d7Qbn/1ef879686c.jpg

(ง°لÜ°)ง fite me irl m8

Those numbers I've got from the mass you've given. :D

I'm trying now to fix the CoM so that capsule doesn't flip and burn

Man, this hub is nice! :3

ᕦ( á° Üʖ á°)ᕤ 1v1 m8 ill 1440 quickscope u from low kerbin orbit

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Well, here is the first version of config, Extra_RO v0.1 and its first Tantares flight. Crafts, converted to RO:

*Tantares

*Tavio (TLV)

Some issues I couldn't solve:

* Tantares Service Module engine don't want to ignite under some circumstances, but RCS using same propellant works fine.

* Docking ports may have weird effect (haven't yet tested them)

* Reaction Wheels are still stronk as Polandball

Download@Dropbox

And this is the first flight:

Javascript is disabled. View full album
Edited by Niemand303
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ᕦ( á° Üʖ á°)ᕤ 1v1 m8 ill 1440 quickscope u from low kerbin orbit

(◡‿◡✿) can't we all just get along

I'm dying! :D

Well, here is the first version of config, Extra_RO v0.1 and its first Tantares flight. Crafts, converted to RO:

*Tantares

*Tavio (TLV)

Some issues I couldn't solve:

* Tantares Service Module engine don't want to ignite under some circumstances, but RCS using same propellant works fine.

* Docking ports may have weird effect (haven't yet tested them)

* Reaction Wheels are still stronk as Polandball

Download@Dropbox

And this is the first flight:

http://imgur.com/a/gCRlg

Despite the problems you mention, I've given this a quick go over and (Though it is my first ever exposure to realism overhaul) it seems to work great!

Can't thank you enough, and I hope people will enjoy these configs. I've stuck it on page 1 (The dropbox link).

The album is cool also! Cannot get enough of the explosive decoupling.

Edited by Beale
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The new 6 way looks awesome! By your reckoning, compared to the size of the other parts, for it to be scaled appropriately to the hub on Mir, it would be .625 as you have it, correct? 1.25 would be larger than 1:1 I assume. Any way this could be TweakScaleable up to 1.25 and 2.5?

I don't know if I would build in the nodes to reduce the part count. I think in theory it'd be nice, but personally, I'd like to have a module permanently attached to my node that can't decouple. Let us know what you end up doing.

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