Mechtech Posted March 27, 2017 Share Posted March 27, 2017 (edited) looking forward to more stuffs (and those PSDs so I don't have to hassle with converting the current textures) so I can have my nice green Soyuz. maybe throw together one in red-and-white rescue stripes later? *ponders* anyway, one tiny compliant I have (though this may be due to using the CTT) is that I'm getting lots of tanks before I get their corresponding engines.while not really a super huge deal (most don't look too bad with normal engines in clusters) it is sorta silly to get 1.88 tanks but have all the 1.88 engines in the next tier up, especially when the 'stock' is so good at having tanks and engines in about the same tiers. watch this space, I have a WIP space station (an early-tech one) going up ATM. just need to shuttle some Kosmonauts up to it. ... I also need to add a module with a working antenna, since the one I had on the core module apparently got scraped off by the fairing. on that note, any idea when we're getting some of the bitz like antennas or the deployable docking light (good god that thing's SO useful) back? edit: I'm also seconding the idea of the 3-man Kleb being a separate part... maybe fiddle with the outside a little (an integrated deployable antenna maybe? slightly different panel/seam layout?) and put it up a tier as an upgrade. I may have already started hacking this in myself, but yeah. Edited March 27, 2017 by Mechtech Quote Link to comment Share on other sites More sharing options...
Beale Posted March 27, 2017 Author Share Posted March 27, 2017 (edited) Github You can build a half-good Kvant-2 and almost Kristall! Edited March 27, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Moiety Posted March 27, 2017 Share Posted March 27, 2017 25 minutes ago, Beale said: Github You can build a half-good Kvant-2 and almost Kristall! Excellent! I'm almost ready to launch MIR with Historical Progression contracts pack. Could you share a craft file? While I always love to build my own interpretation, it's fun to see how other people do it, especially if that other person is you . Quote Link to comment Share on other sites More sharing options...
Beale Posted March 27, 2017 Author Share Posted March 27, 2017 1 minute ago, Moiety said: Could you share a craft file? While I always love to build my own interpretation, it's fun to see how other people do it, especially if that other person is you . No problem! Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted March 27, 2017 Share Posted March 27, 2017 On 25/03/2017 at 4:02 AM, Doc Shaftoe said: I think the interior of the soyuz needs more junk. Those Kerbals have too much free room. They might start getting ideas. A couple of bags arranged to make even the least claustrophobic Kerbal feel the pain might be just the thing. Seems legit. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 27, 2017 Share Posted March 27, 2017 13 minutes ago, TheRedTom said: -snip- Seems legit. That reminds me of my last flight on Delta Airlines. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted March 28, 2017 Share Posted March 28, 2017 (edited) On 3/23/2017 at 6:28 PM, Beale said: What's this?! D I S G U S T I N G my meme is less dank than I had hoped. Edited March 29, 2017 by pTrevTrevs image broke because Google drive Quote Link to comment Share on other sites More sharing options...
Hay Posted March 28, 2017 Share Posted March 28, 2017 46 minutes ago, pTrevTrevs said: This image's quality is... less than I had hoped. That's what I get for working with MS Paint. Nice pic m8 Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 28, 2017 Share Posted March 28, 2017 I gotta say I'm super stoked about that 3 seat Soyuz! Gonna be great! (I always knew it could be done... ) Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 28, 2017 Share Posted March 28, 2017 18 hours ago, TheRedTom said: Seems legit. I'm always amazed at how claustrophobic that damn thing is! Speaking of which, @Beale what about tilting the outer seats slightly to try and give it a more authentic feel/look? You can see in the picture here how the seats seem slightly tilted outwards (CCW for the left seat, CW for the right seat in the picture). You could then move them in a bit to the kerbals are closer together, add a few mock cargo bags to cramp up the look. Anyways, just a thought! Quote Link to comment Share on other sites More sharing options...
Mechtech Posted March 29, 2017 Share Posted March 29, 2017 I BELIEVE I PROMISED YOU PICTURES. part one: GRAB YER SOCKS BOB WE'RE GOING TO THE MUN! part 2: Kovidr Station (up to now) the core of the station- note: was supposed to have a dish on it, but the fairing scraped it off. thus precipitating the need for its first module: The KORVIS Communications Module, with and without Blok-I Koyuz delivery vehicle. next, it was time to get that lab running with an initial blast of Science... enter the CADRAV Science Module (with accompanying Blok-II Koyuz delivery vehicle .) (I have another, smaller station-to-be orbiting the Mun, but right now it's just the tiny core module. It'll be getting its own scientists and a CADRAV later) Quote Link to comment Share on other sites More sharing options...
panarchist Posted March 29, 2017 Share Posted March 29, 2017 On 3/12/2017 at 9:38 AM, plausse said: Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far: Reveal hidden contents // Created by KSP forum user plausse - First draft Heavily leaning on work by panarchist for CxAerospace @PART[Eridani_Node_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } } @PART[Acamar_Lab_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 3 RecyclePercent = .6 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Eridani_Crew_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{ MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 2500 maxAmount = 2500 } MODULE { name = ModuleHabitation BaseKerbalMonths = 18 CrewCapacity = 5 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.525 } } MODULE { name = USI_ModuleFieldRepair } } @PART[Eridani_Crew_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{ MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 2500 maxAmount = 2500 } MODULE { name = ModuleHabitation BaseKerbalMonths = 18 CrewCapacity = 2 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.525 } } MODULE { name = USI_ModuleFieldRepair } } @PART[Tantares_Habitation_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Habitation_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Orbital_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Orbital_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } Nice work! My file for Cx Aero was originally based on RoverDude's guidelines. There's new guidelines out (check the USI release threads) if you want to go for balance and "realism", but it's a fairly complicated spreadsheet. I recommend it if you want to be balanced with the USI parts, but otherwise this works great. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2017 Author Share Posted March 29, 2017 15 hours ago, Mechtech said: (I have another, smaller station-to-be orbiting the Mun, but right now it's just the tiny core module. It'll be getting its own scientists and a CADRAV later) Very nice! Small point, the Soyuz has an integrated heat-shield suitable for even interplanetary returns (Unless you have the difficulty boosted). MIR questions! What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)? Quote Link to comment Share on other sites More sharing options...
Mechtech Posted March 29, 2017 Share Posted March 29, 2017 oh, I'm aware. it's there since the fairing and decoupler and headshield are still lighter than a full-up service compartment and provide a good spot for coputer doohickeys, extra RCS tanks and even small fuel tanks. as far as the Spektr, I think the 'fake' one fits better with KSP's style. Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted March 29, 2017 Share Posted March 29, 2017 Personally I prefer the thinner realistic Spekr module, but maybe I'm wierd Also looking at that bottom right panel is really telling as to the state of repair on Mir Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 29, 2017 Share Posted March 29, 2017 1 hour ago, Beale said: Very nice! Small point, the Soyuz has an integrated heat-shield suitable for even interplanetary returns (Unless you have the difficulty boosted). MIR questions! What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)? Does the "fake" have attachment node on the top? I also think that fake looks better, also, If you are already working on the Proton Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) 43 minutes ago, TheRedTom said: Personally I prefer the thinner realistic Spekr module, but maybe I'm wierd Also looking at that bottom right panel is really telling as to the state of repair on Mir That's the result of fun! Rather than the usual wear-and-tear. The Spektr module was completely block off after the incident as it lost pressure. 7 minutes ago, NeoFatalis said: Does the "fake" have attachment node on the top? I also think that fake looks better, also, If you are already working on the Proton Yep, it has a 0.9375m node. Proton light is really cool, but sadly just a little too different to be made without significant effort... Edited March 29, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 29, 2017 Share Posted March 29, 2017 (edited) 5 minutes ago, Beale said: Proton light is really cool, but sadly just a little too different to be made without significant effort... Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count Edited March 29, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
minepagan Posted March 29, 2017 Share Posted March 29, 2017 53 minutes ago, NeoFatalis said: Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count ^^^this. Then you could use the core to make the UR700 (with different engines ofc) and use the boosters to make smaller UR rockets. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2017 Author Share Posted March 29, 2017 1 hour ago, NeoFatalis said: Actually when I'm thinking about it, why shouldn't Proton's lower stage be made out of liquid boosters+middle fuel tank? it would be a less specific part and more lego-like although it would increase part count 1 hour ago, minepagan said: ^^^this. Then you could use the core to make the UR700 (with different engines ofc) and use the boosters to make smaller UR rockets. They're an odd size and the engines are offset towards the centre, rather than directly connecting to the bottom, not really easy to work around. Github Single MonoTank! Quote Link to comment Share on other sites More sharing options...
Matuchkin Posted March 29, 2017 Share Posted March 29, 2017 Is this version of tantares compatible with Realism Overhaul? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2017 Author Share Posted March 29, 2017 9 minutes ago, Matuchkin said: Is this version of tantares compatible with Realism Overhaul? I honestly have no idea, probably not. Quote Link to comment Share on other sites More sharing options...
Moiety Posted March 29, 2017 Share Posted March 29, 2017 5 hours ago, Beale said: MIR questions! What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)? I vote for the fake one because it fits better with the overall style I feel. Of course, you can feel it coming: why not both? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) 34 minutes ago, Moiety said: I vote for the fake one because it fits better with the overall style I feel. Of course, you can feel it coming: why not both? You know me too well Small update to the Dos core texture, better panel lines and less obvious connection points Edited March 29, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Legcutter Posted March 30, 2017 Share Posted March 30, 2017 (edited) 7 hours ago, Beale said: What is preferred, the old 'fake' Spektr module (left), or the thinner realistic Spekr module (right)? I'd vote for both too. Of course, it means double the work, but alongside with that - double the variety. These nice screenshots by @Mechtech above show us that not only the Mir station can be built with Tantares parts. Edited March 30, 2017 by Legcutter Quote Link to comment Share on other sites More sharing options...
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