AlbertoKermov Posted July 2, 2016 Share Posted July 2, 2016 Hmm weird, I tried to play this mod on OSX and the parts don't show up at all. Any clues? Link to comment Share on other sites More sharing options...
AlbertoKermov Posted July 9, 2016 Share Posted July 9, 2016 (edited) Updated pack https://github.com/albertovillalobos/sovietpack Add Russian flag All parts available at start Fix Kvant 1 node attachments Adjust snack amounts Improve Neptune panel Add vessel view to neptune panel Add neptune panel to orbital module and Mir Edited July 9, 2016 by AlbertoKermov Link to comment Share on other sites More sharing options...
Krakatomi Posted July 10, 2016 Share Posted July 10, 2016 Great buddy!. Good work!. Thanks. Link to comment Share on other sites More sharing options...
h0yer Posted July 10, 2016 Share Posted July 10, 2016 Hi! Are you planning to give the soviet engine pack a little love as well? Have been enjoying them for quite a while, but each time RealStuff (RO suite^^) gets updated, they seem to degrade a bit in their functionality :-/ Not entirely sure, might as well be issues with the actual RF/RO configs. If it's the case, feel free to forward theese issues to the corresponding RealStuff-ppl. The engines still work, but now have in some cases wrong connection nodes (RD-120 bell node pe.), some have no indicated ignition limitiation, although RF and RO are installed and work as expected otherwise (correct fuels, sizes, other engines work perfectly, etc). The latest update made the NK-9 series disappear and the larger NKs lost all alternative configs Otherwise, thank you a lot for keeping all this stuff fresh, although I'm using only the engines Link to comment Share on other sites More sharing options...
Deimos Rast Posted July 10, 2016 Share Posted July 10, 2016 4 hours ago, h0yer said: Hi! Are you planning to give the soviet engine pack a little love as well? Have been enjoying them for quite a while, but each time RealStuff (RO suite^^) gets updated, they seem to degrade a bit in their functionality :-/ Not entirely sure, might as well be issues with the actual RF/RO configs. If it's the case, feel free to forward theese issues to the corresponding RealStuff-ppl. The engines still work, but now have in some cases wrong connection nodes (RD-120 bell node pe.), some have no indicated ignition limitiation, although RF and RO are installed and work as expected otherwise (correct fuels, sizes, other engines work perfectly, etc). The latest update made the NK-9 series disappear and the larger NKs lost all alternative configs Otherwise, thank you a lot for keeping all this stuff fresh, although I'm using only the engines https://spacedock.info/mod/739/Soviet Engine Pack ????? Link to comment Share on other sites More sharing options...
h0yer Posted July 10, 2016 Share Posted July 10, 2016 Whoa... I never realized someone updated them Awesome! Thanks for the link and sorry for all the confusion^^ Link to comment Share on other sites More sharing options...
helcustom Posted July 10, 2016 Share Posted July 10, 2016 On 7/9/2016 at 4:05 AM, AlbertoKermov said: Updated pack https://github.com/albertovillalobos/sovietpack Add Russian flag All parts available at start Fix Kvant 1 node attachments Adjust snack amounts Improve Neptune panel Add vessel view to neptune panel Add neptune panel to orbital module and Mir stupid question but how do I install this mod. Link to comment Share on other sites More sharing options...
AlbertoKermov Posted July 11, 2016 Share Posted July 11, 2016 4 hours ago, helcustom said: stupid question but how do I install this mod. Go here https://github.com/albertovillalobos/sovietpack/releases/tag/v0.1.1 Clickl on sovietpack.zip Stick it in your gamedata folder Link to comment Share on other sites More sharing options...
JoseEduardo Posted July 11, 2016 Share Posted July 11, 2016 if you want I have added a few stuff to Bobcat's Mir and Soyuz for personal use, like gender for docking ports (like the real ones) and a career science lab for the Mir core. I could send these to you to add in the pack as these modules are from the stock game Link to comment Share on other sites More sharing options...
AlbertoKermov Posted July 12, 2016 Share Posted July 12, 2016 7 hours ago, JoseEduardo said: if you want I have added a few stuff to Bobcat's Mir and Soyuz for personal use, like gender for docking ports (like the real ones) and a career science lab for the Mir core. I could send these to you to add in the pack as these modules are from the stock game Yeah, send that over! Link to comment Share on other sites More sharing options...
JoseEduardo Posted July 12, 2016 Share Posted July 12, 2016 Docking ports: Soyuz DP MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = Russian gendered = true genderFemale = false acquireTorque = 0.5 acquireForce = 0.5 } Mir Probe MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = Russian gendered = true genderFemale = false acquireTorque = 0.5 acquireForce = 0.5 } Mir Drogue MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = Russian gendered = true genderFemale = true acquireTorque = 0.5 acquireForce = 0.5 } just replace the ones you have in the part file, I have changed the nodetype to Russian because by gendering them they wouldn't be compatible with the stock ones again, which aren't gendered, so why not change the node to be something more specific then? but feel free to change to whatever you want, you just need to be sure that the nodetype is the same for probe and drogue, otherwise they won't dock Mir lab (I'd recommend adding these on the top of the module list, just to be sure, as in early versions if the container wasn't the first module the whole game would glitch out and no parts would be clickable again) // Science MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 750 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } Link to comment Share on other sites More sharing options...
TheSpeedyWanderer34 Posted July 16, 2016 Share Posted July 16, 2016 Completely late comment. But I just downloaded the Community ISS and two files aren't being recognized. Canadarm 2 and MechJeb2. Can someone please help. Link to comment Share on other sites More sharing options...
MarlboroMan Posted July 19, 2016 Share Posted July 19, 2016 So i read this entire thread before posting. I am very interested in building the ISS using RSS-RO, launching, assembling returning, the whole kitten caboodle. It's a shame the ISS and the other mods in this thread aren't officially maintained anymore and have been left to die. There aren't, (or i cant find) any accurate ISS mods for RSS-RO. The RO page links this mod in their recommendations. I am going to soldier on and try fixing what I can like many people here have done in the last year or so with mixed success. Even if I do get it working, it appears the truss system was always pretty bad. Is there any new projects for the ISS I should be aware of instead of trying to revive this? Link to comment Share on other sites More sharing options...
scream18051 Posted August 22, 2016 Share Posted August 22, 2016 Can someone please update rar. or zip. wich inlude all needed mods ?? I cant' download any zip. from original post. I spent hours in finding all these right mods. Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted September 14, 2016 Share Posted September 14, 2016 AlbertKermov , i found out that you forgot to upgrade the soyuz parachute . please if you could , update that . thanks in advance . (btw the problem is that once the chute fully deploys , thing starts spinning around wildly) Link to comment Share on other sites More sharing options...
NuclearSpacePenguin Posted October 14, 2016 Share Posted October 14, 2016 Guys, I downloaded it but how do I install it? unzipped all into the Gamedata folder but still don't see all the parts. Only the docking port. Link to comment Share on other sites More sharing options...
GoodGame Posted October 19, 2016 Share Posted October 19, 2016 The Link is messed up Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 19, 2016 Share Posted October 19, 2016 This hasn't worked for ages, the mod author is gone, this needs to be locked Link to comment Share on other sites More sharing options...
Vanamonde Posted October 19, 2016 Share Posted October 19, 2016 The OP hasn't been on the forum for 2 years. This thread has become a dead issue. Link to comment Share on other sites More sharing options...
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