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Sa-Fire Planet Pack for Planet Factory CE v.4


braininator

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With the number of planets that Project Doomsday has the 64bit hack is starting to get unstable. Therefore I am halting development till .24 when the 64bit is a lot more stable. Until then, which project do you wish me to start in my spare time?

1. Another gas giant slightly further out than Sa-Fire with some more moons

2. A dwarf planet pack where I make a some dwarf planets in the kuiper belt, and the asteroid belt, and also make some comets or such using Kittoptech

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Alrighty, I will do dwarf planet pack. If someone can compile a list of gas giant planet packs, I will use the 64 bit hack and use Kittoptech to make sure there are no SOI issues, and that they all seem to fit with in a certain amount. I will try to get it so that all the planet packs are (within reason) compatible, without actually changing their individual files.(And this is on top of adding my own small chunks of rocks around the Kerbol system)

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The PF gas giants I have in my system are Sentar, Urania, Sa-Fire, Kaiser, Kerbolis, and Wexx (part of JoolPlus). Also, you should be able to add your own chunks more easily by making their orbits inclined at various angles; this would also make the Kerbol System more interesting to look at from the side. XD

Also, I was thinking you could have one or two dwarf planets in the inner solar system (between Dres and Jool) and more out from just beyond Eeloo to a little beyond Sa-Fire or maybe even farther out.

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Well... I have written all 8 configs and I have my color and height maps for absolutely everything. The pack is called Snow yellow and the seven dwarf planets. Though last night when I was trying to do the scaled space, when I loaded the game PF broke claiming an overflow error when creating the planets... It was really rather odd, never seen anything like it. I am going to try and fix it... but I have no clue where to even start...

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Ok... solved it, I was looking in the wrong CFG file for the error. The PF part is now working almost flawlessly... orbits need minor adjustment before I release that part. Thought that will be soon, probably next few days :)

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Thanks for answering for me :P

Either way, I could do that... sort of... The storms are nto possible with PF:CE however, it is with EVE, though I am not sure how to manipulate that mod. However, a planet with life that looks like kerbin is definitely possible... and if there is sufficient demand I will do it.

side note I am going to remove the request for new planet ideas because it's full-ish... to at least 64 bit occurs.

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  • 3 weeks later...

I apologize for not updating this as frequently as I have in the past. All my projects have been on hold because of how busy I am with school as well as no feasible projects because x64 seems to have broken PF (pf + Star Systems doesn't work in 64bit) and Kittoptech(broken in 64bit). However, as a special treat and since PF works in 64bit if there are no other planet mods... How would you guys like me to do a full HD expansion (same concept as the floorite one but higher definition and all of them.)?

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I apologize for not updating this as frequently as I have in the past. All my projects have been on hold because of how busy I am with school as well as no feasible projects because x64 seems to have broken PF (pf + Star Systems doesn't work in 64bit) and Kittoptech(broken in 64bit). However, as a special treat and since PF works in 64bit if there are no other planet mods... How would you guys like me to do a full HD expansion (same concept as the floorite one but higher definition and all of them.)?

I got StarSystems, PFCE, AND kittopia working in 64 bit...

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  • 5 months later...

In all honesty, I cannot get Kopernikus to produce any planets even with the updated DLL. It also appears that the creator of Kopernikus core, augustus, is also having that problem. If that problem is fixed, I will probably convert it over so that it works with Kopernikus.

BTW... I think PF has been updated to work with .90

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In all honesty, I cannot get Kopernikus to produce any planets even with the updated DLL. It also appears that the creator of Kopernikus core, augustus, is also having that problem. If that problem is fixed, I will probably convert it over so that it works with Kopernikus.

BTW... I think PF has been updated to work with .90

Yes, it us updated for 0.90 but it doesn't work together with Kopernicus

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  • 2 weeks later...
In all honesty, I cannot get Kopernikus to produce any planets even with the updated DLL. It also appears that the creator of Kopernikus core, augustus, is also having that problem. If that problem is fixed, I will probably convert it over so that it works with Kopernikus.

BTW... I think PF has been updated to work with .90

KopernicusTech has been released, can you think about using that?

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