medsouz Posted September 28, 2014 Share Posted September 28, 2014 Is it KerbinSide that is defining sites as anomalies?SCANSat marks anything using the PQSCity class (What Kerbal Konstructs/KerbTown uses to place objects) as anomalous. Link to comment Share on other sites More sharing options...
BigD145 Posted September 28, 2014 Share Posted September 28, 2014 Ah, okay. Quite the broad brush it paints. Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 29, 2014 Share Posted September 29, 2014 I mentioned off road dirt tracks in the 0.25 thread. Alshain said I should mention it here....We totally need off road dirt tracks. Link to comment Share on other sites More sharing options...
kiwiak Posted September 29, 2014 Share Posted September 29, 2014 I dont know if its the issue with kerbin side or kerbal Konstrukt.. but there is one very irritating thing. Launch site selection menu is transparent to clicks, i drag my rocket that is hidden behind it all the time.Part catalog also had same issue, but it was fixed in latest version. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 29, 2014 Author Share Posted September 29, 2014 I dont know if its the issue with kerbin side or kerbal Konstrukt.. but there is one very irritating thing. Launch site selection menu is transparent to clicks, i drag my rocket that is hidden behind it all the time.Part catalog also had same issue, but it was fixed in latest version.medsouz is addressing click-throughs in Kerbal Konstructs. Link to comment Share on other sites More sharing options...
medsouz Posted September 29, 2014 Share Posted September 29, 2014 medsouz is addressing click-throughs in Kerbal Konstructs.Already fixed, just polishing the update before I release it. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 29, 2014 Author Share Posted September 29, 2014 Coastal Extras 2 is out. Includes a boat launch on KSC Island that is a launch location. Please note you spawn at the top of the ramp on the platform, not in the water. And no, it's not a good idea to launch planes or rockets off it.Find the new pack in the OP. Link to comment Share on other sites More sharing options...
BigD145 Posted September 29, 2014 Share Posted September 29, 2014 Now that we start at 50% thrust it should be fine to launch rockets there. *whistle* Link to comment Share on other sites More sharing options...
Eskandare Posted September 29, 2014 Share Posted September 29, 2014 Coastal Extras 2 is out. Includes a boat launch on KSC Island that is a launch location. Please note you spawn at the top of the ramp on the platform, not in the water. And no, it's not a good idea to launch planes or rockets off it.Find the new pack in the OP. Whoohoo! I hope that includes a great big pier. The pana-max crane had to be sized up to fit the Kerbin Side containers, so I hope it fits. : p Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 29, 2014 Author Share Posted September 29, 2014 Whoohoo! I hope that includes a great big pier. The pana-max crane had to be sized up to fit the Kerbin Side containers, so I hope it fits. : pNot this pack. I'm planning something for a larger docks with a runway though. Link to comment Share on other sites More sharing options...
Eskandare Posted September 30, 2014 Share Posted September 30, 2014 Not this pack. I'm planning something for a larger docks with a runway though.Ohhhh!(The forum wants me to put more characters on this page for me to send.) Link to comment Share on other sites More sharing options...
Riverey Posted September 30, 2014 Share Posted September 30, 2014 Can`t wait to see full RemoteTech integration...) And maybe a little icons on the launch site logos that will show if this site have antennas or not. Link to comment Share on other sites More sharing options...
Tybarious Posted September 30, 2014 Share Posted September 30, 2014 I wish Squad would add your stuff to the game. This is what needs to be added to make the game more believable or at the very least, make Kerbin more interesting to explore. Link to comment Share on other sites More sharing options...
Eskandare Posted September 30, 2014 Share Posted September 30, 2014 I wish Squad would add your stuff to the game. This is what needs to be added to make the game more believable or at the very least, make Kerbin more interesting to explore.Well, for now, that's the purpose of this fantastic mod. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted October 1, 2014 Share Posted October 1, 2014 So....... What's being worked on now? Or is it a secret? Link to comment Share on other sites More sharing options...
AlphaAsh Posted October 1, 2014 Author Share Posted October 1, 2014 Lots. Nothing I want to talk about until KK 0.4 and KSP 0.25 land. Link to comment Share on other sites More sharing options...
DigitalProeliator Posted October 1, 2014 Share Posted October 1, 2014 Now that is an evil tease Link to comment Share on other sites More sharing options...
AlphaAsh Posted October 1, 2014 Author Share Posted October 1, 2014 Yeah, that was a bit. I'm putting my feet up for a few days and catching up with some games in my backlog and my social life. Still plenty in the works though.Launch Pads 2; KSC #3; Re-work of Command Centres; Tracking Stations update; Airfield Extras 4; Area 110011 Expansion; Jeb's Junkyard; Coastal Extras 3... to name a few. Link to comment Share on other sites More sharing options...
Eskandare Posted October 2, 2014 Share Posted October 2, 2014 I was just adding an extra near Sandy Island when I realized it evolved since I was last there. Now it really looks like a helliport. Link to comment Share on other sites More sharing options...
BlackDragon Korean Posted October 3, 2014 Share Posted October 3, 2014 Can you tell me the exact coordinates of area 11011 and v.l.a? Link to comment Share on other sites More sharing options...
seanth Posted October 3, 2014 Share Posted October 3, 2014 Coastal Extras 2 is out. Includes a boat launch on KSC Island that is a launch location. Please note you spawn at the top of the ramp on the platform, not in the water. And no, it's not a good idea to launch planes or rockets off it.Find the new pack in the OP.Just saw this post. Thx for the new boatlaunch! Going to check it out today Link to comment Share on other sites More sharing options...
AlphaAsh Posted October 3, 2014 Author Share Posted October 3, 2014 Just saw this post. Thx for the new boatlaunch! Going to check it out todayYou're welcome. There's two assets for boat launching in the new pack. Let me know if they're any good. I'm planning a 'drydock' for bigger boat launches off the land in a future update. Link to comment Share on other sites More sharing options...
Bomber355 Posted October 4, 2014 Share Posted October 4, 2014 I'll do that as a last resort only if the new KK versions screw things up too. Link to comment Share on other sites More sharing options...
AlphaAsh Posted October 4, 2014 Author Share Posted October 4, 2014 I'll do that as a last resort only if the new KK versions screw things up too.Confused. Possibly wrong but related thread chap? What's up?EDIT - Tracked back. Clicked. Apologies. Link to comment Share on other sites More sharing options...
dumpster diver Posted October 5, 2014 Share Posted October 5, 2014 A few questions about the Oceania pack: 1.) Do you have any larger pictures of the carrier? The only one that I can find is the small picture in the OP.2.) Will the carrier have any sort of arrestor wires?Any response would be greatly appreciated, thanks in advance. I'm really looking forward to this one! Link to comment Share on other sites More sharing options...
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