Subcidal Posted February 11, 2015 Share Posted February 11, 2015 Thanks Eskandare for sharing this. I'm just a little confused as to where to put this. Do I create a new file? Do I paste it into an exiting file? I looked through all of the RT2 & Kerbin-Side files I could find and none seemed to suit this code.I put mine into remote techs settings.cfg. It already has a ground station in it (The first Station entry in the .cfg you quoted), So be sure not to duplicate it. Link to comment Share on other sites More sharing options...
blipadouzi Posted February 11, 2015 Share Posted February 11, 2015 I put mine into remote techs settings.cfg. It already has a ground station in it (The first Station entry in the .cfg you quoted), So be sure not to duplicate it.That did it... thanks a lot Link to comment Share on other sites More sharing options...
WhiteKnuckle Posted February 11, 2015 Share Posted February 11, 2015 For my runway models I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees). Ash, if you look at the picture of the base I'm working on, you'll see the runway markings. They are done just in that way. Once I have a location I'll be adding the azimuth to the runway. Also if i make any airfields with parallel runways I'll add L, C, or R for Left, Center or Right. Center is used very infrequently, as there are very few triple parallel runways.Woohoo! Some rep for you sir! Link to comment Share on other sites More sharing options...
Lord_Potato Posted February 12, 2015 Share Posted February 12, 2015 How do I get rid of a certain thing in the pack? for example, i want to remove the ksc things but I don't want to redownload everything else individually. Thanks. Link to comment Share on other sites More sharing options...
Test Pilot Junkie Posted February 12, 2015 Share Posted February 12, 2015 Hello, Great mod, I love. Have a question though. Are the bases suppose to show up on the map screen? Mine are only showing up in the tracking station. Is this normal or is there a fix?Thanks Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 12, 2015 Share Posted February 12, 2015 Bases only show up when the planet is the focus. When in flight, normally your own ship is the focus and the bases aren't shown. Double click Kerbin in map view to put the focus on Kerbin and show the bases. Link to comment Share on other sites More sharing options...
Test Pilot Junkie Posted February 12, 2015 Share Posted February 12, 2015 Awesome thanks mate! Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted February 13, 2015 Share Posted February 13, 2015 Forgot to say - there's a little bug where if you exit to space centre while in map view and not focused on your craft, things get weird and KK stops working correctly. Best bet is to always exit to space centre while in flight view to avoid it.Also:There are other thread lurkers who may be able to help too. There's Virindi, although he's been somewhat MIA of late, ObssessedWithKSP (who helps out all over the forums) and blowfish is also another very helpful chap who knows what he's on about.How have I only just now noticed this?! Link to comment Share on other sites More sharing options...
Gaalidas Posted February 13, 2015 Share Posted February 13, 2015 How do I get rid of a certain thing in the pack? for example, i want to remove the ksc things but I don't want to redownload everything else individually. Thanks. Ihave a certain level of experience with this. I'll start out by saying "it's not exactly easy" but... it's not exactly hard either. There are two ways to achieve the results depending on the reason you want to remove the objects. I had an issue with the memory requirements for some of the really detailed models, and so my procedure was doing a search (via Notepad++) using "find in files" to locate the model references and remove either the entire configuration file or just the parts that were relevant to the object in question. If, however, you have no issue loading the models/textures into your game and want them to continue to load elsewhere in the world, then you can actually clear the objects in-game by launching a craft and entering the mod's edit mode "Ctrl+K" (I think?) and locating the object in question in the editor followed by clicking whatever is necessary to delete the object. Alternatively, if the object in only ever spawned in and around the KSC (if it's that obvious) you can simply remove the configuration file that corresponds to that object. So, it's like I said above. It's both easy and difficult at the same time. Link to comment Share on other sites More sharing options...
Stone Blue Posted February 13, 2015 Share Posted February 13, 2015 I'm having an issue with tracking station icons in the map view. Actually, its not so much the icons themselves, as the red dots indicating stations...They show thru the planet, from the opposite side of the planet view (like the planet is transparent)...Its quite confusing, since there are so many, along with so many other viewable objects, and also makes it impossible to tell whether my ships/sats have LOS to which stations...Is this an issue with THIS mod, or is it because of RT2?...I dont know which mod displays the red dots for stations...?? Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 13, 2015 Author Share Posted February 13, 2015 I'm having an issue with tracking station icons in the map view. Actually, its not so much the icons themselves, as the red dots indicating stations...They show thru the planet, from the opposite side of the planet view (like the planet is transparent)...Its quite confusing, since there are so many, along with so many other viewable objects, and also makes it impossible to tell whether my ships/sats have LOS to which stations...Is this an issue with THIS mod, or is it because of RT2?...I dont know which mod displays the red dots for stations...??That would be RemoteTech. Kerbal Konstructs fades the base icons when they're on the opposite side of a planet to the camera. Link to comment Share on other sites More sharing options...
Stone Blue Posted February 13, 2015 Share Posted February 13, 2015 ^^Gotcha!!...Thanx AlphaAsh... Link to comment Share on other sites More sharing options...
Spacepetscompany Posted February 14, 2015 Share Posted February 14, 2015 (edited) Pardon for my recent absence, life got really busy for a while... In any case, I just wanted to say that I'm still alive. Edited February 15, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
Eskandare Posted February 18, 2015 Share Posted February 18, 2015 Still working on the 2 new bases. Also I'm working on two placeable bases. Placeable bases are bases that won't have any pre-existing placement on Kerbin. They are designed to be placed on planets and moons for a level runway or landing pad. There will be a placeable base for Jool too, but is currently in the design phase deciding if it should be a cloud city like structure or not. Placeable bases will not have a spawn transform. Lastly I'm working on a new Nimitz carrier. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 18, 2015 Author Share Posted February 18, 2015 Apologies for the lack of updates recently. Been busy with paying work and other projects related to it and that's likely to continue for a few weeks. I will try and make some time to get SPC's and Eskandare's updates out as soon as they're ready. Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted February 18, 2015 Share Posted February 18, 2015 To save RAM, which textures should I delete if I only want the urban extras? Link to comment Share on other sites More sharing options...
SgtSiege Posted February 20, 2015 Share Posted February 20, 2015 I am having a problem with the kerbin side base icons. i installed and they worked fine but my game crashed unexpectedly and when i reloaded they were black squares all around kerbin.anyone have anything for me?thank you Link to comment Share on other sites More sharing options...
Coga19000 Posted February 21, 2015 Share Posted February 21, 2015 Just aksi', are those lauch sites collision-dynamic (destructible)? Having an aircraft carrier to kill would finally put soem real use to my BD Armory. Link to comment Share on other sites More sharing options...
DRaffie88 Posted February 22, 2015 Share Posted February 22, 2015 For some reason textures wont work for me i have done everything correctly and it just shows a grayish whiteish colour and idk how to fix it Link to comment Share on other sites More sharing options...
BlackHat Posted February 22, 2015 Share Posted February 22, 2015 I am having a problem with the kerbin side base icons. i installed and they worked fine but my game crashed unexpectedly and when i reloaded they were black squares all around kerbin.anyone have anything for me?thank youI have this same issue. All the bases around the planet in map view are little Black Squares. Link to comment Share on other sites More sharing options...
blowfish Posted February 22, 2015 Share Posted February 22, 2015 Just aksi', are those lauch sites collision-dynamic (destructible)? Having an aircraft carrier to kill would finally put soem real use to my BD Armory.Unfortunately no.I have this same issue. All the bases around the planet in map view are little Black Squares.Are you using ATM? I believe it can cause this. If so, there's a CFG posted in the OP of the KerbalKonstructs thread which might fix it. Link to comment Share on other sites More sharing options...
BlackHat Posted February 22, 2015 Share Posted February 22, 2015 Found the CFG, Yes I am sure that was the problem. Installing now,Thanks Link to comment Share on other sites More sharing options...
BlueTiger12 Posted February 23, 2015 Share Posted February 23, 2015 I found a little Issue with Kerbal Construction TimeI don't know where to post, so i post it here, because i think it is a wrong parameter in a config of Kerbinside.I just started a new Career GameWhen i build a Vessel in the VAB and Select KSC_2 as Launchside, my vessel is in KCT not build in the VAB list. It is build in the SPH build list. So with a very slow rate.In the VAB it also says: Added to SPH Build list. With KSC selected as Launchside i don't have that problem. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted February 23, 2015 Share Posted February 23, 2015 (edited) I found a little Issue with Kerbal Construction TimeI don't know where to post, so i post it here, because i think it is a wrong parameter in a config of Kerbinside.I just started a new Career GameWhen i build a Vessel in the VAB and Select KSC_2 as Launchside, my vessel is in KCT not build in the VAB list. It is build in the SPH build list. So with a very slow rate.In the VAB it also says: Added to SPH Build list. With KSC selected as Launchside i don't have that problem.That is a known problem with Kerbal Construction Time compatibility. The mod checks if the launch site is the KSC Launch Site and if it's not automatically assumes it's the SPH. Unfortunately there is currently no fix for this, other than to allocate some points to your SPH. I'd suggest bringing it up on the KCT thread though. They may be able to help you more than me. Edited February 24, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
BlueTiger12 Posted February 23, 2015 Share Posted February 23, 2015 Okay, i will try my luck there;-)Thanks for your fast answer:-) Link to comment Share on other sites More sharing options...
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