Jump to content

[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

Recommended Posts

Yeah, I've been having this problem. I find that if immediately after launch the runway is missing, I can just hit revert to launch and it will appear. Unfortunately it can also happen when switching from the tracking station, which is more of a problem.

I can report having this bug too, still loving the mod though.

+1 for adding the remote tech configs so that we can use the new locations for comms.

Also, can we get bonuses for recovering near a new base, like we do with KSC currently? (This could maybe vary on which base is being recovered to.)

edit: can KAS pipes be attached to the new tanks to refuel from? Not at home right now, so can't check...

Edited by S4qFBxkFFg
Link to comment
Share on other sites

...About the recovery.... I believe that's been hardcoded into the engine, in the same way that recovery on Kerbin only has been. In any case, even if it weren't it would require a plugin.

It depends on whether Squad has left the recovery functions open for modders to get at. Generally, they're very good at letting modders get at a lot of the API, so I'd imagine something like S4qFBxkFFg's (argh to copy and paste handles dude!) suggestion would indeed be doable with a plugin. This is more likely medsouz's territory although it would be nice to have some vars exposed for content modders to tweak.

Yay for back-hand elbow nudged feature requests at medsouz. medsouz, forgive me :)

As for fuel tanks that can have a KAS pipe hooked to them, since Snjo managed resource generation from statics, then that's likely doable too.

Link to comment
Share on other sites

It depends on whether Squad has left the recovery functions open for modders to get at. Generally, they're very good at letting modders get at a lot of the API, so I'd imagine something like S4qFBxkFFg's (argh to copy and paste handles dude!) suggestion would indeed be doable with a plugin. This is more likely medsouz's territory although it would be nice to have some vars exposed for content modders to tweak.

I'm working on it right now actually :P

I think I just found a way to change the space center in the menu screen as well which would be kinda cool.

Link to comment
Share on other sites

I'm working on it right now actually :P

I think I just found a way to change the space center in the menu screen as well which would be kinda cool.

You can't change the location of the menu screen also, or do you? And make a custom VAB, SPH or Tracking station clickable, and, and.. No. Stop dreaming.

Link to comment
Share on other sites

You can't change the location of the menu screen also, or do you? And make a custom VAB, SPH or Tracking station clickable, and, and.. No. Stop dreaming.

Are you though? medsouz is a proven doer and clearly likes pushing KSP's capabilities. Nothing wrong with dreaming. And if something like this is possible, I'd be all over making stuff to use such a feature.

Link to comment
Share on other sites

I got moving the recovery radius working in a extremely hacky test version. I'll clean it up and add it to my next Kerbal Konstructs release.

You can't change the location of the menu screen also, or do you? And make a custom VAB, SPH or Tracking station clickable, and, and.. No. Stop dreaming.

I was going to give up on this part but now its a challenge. :cool:

Link to comment
Share on other sites

Okay, have to have a squee moment. My wife is a musician who writes her own music and just applied those skills in Unity's animation window, to an animation for Area 110011. Next version, the runway end lights do that running strobe thing. Hard work, but it looks very cool.

EDIT - Blatant plug for her first album here: https://soundcloud.com/hall-effects

Yes it's free. Yes I'm trying to get her to do some music for the various KSP scenes.

Edited by AlphaAsh
Link to comment
Share on other sites

For those submitting base blurbs, here's what's done as of 16th September:

Arakebo Clinic

Arakebo Station

Area 110011

Ben Bay Helipad

Brownrock Station

Deadkerbal Pit Helipad

Deadkerbal Pit Launch Site

Everkrest Helipad

Jeb's Island Retreat Airport

Jeb's Island Retreat Launch Base

Jeb's Island Resort Helipad

KKVLA

Lake Dermal

Lushlands

Milfurt Island

Mount Snowey Launch Facility

Sandy Island Helibase

South Pole Helipad

South Pole Runway

Zebedee Polar Launch Base

Apologies for power-posting. Sometimes it's the best way to bring particular attention to certain info.

Edited by AlphaAsh
Link to comment
Share on other sites

I got moving the recovery radius working in a extremely hacky test version. I'll clean it up and add it to my next Kerbal Konstructs release.

I was going to give up on this part but now its a challenge. :cool:

Can't wait, good luck! Also Alphaash, that music sounds great! Your wife must be an amazing musician. And I'll get right to my next blurb now!

EDIT: Done with Blurb

EDIT 2: Also when the Oceania Pack by Eskandre is Realeased, I propose renaming the thread to: [0.24.2] Kerbinside V 0.36: It's-Wet-Outside

Edited by Spacepetscompany
Link to comment
Share on other sites

KerbinSide's All in 1 has been updated to version 0.36.

Changelog:

- Dropped the dependency on KerbTown and switched to Kerbal Konstructs, by medsouz. This is included in the zip. Please delete the Hubs directory from your GameData folder, or this will conflict with Kerbal Konstructs.

- Added Karl Kerbansky's Very Large Array.

- Added Area 110011, a huge runway in the desert.

- Added a new rocket launch location at Green Basin. You launch off a crawler that is currently immobile. Hopefully it will be mobile in a future release.

- Arakebo Station got an upgrade. Lots more detail and a clinic for recuperating kerbonauts at the base of the causeway.

- Added a new runway to South Point.

- Added an FX to the lighthouses.

- Added an FX to the runway endlight of Area 110011.

- Added an FX to KKVLA's radio-telescopes.

- Added images for all of KerbinSide's launch locations to appear in Kerbal Konstructs' Launch Selector, as well as many descriptions, including some crowd-sourced from KerbinSide's players. More descriptions for other locations in a future release. See licence.txt for full credits.

- Kerbal Konstructs' Launch Selector replaces KerbTown's huge house icon in the VAB and SPH. Look for the KK icon in Squad's new toolbar instead.

kerbinsidev036promo.jog

Currently exclusive to Kerbal Stuff until other mirrors are updated.

Now on DropBox.

I'll be dropping mirroring on CurseForge. Several dozen attempts to upload a file and still timing out is ..... Squad, change your mind.

Edited by AlphaAsh
Link to comment
Share on other sites

Question..does the now-updated all in one include the site where there is that giant dish in a building sorta like the vab? And with the other small ones?

Link to comment
Share on other sites

Question..does the now-updated all in one include the site where there is that giant dish in a building sorta like the vab? And with the other small ones?

The KKVLA is included, yup.

Edited by AlphaAsh
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...