stjimmy149 Posted February 5, 2015 Share Posted February 5, 2015 You're out of memory. Get Active Texture Management.It did load up with active texture management, but when i went revert to launch just then it CTD'ed.Here is the Output log again.https://www.dropbox.com/s/ioiszoxda8ukec2/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
blowfish Posted February 5, 2015 Share Posted February 5, 2015 Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.'Weird ... I've never seen that one before. Does it happen consistently? Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 5, 2015 Author Share Posted February 5, 2015 Still looks like you ran out of memory. Also your mods list is clearly incomplete - I can see EVE busy exceptioning in that log (that's actually normal for EVE).EDIT - Ahhhh. Access issues. Move your KSP install so Windows isn't putting dumb security restrictions on dlls. That's my next best guess. Link to comment Share on other sites More sharing options...
stjimmy149 Posted February 5, 2015 Share Posted February 5, 2015 (edited) Still looks like you ran out of memory. Also your mods list is clearly incomplete - I can see EVE busy exceptioning in that log (that's actually normal for EVE).EDIT - Ahhhh. Access issues. Move your KSP install so Windows isn't putting dumb security restrictions on dlls. That's my next best guess.Its seems the crashing is maybe inconsistent, it just crashed randomly when i tried launching at Area 51 when it launched fine a few seconds ago, and i also reverted which worked fine.Link to the crash output log.https://www.dropbox.com/s/ioiszoxda8ukec2/output_log.txt?dl=0 Edited February 5, 2015 by stjimmy149 Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 5, 2015 Author Share Posted February 5, 2015 Could not allocate memory: System out of memory!Trying to allocate: 1048588B with 4 alignment. MemoryLabel: TempOverflowYou're still running out of memory. Link to comment Share on other sites More sharing options...
stjimmy149 Posted February 5, 2015 Share Posted February 5, 2015 You're still running out of memory.how could i allocate more memory to the game, i have 16gb, should be sufficient right? Link to comment Share on other sites More sharing options...
Olympic1 Posted February 5, 2015 Share Posted February 5, 2015 how could i allocate more memory to the game, i have 16gb, should be sufficient right?you can't. Because Unity only support 32bit, KSP can only use 4GB of RAM. But Unity is working on a 64bit (for a long time) Link to comment Share on other sites More sharing options...
blowfish Posted February 5, 2015 Share Posted February 5, 2015 how could i allocate more memory to the game, i have 16gb, should be sufficient right?Run with the -force-opengl flag to reduce memory usage further. As Olympic1 said KSP is limited to 4GB. Link to comment Share on other sites More sharing options...
Deimos007 Posted February 5, 2015 Share Posted February 5, 2015 Hey AlphaAsh, every time I click on an individual pack to download it, it sends me to a blank page and nothing happens, sometimes I get a message saying this domain just got registered but other than that I cant download the pack I want. Link to comment Share on other sites More sharing options...
Motokid600 Posted February 6, 2015 Share Posted February 6, 2015 (edited) If I were to try a launch site from this on KSP .25 what would happen?Oh and it seems the link for the launch sites is broken. Takes me to some some advertising site. Edited February 6, 2015 by Motokid600 Link to comment Share on other sites More sharing options...
sedativechunk Posted February 6, 2015 Share Posted February 6, 2015 Can I just say, I ran across this mod on Scott Manley's page and... I THINK IT'S AWESOME! It crashed on me once but once I put the game in 64 bit it is running smoother. I LOVE launching from the polar complex, so fun flying over those super high mountains, almost makes KSP feel like a new game without seeing the same old generic scenery when Kerbin is such a massive place with so many biomes. Link to comment Share on other sites More sharing options...
blowfish Posted February 6, 2015 Share Posted February 6, 2015 It crashed on me once but once I put the game in 64 bit it is running smoother.KSP x64 is known to be highly unstable, so I would recommend not using it. Many mods (including this one AFAIK) have dropped support for it as a result of being spammed with help requests that were related to KSP x64's problems rather than the mod's problems.If you're crashing on the 32 bit version, you're probably out of memory. Consider getting the Active Texture Management mod . Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 6, 2015 Author Share Posted February 6, 2015 If I were to try a launch site from this on KSP .25 what would happen?Oh and it seems the link for the launch sites is broken. Takes me to some some advertising site.There's some re-organising going on with my web-space. The links will be fixed today. Link to comment Share on other sites More sharing options...
UnanimousCoward Posted February 6, 2015 Share Posted February 6, 2015 KSP x64 is known to be highly unstable, so I would recommend not using it.Windows 64-bit is a mess, but Linux 64-bit works just fine. I recently switched over to running KSP on Ubuntu, and I'm very pleased with its performance and stability. Works better than the Windows version ever did for me. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 6, 2015 Author Share Posted February 6, 2015 Hey AlphaAsh, every time I click on an individual pack to download it, it sends me to a blank page and nothing happens, sometimes I get a message saying this domain just got registered but other than that I cant download the pack I want.Links should be working now. Link to comment Share on other sites More sharing options...
Raptor22 Posted February 8, 2015 Share Posted February 8, 2015 Wait, are we able to create buildings and stuff on other planets? Link to comment Share on other sites More sharing options...
blowfish Posted February 8, 2015 Share Posted February 8, 2015 Wait, are we able to create buildings and stuff on other planets?Yes, but you can't launch from them. Link to comment Share on other sites More sharing options...
Raptor22 Posted February 8, 2015 Share Posted February 8, 2015 Even still, I can create a base on Laythe! Link to comment Share on other sites More sharing options...
Eskandare Posted February 9, 2015 Share Posted February 9, 2015 Even still, I can create a base on Laythe! Basically, if you can travel there, you can build a base there; if you can 3d model you can install your own buildings, but you can only launch from Kerbin. I've buit a carrier a couple of ships and new bases. I may make something for Jool, like a flying base of sorts.- - - Updated - - -I like both of your ideas.On the first, the issue there is the numbered runway is used multiple times. In order to have the correct numbers, each runway would need its own texture, and therefore its own model. That's a bit of memory bloatage I don't think would slide with many players.The second idea is actually going to happen once I finish some features that are WIP for Kerbal Konstructs.For my runway models I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees). Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 9, 2015 Author Share Posted February 9, 2015 ... I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees).Now that's clever. Link to comment Share on other sites More sharing options...
Gaalidas Posted February 9, 2015 Share Posted February 9, 2015 Basically, if you can travel there, you can build a base there; if you can 3d model you can install your own buildings, but you can only launch from Kerbin. I've buit a carrier a couple of ships and new bases. I may make something for Jool, like a flying base of sorts.- - - Updated - - -For my runway models I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees).Technically.... the correct way of putting it is "you can only launch from a base in the Kerbin SOI" considering my several successful (if slightly cheat-ish) launches from the munar surface. I believe the issues arise only when trying to launch from a non-Kerbin based SOI, like Duna for instance, without using something like the EPL mod. I wouldn't put it past the developers of these mods putting their heads together to come up with a solution, but for the time being you gotta stick to the inside of the original planetary system of Kerbin. Link to comment Share on other sites More sharing options...
Eskandare Posted February 9, 2015 Share Posted February 9, 2015 Now that's clever. Ash, if you look at the picture of the base I'm working on, you'll see the runway markings. They are done just in that way. Once I have a location I'll be adding the azimuth to the runway. Also if i make any airfields with parallel runways I'll add L, C, or R for Left, Center or Right. Center is used very infrequently, as there are very few triple parallel runways. Link to comment Share on other sites More sharing options...
Subcidal Posted February 10, 2015 Share Posted February 10, 2015 Has anyone updated the navutil .cfg for the newer bases? No idea how to even approach it personally, or i'd wing it. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 10, 2015 Author Share Posted February 10, 2015 Has anyone updated the navutil .cfg for the newer bases? No idea how to even approach it personally, or i'd wing it.http://forum.kerbalspaceprogram.com/threads/82785-0-90-Kerbin-Side-v0-41-Go-For-Multi-Launch!?p=1645460&viewfull=1#post1645460That's the last I've heard. Try the NavUtilities thread, you may have more luck there. Link to comment Share on other sites More sharing options...
blipadouzi Posted February 11, 2015 Share Posted February 11, 2015 Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.GroundStations{ STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501 Name = Tracking Station 2 Latitude = 78.608117 Longitude = 147.491623 Height = 2817.58 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502 Name = Tracking Station 3 Latitude = 20.45392 Longitude = -78.093832 Height = 3684.54 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503 Name = Tracking Station 4 Latitude = 20.986161 Longitude = -117.304872 Height = 4204.48 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504 Name = Tracking Station 5 Latitude = 14.733632 Longitude = -127.017657 Height = 2999.19 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505 Name = Tracking Station 6 Latitude = 16.043645 Longitude = -156.864196 Height = 4704.55 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506 Name = Tracking Station 7 Latitude = 3.329209 Longitude = -37.145679 Height = 2230.51 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507 Name = KKVLA Latitude = 10.3559 Longitude = 227.3936 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 10.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508 Name = Arakebo Latitude = 8.2517 Longitude = 179.4219 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 25.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509 Name = Kosmodrome Latitude = 0.138 Longitude = 217.1527 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }}Thanks Eskandare for sharing this. I'm just a little confused as to where to put this. Do I create a new file? Do I paste it into an exiting file? I looked through all of the RT2 & Kerbin-Side files I could find and none seemed to suit this code. Link to comment Share on other sites More sharing options...
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