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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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Still looks like you ran out of memory. Also your mods list is clearly incomplete - I can see EVE busy exceptioning in that log (that's actually normal for EVE).

EDIT - Ahhhh. Access issues. Move your KSP install so Windows isn't putting dumb security restrictions on dlls. That's my next best guess.

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Still looks like you ran out of memory. Also your mods list is clearly incomplete - I can see EVE busy exceptioning in that log (that's actually normal for EVE).

EDIT - Ahhhh. Access issues. Move your KSP install so Windows isn't putting dumb security restrictions on dlls. That's my next best guess.

Its seems the crashing is maybe inconsistent, it just crashed randomly when i tried launching at Area 51 when it launched fine a few seconds ago, and i also reverted which worked fine.

Link to the crash output log.

https://www.dropbox.com/s/ioiszoxda8ukec2/output_log.txt?dl=0

Edited by stjimmy149
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Hey AlphaAsh, every time I click on an individual pack to download it, it sends me to a blank page and nothing happens, sometimes I get a message saying this domain just got registered but other than that I cant download the pack I want.

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Can I just say, I ran across this mod on Scott Manley's page and... I THINK IT'S AWESOME! It crashed on me once but once I put the game in 64 bit it is running smoother.

I LOVE launching from the polar complex, so fun flying over those super high mountains, almost makes KSP feel like a new game without seeing the same old generic scenery when Kerbin is such a massive place with so many biomes.

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It crashed on me once but once I put the game in 64 bit it is running smoother.

KSP x64 is known to be highly unstable, so I would recommend not using it. Many mods (including this one AFAIK) have dropped support for it as a result of being spammed with help requests that were related to KSP x64's problems rather than the mod's problems.

If you're crashing on the 32 bit version, you're probably out of memory. Consider getting the Active Texture Management mod :).

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If I were to try a launch site from this on KSP .25 what would happen?

Oh and it seems the link for the launch sites is broken. Takes me to some some advertising site.

There's some re-organising going on with my web-space. The links will be fixed today.

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KSP x64 is known to be highly unstable, so I would recommend not using it.

Windows 64-bit is a mess, but Linux 64-bit works just fine. I recently switched over to running KSP on Ubuntu, and I'm very pleased with its performance and stability. Works better than the Windows version ever did for me.

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Hey AlphaAsh, every time I click on an individual pack to download it, it sends me to a blank page and nothing happens, sometimes I get a message saying this domain just got registered but other than that I cant download the pack I want.

Links should be working now.

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Even still, I can create a base on Laythe! :D

Basically, if you can travel there, you can build a base there; if you can 3d model you can install your own buildings, but you can only launch from Kerbin. I've buit a carrier a couple of ships and new bases. I may make something for Jool, like a flying base of sorts.

- - - Updated - - -

I like both of your ideas.

On the first, the issue there is the numbered runway is used multiple times. In order to have the correct numbers, each runway would need its own texture, and therefore its own model. That's a bit of memory bloatage I don't think would slide with many players.

The second idea is actually going to happen once I finish some features that are WIP for Kerbal Konstructs.

For my runway models I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees).

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... I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees).

Now that's clever.

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Basically, if you can travel there, you can build a base there; if you can 3d model you can install your own buildings, but you can only launch from Kerbin. I've buit a carrier a couple of ships and new bases. I may make something for Jool, like a flying base of sorts.

- - - Updated - - -

For my runway models I'm using a textured mesh with no collider. I just place the model ever so slightly over the runway and Bob's your uncle. All my new markings are being done that way to save memory. I may just create a bunch of runway meshes from 01 to 36 (compass degrees).

Technically.... the correct way of putting it is "you can only launch from a base in the Kerbin SOI" considering my several successful (if slightly cheat-ish) launches from the munar surface. I believe the issues arise only when trying to launch from a non-Kerbin based SOI, like Duna for instance, without using something like the EPL mod. I wouldn't put it past the developers of these mods putting their heads together to come up with a solution, but for the time being you gotta stick to the inside of the original planetary system of Kerbin.

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Now that's clever.

:D Ash, if you look at the picture of the base I'm working on, you'll see the runway markings. They are done just in that way. Once I have a location I'll be adding the azimuth to the runway. Also if i make any airfields with parallel runways I'll add L, C, or R for Left, Center or Right. Center is used very infrequently, as there are very few triple parallel runways.

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Has anyone updated the navutil .cfg for the newer bases? No idea how to even approach it personally, or i'd wing it.

http://forum.kerbalspaceprogram.com/threads/82785-0-90-Kerbin-Side-v0-41-Go-For-Multi-Launch!?p=1645460&viewfull=1#post1645460

That's the last I've heard. Try the NavUtilities thread, you may have more luck there.

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Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.


GroundStations
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
Name = Mission Control
Latitude = -0.131331503391266
Longitude = -74.594841003418
Height = 75
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501
Name = Tracking Station 2
Latitude = 78.608117
Longitude = 147.491623
Height = 2817.58
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502
Name = Tracking Station 3
Latitude = 20.45392
Longitude = -78.093832
Height = 3684.54
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503
Name = Tracking Station 4
Latitude = 20.986161
Longitude = -117.304872
Height = 4204.48
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504
Name = Tracking Station 5
Latitude = 14.733632
Longitude = -127.017657
Height = 2999.19
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505
Name = Tracking Station 6
Latitude = 16.043645
Longitude = -156.864196
Height = 4704.55
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506
Name = Tracking Station 7
Latitude = 3.329209
Longitude = -37.145679
Height = 2230.51
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507
Name = KKVLA
Latitude = 10.3559
Longitude = 227.3936
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 10.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508
Name = Arakebo
Latitude = 8.2517
Longitude = 179.4219
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 25.5E+07
}
}
}
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509
Name = Kosmodrome
Latitude = 0.138
Longitude = 217.1527
Height = 430.0
Body = 1
Antennas
{
ANTENNA
{
Omni = 7.5E+07
}
}
}
}

Thanks Eskandare for sharing this. I'm just a little confused as to where to put this. Do I create a new file? Do I paste it into an exiting file? I looked through all of the RT2 & Kerbin-Side files I could find and none seemed to suit this code.

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