Antipaten Posted April 23, 2016 Share Posted April 23, 2016 (edited) Doesn't work in 1.1.0. Cuts engine but not thrust!?! I guess that's the end of this one unless someone picks i up and rewrites it. :-( EDIT: This is plainly wrong due to... stupidity. Edited April 24, 2016 by Antipaten Link to comment Share on other sites More sharing options...
Leszek Posted April 23, 2016 Share Posted April 23, 2016 (edited) Still works in 1.1. The advantage of a simple mod. 1 hour ago, Antipaten said: Doesn't work in 1.1.0. Cuts engine but not thrust!?! I guess that's the end of this one unless someone picks i up and rewrites it. :-( Hmm. I will have to check again. ***** Update ***** It works just fine for me. I tried both staging early and also turning off the remote tech antenna. Everything happens just as expected. Both the engines cut and also the throttle. Edited April 23, 2016 by Leszek Update Link to comment Share on other sites More sharing options...
Antipaten Posted April 24, 2016 Share Posted April 24, 2016 (edited) 14 hours ago, Leszek said: Still works in 1.1. The advantage of a simple mod. Hmm. I will have to check again. ***** Update ***** It works just fine for me. I tried both staging early and also turning off the remote tech antenna. Everything happens just as expected. Both the engines cut and also the throttle. When thinking about it, I did my experiment at fairly high speed in dense atmo. I realize that I detached an almost full fuel tank with an engine from the large octo probe core. The core was probably so light that drag kept it pressed against the lower stage. I'll check again because I suspect you're right and it was bad testing on my part. EDIT: I've tried again in the upper atmo. You're right. It works perfectly to my absolute delight. Sorry for the desinformation. Edited April 24, 2016 by Antipaten Update Link to comment Share on other sites More sharing options...
bgeery Posted July 30, 2016 Share Posted July 30, 2016 (edited) This mod will NEVER break! (breaks next ksp version) Edited July 30, 2016 by bgeery Link to comment Share on other sites More sharing options...
dtoxic Posted October 19, 2016 Share Posted October 19, 2016 is this still maintained? can we get an update for 1.2? Link to comment Share on other sites More sharing options...
Antipaten Posted October 22, 2016 Share Posted October 22, 2016 Unless I borked my test this time, It's officially broken in 1.2. I tried it with MM 2.7.1 and it barfed exceptions all over and the engine kept burning bright after staging. :-( Link to comment Share on other sites More sharing options...
dtoxic Posted October 22, 2016 Share Posted October 22, 2016 7 minutes ago, Antipaten said: Unless I borked my test this time, It's officially broken in 1.2. I tried it with MM 2.7.1 and it barfed exceptions all over and the engine kept burning bright after staging. :-( Yep, same here this is a must have Mod or it should be integrated into stock if i am to be asked Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2016 Share Posted November 7, 2016 I was asked, looks simple enough On 10/22/2016 at 0:36 PM, dtoxic said: Yep, same here this is a must have Mod or it should be integrated into stock if i am to be asked Won't work in 1.2 without update, or at least a recompile Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2016 Share Posted November 7, 2016 New release for 1.2.1 here. Please move all discussion over there Link to comment Share on other sites More sharing options...
Vanamonde Posted November 8, 2016 Share Posted November 8, 2016 This mod appears to no longer be updated. The thread will be closed now, but can re-open it if OP wishes. Link to comment Share on other sites More sharing options...
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