420ninja Posted March 24, 2017 Share Posted March 24, 2017 cannot dock anything to the rodan capsule because the shroud only open 90 degrees, it need to move another 90 degrees to allow clearance for docking. please please fix this Link to comment Share on other sites More sharing options...
tater Posted March 24, 2017 Share Posted March 24, 2017 (edited) 1 hour ago, 420ninja said: cannot dock anything to the rodan capsule because the shroud only open 90 degrees, it need to move another 90 degrees to allow clearance for docking. please please fix this This is a pretty rude post. Adding please to what is a demand---already addressed in this dev thread, and dismissed---doesn't make it less rude. If you don't like it, design something that it can actually dock to, like PMA-2: Edited March 24, 2017 by tater Link to comment Share on other sites More sharing options...
notJebKerman Posted April 1, 2017 Share Posted April 1, 2017 On 24. 3. 2017 at 4:50 PM, 420ninja said: cannot dock anything to the rodan capsule because the shroud only open 90 degrees, it need to move another 90 degrees to allow clearance for docking. please please fix this I don't know about you, but I have no problem with docking Rodan to the station. I'd suggest launching an adapter to the current docking port, like the one in CxA or HabTech, or simply design your own with an empty fuel tank. For some of us (at least for me), a 180°shroud would be much less convenient than a 90° one as it may hit parts like antennas during approach. Link to comment Share on other sites More sharing options...
tater Posted April 1, 2017 Share Posted April 1, 2017 (edited) Even in an otherwise stock game, you can attach a docking port to a structural fuselage or a mono tank or something as a stand-off. Edited April 1, 2017 by tater Link to comment Share on other sites More sharing options...
420ninja Posted April 1, 2017 Share Posted April 1, 2017 (edited) On 25/03/2017 at 6:32 AM, tater said: This is a pretty rude post. Adding please to what is a demand---already addressed in this dev thread, and dismissed---doesn't make it less rude. If you don't like it, design something that it can actually dock to, like PMA-2 i was not trying to be rude, i was legitly concerned and most certainly not demanding anything, just legit want the nose to open more, forgive me if i didnt scroll through pages and pages of comments to try and find the one comment your referring too. Edited April 1, 2017 by sumghai Removed unnecessary images from quoted section to keep post length readable Link to comment Share on other sites More sharing options...
tater Posted April 1, 2017 Share Posted April 1, 2017 (edited) "Please fix this" implies it is a design flaw, when in fact it is intentional. You only need watch ~22 seconds. Edited April 1, 2017 by tater Link to comment Share on other sites More sharing options...
Droogs Posted April 4, 2017 Share Posted April 4, 2017 Is anyone else experiencing the bug where kerbals cannot enter the pod once leaving it? Link to comment Share on other sites More sharing options...
tater Posted April 4, 2017 Share Posted April 4, 2017 2 hours ago, Droogs said: Is anyone else experiencing the bug where kerbals cannot enter the pod once leaving it? Yeah, it was mentioned by @tygoo7 as a known issue upthread to be fixed next release I think. Link to comment Share on other sites More sharing options...
onlinegamesz Posted April 6, 2017 Share Posted April 6, 2017 Is it me or does the dragon cargo pod have no propulsion system? I can not seem to find it. Thanks Link to comment Share on other sites More sharing options...
notJebKerman Posted April 6, 2017 Share Posted April 6, 2017 2 hours ago, onlinegamesz said: Is it me or does the dragon cargo pod have no propulsion system? I can not seem to find it. Thanks It doesn't have it. You are supposed to use RCS for randzevous, just like Dragon IRL. Link to comment Share on other sites More sharing options...
onlinegamesz Posted April 10, 2017 Share Posted April 10, 2017 When does the Dragon V2 gets fixed so my kerbals can enter the pod again after going out? Link to comment Share on other sites More sharing options...
Nathanson Posted April 13, 2017 Share Posted April 13, 2017 (edited) It's a HUUUGE bummer that kerbals can't enter the pod again. This Dragon V2 is so perfect for my Mun landings and delivering kerbals to Mun Base but there's no way to return them back. Edited April 13, 2017 by Nathanson Link to comment Share on other sites More sharing options...
SpaceMouse Posted April 13, 2017 Share Posted April 13, 2017 (edited) @tygoo7 Hey, i didn't see it mentioned but the current release appears to be lacking the landing legs and grid fins. FYI. Awesome work though. This is now standard in my KSP. Edited April 13, 2017 by SpaceMouse Link to comment Share on other sites More sharing options...
Damon Posted April 14, 2017 Share Posted April 14, 2017 On 13-4-2017 at 7:35 PM, SpaceMouse said: @tygoo7 Hey, i didn't see it mentioned but the current release appears to be lacking the landing legs and grid fins. FYI. Awesome work though. This is now standard in my KSP. You need KRE for the landing legs and grid fins Link to comment Share on other sites More sharing options...
SpaceMouse Posted April 14, 2017 Share Posted April 14, 2017 2 minutes ago, damonvv said: You need KRE for the landing legs and grid fins Hunh. I was unaware they had migrated to a separate mod. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 15, 2017 Author Share Posted April 15, 2017 Alright I just released 0.9.2 on SpaceDock which should fix most of these issues. I haven't really had time to work on this mod in the last few months so no new parts, yet. I've been busy with a new game I'm working on, school, and getting in shape since I joined the Army National Guard 2 months ago. These last couple days I've been planning the Cargo Dragon revamp and then some and I all I can say is that it's going to be quite dank my friends. I'll release the update containing the new Cargo Dragon stuff before I tackle the big ol' ITS and BFR. Link to comment Share on other sites More sharing options...
Nathanson Posted April 15, 2017 Share Posted April 15, 2017 (edited) 3 hours ago, tygoo7 said: Alright I just released 0.9.2 on SpaceDock which should fix most of these issues. Thank you! Now kerbals can return to the Dragon. Edited April 15, 2017 by Nathanson Link to comment Share on other sites More sharing options...
onlinegamesz Posted April 15, 2017 Share Posted April 15, 2017 Awesome, thank you so much! Link to comment Share on other sites More sharing options...
TangoUniform71 Posted April 20, 2017 Share Posted April 20, 2017 I am having trouble getting the pre-built ships to load. Says missing F9Leg and gridfin. I have installed this using CKAN as well as the required mod Kerbal Reusability Expansion. I've tried moving the parts folders from KRE into the Parts folder of the KSP install and this is not correcting the issue. Any advice would be much appreciated. Link to comment Share on other sites More sharing options...
A_beholder Posted April 28, 2017 Share Posted April 28, 2017 May I get some advice on how to pull off somthing similar to the planned "Red Dragon" mission? I don't know if the pod has fuel/has ISRU, so a tip on that would be nice. Link to comment Share on other sites More sharing options...
notJebKerman Posted June 8, 2017 Share Posted June 8, 2017 (edited) @tygoo7 Are you planning to make the cargo version of Dragon V2 (Rodan)? Edited June 8, 2017 by notJebKerman Link to comment Share on other sites More sharing options...
Jasseji Posted June 12, 2017 Share Posted June 12, 2017 huh, this therad has no "does it work in 1.3" question ? YEEES it does - well apart from NearFuture which is packaged and crashes the game but after removing NF the rest of the parts seem to work Link to comment Share on other sites More sharing options...
The Tenth Avenger Posted June 20, 2017 Share Posted June 20, 2017 Hi, Are you preparing an update for 1.3 version? Link to comment Share on other sites More sharing options...
StevieC Posted June 21, 2017 Share Posted June 21, 2017 well, NF Solar has been updated now, so, Link to comment Share on other sites More sharing options...
_WarDog_ Posted July 16, 2017 Share Posted July 16, 2017 (edited) Could you guys help? The Grid Fins, Legs, and one of the 'HotGasTHruster' engines do not seem to appear for me, this is apparent as when I try to load the ready-made ship, it comes up with this http://imgur.com/a/7dKXa Edited July 16, 2017 by _WarDog_ Link to comment Share on other sites More sharing options...
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