Spacepetscompany Posted September 12, 2014 Share Posted September 12, 2014 You need the one single DLL in the pack: Klockheed Martin special. It is very stable though, this mod is almost ready to go into releases. This DLL is what makes the inflatable parts possible. Good luck. Link to comment Share on other sites More sharing options...
Hattivat Posted September 16, 2014 Share Posted September 16, 2014 Awesome mod, now we can faithfully recreate the proposed post-Apollo Venus and Mars fly-bys Link to comment Share on other sites More sharing options...
Kolago Posted September 18, 2014 Share Posted September 18, 2014 If I select the Cargo Bay in VAB the doors open but I don't have control over them. Can't close the doors in VAB or in flight. Klockheed_Martian and Klockheed_Martian_Special folders are in the GameData folder. Any advice? Link to comment Share on other sites More sharing options...
acc Posted September 19, 2014 Share Posted September 19, 2014 If I select the Cargo Bay in VAB the doors open but I don't have control over them. Can't close the doors in VAB or in flight. Klockheed_Martian and Klockheed_Martian_Special folders are in the GameData folder. Any advice?Yeah, same problem here. The only thing I've deleted was the inflatable parts, because I don't need them. Link to comment Share on other sites More sharing options...
Horus Posted September 20, 2014 Share Posted September 20, 2014 Tiny configs issue.Klockheed_Martian_Special/Parts/Inflatable:- bubble-large- bubble-small- iheat1- large- mid, have a path typo in sounds config part:sound_inflate = Klockheed_Martian/Sounds/inflateshortsound_deflate = Klockheed_Martian/Sounds/inflatelongmust be changed to:sound_inflate = Klockheed_Martian_Special/Sounds/inflateshortsound_deflate = Klockheed_Martian_Special/Sounds/inflatelong Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted September 21, 2014 Share Posted September 21, 2014 Welp, better PM Sumghai, Dtobi. Hes been wanting to make: Inflatable heat shields and floats for the Mk. 1-2.Can you upload this t Kerbalstuff.com and Curse.com Link to comment Share on other sites More sharing options...
Gristle Posted September 24, 2014 Share Posted September 24, 2014 Crocodile fairings are not working for me. I can't get any menu when right clicking on the launchpad. In the VAB I getthe menu, but the menu items don't do anything. I tried assigning the fairings actons to action groups and activating that way, but no dice. I have deleted and re-installed all the mod components from fresh downloads.Anyone else having this problem? Any ideas on where to look for issues?I see this in the KSP.log - does it have any relevance?Line 40440: [LOG 21:11:37.581] RemoteTech: SatelliteManager: Register(ModuleSPUPassive(KMP-1, d2f269c9-53fa-40d0-99ee-6b42769ad5e5)) Line 40446: [LOG 21:11:39.596] Observer: Attaching to km_Animator Parent:km.com.op.1.croID:-1396974 Line 40446: [LOG 21:11:39.596] Observer: Attaching to km_Animator Parent:km.com.op.1.croID:-1396974 Line 40448: [LOG 21:11:39.615] Km attachment tweaker is running!!! Line 40469: [LOG 21:11:43.117] KM Altimeter Detector Started Line 40472: [LOG 21:11:43.126] RemoteTech: SatelliteManager: Register(ModuleSPUPassive(KMP-1, d2f269c9-53fa-40d0-99ee-6b42769ad5e5)) Line 40999: [LOG 21:11:47.465] KM ModuleAnimatorObserver: Node or Ani are null Line 41000: [LOG 21:11:47.510] KM ModuleAnimatorObserver: Node or Ani are null Line 41001: [LOG 21:11:47.518] [PlanetariumCamera]: Focus: KMP-1 Line 41002: [LOG 21:11:47.532] 9/23/2014 9:11:47 PM,KerbalAlarmClock,Vessel Change from 'No Vessel' to 'KMP-1' Line 41003: [LOG 21:11:47.588] KM ModuleAnimatorObserver: Node or Ani are null Line 41004: [LOG 21:11:47.613] KM ModuleAnimatorObserver: Node or Ani are null Line 41007: [LOG 21:11:47.647] KM ModuleAnimatorObserver: Node or Ani are null Line 41008: [LOG 21:11:47.667] KM ModuleAnimatorObserver: Node or Ani are null Link to comment Share on other sites More sharing options...
Carraux Posted September 24, 2014 Share Posted September 24, 2014 Same here. I can only rescale in the VAB. Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted September 28, 2014 Share Posted September 28, 2014 This is a set of special parts consisting of the following:* Cargo bays* Generic shrouds (shrouds without engines)* Base plates for cargo bays and other structural components* Tubes* Crocodile-style fairings (like Apollo LEM extraction)* Inflatable Heatshields* Other inflatable components* Skylab Laboratory* Doors, windows and supplies for wet workshops This is the development thread. All parts are tested and seem to work but I may change things here and there.If you download this pack, please be prepared to:a) provide feedback if you like or dislike something provide bug reports and assistance in finding bugsThe parts are quite light on the memory. For example, all structural parts (cargo bays, tubes, etc.) use only one (one for all!) bump mapped texture. Fun without regret!Changelog:Version 0.1: Initial releaseVersion 0.2: Tweakscale integration an mesh fixes* Added Tweakscale to reduce part count (Thanks Floppster)* Corrected collision meshes for cargo bay and long shroudVersion 0.3: More resizable parts and Skylab* New Skylab science laboratory* More resizable parts: Crocodiles (Thanks Floppster)* Half size cargo bay (Thanks Floppster)* Corrected the size of the large shroudsVersion 2.0: New Klockheed Martian Structure and Tubes and Hatches* New black tubes for Hubble-like telescopes* Hatch for Hubble-like telescopes* Lens for telescopes* New folder structure* Please delete ALL old Klockheed Martian folders before installing the V2.0 Thank you!Version 2.0: More stability and wet workshops* New Tweakscale* Less tight integration with km_lib.dll* Wet workshop partsUsing the wet workshop partsYou can tur any fuel tank (even 5m KW Rocketry Tanks) into a space station now. Follow these steps:1) Attach the door to a tank2) Launch your rocket and drain the tank COMPLETELY. (Smart Parts has a fuel valve to help with that!)3) Bring supplies and transfer these to the door.4) Klick the door and convert empty tanks to empty space to living space5) Bring kerbals to the doorRight now all happens in the door. Depending on the feedback, I might continue this and extend it with connected living space support, etc.Installation:Important! Please follow the steps EVERY TIME you update a Klockheed Martian Mod! All public releases are located here:https://www.dropbox.com/sh/r93q90vpbeavoye/AACAlIFel0ufwiU4h1_WtfFGa/KSPa) Download the latest version of the base Klockheed Martian Mod from here. It is just called "Klockheed_Martian". Download the desired Klockheed Martian mods (e.g., Klockheed_Martian_SSE for Space Shuttle Engines).c) Delete the Klockheed Martian base folder (GameData\Klockheed_Martian).d) If you update mod, delete its folder too (e.g., GameData\Klockheed_Martian_SSE)d) Unzip both files and copy the GameData folders to your GameData Folder.The base folder is required for common plugin functionality that is shared by all Klockheed Martian mods.------------------------------ Credits and AcknowledgmentsThanks to Floppster for creating the initial Tweakscale configs (great work!)Thanks to Biotronic for creating TweakscaleThanks to Snjo for letting me use his firespitter buoyancy codeThis plugin uses Snjo's firespitter code and Biotrnic's Tweakscale pluginSpecial parts:http://imgur.com/a/4OxrfWet workshop example (Tanks and engines are from KW Rocketry)http://imgur.com/a/TS6M2------------------------------This work is shared under Creative Commons CC BY-NC-ND 3.0 license.You may non-commercially share it as-is with credit to the author in the download and on the download page.Please contact me if you want to modify or extend the code.Author: dtobi------------------------------How do i close the KM cargo bay in the VAB? Link to comment Share on other sites More sharing options...
acc Posted September 29, 2014 Share Posted September 29, 2014 How do i close the KM cargo bay in the VAB?Guess you have the same "bug" like Kolago and I. Duno what's the source, but I think it's incompatible with another mod. Link to comment Share on other sites More sharing options...
PhilTact Posted September 29, 2014 Share Posted September 29, 2014 Can anyone explain how the Crocodile Interstage parts work? I've searched through the thread and not found the answer. Something with endcaps, or tweakscale config issues? Am I missing something simple?I came for the cargo pieces for a nice service module but the other parts are neat. Link to comment Share on other sites More sharing options...
Maelin Posted October 1, 2014 Share Posted October 1, 2014 I'm having the same problem with Crocodile interstage parts. Can rescale them, but can't make them open and close.Also, is the telescope lens supposed to be single use only? I took one photo and it will be inoperable after using. Is this deliberate? Seems kinda dumb :\ Link to comment Share on other sites More sharing options...
Gaalidas Posted October 1, 2014 Share Posted October 1, 2014 Maybe the camera is so amazingly awesome that the mere thought of taking another picture is insulting. Link to comment Share on other sites More sharing options...
montyben101 Posted October 11, 2014 Share Posted October 11, 2014 The cargo bays don't seem to fit properly in .25The nodes seem too far out Link to comment Share on other sites More sharing options...
ModZero Posted October 11, 2014 Share Posted October 11, 2014 It's the MODEL + rescale factor thingie that happened to a lot of mods, Squad fixed a bug. You can try fixing it yourself but it's messy, and you might end up picking different numbers than dtobi would, so you're likely to be better off waiting for them to come back. Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 11, 2014 Share Posted October 11, 2014 TweakScale isn't working either......IS dtobi coming back? Don't seem to recall hearing from him in a while... Link to comment Share on other sites More sharing options...
ModZero Posted October 11, 2014 Share Posted October 11, 2014 dtobi was active today; Don't panic. Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 11, 2014 Share Posted October 11, 2014 I had to build a rocket without his awesome adapters & bays. It was ugly. I'M PANICKING!!!!! Link to comment Share on other sites More sharing options...
FrancoisH Posted October 11, 2014 Share Posted October 11, 2014 (edited) TweakScale has been updated to .25 version today... I installed it over the one bundled with the previous version of this plugin, I'll check if it's working .Seems it's not working, probably because of the replaced config file not including the parts from the project... Edited October 11, 2014 by FrancoisH Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 12, 2014 Share Posted October 12, 2014 Now all of a sudden is is working... not sure what exactly I did. I copied the TS folder from the KM zip back over the new .25 TS release, didn't think that fixed it at first, but then I tried adding the "DefaultScale" line to ONE part, now they all seem to be working (except that one part, which the size is a little buggered on). But now it's obvious the building nodes are in the wrong place. Not sure how much time I want to invest in "fixing" this myself (for myself) IF dtobi is planning an update himself.... Link to comment Share on other sites More sharing options...
dtobi Posted October 12, 2014 Share Posted October 12, 2014 After one year of developing and maintaining mods for KSP, it is time to move on for me. I will release the code and models into the public domain if anyone is interested. Please just drop me a message if you are interested in taking over the development and maintenance for this mod or if you would like to use its code or models in other mods.It was a pleasure to work with you guys!dtobi Link to comment Share on other sites More sharing options...
Camacha Posted October 12, 2014 Share Posted October 12, 2014 I am said to see you go. The community loses a great asset. Link to comment Share on other sites More sharing options...
Hattivat Posted October 12, 2014 Share Posted October 12, 2014 Thank you for all your work, dtobi, you will be missed. I hope you will find success with whatever you plan to do next (I'm writing in this thread because this is my favorite out of your mods) Link to comment Share on other sites More sharing options...
biohazard15 Posted October 12, 2014 Share Posted October 12, 2014 That's sad news. Thank you and good luck in your future endeavours! Link to comment Share on other sites More sharing options...
Floppster Posted October 12, 2014 Share Posted October 12, 2014 dtobi, as one of many who have enjoyed your work, thanks for your contributions and good luck in whatever you decide to do next! Link to comment Share on other sites More sharing options...
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