Nereid Posted June 28, 2014 Share Posted June 28, 2014 (edited) Nano Gauges tiny ana1og gauges for kerbalnauts current version: 1.10.0-3463 There are already some plugins that add gauges out there. SteamGauges by Trueborn for example or an older version from Bucky: Bucky-s-Instruments. Well, Bucky's Instruments are no longer updated and the Steam Gauges are nice, but way to large for my personal taste. So I decided to add an alternative: NanoGauges. They look similar but a bit smaller than those by Bucky and his gauges have inspired me to create my own ones. Readable but less space consuming gauges was the design goal for this mod. If you think the gauges are to small, try SteamGauges instead. Download: Spacedock Spacedock direct link for KSP 1.1.3 Mirror: Curse Installation: Extract the archive into the KSP home folder. Do not change the path! There has to be a folder Nereid/NanoGauges in your GameData folder! Of course you can disable any gauge and change the positions, too. Thanks to lunuxgurugamer the Trimindicators are working again: Kottabos Space Program has done a review of Nano Gauges. His video is far better than mine and explains the usage of NanoGauges: Gauges: There are 56+ different gauges (plus 6 gauges if TAC life support is installed; another 2 if Kethane is installed, 2 gauges for Deadly Reentry) available at the moment: R ALT: Radar Altimeter V SPD: Vertical Speed Indicator H SPD: Horizontal Speed Indicator MASS: Mass of the current ship in tons G: Accelerometer (Gee-Force) ORBIT: Excentricity of an established orbit FUEL: Remaining liquid-fuel in percent FLOW: Liquid-fuel flow CHARGE: Remaining electric charge in percent AMP: Current drain on the electric charge MONO:Remaining monopropellant in percent Ox:Remaining oxidizer in percent ApA: Apoapsis PeA: Periapsis Xe: Remaining Xenon AIR IN: Air intake R AIR IN: Air intake in percent ATM: Atmospheric density SPD: Speed THRUST: Thrust TWR: Thrust-Weight-Ratio AOA: Angle of Attack (fixed in 0.4.8) INCL: Orbit inclination D TGT: Distance to target dISP/s: Change in ISP per second (only running engines) (new in 0.4.5) ISP/E: average ISP per running engine TEMP: Temperatur (needs a thermometer sensor of course; averages over all thermometer sensors onboard) O2: Oxygen (TAC life support or Kerbalism required) CO2: CO2 (TAC life support or Kerbalism required) H2O: Water (TAC life support required) W H2O: Wastewater (TAC life support required) FOOD: Food (TAC life support or Kerbalism required) WASTE: Waste (TAC life support required) EVA MP: Remaining EVA monopropellant (new in 0.3.1) O SPD: orbital speed (new in 0.4.2) MAX G: Maximal sustained gee force (with reset button, new in 0.4.2) SRB: Remaining solid fuel (new in 0.4.2) KETHAN: Remaining Kethane (Kethane Pack required, new in 0.4.2) K AIR IN: Kethane air intage (Kethane Pack required, new in 0.4.2) GRAV: Gravimeter (needs a gravimetric sensor of course; averages over all gravimetric sensors onboard) VAI: Vertical Attitude Indicator VVI: Vertical Velocity Indicator Vt: Terminal velocity deviation (not very useful in KSP 1.1.x/1.2, because of the way drag is handled) V TGT: Velocity to target Camera: current camera mode (new in 0.5.2) MACH: current mach number Q: dynamic pressure SHIELD: remaining ablative shield HEAT - heatshield temperature IMPACT: time until impact (or land) ALT: Altimeter ACCEL: Acceleration in m/s^2 H ACCEL: Horizontal acceleration in m/s^2 V ACCEL: Vertical acceleration in m/s^2 extTemp: External temperature in °C atmTemp: Atmospheric temperature in °C ORE: Used ore storeage capacity DRILL: Drill temperature ABLATOR. Remaining ablator resource on all (!) heat shields BIOME: Biome under vessel (text gauge) Coordinates (latitude): Latitude coordinates of the vessel (text gauge) Coordinates (longitude): Longitude coordinates of the vessel (text gauge) PR.REQ: Propellant Requirement gauge (in percent) Indicator gauge for Brakes, Airbrakes, Flaps, Afterbruner,... KARBNT: Karbonite in percent of the total capacity PRESSURE: Barometer (needs a barometric sensor of course; averages over all barometric sensors onboard) SEISMIC: Seismometer gauge (needs a seismic sensor of course; averages over all seismic sensors onboard) CRAP: Crap (Kerbalism required) IAS: Indicated Airspeed Vessel name Camera view direction VOR/ILS (heading of vessel, bearing of airfield/waypoint, ILS) ILS/DME (vertical attitude of vessel, distance to runway (DME), ILS) Throttle (throttle setting and relative thrust of all engines) MINI-DSKY (5 display modes) Digital Apoapsis Digital Periapsis All gauges positions are locked by default. This can be disabled in the config window and then all gauges are fully dragable and you can place them where you want. Hint: save the gauge positions in the config window or quit KSPO in the main menu, or the positions are not saved! By using the Automatic Layout in the config window, NanoGauges tries to rearrange the visible gauges in a grid. Just drag the gauge near a position were you want it to reside, and all gauges are added to the right. If you want more than one line of gauges, just move some below each other. The leftmost gauge will start a line. Hotkeys (changed in 1.2.5): RIGHT-CTRL: disable gauges / drag as group RIGHT-CTRL-KP/: hide/unhide gauges (Keypad) RIGHT-CTRL-KP*: Autolayout (Keypad) RIGHT-CTRL-BCKSPC: reset all gauge positions and their enabled/disabled states to their defaults KPENTER: hide/unhide gauges (Keypad) RIGHT-CTRL-KP1: select STANDARD gauge set (Keypad) RIGHT-CTRL-KP2: select LAUNCH gauge set (Keypad) RIGHT-CTRL-KP3: select LAND gauge set (Keypad) RIGHT-CTRL-KP4: select DOCKING gauge set (Keypad) RIGHT-CTRL-KP5: select ORBIT gauge set (Keypad) RIGHT-CTRL-KP6: select FLIGHT gauge set (Keypad) RIGHT-CTRL-KP7: select S1 gauge set (Keypad) RIGHT-CTRL-KP8: select S2 gauge set (Keypad) RIGHT-CTRL-KP9: select S3 gauge set (Keypad) RIGHT-CTRL-KP0: enable all gauges (Keypad) PGUP: select previous gauge set PGDOWN: select next gauge set WIN-MENU: select navigation point / ILS RIGHT-CTRL-TAB: opens a special gauge for alignment of gauges over several gauge set; this gauge has the same position in all gauge sets. If you want the same positions of gauges in all sets use this one as a reference All hotkeys can be changed in the config window. Profiles: In 1.2.x there is a new feature calles Profiles to automatically switch to a gauge set depending on the vessel situation or a special hotkey. To open the Profile configuration window click on the button "Profiles" in the configuration window. Enable the profiles (topmost checkbox) and change the gaugesets as you like. There are 12 Profiles Launch: Change the gaugeset whenever the vessel situation changes to launch Flight: Change the gaugeset whenever the vessel situation changes to flight Orbit: Change the gaugeset whenever the vessel situation changes to orbit Escape: Change the gaugeset whenever the vessel situation changes to escaping Flight to Suborbital: Change the gaugeset whenever the vessel situation changes from flight to suborbital Orbit to Suborbital: Change the gaugeset whenever the vessel situation changes from orbit to suborbital Other to Suborbital: Change the gaugeset whenever the vessel situation changes from any other situation than flight or orbit to suborbital Landed: Change the gaugeset whenever the vessel situation changes to landed Docked: Change the gaugeset whenever the vessel situation changes to docked Docking (UI): Change the gaugeset whenever the vessel is in orbit and the docking UI mode is selected (DEL key) EVA: Change the gaugeset whenever a kerbal starts an EVA Hotkey: Change the gaugeset whenever a key is pressed The profiles are disabled by default. You will have to enable them to use this feature. MINI-DSKY: The Mini-DSKY can display flight data in five different modes: Orbital Mode Velocity Mode ILS/Runway-Mode ILS/Glide-Mode TRIM-Mode The mode can be changed by clicking on one of the five buttons in the lower part of the DSKY gauge. Notes: NanoGauges stores its configuration in the file <KSP-home-folder>/GameData/NanoGauges.dat. There are no other writes on the filesystem. License: http://creativecommons.org/licenses/by-sa/3.0/ Changelog: Spoiler 0.7.12-1388: KSP 1.0.5 0.7.13-1406: some bugfixes (gauges not showing up in a fresh install of NG) 0.7.14-1488: 0.7.15-1500: new gauge for Karbonite New gauges: ORE, DRILL (temperature), Ablator Resizeable gauges (100%, 110%, 120%, 150%) HEAT gauge is working for stock heat shields Minor fix for camera gauge new indicator gauge new propellant requirements met gauge some fixes (thrust gauge was somewhere off sometimes) 1.1.0-2113 Update for KSP 1.1.0 New default gauge positions (screen width need to be 1920 pixels or more) gauge positions are locked by default (you can change this ion the config window) 1.1.1-2151 Compiled against KSP 1.1.1 Minor fixes Some gauges revived Pressure gauge added 1.1.3-2163 Compiled against KSP 1.1.2 New seismometer gauge 1.1.4-2168 Altimeter fixed 1.1.10-2262 Deforming bug fixed Gauge scale up to 200% (not working) 1.1.11-2274 Gauge scaling fixed 1.1.12-2298 Support for Kerbalism 1.1.13-2311 Fix for non persistent gauge positions 1.1.14-2326 Fix for missing default gauge positions at first start 1.2.0-2408 Profiles TACLife support WASTE gauge fixed 1.2.1-2409 Profiles disabled by default 1.2.2-2424 EVA profile fixed 1.2.3-2441 IAS gauge 1.2.4-2485 Build for KSP 1.1.3 1.2.5-2598 default hotkeys changed (to avoid conflicts with the standard KSP keys) configurable hotkeys new gauge: name of controlled vessel the indicator gauge is back 1.3.5-2610 Build for KSP 1.2 1.3.6-2654 minor fix: disabled gauges in flight will not show up on mission start anymore splitted SUBORBITAL profile to make it more useful 1.3.7-2660 default gauges positions optimized for 1920x1080 1.3.8-2693 fixed a bug that causes NaN exceptions in the log when the game is paused flapping of profile changes prevented new alignment gauge (press RCTL-TAB) to open/show it 1.4.0-2719 new horizontal CAMERA gauges (shows direction of camera view) added missing IAS gauge in config window standard layout changed to a minimal set of gauges minor other default layout changes 1.4.1-2720 camera gauge marked as off in IVA and chase/locked cam modes 1.4.2-2747 camera gauge now shows relative position in lock and chase camera modes bug fixed: profiles are working again new hotkey P for locking profiles temporary 1.4.3-2750 indicator gauge fixed for scalings other than 100% 1.4.4-2990 new gauge: VOR/ILS (heading, bearing to runway, ILS localizer; use switch at upper right to select airfield) new gauge: ILS/DME (vertical attitude, DME, ILS glideslope) no conflict with Contract Configurator fixed marker/flag positions/size for gauge scalings other than 100% gauge position are decluttered at game start (if a gauge is hidden by another gauge it is moved a few pixel) 1.4.5-2998 DME working outside ILS cone bearing to runway working outside ILS cone heading to runway working outside ILS cone 1.4.7-3022 conflict with Contract Configurator finally fixed no more ILS on EVA some gauges disabled on EVA 1.4.8-3024 elevation for Old Airfield fixed (ILS glide slope was incorrect) 1.5.0-3056 new throttle gauge digital displays are a bit prettier compiled against 1.2.1 1.5.1-3059 KSP 1.2.2 (no significant changes) 1.5.2-3063 spamming in log at log level INFO removed 1.6.0-3082 KSP 1.3.0 Vessel gauge now shows correct name after renaming a vessel 1.6.1-3151 KSP 1.3.1 1.6.2-3153 Minor fixes 1.7.0-3229 new gauge: MINI-DSKY new gauge: digital apoapsis new gauge: digital periapsis 1.7.1-3232 Fix for potential overflow exception in DSKY gauge 1.7.2-3277 Support for Kerbin-Side Airfields (9 new airfields for ILS approach) New gauges: ILS Airfield, ILS Runway 1.7.3-3299 Minor update 2 new airfields (South Hope, South Pole Station) Hotkey for selecting previous airfield 1.8.0-3304 KSP 1.4.0 1.8.1-3314 KSP 1.4.1 1.8.2-3354 KSP 1.4.2 1.8.4-3359 KSP 1.5.1 1.8.8-3454 KSP 1.8.1 Bugs: The terminal velocity gauge isn't working right. But there is not much I can do about this at the moment. Credits: NanoGauges are inspired by Bucky's Instruments. No part of the source code from Bucky's Instruments were used for NanoGauges but some of the included art. Bucky's Instruments were released under the license http://creativecommons.org/licenses/by-sa/3.0/. Thanks to Bucky for using this license. NanoGauges uses the toolbar created by blizzy78, see http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-4-3-Common-API-for-draggable-resizable-buttons-toolbar. The stock toolbar can be used as an alternative. The trim indicators are based on an idea by dazoe but were completely redone. Edited July 6, 2020 by Nereid 1.10.0-3463 Quote Link to comment Share on other sites More sharing options...
wasmic Posted June 29, 2014 Share Posted June 29, 2014 Ooooh, this is noce. I remember Bucky's Instruments, they were really useful. This will surely come in handy. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted June 29, 2014 Share Posted June 29, 2014 Yes Bucky's instruments are back! (albeit by somebody else).I still love these cool analogue looking gauges. Quote Link to comment Share on other sites More sharing options...
Explorator Posted June 29, 2014 Share Posted June 29, 2014 Sounds interesting, I'm not gonna lie I thought the gauges were tiny 1rst person eva eye candy. Quote Link to comment Share on other sites More sharing options...
Tommygun Posted June 29, 2014 Share Posted June 29, 2014 These are pretty useful. They would make great panel gauges in IVA too.During launch it would be good to have Apoapsis and Periapsis as well, so you don't have to keep switch back and forth from map view. Quote Link to comment Share on other sites More sharing options...
vardicd Posted June 29, 2014 Share Posted June 29, 2014 Holy Kraken, you just keep coming up with awesome must have mods. I have to find another mod to drop so I can add this one. time to hunt down my least used mods..... Quote Link to comment Share on other sites More sharing options...
kiwiak Posted June 29, 2014 Share Posted June 29, 2014 Can you make TWR? Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 29, 2014 Author Share Posted June 29, 2014 (edited) These are pretty useful. They would make great panel gauges in IVA too.During launch it would be good to have Apoapsis and Periapsis as well, so you don't have to keep switch back and forth from map view.Consider it done. Can you make TWR?TWR?EDIT: Ah! Thrust-Weight-Ratio! I have this already on my todo list. But I still have no clue how to sum the actual thrust of a vessel. I'm still investigating, how this could be done. Edited June 29, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 29, 2014 Author Share Posted June 29, 2014 Holy Kraken, you just keep coming up with awesome must have mods. I have to find another mod to drop so I can add this one. time to hunt down my least used mods.....This mod is very tiny. It won't cost much ram or other resources. If it affects performance in any way, please let me know. Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted June 29, 2014 Share Posted June 29, 2014 I noticed nothing in the way of performance cost. Quote Link to comment Share on other sites More sharing options...
royying Posted June 30, 2014 Share Posted June 30, 2014 I suggest gliding slope~~ Quote Link to comment Share on other sites More sharing options...
kiwiak Posted June 30, 2014 Share Posted June 30, 2014 Consider it done. TWR?EDIT: Ah! Thrust-Weight-Ratio! I have this already on my todo list. But I still have no clue how to sum the actual thrust of a vessel. I'm still investigating, how this could be done.Maybe check out kerban engneer redux source code. Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) Maybe check out kerban engneer redux source code.I have already done this and TWR is working now. I will release a new version within a few hours. Edited July 2, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
MK3424 Posted June 30, 2014 Share Posted June 30, 2014 I have a small request: can you add feature that will toggle on/off the gauges you are displaying and saved, example: right mouse click?I don't want to clutter my screen but i also don't want to keep returning to the menu and searching for the gauge i need at that moment. Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) I have a small request: can you add feature that will toggle on/off the gauges you are displaying and saved, example: right mouse click?I don't want to clutter my screen but i also don't want to keep returning to the menu and searching for the gauge i need at that moment.Well, I will see what I can do...EDIT: I was already thinking about some sets of gauges/positions that can be switched inflight. Edited June 30, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
MK3424 Posted June 30, 2014 Share Posted June 30, 2014 Well, I will see what I can do...EDIT: I was already thinking about some sets of gauges/positions that can be switched inflight.Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) Can you make TWR?Consider it done. EDIT: The AoA gauge is currently broken. I thought I get it to work, but it still won't. Edited July 1, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
Nereid Posted June 30, 2014 Author Share Posted June 30, 2014 Ok, the AoA gauge is working again... Quote Link to comment Share on other sites More sharing options...
Nereid Posted July 1, 2014 Author Share Posted July 1, 2014 Ok, The next thing to add is the functionality MK3424 requested. I will also add a gauge for specific impulse. If somebody has any other idea for a gauge, let me know. I will see, if I can do it. Quote Link to comment Share on other sites More sharing options...
rooster790 Posted July 1, 2014 Share Posted July 1, 2014 This may be a stretch but how about additional gauges for TAC life support resources? Oh and if you could magic up a way to display all of these gauges on a second screen, that would be great .... Quote Link to comment Share on other sites More sharing options...
Nereid Posted July 1, 2014 Author Share Posted July 1, 2014 This may be a stretch but how about additional gauges for TAC life support resources? Oh and if you could magic up a way to display all of these gauges on a second screen, that would be great .... TAC life support is not realy that kind of a stretch. It depends how TAC define its resources. I was already thinking about that.A second screen... Well... I would have to do a lot more, to make this happen. Quote Link to comment Share on other sites More sharing options...
Nereid Posted July 1, 2014 Author Share Posted July 1, 2014 (edited) I have a small request: can you add feature that will toggle on/off the gauges you are displaying and saved, example: right mouse click?I don't want to clutter my screen but i also don't want to keep returning to the menu and searching for the gauge i need at that moment.Consider it done. In 0.2.1 you could define 9 different set of gauges. Pressing RIGHT-CTRL-1, RIGHT-CTRL-2,... will select the correspondig set of gauges. RIGHT-CTRL-0 will enable all gauges.Pressing RIGHT-CTRL will also show a close button for each gauge, so you don't have to disable the gauge in the config window.EDIT: Thrust and TWR are broken in 0.2.1.. well... a copy paste error in the code... 0.2.2 is on its way.EDIT2: Thrust and TWR fixed Edited July 1, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
diomedea Posted July 1, 2014 Share Posted July 1, 2014 I am considering if a warning light may be associated to some of the gauges, to be lighted when what is read goes above or below a set value. E.g. electric charge too low, or drain too high.Would require some more coding, but would make the set even more complete (if you like ). Quote Link to comment Share on other sites More sharing options...
MK3424 Posted July 1, 2014 Share Posted July 1, 2014 This mod needs to be spotlighted by Squad! Quote Link to comment Share on other sites More sharing options...
MK3424 Posted July 1, 2014 Share Posted July 1, 2014 I can't disable ISP/E gauge, is that a bug?It shows up on the menu as disabled but isn't. Quote Link to comment Share on other sites More sharing options...
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