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[0.25] Realism Overhaul w/ RedAV8R [Terminated]


RedAV8R

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I can't see the usual resized parts like docking ports and decouplers. I tried extracting them from 'depreciated.zip' folder but the game froze while loading just like before one of the recent fixes of RO. Are you still going to keep the resized parts when RO is finished for the current version of KSP? Sorry for questions, it's just a little hard to update all the mods...

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I can't see the usual resized parts like docking ports and decouplers. I tried extracting them from 'depreciated.zip' folder but the game froze while loading just like before one of the recent fixes of RO. Are you still going to keep the resized parts when RO is finished for the current version of KSP? Sorry for questions, it's just a little hard to update all the mods...

If talking about the resized parts found in v5, no, they were hidden back with the start of v6 which has introduced TweakScale to allow multiple sizes while using smaller number of parts. The depreciated.zip is there for those who already had them in a save, however none of them have been nor will be updated for KSP 0.24, good possiblity why things are breaking.

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Have the deadly reentry values been adjusted for ROS or is it going to function off of vanilla DRE?

BTW: Nathan and Red, you guys are AWESOMEEE!!!

Heatshields were adjusted for use with RSS, I've actually just updated that file, giving the user more options in sizes since they couldn't use TweakScale yet.

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Gimbal on NP_lfe_125m_K2XEngine is useless, it visually moves a lot but it has no effects whatsoever.

Good possibility, the NovaPunch pack hasn't been given the attention yet it needs. It is on the shorter end of the list to work on.

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Is there any chance you are taking suggestions? If so, i think that the 2 man command pod of Home Grown Rockets would be a good Gemini pod. Just thinkin

Seconded whole-heartedly. Both pods in the HGR pack are great, could easily see the 1 man pod resized to 2 meters (or something, just speculating) and just named as a homebuilt experimental command pod. It may also be similar to a real pod, but I wouldn't know.

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Seconded whole-heartedly. Both pods in the HGR pack are great, could easily see the 1 man pod resized to 2 meters (or something, just speculating) and just named as a homebuilt experimental command pod. It may also be similar to a real pod, but I wouldn't know.

Maybe... Something Soyuz-ish

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Having a couple bugs with Realism Overhaul 6.2 (not sure if version specific). Only mods installed are the mods in the Required section. All of this is clean install, tech level 0, career. Both 64bit and 32bit have the same issues.

Thiokol M55 has 49.20k solid fuel, weighs 89t and is the same size (more or less) as UA-1205 w/ 100 solid fuel and 0.3t.. Also both are tech level 0?

http://prntscr.com/46odn5

http://prntscr.com/46ohtx (UA-1205 with radial Thiokol M55s)

Tech level 0 starting engine and LF tank:

http://prntscr.com/46oe8e

Capsule + Parts funky sizing? That's a tech0 realchute cone chute on top and a 2m heat shield on the bottom..

http://prntscr.com/46ocvn

Thoikal Cator 30XL SRB with weird nodes? Sizing?

http://prntscr.com/46oc0e

No issues when I delete the RealismOverhaul folder from GameData but leave the required mods only.

http://prntscr.com/46og7h

Thoughts?

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Followed thread and installation on required mods on a fresh installation. Realism overhaul breaks game both 64 and 32 bit. Not sure how to check what is causing the crash , where is the dump of the log seen in alt+f2 screen? So i can try to figure out what the problem is. Only installed the "required" , and by looking up i am not the only person having problems. Just let me know what file to check for the log errors, so we can see what is causing the problem and what is breaking the game. Thank you.

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Cause the problem. Quit KSP (if it hasn't crashed). Upload your output log (NOT ksp.log) to dropbox or something.

Windows: KSP_win\KSP_Data\output_log.txt OR KSP_win64\KSP_x64_DATA\output_log.txt (depending on which used)

Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs>Unity>Player.log

Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

troyfawkes: issue 1 is a bug in RF. Fixed in git, will release soon.

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Apparently I thought my beast of a computer could handle the 8192x4096 files. 12GB RAM, and 4 GB Video isn't enough I guess... even on a top of the line i7 8core processor. lol. Thanks for showing me where the log output was. I also was running multiple other programs and watching movie on other monitor. I'm sure this helped contribute to the "out of memory" error I found in the log file. But, I had problem with any parts showing up now in the vehicle assembly stations. I had to delete the PartCatalog plugin folder so the game could run and show parts. I haven't had the chance to try to reinstall it yet to see if it works again after installing it again,So I went with the 4096x2048 resolution and it loads perfect now and looks great. It is getting late here and I will have to test it out more tomorrow. Thanks for your quick response.

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Engine ignitor isn't functioning properly. It shows unlimited ignitions, fuel is always stable etc during launches. In the VAB it shows the correct ignition number.

I've NOT unzipped the pressurized or ignition cfgs. There doesn't even seem to be a RSO engine cfg anywhere...

I've tried re installing it multiple times but always get the same issues. ? engine status, fuel very stable, number of ignitions: infinite. even with hydrolox/kerolox fuels (non hypergolics).

Edited by TeeGee
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@TeeGee: Known bug, I believe it was fixed in source, no release yet though. And... um...NOT an RO error so why post here?

@Hodo: Budler isn't this project, somebody elses. It's mildly safe...still MANY bugs I'm sure, got a lot of squashing to do. That's why I'm calling it an alpha.

@tmikesecrist3: Good possibility, RT2 hasn't really gotten a solid 0.24 official release yet, so any bugs need to be brought to THEIR attention.

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@TeeGee: Known bug, I believe it was fixed in source, no release yet though. And... um...NOT an RO error so why post here?

Sorry, I thought the RO cfg for the ignitors was the issue. I will wait for the fix at the engine ignitor site.

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Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod.

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Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod.

The off-center CoM isn't an exclusive to lunar pods. All it does is provide lifting body characteristics on reentry, allowing for more control over your descent, which is useful for reentry from ANY mission. If you're having that much trouble getting it into orbit, you can always follow the instructions earlier in this thread to edit the cfg to remove the offset

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Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod.

First, let's get this straight right now. You aren't FORCED to do squat. It's a CHOICE. Take it or leave it. You'd be best in life to learn the distinction between the two. Second, do you want some cheese? There is a 3rd option, as Roastduck pointed out. Learn how to change things yourself if you don't like it. Otherwise I ask you NOT use this mod if all you are going to do is come here and continually b-itch because you don't like the way something was set up.

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TeeGee: Why don't you post the craft you are having problems with.

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The off-center CoM isn't an exclusive to lunar pods. All it does is provide lifting body characteristics on reentry, allowing for more control over your descent, which is useful for reentry from ANY mission. If you're having that much trouble getting it into orbit, you can always follow the instructions earlier in this thread to edit the cfg to remove the offset

Is there any way to work WITH the CoM within the game itself? I can't adjust the trim of the engine unless I angle an attachment node to fly through the CoM.

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Sigh I know I mentioned this before but I need to say it again. Why is the CoM on the mark1-2 pod off center? I know the apollo CM had off center of mass for reentry lift BUT not all of us use the mark 1-2 as an lunar pod only. I can't even get my crew pod into orbit due to the engines having insufficient gimbal to compensate for the com offset. I've tried putting more rcs thrusters, balast. I just don't understand why the are being forced to play with an off center pod.

There's a mod called RCS Build Aid that will show the torque generated by your engines and/or RCS, allowing you to get your ballast set up perfectly.

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Is there any way to work WITH the CoM within the game itself? I can't adjust the trim of the engine unless I angle an attachment node to fly through the CoM.

The CoM is adjusted less than 20cm (<10"). It's not THAT much. Again I ask you post a 'problem' craft.

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First, let's get this straight right now. You aren't FORCED to do squat. It's a CHOICE. Take it or leave it. You'd be best in life to learn the distinction between the two. Second, do you want some cheese? There is a 3rd option, as Roastduck pointed out. Learn how to change things yourself if you don't like it. Otherwise I ask you NOT use this mod if all you are going to do is come here and continually b-itch because you don't like the way something was set up.

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TeeGee: Why don't you post the craft you are having problems with.

gVw7HqX.png

d8b9M0q.png

I'm sorry if I upset you, I'm just asking for help regarding issues I've been having with this mod.

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