Ophiuchus Posted August 8, 2014 Share Posted August 8, 2014 They don't really add up, do they? This can't be how it works…Yup. that's how it worksJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
mecki Posted August 8, 2014 Share Posted August 8, 2014 Yup. that's how it worksIs this intended? Does this make any sense? Or am I just completely not able to understand why this would be? Link to comment Share on other sites More sharing options...
Ophiuchus Posted August 8, 2014 Share Posted August 8, 2014 (edited) Its in the settings file: RangeModelType = Additive Edited August 8, 2014 by Ophiuchus Link to comment Share on other sites More sharing options...
Captain_Party Posted August 8, 2014 Share Posted August 8, 2014 Does anyone know why the 1/2 RCS Block and 1/4 RCS Block are huge? I've looked around and I cant find the config file for scaling these things, can anyone help? Link to comment Share on other sites More sharing options...
mecki Posted August 8, 2014 Share Posted August 8, 2014 Does anyone know why the 1/2 RCS Block and 1/4 RCS Block are huge? I've looked around and I cant find the config file for scaling these things, can anyone help?That is fixed in the most recent version Link to comment Share on other sites More sharing options...
RedAV8R Posted August 8, 2014 Author Share Posted August 8, 2014 Does anyone know why the 1/2 RCS Block and 1/4 RCS Block are huge? I've looked around and I cant find the config file for scaling these things, can anyone help?That is fixed in the most recent versionYEP. This wouldn't be an issue if you read the OP and followed the directions. That issue was resolved in the ALPHA 9 release. Link to comment Share on other sites More sharing options...
ninjaweasel Posted August 8, 2014 Share Posted August 8, 2014 @ninjaweasel: and @Ophiuchus: and @EVERYONE!: Alright everybody, I have a working method which produces awesome results (as long as other specifications like max thrust and what not are correct) SO all I need are pictures of thrust curves, time based is the usual, I can work around something else just as easy. PLEASE everybody link images of thrust curves for me, sometimes THAT's the hard work is just the research for that, here I will rely on everybody as my team!Seriously guys, stop trying to come up with them. I have a program now that automatically gathers data points from a curve with minimal effort (no guessing now), and then exports that data to an excel sheet which calculates fuel burn and creates the fuel remaining vs. thrust curve. The results as I said (as long as other key info is right) makes a curve that is data generated with no guesswork, and testing and matches the curve every second of flight. Don't believe me get the UA1205 curve and you can literally follow your flight and watch your thrust vs time perfectly match that on paper. It's giggle fantastic.Awesome! As Ophiuchus said, The other work was supportive/interim. Anything I find, I'll post for you, although it looks like he got an earlier start than me today and has already fed you a bunch of great data! Link to comment Share on other sites More sharing options...
NathanKell Posted August 8, 2014 Share Posted August 8, 2014 An antenna in RT2 represents both the physical wire extension and the transmitting/receiving equipment. Antennas (NOT dishes) stack because more antenna area, and larger/more powerful transmitter (represented as combination of small ones) leads to more range. Link to comment Share on other sites More sharing options...
Midanthrope Posted August 9, 2014 Share Posted August 9, 2014 (edited) Hey Red,Seeing a new bug with the LazTek capsules since updating to the new Git Repo. The animations for the pods (gear and hatches) are automatically opening, while they still have doors in the original closed position, they have a second door in the open position as well. Looks a bit like there are two capsules on top of one another, as you can still right click and select those animations to fire and they then appear normal. Closing them however, you still have the initial 2nd set of legs and door in the open position.Edit: Ignore this, I believe I forgot that I exported from the original files directly into the individual folders because I'm using part catalog, so I am getting doubles.Edit x2: Confirmed I'm an idiot, just forgot those files were residing in the LazTek parent file so had doubles by putting in a whole new RO folder. Edited August 9, 2014 by Midanthrope Link to comment Share on other sites More sharing options...
Woopert Posted August 9, 2014 Share Posted August 9, 2014 (edited) Are you supposed to empty part of the RP-1/LOX from the Falcon v1.1 tanks when using the Dragon v2? Thanks!Also, the FASA Apollo CSM parts (aside from the docking port and parachutes) aren't receiving the RO patches. Log file: https://www.dropbox.com/s/l726k98roeupyty/output_log.txtUsing an RO version from GitHub, downloaded this morning. RSS version is the latest version from GitHub (not sure if I should be using this with RO? OP says 7.1 but I wanted to try out the new changes)I've followed the troubleshooting instructions and I even had a look at the log myself, thought I'm not very good at analyzing them. Edited August 9, 2014 by Woopert Link to comment Share on other sites More sharing options...
RedAV8R Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) Hey Red,Seeing a new bug with the LazTek capsules since updating to the new Git Repo. The animations for the pods (gear and hatches) are automatically opening, while they still have doors in the original closed position, they have a second door in the open position as well. Looks a bit like there are two capsules on top of one another, as you can still right click and select those animations to fire and they then appear normal. Closing them however, you still have the initial 2nd set of legs and door in the open position.Edit: Ignore this, I believe I forgot that I exported from the original files directly into the individual folders because I'm using part catalog, so I am getting doubles.Edit x2: Confirmed I'm an idiot, just forgot those files were residing in the LazTek parent file so had doubles by putting in a whole new RO folder.I won't look then:) Getting some progress done on ensuring things are updated for the new stuff. I'll soon be starting on the RedAV8R folder finally (that includes LazTek).Are you supposed to empty part of the RP-1/LOX from the Falcon v1.1 tanks when using the Dragon v2? Thanks!Why would you???FASA Apollo, yep, good chance of it. At this time ONLY configs in the MAIN RO folder are guaranteed to work. I simply haven't gotten to things in the RedAV8R folder or the REWORK folder.As for GitHub...sure it has the latest, and when it comes to RO things since they are all individual MM patches, not such a big deal. Otherwise follow directions, if my OP page says v7.1 AND the RSS page OP has the official release says v7.1, then I'd use the official release. Edited August 9, 2014 by RedAV8R Link to comment Share on other sites More sharing options...
Navy2k Posted August 9, 2014 Share Posted August 9, 2014 Hi,short question: Is there any known problem with Mechjebs TWR calculations?My Rockets have TWRs way over 1 and still fall to the ground and after burning a good amount of time they start lifting. o_OI dont use RFTS and only fully supported Parts according to the first post.GreetingsBen Link to comment Share on other sites More sharing options...
NathanKell Posted August 9, 2014 Share Posted August 9, 2014 The vessel info window (when in the VAB) only shows vacuum TWR, not sea level TWR. In the MJ2 Delta V stats window, click "all stats." SLT is your sea level TWR. Link to comment Share on other sites More sharing options...
Woopert Posted August 9, 2014 Share Posted August 9, 2014 (edited) I was emptying fuel because it had a TWR below 1 prior to launch. I think there's a problem with another plug-in. I'll provide a modlist, as for logs, you can use the same one I provided.blizzy78 ToolbarAerojet KerbodyneAIES AerospaceAJEAnimatedDecouplers (required by SDHI)ALCORB9 AerospaceBahamutoD Constellation EssentialsBahaSP Plug-inblackheart612 TexturesSoviet EnginesEnvironmental Visual Enhancements Overhaul 9-2ExsurgentEngineering Plug-inFASAFARPorkjet Habitat PackRasterPropMonitorKAS with 64 bit patchKJRKerbXKineTechAnimationKM GimbalKM Special Parts (required by SDHI)KM Space Shuttle EnginesKOSMOSKW RocketryLazTek Launch and Exploration packsLovad (H-IIB and Kyoko parts)MechJeb2 2.3.1ModStatistics (disabled)ModuleRCSFXDocking Port Alignment IndicatorNear Future SolarNothke 6S SerComNovaPunch2PartAngleDisplayPartCatalogProcedural DynamicsProcedural FairingsProcedural PartsTaurus HCVRCS Build AidRealChuteReal FuelsRealism OverhaulReal Solar System GitHub (will switch back to 7.1)RemoteTech2 with ground stations configResGen plug-inRLA Electric EnginesRLA StockalikeSDHISelectRootSam Hall Mk2 IVATouhouTorpedo Mk3 IVASmokeScreenStretchy SNT TexturesTextureReplacerTAC Life Support #4Kerbal Alarm ClockTweakScaleB9 0.24 fixesModulefixerModuleManager 2.2.1 Edited August 9, 2014 by Woopert Link to comment Share on other sites More sharing options...
RedAV8R Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) Hi,short question: Is there any known problem with Mechjebs TWR calculations?My Rockets have TWRs way over 1 and still fall to the ground and after burning a good amount of time they start lifting. o_OI dont use RFTS and only fully supported Parts according to the first post.GreetingsBenMechJeb has this neat little calculation called "SLT". You can find it by clicking ALL STATS on the DeltaV page. Build your rockets using this.@Woopert: My previous answer applies. I can't guarantee any compatibility at this time with anything on the "Coming Soon" list. This includes everything up to KSP itself crashing. Edited August 9, 2014 by RedAV8R Link to comment Share on other sites More sharing options...
Woopert Posted August 9, 2014 Share Posted August 9, 2014 @Woopert: My previous answer applies. I can't guarantee any compatibility at this time with anything on the "Coming Soon" list. This includes everything up to KSP itself crashing.Well, in rocketry -- you can't really guarantee anything. But you can guarantee that your's and NathanKell's work is awesome. Link to comment Share on other sites More sharing options...
Navy2k Posted August 9, 2014 Share Posted August 9, 2014 (edited) Thanks for the quick answer and all your awesome work.GreetingsBen Edited August 9, 2014 by Navy2k typo Link to comment Share on other sites More sharing options...
TeeGee Posted August 9, 2014 Share Posted August 9, 2014 Hey guys! The FASA apollo CM is still screwy. I posted a pic a few pages back showing the issue. It also reverted back to using monoprop instead of the realistic nmh etc. I've tried deleting and reinstalling fasa but the apollo cm is still messed up. What's funny is that only the cm, its heat shield are wrong and rcs are wrong. Every other FASA part is ok. Link to comment Share on other sites More sharing options...
RedAV8R Posted August 9, 2014 Author Share Posted August 9, 2014 Hey guys! The FASA apollo CM is still screwy. I posted a pic a few pages back showing the issue. It also reverted back to using monoprop instead of the realistic nmh etc. I've tried deleting and reinstalling fasa but the apollo cm is still messed up. What's funny is that only the cm, its heat shield are wrong and rcs are wrong. Every other FASA part is ok.I'm sure there are multiple things wrong, you just haven't found it yet...As I mentioned 3 posts back, and again a couple posts before that, I haven't gotten that far with updates. In due time. There is also a mention of this on the OP. Link to comment Share on other sites More sharing options...
TeeGee Posted August 9, 2014 Share Posted August 9, 2014 (edited) I'm sure there are multiple things wrong, you just haven't found it yet...As I mentioned 3 posts back, and again a couple posts before that, I haven't gotten that far with updates. In due time. There is also a mention of this on the OP.Yup I know. I was just checking to see. I've gone back to an older version of RO (realism overhaul) for now until the CM is tended to. No problems! Edited August 10, 2014 by TeeGee Link to comment Share on other sites More sharing options...
jonnyt21 Posted August 9, 2014 Share Posted August 9, 2014 I love this mod but I really cant work out what is going on with the RCS, I cant get it to work even though I configure the RCS correctly Link to comment Share on other sites More sharing options...
RedAV8R Posted August 9, 2014 Author Share Posted August 9, 2014 @TeeGee: What is ROS??? Actually an old version of FASA should allow things to work. 4.92 I think was the last the realism pack was updated for.@Jonnyt21: And exactly what do you want me to fix??? Read the OP, specifically the troubleshooting part. Read, understand, follow directions. THEN speak. Link to comment Share on other sites More sharing options...
jonnyt21 Posted August 10, 2014 Share Posted August 10, 2014 I already have done that :\ but I can see that a few other people have been mentioning it too, do u have any ideas at all what may be causing this? sorry to be a pain Link to comment Share on other sites More sharing options...
RedAV8R Posted August 10, 2014 Author Share Posted August 10, 2014 Jonnyt21: DETAILS...WHAT is wrong??? "It doesn't work" doesn't help me a bit. Link to comment Share on other sites More sharing options...
TeeGee Posted August 10, 2014 Share Posted August 10, 2014 @TeeGee: What is ROS??? Actually an old version of FASA should allow things to work. 4.92 I think was the last the realism pack was updated for.No the issue was with realism overhaul, not FASA. I went to an older version of it (Realism overhaul) and everything was fixed for me. Link to comment Share on other sites More sharing options...
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