Pigbear Posted October 7, 2014 Share Posted October 7, 2014 Well, Does it work? Link to comment Share on other sites More sharing options...
Woopert Posted October 7, 2014 Share Posted October 7, 2014 BahamutoD, are JDAM's on your list of parts you'll be making? Link to comment Share on other sites More sharing options...
Manatee Posted October 7, 2014 Share Posted October 7, 2014 (edited) The mod does work for 0.25, but it's not updated with the latest in KSC-destroying technology.UPDATE: The current ordnance is incapable of inflicting much damage. 12x Mk82s won't destroy the VAB. Edited October 7, 2014 by Manatee Link to comment Share on other sites More sharing options...
BahamutoD Posted October 7, 2014 Author Share Posted October 7, 2014 Yeah, I expected this. I'm not done with all the new stuff for the next update yet either, so you'll have to wait a few more days. Link to comment Share on other sites More sharing options...
Dilin Posted October 7, 2014 Share Posted October 7, 2014 What a shame, hopefully more gun will solve the problem. Link to comment Share on other sites More sharing options...
King_komodo93 Posted October 8, 2014 Share Posted October 8, 2014 BahamutoD, are JDAM's on your list of parts you'll be making? I've suggested this as a weapon before and he's said it would be extremely hard without adding thrust to the weapons so it probably wouldn't happen. Link to comment Share on other sites More sharing options...
B787_300 Posted October 8, 2014 Share Posted October 8, 2014 I've suggested this as a weapon before and he's said it would be extremely hard without adding thrust to the weapons so it probably wouldn't happen. uuum the missiles already have thrust so it would just be a repurpose of the missile code... Link to comment Share on other sites More sharing options...
Tortoise Posted October 8, 2014 Share Posted October 8, 2014 Does this work with 0.25? I'm ready to bring freedom to KSC now! Link to comment Share on other sites More sharing options...
Pigbear Posted October 8, 2014 Share Posted October 8, 2014 It sort of works, the bombs don't blow up the buildings unless hit directly though Link to comment Share on other sites More sharing options...
KnightOwl Posted October 8, 2014 Share Posted October 8, 2014 AWESOME STUFF. Love your work. Question tho, any plans for orbital or ship to ship weapons? Trying to do a Starship Kerbal kinda thing and your toys are the most fun. Link to comment Share on other sites More sharing options...
Pointless Creations Inc. Posted October 8, 2014 Share Posted October 8, 2014 Hello,I was wondering if you could make some WWII old stationary 12.7mm machine guns I can mount into the wings and maybe, this would be REALLY appreciated is a prop engine with a gun built right into it, i understand if that is not do able due to collision boxes and what not. Thanks! Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted October 8, 2014 Share Posted October 8, 2014 Baha, are FFARs on the list for planned stuff?Edit: Never mind, I'm dumb. Bomb timers would be nice though... Link to comment Share on other sites More sharing options...
BahamutoD Posted October 8, 2014 Author Share Posted October 8, 2014 I should confess that one reason v0.6.0 isn't ready yet is that I got distracted and started working on a F35 inspired cockpit. More info on that later. Work on BDA should resume tomorrow and an update will be up soon. Link to comment Share on other sites More sharing options...
King_komodo93 Posted October 8, 2014 Share Posted October 8, 2014 uuum the missiles already have thrust so it would just be a repurpose of the missile code...He doesn't want the bombs to have thrust is the problem there otherwise it's another guided missile. Link to comment Share on other sites More sharing options...
nli2work Posted October 8, 2014 Share Posted October 8, 2014 I should confess that one reason v0.6.0 isn't ready yet is that I got distracted and started working on a F35 inspired cockpit. looking forward to it! Link to comment Share on other sites More sharing options...
TUKE Posted October 8, 2014 Share Posted October 8, 2014 (edited) Just an idea. How about some older style weapons like old mgs to suit the biplanes from firespitter or ww2 era guns. However I would most like to see a flak 88 with pproximity detonation on the shells and perhaps a way to stagger the firing. Either way keep up the good work. Edited October 8, 2014 by TUKE Link to comment Share on other sites More sharing options...
BahamutoD Posted October 8, 2014 Author Share Posted October 8, 2014 looking forward to it!Your IVA tutorials we're a huge help! I gave it a transparent canopy and it looks great but it seems like it causes a huge lag for several seconds when loading the vessel on the runway... have you had this experience with your transparent pods? After the lag spike, everything runs fine though.Just an idea. How about some older style weapons like old mgs to suit the biplanes from firespitter or ww2 era guns. However I would most like to see a flak 88 with pproximity detonation on the shells and perhaps a way to stagger the firing. Either way keep up the good work.Many people are requesting WW2 parts, but unfortunately, I must say that it won't be a priority for me to make a WW2 pack for a while.Got it. Quite obviously, it's in the mod settings.cfg in the GameData folder. However, the comment carries the warning 'Causes issues'...You can also change the settings in-game by pressing LeftAlt-B.I recommend increasing the range in small increments to see which distance starts to cause things to go wrong.At some distance, vessels that are landed will spontaneously "crash into terrain". Also, I thought I fixed this, but sometimes launch clamps can start following your flying vessel. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 8, 2014 Share Posted October 8, 2014 couple of bugs I found in .25vulcan turret is whitesometimes game crashes after I revert flight to SPH (has to be BD because stock it works fine and BD is the only mods I'm running right now)also just a note weapons are not strong enough to blow up buildings Link to comment Share on other sites More sharing options...
KnightOwl Posted October 8, 2014 Share Posted October 8, 2014 Hate to ask since I can't mod myself, but is it possible to get a way to adjust things like speed, lock distance, power, fire rate, etc. in game? Maybe as a slide option? Anyway keep up the great work. Link to comment Share on other sites More sharing options...
Crimor Posted October 8, 2014 Share Posted October 8, 2014 (edited) Hate to ask since I can't mod myself, but is it possible to get a way to adjust things like speed, lock distance, power, fire rate, etc. in game? Maybe as a slide option? Anyway keep up the great work.A way to do this could be that the guard mode would require more electricity the longer lock distance/rotation speed etc, to balance it out.Also any chance for a beehive style bomb? In a nutshell it's a shell that has a ton of flechettes(Could be calculated the same way as the bullets maybe?) that saturates a large area with incredibly fast spiky things.Oh and with the guard mode, are there any plans expanding the options? Like for example only firing on crafts with armed weapon systems, maybe even a neutral team that fires on anything not itself, or just more teams in general. Edited October 8, 2014 by Crimor Link to comment Share on other sites More sharing options...
bartekkru99 Posted October 8, 2014 Share Posted October 8, 2014 I can wait for blowing R&D center up with new cluster bombs and my ICBM, that I've just made... Link to comment Share on other sites More sharing options...
BahamutoD Posted October 8, 2014 Author Share Posted October 8, 2014 couple of bugs I found in .25vulcan turret is whitesometimes game crashes after I revert flight to SPH (has to be BD because stock it works fine and BD is the only mods I'm running right now)also just a note weapons are not strong enough to blow up buildingsI started up 0.25 with BDArmory for the first time and the vulcan looks fine for me. Try reinstalling BDArmory. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 8, 2014 Share Posted October 8, 2014 I started up 0.25 with BDArmory for the first time and the vulcan looks fine for me. Try reinstalling BDArmory.Ok I ll give it a shot Link to comment Share on other sites More sharing options...
teepee2345 Posted October 8, 2014 Share Posted October 8, 2014 couple of bugs I found in .25vulcan turret is whitesometimes game crashes after I revert flight to SPH (has to be BD because stock it works fine and BD is the only mods I'm running right now)also just a note weapons are not strong enough to blow up buildingsactually a bomb can destroy a tracking station dish (i have done it before) Link to comment Share on other sites More sharing options...
BahamutoD Posted October 8, 2014 Author Share Posted October 8, 2014 The bombs are weak on buildings because it only takes into account their mass and velocity, not their explosive power. I'm working on it. Link to comment Share on other sites More sharing options...
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