StumpySequoia Posted April 1, 2016 Share Posted April 1, 2016 I have the same issue Doctor. Read the first page FAQ for instruction on what to do. Mr.BD, here's my code: https://drive.google.com/folderview?id=0B3F2OTaJUZGmUmNseWZ4UjdGdWM&usp=sharing Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 1, 2016 Share Posted April 1, 2016 My output log: why is it soooo short? Spoiler Initialize engine version: 4.6.4f1 (99f88340878d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404] Renderer: AMD Radeon R7 200 Series Vendor: ATI VRAM: 2027 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\Mono.Cecil.Pdb.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\TrackIRUnity.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\TrackIRUnity.dll into Unity Child Domain Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\MiscUtil-r285.dll (this message is harmless) Loading C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\MiscUtil-r285.dll into Unity Child Domain - Completed reload, in 0.289 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 30Hz; virtual: 1920x1080 at 0,0 Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Users\Doctor\Desktop\KSP 1.0.5\KSP_win\KSP_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! Link to comment Share on other sites More sharing options...
StumpySequoia Posted April 1, 2016 Share Posted April 1, 2016 You need to grab the log right as the event occurs, without closing your game. Press Alt + Tab to change to a different window Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 1, 2016 Share Posted April 1, 2016 this more like it? https://drive.google.com/file/d/0BxjREdxJXnxvVllrV0Q2bm9PbEE/view?usp=sharing Link to comment Share on other sites More sharing options...
YauS Posted April 2, 2016 Share Posted April 2, 2016 I had fixed most of the code for KSP 1.1 and possible running. But, I don't know some code need to be change. https://github.com/yaus/BDArmory/commit/88cbef20da86a144507db81742ab8b142962e3e8?diff=split Please Help! Link to comment Share on other sites More sharing options...
BahamutoD Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) ^ Me too! Here's my "official" version for KSP 1.1 prerelease. Go ahead and try it out. Note that BDA Vessel Switcher is a separate plugin and has not been updated for comatibility yet. https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre1 I did all the same changes as @YauS except I took out the overheat and reload bars temporarily since they were throwing runtime errors, and I fixed the audio falloff on audio sources. Edited April 2, 2016 by BahamutoD Link to comment Share on other sites More sharing options...
harpwner Posted April 3, 2016 Share Posted April 3, 2016 9 hours ago, BahamutoD said: ^ Me too! Here's my "official" version for KSP 1.1 prerelease. Go ahead and try it out. Note that BDA Vessel Switcher is a separate plugin and has not been updated for comatibility yet. https://github.com/BahamutoD/BDArmory/releases/tag/v0.11.0pre1 I did all the same changes as @YauS except I took out the overheat and reload bars temporarily since they were throwing runtime errors, and I fixed the audio falloff on audio sources. Thanks for the real quick compatibility update, sometimes I love ya. I really wanna see how it performs now and by the way, the issue that broke my explosions is still present in the code. Did you fix it your own way or (understandably) forget or even rather have a different plan for it? Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 (edited) Sooo.....nothing works. Tried installing it to a version with the mod, nothing shows up, tried it with a vanilla version, nothing. Anyone have that issue? The BD tab doesn't even show anymore, but the loading screen loads up that parts as the game's firing up. Edit: Fired the mod into the gamedata as i did originally, and i'm still having the black-screen-load glitch, so at least it's consistently messing up. Edited April 3, 2016 by Doctor Dimension Link to comment Share on other sites More sharing options...
Eskandare Posted April 3, 2016 Share Posted April 3, 2016 1 hour ago, Doctor Dimension said: Sooo.....nothing works. Tried installing it to a version with the mod, nothing shows up, tried it with a vanilla version, nothing. Anyone have that issue? The BD tab doesn't even show anymore, but the loading screen loads up that parts as the game's firing up. Edit: Fired the mod into the gamedata as i did originally, and i'm still having the black-screen-load glitch, so at least it's consistently messing up. Are you running the 1.1 (pre)? Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 1.1 was the one that wouldn't show anything. Link to comment Share on other sites More sharing options...
Eskandare Posted April 3, 2016 Share Posted April 3, 2016 BahamutoD, it seems that you're recent test DLL makes the mouse cursor disappear in the game scene. Link to comment Share on other sites More sharing options...
StumpySequoia Posted April 3, 2016 Share Posted April 3, 2016 I have not begun using the newest version, however I got it working some how. But now i have another problem. I have built some more planes, and AA vehicles but now my weapons managers don't work completely. I can still fire weapons and so on, do everything normal as a player, but when I open the GUI to try and set it up for AI it says "No Weapon Manager found" despite the Weapons manager be connected directly to the main pod. Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 Neither versions I am using work, and I cannot seem to find any online aid, it seems people with the glitch are referred to forum after forum, but there's no real fix? Why is my game messed and how do I fix it? Link to comment Share on other sites More sharing options...
BahamutoD Posted April 3, 2016 Author Share Posted April 3, 2016 @Doctor Dimension The log shows that it can't find the settings file. Did you install it in the right place? How are you launching KSP? What operating system do you use? @harpwner I haven't been working on BDA besides the minimal changes to attempt 1.1 compatibility. I plan on continuing bug fixing, improvements, etc after 1.1 is stable and the current version of BDA is fully compatible with it. Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 @BahamutoD I followed the instructions and place the BDArmory folder from the DL's Gamedata into GameData>Squad. I launch KSP by going into the folder and clicking the .exe file. I'm using Windows 10. Link to comment Share on other sites More sharing options...
BahamutoD Posted April 3, 2016 Author Share Posted April 3, 2016 @Doctor Dimension The BDArmory folder belongs in the GameData folder, not the Squad folder. Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 @BahamutoD so just in the GameData but not underneath that? Link to comment Share on other sites More sharing options...
BahamutoD Posted April 3, 2016 Author Share Posted April 3, 2016 @Doctor Dimension Link to comment Share on other sites More sharing options...
Doctor Dimension Posted April 3, 2016 Share Posted April 3, 2016 worked! Thanks! Link to comment Share on other sites More sharing options...
YauS Posted April 4, 2016 Share Posted April 4, 2016 Radar locking not work as well as before. I would try to fix it!!!! Link to comment Share on other sites More sharing options...
YauS Posted April 4, 2016 Share Posted April 4, 2016 (edited) 3 hours ago, YauS said: Radar locking not work as well as before. I would try to fix it!!!! This is the problem of abnromal render of radar images. Original code only consider the Red color channel. Fix it by consider green color channel. https://github.com/yaus/BDArmory/commit/0cba1a56155b40d312ff493184672567539e857f Edited April 4, 2016 by YauS Link to comment Share on other sites More sharing options...
inigma Posted April 4, 2016 Share Posted April 4, 2016 Well, here is our first modern dogfight in BDArmory. Thanks @BahamutoD for an amazing series of mods you have put out, making this totally possible! Link to comment Share on other sites More sharing options...
pigwig456 Posted April 4, 2016 Share Posted April 4, 2016 Amazing work! I have a modding question, how did you make the flir targeter have that holo effect, it changes colour based on the direction you look at it from. Thanks! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 4, 2016 Share Posted April 4, 2016 hey Baha….why not consider incorporating vessel switcher into BDA sense VS pretty much needs BDA to operate? Link to comment Share on other sites More sharing options...
Combatsmithen Posted April 4, 2016 Share Posted April 4, 2016 52 minutes ago, War Eagle 1 said: hey Baha….why not consider incorporating vessel switcher into BDA sense VS pretty much needs BDA to operate? wouldnt be a bad idea Link to comment Share on other sites More sharing options...
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