Avalon304 Posted January 3, 2016 Share Posted January 3, 2016 (edited) Heres a BDArmory, P.E.W., and Kerbol Battles powered Y-wing: (if you dont see 6 images go tot he full album on imgur, there are two more.) Edited January 3, 2016 by Avalon304 Link to comment Share on other sites More sharing options...
JagerVonSmith Posted January 3, 2016 Share Posted January 3, 2016 I'm trying to modify your parts to create a ww2 pack and I'm coming across some trouble trying to make some unguided missiles(HVARs). I'm basing my weapons off your configs but i just can't find a place to start editing. Any ideas? Link to comment Share on other sites More sharing options...
strykersm Posted January 3, 2016 Share Posted January 3, 2016 Thank you so much baha, you allowed me EASILY (with a little modding knowledge) to make guns Link to comment Share on other sites More sharing options...
strykersm Posted January 4, 2016 Share Posted January 4, 2016 Baha can you include my parts (weapons) in the list? cheers! Link to comment Share on other sites More sharing options...
KSPNerd Posted January 4, 2016 Share Posted January 4, 2016 On 12/30/2015 at 5:35 PM, Astrain said: 1: If people suggest weapons, I'd assume they've already played the mod and seen all the weapons 2: A looooooooooooong time from now Darn. I really want to blow stuff up on purpose. Link to comment Share on other sites More sharing options...
Angstinator Posted January 4, 2016 Share Posted January 4, 2016 6 hours ago, KSPNerd said: Darn. I really want to blow stuff up on purpose. You can. Link to comment Share on other sites More sharing options...
Hodo Posted January 5, 2016 Share Posted January 5, 2016 On 1/3/2016 at 5:55 AM, JagerVonSmith said: I'm trying to modify your parts to create a ww2 pack and I'm coming across some trouble trying to make some unguided missiles(HVARs). I'm basing my weapons off your configs but i just can't find a place to start editing. Any ideas? There already is a WWII pack, why would you want to modify his stuff? Link to comment Share on other sites More sharing options...
dbandy13 Posted January 6, 2016 Share Posted January 6, 2016 Anybody know if its possible to create a part that uses BD Armory's turret modules but has missile rails/attachment nodes on the traversing/elevating part? that way we could have radar tracking missile turrets that auto track via slave turrets. (thinking along the lines of Avenger's Slew-to-Cue system) Free choice to attach missiles would be best, but if not maybe an easy reproducibility for different missiles Link to comment Share on other sites More sharing options...
Acea Posted January 6, 2016 Share Posted January 6, 2016 On 2016/1/3 at 6:55 PM, JagerVonSmith said: I'm trying to modify your parts to create a ww2 pack and I'm coming across some trouble trying to make some unguided missiles(HVARs). I'm basing my weapons off your configs but i just can't find a place to start editing. Any ideas? Try this Link to comment Share on other sites More sharing options...
sashan Posted January 6, 2016 Share Posted January 6, 2016 2 hours ago, dbandy13 said: Anybody know if its possible to create a part that uses BD Armory's turret modules but has missile rails/attachment nodes on the traversing/elevating part? that way we could have radar tracking missile turrets that auto track via slave turrets. (thinking along the lines of Avenger's Slew-to-Cue system) Free choice to attach missiles would be best, but if not maybe an easy reproducibility for different missiles If you read a dozen pages back or check Baha's Youtube channel you'll see that he is working on that. Link to comment Share on other sites More sharing options...
JagerVonSmith Posted January 6, 2016 Share Posted January 6, 2016 16 hours ago, Hodo said: There already is a WWII pack, why would you want to modify his stuff? Because I enjoy making my own things and modifying my game to own liking. I don't have much modding experience so I'm trying to ease myself into it. Link to comment Share on other sites More sharing options...
Hodo Posted January 6, 2016 Share Posted January 6, 2016 1 hour ago, JagerVonSmith said: Because I enjoy making my own things and modifying my game to own liking. I don't have much modding experience so I'm trying to ease myself into it. As good a reason as any. Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2016 Share Posted January 6, 2016 Question: Is it possible to create weapon groups? Such as: if I'm using the WW2 weapon pack, and I want to make a fighter armed with .50 cals and 20mm cannons use both types of weapons simultaneously? Is this possible? Link to comment Share on other sites More sharing options...
Svm420 Posted January 6, 2016 Share Posted January 6, 2016 (edited) 2 hours ago, MailletC said: Question: Is it possible to create weapon groups? Such as: if I'm using the WW2 weapon pack, and I want to make a fighter armed with .50 cals and 20mm cannons use both types of weapons simultaneously? Is this possible? Nope. Apparently you can with action groups Edited January 6, 2016 by Svm420 Link to comment Share on other sites More sharing options...
V8jester Posted January 6, 2016 Share Posted January 6, 2016 26 minutes ago, MailletC said: Question: Is it possible to create weapon groups? Such as: if I'm using the WW2 weapon pack, and I want to make a fighter armed with .50 cals and 20mm cannons use both types of weapons simultaneously? Is this possible? Sure, either toggle the turrets you wish to be active thru there right click menu. Or assign an action group to toggle the guns you want. For instance AG1 controls all forward guns toggle. AG2 controls all rear guns toggle. Link to comment Share on other sites More sharing options...
tetryds Posted January 6, 2016 Share Posted January 6, 2016 51 minutes ago, MailletC said: Question: Is it possible to create weapon groups? Such as: if I'm using the WW2 weapon pack, and I want to make a fighter armed with .50 cals and 20mm cannons use both types of weapons simultaneously? Is this possible? Yes if you activate both at the same time via action groups. Link to comment Share on other sites More sharing options...
Laughing Man Posted January 6, 2016 Share Posted January 6, 2016 I like to just set 1 to "Fire" from the Weapon Manager and 2 to "Next Weapon". Full control of your entire weapon suite with just two keys. Link to comment Share on other sites More sharing options...
Avalon304 Posted January 7, 2016 Share Posted January 7, 2016 Is it possible to ripple fire rocket pods, with just one button? Link to comment Share on other sites More sharing options...
Guest Posted January 7, 2016 Share Posted January 7, 2016 Excellent, thank you all. Link to comment Share on other sites More sharing options...
Noellen Posted January 7, 2016 Share Posted January 7, 2016 Any new progress here? Link to comment Share on other sites More sharing options...
Hell_Raiser Posted January 8, 2016 Share Posted January 8, 2016 On 1/6/2016 at 11:02 AM, tetryds said: Yes if you activate both at the same time via action groups. I found that whenever you do this they will default to off when a part explodes. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted January 8, 2016 Share Posted January 8, 2016 Is it just me that wants the Navy LaWS turret to be a thing alongside the YAL-1? Link to comment Share on other sites More sharing options...
Ya_Boi_Assault Posted January 8, 2016 Share Posted January 8, 2016 I know this may have been answered, but if you place a inline radar module then offset it inside the aircraft, will it still be able to scan or will the plane interfere? Link to comment Share on other sites More sharing options...
Thatdude253 Posted January 8, 2016 Share Posted January 8, 2016 8 hours ago, CaptainCreeper56 said: I know this may have been answered, but if you place a inline radar module then offset it inside the aircraft, will it still be able to scan or will the plane interfere? It'll be fine Link to comment Share on other sites More sharing options...
Komrade_Kerman Posted January 8, 2016 Share Posted January 8, 2016 Is there a mod or a way to disable the advanced and highly complicated targeting system and use the old fashioned targeting system. For the life of me I cannot get anything but the unguided weapons and the air to ground missiles to work semi-properly.The air to air weapons are, in my opinion, way too complicated to have any fun with. Come to think of it, all of the new targeting systems are way too complicated to have any fun with. I know it was to make the mod more realistic, but I never use it anymore due to it just being way too damn complicated to use. If anybody knows of a mod or a way (not too complicated, i'm not a programmer) to use the old-fashioned way it targets an enemy, please please PLEASE let me know. Thanks! Link to comment Share on other sites More sharing options...
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