mtpatane Posted April 14, 2016 Share Posted April 14, 2016 2 hours ago, Apollo13 said: One of my favorite mods was AlbertKerman's Munar Surface Experiment Pack. Now that I'm using pre-release 1.1, I hope to use this mod as well (although, unfortunately, I've already worked through most of the tech tree in career mode). So, science gained will be just for the fun of it. If you're looking for a challenge try the engineering tech tree! I'm having a lot of fun with it. Link to comment Share on other sites More sharing options...
Apollo13 Posted April 14, 2016 Share Posted April 14, 2016 mtpatane: Thanks. I'll give that a look. Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 14, 2016 Share Posted April 14, 2016 12 hours ago, Apollo13 said: One of my favorite mods was AlbertKerman's Munar Surface Experiment Pack. Now that I'm using pre-release 1.1, I hope to use this mod as well (although, unfortunately, I've already worked through most of the tech tree in career mode). So, science gained will be just for the fun of it. To be clear (I can't tell from your post) this IS Munar Surface Experiment Pack. 'Munar' got dropped from the name a) to signify that it is a complete remake of the mod, and b) because the mod now has atmospheric experiments, so implying that it is restricted to just the Mun seems counter intuitive. Link to comment Share on other sites More sharing options...
Apollo13 Posted April 14, 2016 Share Posted April 14, 2016 I did not say it was restricted to ONLY Munar. I was just using the ORIGINAL name as used by AlbertKerman. Not counter-intuitive, just being precise. Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 14, 2016 Share Posted April 14, 2016 5 minutes ago, Apollo13 said: I did not say it was restricted to ONLY Munar. I was just using the ORIGINAL name as used by AlbertKerman. Not counter-intuitive, just being precise. I think you misunderstood me. I'm saying that we changed the name because we didn't want players to think it only worked on moons, when as I said there are several atmospheric experiments. Link to comment Share on other sites More sharing options...
DanMingle Posted April 16, 2016 Share Posted April 16, 2016 Hi, i'm having a problem where I can't get the right click interface with any of the experiments! I can use the many unit but not any of the attach-ables. I download the mod straight through CKAN and it's currently the only mod (along with the generic science module thingy and KIS/KAS) on right now. I am also not getting the "structural girder" attachment point on the main unit when I use any tool yet the node does appear when try to attach the wire connectors Link to comment Share on other sites More sharing options...
cyberpunkdreams Posted April 16, 2016 Share Posted April 16, 2016 2 hours ago, DanMingle said: Hi, i'm having a problem where I can't get the right click interface with any of the experiments! I can use the many unit but not any of the attach-ables. I download the mod straight through CKAN and it's currently the only mod (along with the generic science module thingy and KIS/KAS) on right now. I am also not getting the "structural girder" attachment point on the main unit when I use any tool yet the node does appear when try to attach the wire connectors So it wasn't just me after all! Link to comment Share on other sites More sharing options...
AlbertKermin Posted April 19, 2016 Author Share Posted April 19, 2016 On 4/16/2016 at 0:52 PM, DanMingle said: Hi, i'm having a problem where I can't get the right click interface with any of the experiments! I can use the many unit but not any of the attach-ables. I download the mod straight through CKAN and it's currently the only mod (along with the generic science module thingy and KIS/KAS) on right now. I am also not getting the "structural girder" attachment point on the main unit when I use any tool yet the node does appear when try to attach the wire connectors On 4/16/2016 at 3:33 PM, cyberpunkdreams said: So it wasn't just me after all! Are you using 1.0.5 or 1.1? Because the mod downloads with Dmagic's 1.0.5 plugin right now, and a different version of it is needed for 1.1. Link to comment Share on other sites More sharing options...
Zeta_X11 Posted April 19, 2016 Share Posted April 19, 2016 On 16.04.2016 at 7:52 PM, DanMingle said: CKAN On 16.04.2016 at 10:33 PM, cyberpunkdreams said: So it wasn't just me after all! SCAN updates without checking the version of the game. It is necessary to verify all mods at the appropriate version KSP. In my case(KSP 1.0.5) broke mod: DMagicScienceAnimate-v0.12 downgrade to v0.11 USITools-0.7.1.0 downgrade to 0.6.3.0 (Both breaking research menu) DeadlyReentry-v7.3.2 - break KIS. downgrade to 7.3.1 Also replace ModuleManager.2.6.20.dll to ModuleManager.2.6.18.dll (but about this not sure) Link to comment Share on other sites More sharing options...
cyberpunkdreams Posted April 19, 2016 Share Posted April 19, 2016 (edited) I'm on 1.05. But if this is just a version problem then not to worry -- I'm fine to wait until the full 1.1 release to get it working again. Edited April 19, 2016 by cyberpunkdreams Link to comment Share on other sites More sharing options...
BevoLJ Posted April 21, 2016 Share Posted April 21, 2016 (edited) On 4/16/2016 at 11:52 AM, DanMingle said: Hi, i'm having a problem where I can't get the right click interface with any of the experiments! I can use the many unit but not any of the attach-ables. I download the mod straight through CKAN and it's currently the only mod (along with the generic science module thingy and KIS/KAS) on right now. I am also not getting the "structural girder" attachment point on the main unit when I use any tool yet the node does appear when try to attach the wire connectors On 4/16/2016 at 2:33 PM, cyberpunkdreams said: So it wasn't just me after all! Was having same thing. As Zeta mentioned, downgrading to DMagicScienceAnimate .11 fixed it for me. Edited April 21, 2016 by BevoLJ Link to comment Share on other sites More sharing options...
Cetera Posted April 22, 2016 Share Posted April 22, 2016 So KIS, KAS, and Dmagic have all been updated for 1.1. Does this mean I can download this and install it, and it should work? Link to comment Share on other sites More sharing options...
AlbertKermin Posted April 23, 2016 Author Share Posted April 23, 2016 17 hours ago, Cetera said: So KIS, KAS, and Dmagic have all been updated for 1.1. Does this mean I can download this and install it, and it should work? Should. Hopefully. Link to comment Share on other sites More sharing options...
Nucluer Posted April 23, 2016 Share Posted April 23, 2016 On 7/16/2014 at 8:38 AM, AlbertKermin said: This post consisted of one, outdated photo. Hi it says on Spacedock that you are still in version 1.0.5 just FYI Link to comment Share on other sites More sharing options...
AlbertKermin Posted April 23, 2016 Author Share Posted April 23, 2016 6 hours ago, Nucluer said: Hi it says on Spacedock that you are still in version 1.0.5 just FYI There will hopefully be a 1.1 version coming out soon, with some of the inprovements Cobalt and I have made to it since. Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 23, 2016 Share Posted April 23, 2016 1 minute ago, AlbertKermin said: There will hopefully be a 1.1 version coming out soon, with some of the inprovements Cobalt and I have made to it since. Yup. It will include two new experiments and the new storage options. Link to comment Share on other sites More sharing options...
AlbertKermin Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) 9 minutes ago, CobaltWolf said: Yup. It will include two new experiments and the new storage options. BTW, I have the science defs for the gravity experiment mostly done. Just need to get them off my iPod and spell check them. I also got a GitHub account set up, but I have no clue how to use that site yet, so how do you want me to send you the files? Or do you want me to just integrate them before I upload to Spacedock, or did you want to do that? Edited April 23, 2016 by AlbertKermin Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 23, 2016 Share Posted April 23, 2016 5 minutes ago, AlbertKermin said: BTW, I have the science defs for the gravity experiment mostly done. Just need to get them off my iPod and spell check them. I also got a GitHub account set up, but I have no clue how to use that site yet, so how do you want me to send you the files? Or do you want me to just integrate them before I upload to Spacedock, or did you want to do that? If you send me the sciencedefs I can integrate them with everything. Were you going to write part descriptions and names as well? After that we'll put out a dev release for testing and go from there. PM me your github account I'll try and get it added to the repo. You'll need to download the source and put it somewhere, download the github app, and then point it at that repo folder. I think. Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 25, 2016 Share Posted April 25, 2016 Alright everyone, We have a pre-release ready for the new update. Please download it from GitHub and test it out. Let us know if there are any issues. Link to comment Share on other sites More sharing options...
Leandro Basi Posted April 25, 2016 Share Posted April 25, 2016 16 hours ago, CobaltWolf said: Alright everyone, We have a pre-release ready for the new update. Please download it from GitHub and test it out. Let us know if there are any issues. The mod is working, but i have issues with Tarsier Space Technology! The preview version is working well without conflict with KSP 1.1 and TST, but the 1.4 pre make TST not work! I send a log file to modder of TST and send it to you! https://www.dropbox.com/s/m66di5tzx537l60/output_log.rar?dl=0 Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 25, 2016 Share Posted April 25, 2016 4 minutes ago, Leandro Basi said: The mod is working, but i have issues with Tarsier Space Technology! The preview version is working well without conflict with KSP 1.1 and TST, but the 1.4 pre make TST not work! I send a log file to modder of TST and send it to you! https://www.dropbox.com/s/m66di5tzx537l60/output_log.rar?dl=0 Wait so what exactly is the issue? TST does not work with SEP 1.4 installed? Does the current stable release 1.3 do that? Link to comment Share on other sites More sharing options...
Leandro Basi Posted April 25, 2016 Share Posted April 25, 2016 Just now, CobaltWolf said: Wait so what exactly is the issue? TST does not work with SEP 1.4 installed? Does the current stable release 1.3 do that? Yes, TST chemcam and telescopies dont take Science. The chemcam rotate and init, and the telescope open and target, but nothing happens, dont Science get! With version 1,3 all is working! Link to comment Share on other sites More sharing options...
blueExcess Posted April 25, 2016 Share Posted April 25, 2016 So stoked you're updating this mod for 1.1! I'm fairly new to KSP and this mod has been a great and straightforward way for me to experiment with KIS/KAS and to set up small science outposts pretty much everywhere lol. Link to comment Share on other sites More sharing options...
Rhedd Posted April 26, 2016 Share Posted April 26, 2016 On 4/25/2016 at 7:39 PM, CobaltWolf said: Alright everyone, We have a pre-release ready for the new update. Please download it from GitHub and test it out. Let us know if there are any issues. The attachable experiments still aren't clickable, as described above. I'll try downgrading to DMagicScienceAnimate .11 and see if that still fixes the problem, but that really shouldn't be necessary with your brand-new release. Otherwise, AWESOME mod! I've always thought ALSEP stuff was really cool. Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 26, 2016 Share Posted April 26, 2016 1 hour ago, Rhedd said: The attachable experiments still aren't clickable, as described above. I'll try downgrading to DMagicScienceAnimate .11 and see if that still fixes the problem, but that really shouldn't be necessary with your brand-new release. Otherwise, AWESOME mod! I've always thought ALSEP stuff was really cool. If you are running 1.0.5, then the version of DMSA that is included still won't work. If not, then we have a bigger problem. Link to comment Share on other sites More sharing options...
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