Helix935 Posted July 18, 2014 Share Posted July 18, 2014 (edited) ok i might as well start this thread since it seems no one else has so far...Official 64-Bit Compatibility thread is herePlease read the rules here and at the bottomWarning: Not All Information May Be Up To Date And Is Subject To Change As More Information Is Gathered * Costs Are Balanced for Career ** version is updated for 0.24 *** Costs Are Balanced And Updated For .24 ? Cost Balancing Is Unknown At This Time ! Costs Are Not balanced = Is A Plugin and Thus Not Subject To Costs # Is a Parts and thus subject to costs % Contains Both Plugins and Parts and thus subject to costs *Tested, May Work*HullCam VDS ? %Hyperedit =WorldCup (Squad's DLC) *** #Floorit Pro =ResearchThemAll =KerbQuake =NavBallHud =Enhanced NavBall =Better Atmosperes =Kittopia =Custom Asteroids ? % FASA ? %PappoloPanel =Navyfish's docking indicator =Editor Extensions =SelectRoot ** =ScanSat (only DLL) ? %FerramAerospaceResearch ** =Advanced Animator =Tweakable Everything ** =Chopit =CrewXfer =RasterPropMonitor ** =LanderEngine =SDHI * %Kerbal Alarm Clock ** =NEAR ** =Astronomers Pack V3 =PreciseNode **Near Future ? %Texture Replacer ** =Remotetech 2 ? %KSP interstellar ? %B9 (only with reduced textures) ? %Kethane *** %Hot Rockets =Cold Rockets =Toolbar ** =Boulder CO ** =Distant Object Enhancement =exsugent engineering =Klockheed_Martian (only DLL) =KW Rocketry ? %Mechjeb2 ** ? %Modstatistics =NorthkeSerCom ? %ParameciumKid ? %R&S Capsuledyne 1.2 ** ? %RLA stocklike ? #SmokeScreen =Spaceplane Plus ? % Vessel view =Dmagic Orbital Science**Squad *** %Nasa Admission *** %Procedural Dynamics-Procedural Wings ** ? %DebRefund ** =Part Angle Display ** =Real Chute (may cause loading screen to freeze on parts with real chute module ** ? %Modular Kerbalization System 18.5 ** ? %Chatterer 5.9.4 ** =Advanced SRB 0.6 ? %HomeGrownRockets 0.22 ? % Texture Replacer 1.6.1 ** =Firespitter ** ? %Universal Storage 0.75 ** ? %StageRecovery ** =*Reported To Be Broken*Procedural parts ? %Kerbal Engineer ? % (fix here)BlueHarvest =*has received conflicting reports of compatibility and/or has received a mod is incompatible message so use at own risk*KerbalAttachmentSystem 0.47 ? %KSPAPI =Real solar system =EnvironmentalVisualEffects =Large contribution to the list was made by TheReaper, tajampi, Also i know that many of you want me to put links which i will in time but until i get a significant number of the mods in, i will not put links yet for i lack the personal time due to RL stuffbefore posting a report about a mod please refer to majirs rules about confirmation in the official thread at the top Edited July 18, 2014 by Helix935 Link to comment Share on other sites More sharing options...
dlrk Posted July 18, 2014 Share Posted July 18, 2014 Procedural Parts/KSPAPI appears to be inop, at least temporarily. Link to comment Share on other sites More sharing options...
Helix935 Posted July 18, 2014 Author Share Posted July 18, 2014 Procedural Parts/KSPAPI appears to be inop, at least temporarily.noted dlrk Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 18, 2014 Share Posted July 18, 2014 Better Atmospheres appears to work, so EVE, Custom Asteroids, Kittopia, and BA should all be added. Link to comment Share on other sites More sharing options...
Helix935 Posted July 18, 2014 Author Share Posted July 18, 2014 Better Atmospheres appears to work, so EVE, Custom Asteroids, Kittopia, and BA should all be added.there noted Link to comment Share on other sites More sharing options...
flashcactus Posted July 18, 2014 Share Posted July 18, 2014 Navyfish's docking indicator, Editor Extensions, selectroot works, scansat are OK, FAR has an updated version already, PreciseNode and KAS are broken. Link to comment Share on other sites More sharing options...
frizzank Posted July 18, 2014 Share Posted July 18, 2014 FASAPappoloPanelEnhancedNavBallThese also work Link to comment Share on other sites More sharing options...
Steampunked Posted July 18, 2014 Share Posted July 18, 2014 Kerbal Engineer does not work. The parts are there and available, but various error messages show up in the data windows. Link to comment Share on other sites More sharing options...
TheMariner Posted July 18, 2014 Share Posted July 18, 2014 Does anyone know about the Astronomer's Pack V3 for EVE? Link to comment Share on other sites More sharing options...
Helix935 Posted July 18, 2014 Author Share Posted July 18, 2014 (edited) *sniffles* community i am sad to say that KAS is incompatible;.;....Edit: and also firespitterEdit2: *squints* ooh flashcactus already confirmed kas whoops Edited July 18, 2014 by Helix935 Link to comment Share on other sites More sharing options...
Woopert Posted July 18, 2014 Share Posted July 18, 2014 Kerbal Engineer Redux works if you use Padishar's fixes.http://forum.kerbalspaceprogram.com/threads/72062-Test-of-continuing-KER-developments-0-24 Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 18, 2014 Share Posted July 18, 2014 Can confirm BlueHarvest doesn't work. Link to comment Share on other sites More sharing options...
wdsmith3 Posted July 18, 2014 Share Posted July 18, 2014 kerbal alarm clock seems to be working fine Link to comment Share on other sites More sharing options...
tygoo7 Posted July 18, 2014 Share Posted July 18, 2014 Does anyone know about the Astronomer's Pack V3 for EVE?It works fine. Link to comment Share on other sites More sharing options...
TheMariner Posted July 18, 2014 Share Posted July 18, 2014 It works fine.Awesome, thanks tygoo7! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 18, 2014 Share Posted July 18, 2014 RSS doesn't work. Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 What's this Firespitter not working stuff? The latest prelease's (7.0PRE2) animation modules work fine. The engines may not, but all cargo bays and things that move using it should be fine. Link to comment Share on other sites More sharing options...
Raven. Posted July 18, 2014 Share Posted July 18, 2014 (edited) B9 Aerospace with the 0.23.5 patch is working fine, I've tested both the cargo bays and the SABRE engines and they're working without issue.Also working:EVE with Astronomer's packNear FutureRemoteTech2Interstellar is appearing to be working, but I have not tested it thoroughly.TextureReplacerB9 with the Reduced Texture pack works without issue in the 64 bit KSP, but the hi-res version crashes on startup. Edited July 18, 2014 by Raven. Link to comment Share on other sites More sharing options...
stealth_jared555 Posted July 18, 2014 Share Posted July 18, 2014 MechJeb has been updated for 2.4 Link to comment Share on other sites More sharing options...
NathanKell Posted July 18, 2014 Share Posted July 18, 2014 For the love of the kraken, please don't assume that just because you don't get a "This mod is incompatible" message, that the mod is compatible. Quite the reverse: it means there's no compatibility information in the mod, and therefore you should assume it is not compatible.Part packs are exempt if they don't rely on plugins.If the plugin works perfectly under testing, and throws no errors in the output log, only *then* should you rate it as compatible. Link to comment Share on other sites More sharing options...
Ruedii Posted July 18, 2014 Share Posted July 18, 2014 Could we get linkified mod names in this thread? Link to comment Share on other sites More sharing options...
Helix935 Posted July 18, 2014 Author Share Posted July 18, 2014 For the love of the kraken, please don't assume that just because you don't get a "This mod is incompatible" message, that the mod is compatible. Quite the reverse: it means there's no compatibility information in the mod, and therefore you should assume it is not compatible.Part packs are exempt if they don't rely on plugins.If the plugin works perfectly under testing, and throws no errors in the output log, only *then* should you rate it as compatible.noted and responded to... Link to comment Share on other sites More sharing options...
AngusJimiKeith Posted July 18, 2014 Share Posted July 18, 2014 PreciseNode has had an update and the new version appears to work fine in x64. Link to comment Share on other sites More sharing options...
TheMariner Posted July 18, 2014 Share Posted July 18, 2014 (edited) B9 Aerospace with the 0.23.5 patch is working fine, I've tested both the cargo bays and the SABRE engines and they're working without issue.Also working:EVE with Astronomer's packNear FutureRemoteTech2Interstellar is appearing to be working, but I have not tested it thoroughly.TextureReplacerB9 with the Reduced Texture pack works without issue in the 64 bit KSP, but the hi-res version crashes on startup.Unless something has changed in the way the config file works, changing a Kerbal's spacesuit and head with Texture Replacer isn't working for me. Edited July 18, 2014 by TheMariner Link to comment Share on other sites More sharing options...
Bizz Keryear Posted July 18, 2014 Share Posted July 18, 2014 KAS is not working in the current version available. Link to comment Share on other sites More sharing options...
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