OvenProofMars Posted July 20, 2014 Author Share Posted July 20, 2014 hi OvenProofMars i sent u private message i like join with ya help out with mode yeah, I just saw your message. I'll reply to it. Link to comment Share on other sites More sharing options...
trnt Posted July 20, 2014 Share Posted July 20, 2014 Awesome! I'm using PFCE and Interstellar to make other systems, but PFCE's star was not that good(no light, no solar panel, etc) and mod author's gone.. Now I have this mod!Also, I'm looking forward to planet creating feature! (Even I know it will take long time)Anyway, here's a minor imcompatibility report:I'm running KSP 0.23.5, and this mod seems to be compatible with 0.23.5. But It seems it's not compatible with Real Solar System. If I put RSS and this mod together, the gravity of Kerbin seems to disappear(all objects in orbit go straight), and new-launched vehicles are not spawned on launchpad but on somewhere in space (everytime I launch, spawning area differs) with light speed.RSS 0.24 is not released so it's not certain if it will be incompatible in 0.24 version too... so I wish you to take a look at this problem only if you're not busy.(I'm not an English speaker, so ignore grammar please) Link to comment Share on other sites More sharing options...
Richy teh space man Posted July 20, 2014 Share Posted July 20, 2014 This looks like it has potential. I'll have a play of this shortly. Link to comment Share on other sites More sharing options...
braininator Posted July 20, 2014 Share Posted July 20, 2014 This looks incredible I have been trying to do something similar for months (and ATM I just put a real sized version of this type of idea to store in Dropbox having given up). And I have to say that based on what I see, it is very impressive! I have to congratulate you, I didn't think it was possible to make something like this stable enough to use.Also I am getting really quick at making Pf:CE planets. If you want some example systems built to add to your stars, I can make you some quickly if you ask Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 It does doesn't it? I'm still fiddling with my planets so that the stars will spawn properly.EDIT: Just saw the new download. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 Better but still not good, the star Dolas was still engulfing Kerbin, Etaria and Sanctum (which were still fused with each other and therefore making the game unplayable) but Kerbolis and Pneumonoultramicroscopicsilicovolcanoconiosis had returned to their orbits. Link to comment Share on other sites More sharing options...
FollowThisLogic Posted July 20, 2014 Share Posted July 20, 2014 Well... I guess between this and PF, it's only a matter of time before Firefly's 'Verse becomes a real thing.I shudder at the system requirements for that many stars and planets. But I will upgrade whatever I need to. Link to comment Share on other sites More sharing options...
Thomas988 Posted July 20, 2014 Share Posted July 20, 2014 Could Squad see this and say "Hey, it looks like multiple star system are possible. Why not work on that for a while?" Oh, one can only dream.Anyways, this is such a cool mod! It didn't take a second thought for me to try this out! I'd love to see exoplanets implemented in the future. Link to comment Share on other sites More sharing options...
randomness5555 Posted July 20, 2014 Share Posted July 20, 2014 Let me know what you guys think.Words...words cannot explain-but this may be the biggest development in building a larger world scince planet factory.However I will ask-is there lag? And can mechjeb handle transefering you to another solar system? Link to comment Share on other sites More sharing options...
RoverDude Posted July 20, 2014 Share Posted July 20, 2014 I'll totally try this soon!, And start colonizating! Oh... I may have some products you are interested in then And to the OP - how is the distance between the stars? Do we have a larger 'solar system' now? Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 Words...words cannot explain-but this may be the biggest development in building a larger world scince planet factory.However I will ask-is there lag? And can mechjeb handle transefering you to another solar system?From my own tests (3 nonstop hours so far), no and yes.Stars do not use many resources as they are probably the celestial bodies with less textures in the game.As for MJ, you can use Hohmann Transfer for interstellar space though it might not be extremly precise unless you generate the node less than 5-10 days before it has to be executed (just like with any other hohmann transfer) Link to comment Share on other sites More sharing options...
Poryy Posted July 20, 2014 Share Posted July 20, 2014 How do I add planets to these stars? I have sucessfully added my stars in, but all of my planets are nonexistent. Link to comment Share on other sites More sharing options...
ABZB Posted July 20, 2014 Share Posted July 20, 2014 How do I add planets to these stars? I have sucessfully added my stars in, but all of my planets are nonexistent.I tried sticking some planetfactory planets around the new stars - something was incorrect, the result was that niether planetfactory's planets nor the new stars loaded [ie the only bodies were the default planets] Link to comment Share on other sites More sharing options...
Poryy Posted July 20, 2014 Share Posted July 20, 2014 I tried sticking some planetfactory planets around the new stars - something was incorrect, the result was that niether planetfactory's planets nor the new stars loaded [ie the only bodies were the default planets]Exact same thing happened with me. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I can't even get the stars to load properly, should I disable my PF system? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 IT WORKED! Could you add an option to disable the stars so I can differentiate between PF and this? Link to comment Share on other sites More sharing options...
Spearka Posted July 20, 2014 Share Posted July 20, 2014 just got the new version and I think it's safe to say that there is a 50% chance that whenever I go to warp the universe dies.So i'd say there is still a conflict between the mod and KSPI Link to comment Share on other sites More sharing options...
Poryy Posted July 20, 2014 Share Posted July 20, 2014 IT WORKED! Could you add an option to disable the stars so I can differentiate between PF and this?What worked? Adding new planets? mind PMing me how? Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 No I finally spawned the stars properly, I'm working on a planet now. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 Done it, the planet is effectively a clone from my planet pack. Link to comment Share on other sites More sharing options...
OvenProofMars Posted July 20, 2014 Author Share Posted July 20, 2014 Exact same thing happened with me.I managed to get them to show just fine. Are you using the version I posted today? Did you check all references and flightglobalindex values? what version are you running? Link to comment Share on other sites More sharing options...
OvenProofMars Posted July 20, 2014 Author Share Posted July 20, 2014 just got the new version and I think it's safe to say that there is a 50% chance that whenever I go to warp the universe dies.So i'd say there is still a conflict between the mod and KSPIWould you care to elaborate? what happened, version etc.- - - Updated - - -Done it, the planet is effectively a clone from my planet pack.http://i.imgur.com/k9grxxZ.pngNice and good looking planet I might add. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 20, 2014 Share Posted July 20, 2014 I'm going to build a proper system around Dolas, and perhaps make a star the size of UY Scuti. Link to comment Share on other sites More sharing options...
OvenProofMars Posted July 20, 2014 Author Share Posted July 20, 2014 Awesome! I'm using PFCE and Interstellar to make other systems, but PFCE's star was not that good(no light, no solar panel, etc) and mod author's gone.. Now I have this mod!Also, I'm looking forward to planet creating feature! (Even I know it will take long time)Anyway, here's a minor imcompatibility report:I'm running KSP 0.23.5, and this mod seems to be compatible with 0.23.5. But It seems it's not compatible with Real Solar System. If I put RSS and this mod together, the gravity of Kerbin seems to disappear(all objects in orbit go straight), and new-launched vehicles are not spawned on launchpad but on somewhere in space (everytime I launch, spawning area differs) with light speed.RSS 0.24 is not released so it's not certain if it will be incompatible in 0.24 version too... so I wish you to take a look at this problem only if you're not busy.(I'm not an English speaker, so ignore grammar please)Yeah, RSS migth cause some problems as its messing with the same parameters as I am Link to comment Share on other sites More sharing options...
aftokinito Posted July 20, 2014 Share Posted July 20, 2014 @OvenProofMars: I've sent you a pull request to add orbit color support.Having all the suns have that whiteish orbit was getting me really nervous Link to comment Share on other sites More sharing options...
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