RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 [Exception]: UnityException: Texture 'UmbraSpaceIndustries/Karbonite/ORS/Kerbin_Karbonite' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.In debug log over Kerbin, duno if I should ignore it ?Welcome to Texture Replacer, my archnemesis.There *should* be a fix for this in the next release as I had to do it for MKS and it will carry over. Link to comment Share on other sites More sharing options...
blackheart612 Posted July 31, 2014 Share Posted July 31, 2014 I was gonna do some random models for karbonite then I had an idea (because I was looking at ISRU concept and I thought of this for some reason), why not make a rover integrated resource collection? You got a mod for that too right? You can integrate it as well Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 I was gonna do some random models for karbonite then I had an idea (because I was looking at ISRU concept and I thought of this for some reason), why not make a rover integrated resource collection? You got a mod for that too right? You can integrate it as well I like and endorse this idea!FYI they area 0.625m form factor.... hint hint Link to comment Share on other sites More sharing options...
problemecium Posted July 31, 2014 Share Posted July 31, 2014 So I presume in "KaO3" the Ka stands for Kalcium and the O stands for Obtanium? (Unlike the much rarer Unobtanium, Obtanium is extremely common, not very valuable, and generally useless)? Link to comment Share on other sites More sharing options...
Neowulf Posted July 31, 2014 Share Posted July 31, 2014 hmm is posible to throw something like insane long anchor(like from KAS) to " simulate" landing on the surface of jool? or is posible to land with ANYTHHINK on jool?Yep...that is what I am planning.http://forum.kerbalspaceprogram.com/threads/53961-0-24-HooliganLabs-Mods-on-Curse?p=1318391&viewfull=1#post1318391JewelShisen is going to look into a station keeping module that will make permanent in-atmo bases around jool a possibility. Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 So I presume in "KaO3" the Ka stands for Kalcium and the O stands for Obtanium? (Unlike the much rarer Unobtanium, Obtanium is extremely common, not very valuable, and generally useless)?Ka is Karbonite - with some Oxygen mixed in. But I am not even remotely a chemist, so have fun with it Oh... and there's a new release. Go get some Karbonite... from the SKY!Kerbin (for testing), Laythe, and Jool have Karbonite atmospheric deposits. Link to comment Share on other sites More sharing options...
blackheart612 Posted July 31, 2014 Share Posted July 31, 2014 I like and endorse this idea!FYI they area 0.625m form factor.... hint hint I haven't seen radial tanks on development as well, either it's not yet develop, my eye is bad or really not planned (I was gonna try to but Im bad@designing) Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 I haven't seen radial tanks on development as well, either it's not yet develop, my eye is bad or really not planned (I was gonna try to but Im bad@designing)I have a backlog of parts to go through at the moment - there are little ones, but nothing large. Link to comment Share on other sites More sharing options...
blackheart612 Posted July 31, 2014 Share Posted July 31, 2014 Ah alright I gotta throw up something if I got time to take a break from mine. XD Link to comment Share on other sites More sharing options...
Yargnit Posted July 31, 2014 Share Posted July 31, 2014 Hey Rover, just a thought, and this would help set you apart more from Kethane also. Would it be much trouble to have two configs to chose from with Karbonite. THe 1st being exactly as you have now. The second being Where you actually have to mine two different types of Karbonite to make fuel. One type refines into LF the other into OX (Maybe separate Mono & Xenon also). Along with that flag the drills to not produce unless the PPM is over a certain value. Basically a harder mode that would require several bases set up to produce fuel. No extra parts to drill/refine, just different ores required.You're pace is insane btw. Looking great Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 Hey Rover, just a thought, and this would help set you apart more from Kethane also. Would it be much trouble to have two configs to chose from with Karbonite. THe 1st being exactly as you have now. The second being Where you actually have to mine two different types of Karbonite to make fuel. One type refines into LF the other into OX (Maybe separate Mono & Xenon also). Along with that flag the drills to not produce unless the PPM is over a certain value. Basically a harder mode that would require several bases set up to produce fuel. No extra parts to drill/refine, just different ores required.You're pace is insane btw. Looking greatGame plan is to still launch with a single resource - it's easier to start with a simpler version and layer complexity through community extensions vs trying to put the toothpaste back into the architectural and design tube Link to comment Share on other sites More sharing options...
protoz Posted July 31, 2014 Share Posted July 31, 2014 (edited) Where are the 0.0.7 parts? I can't find them.Edit: Had to research it in R&D, found it. Edited July 31, 2014 by protoz Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 If anyone wants to volunteer to do a runthrough of the configs for tech trees making sense, weights, drag, etc. that would rock - send a pull request on GitHub Link to comment Share on other sites More sharing options...
Reign Of Magic Posted July 31, 2014 Share Posted July 31, 2014 (edited) Hey all, Update from my end regarding creating a generator. I have the model and textures done and imported into my KSP. Everything works just fine, aside from the generator doing anything (Currently have it with 2 modules, karbonite burning which doesn't work and the RTG module which does work), because I am at a loss on how to cause it to take Karbonite and burn it to create power. I copied and pasted the Kethane generator module bit into there and changed the Kethane to Karbonite and prayed that would work. Hint, it doesn't. Problem solved thanks to AshIzatNote part still contains the RTG's passive power Any feedback on this idea?Anyway this is my first part I have created for KSP, as well as first time using both Blender and Unity. So, BE HARSH & GIVE ME POINTERS!Dropbox link for download: https://www.dropbox.com/s/1kghd76qsfm2ohd/DerpShield.rarThis is what I based it off of: http://4.bp.blogspot.com/-O4e5kWfdx-E/UYPMihnak-I/AAAAAAAADHc/FIxUwZg44oU/s1600/IMG_3339.JPGImgur: Javascript is disabled. View full album Edited July 31, 2014 by Reign Of Magic Link to comment Share on other sites More sharing options...
Doctor Axel Posted July 31, 2014 Share Posted July 31, 2014 So the aerial intakes are awesome. =D Time to set up aerial water harvesting... Link to comment Share on other sites More sharing options...
Smurfalot Posted July 31, 2014 Share Posted July 31, 2014 (edited) Ka is Karbonite - with some Oxygen mixed in. But I am not even remotely a chemist, so have fun with it Oh... and there's a new release. Go get some Karbonite... from the SKY!Kerbin (for testing), Laythe, and Jool have Karbonite atmospheric deposits.What? No KaH-BO2M? Karbonite-- (Awesome multipurpose burnable)Hydrogen (Flammable)Boron (Used in heat resistant alloys)Oxygen (Oxidizer necessary for combustion)M-- There is no element M, but it could be Mg for Magnesium (Burns at High temperature, used for pyrotechnics and incendiary bombs also can be used as a fuel source. Edited July 31, 2014 by Smurfalot Link to comment Share on other sites More sharing options...
ThirdHorseman Posted July 31, 2014 Share Posted July 31, 2014 1. Don't need to scan at all, you will see all of the hotspots. 2. Yes, this is how ORS works.Thanks for the info. While I'd prefer a more realistic scanning option...I love anything that gives more value to things like probes and satellites...I understand wanting to keep things simple. Link to comment Share on other sites More sharing options...
Targa Posted July 31, 2014 Share Posted July 31, 2014 Well so far the Mod works good for me. The only issue i got is that i didnt find a good way at the moment to mine the stuff on the mun and shoot it back to my space station around the mun. That stuff seems to be a lot heavyer then regular fuel, could it be? My little mining lander has real issues to climb again when it has a full kerbonit tank with it. With a standart issue fueltank of the same size it doesnt seem to have that issues....OMG this just gave me an awesome idea (not sure if it'd be viable for this mod or not - that'd be up to RoverDude). Anyhoo... when you said "shoot it back to my space station..." it reminded me of something I'd seen in Anarchy Online. They have these HUGE planet-based cannons that shoot cans of ore to orbiting refineries. Maybe reaching escape velocity on a planet with an atmosphere would be asking too much from a cannon, but from a moon - maybe not. There'd be a lot of math involved depending on each moon's escape velocity if you were going to launch it into an orbit. Hmm... it would have to not be considered "space debris" either, or the game could delete it.Or maybe not a cannon/launcher. Maybe you attach a couple of SRB's to the side of a can, and a miniature control pod with integrated docking port. Food for thought. Mining and refining fuel on a planetary body is always going to be problematic if you don't have a fairly easy way to get the fuel into space. Is it worth the hassle, or is it easier to simply ferry fuel from Kerbin's space port? If you're taking a ship halfway across the solar system, chances are it won't have the ability to land on a moon, refuel, and take off again.@RoverDude: No hurry, but please let me know the results of changing "sphere" to "cube" when you get around to it. Oh, and you forgot to add childStageOffset = 1 to the drill's cfg file. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted July 31, 2014 Share Posted July 31, 2014 Hey all, Update from my end regarding creating a generator. I have the model and textures done and imported into my KSP. Everything works just fine, aside from the generator doing anything (Currently have it with 2 modules, karbonite burning which doesn't work and the RTG module which does work), because I am at a loss on how to cause it to take Karbonite and burn it to create power. I copied and pasted the Kethane generator module bit into there and changed the Kethane to Karbonite and prayed that would work. Hint, it doesn't. Anyway this is my first part I have created for KSP, as well as first time using both Blender and Unity. So, BE HARSH & GIVE ME POINTERS!Dropbox link for download: https://www.dropbox.com/s/1kghd76qsfm2ohd/DerpShield.rarThis is what I based it off of: http://4.bp.blogspot.com/-O4e5kWfdx-E/UYPMihnak-I/AAAAAAAADHc/FIxUwZg44oU/s1600/IMG_3339.JPGImgur: http://imgur.com/a/DOoYCI think maybe if you include a Karbonite converter module in your part config, like this:MODULE{ name = KarboniteResourceConverter deactivateIfFull = true deactivateIfEmpty = false displayName = Generator INPUT_RESOURCE { name = Karbonite rate = 1.0 } } OUTPUT_RESOURCE { name = ElectricCharge rate = 1.0 }}.. that might work. I don't imagine the conversion ratio of 1 Karbonite to 1 ElectricCharge is sane in any way, I'm just using it as an example. Link to comment Share on other sites More sharing options...
nli2work Posted July 31, 2014 Share Posted July 31, 2014 Hey all, Anyway this is my first part I have created for KSP, as well as first time using both Blender and Unity. So, BE HARSH & GIVE ME POINTERS!This is what I based it off of: http://4.bp.blogspot.com/-O4e5kWfdx-E/UYPMihnak-I/AAAAAAAADHc/FIxUwZg44oU/s1600/IMG_3339.JPGImgur: http://imgur.com/a/DOoYCGood start! here're couple of things that will help you to make it more "Karbonite", Nertea provided these a while back.Color palette, stick to these colors will keep parts looking more Karbonite. just load it into your image editor and use eye dropper to sample the color blocks while you are make your textures.stock alike attachment plates. add these to ends of parts that are meant for Stack attachment and it will help integrate the Karbonite part's looks with Stock partsText on machinery and the like are generally san-serif; easier to read at a distance. Helvetica is overly popular, but works well. Arial is good option. I use Tahoma a bit. Arial and Tahoma are both standard on Windows. I think Helvetica is standard on OSX. Link to comment Share on other sites More sharing options...
sarbian Posted July 31, 2014 Share Posted July 31, 2014 What I will be kinda clear on tho, and do (slightly) take offense to is the accusation of 'bashing' or 'riding a wave of hate'. I can dislike a license, and dislike privacy invasion, and have not made any secret about this. But that's a very, very far cry from disliking a person. Less a 'wave of hate' and more of a wave of 'oh crap... the one tool I needed to get fuel now has something I really don't like mixed in it... Guess it's time to make a second choice'. Simple as that.It may be a poor choice of words from my side. I don't think you hate Majiir, and I don't think that what I wrote. As Doctor Axel said the mod does not have to be "Not Kethane". Anyway, sorry that it got you offended, and thanks for changing the title. Link to comment Share on other sites More sharing options...
RoverDude Posted July 31, 2014 Author Share Posted July 31, 2014 It may be a poor choice of words from my side. I don't think you hate Majiir, and I don't think that what I wrote. As Doctor Axel said the mod does not have to be "Not Kethane". Anyway, sorry that it got you offended, and thanks for changing the title.No worries at all, it's all good. Link to comment Share on other sites More sharing options...
AshIzat Posted July 31, 2014 Share Posted July 31, 2014 Hey all, Update from my end regarding creating a generator. I have the model and textures done and imported into my KSP. Everything works just fine, aside from the generator doing anything (Currently have it with 2 modules, karbonite burning which doesn't work and the RTG module which does work), because I am at a loss on how to cause it to take Karbonite and burn it to create power. I copied and pasted the Kethane generator module bit into there and changed the Kethane to Karbonite and prayed that would work. Hint, it doesn't. Anyway this is my first part I have created for KSP, as well as first time using both Blender and Unity. So, BE HARSH & GIVE ME POINTERS!Dropbox link for download: https://www.dropbox.com/s/1kghd76qsfm2ohd/DerpShield.rarThis is what I based it off of: http://4.bp.blogspot.com/-O4e5kWfdx-E/UYPMihnak-I/AAAAAAAADHc/FIxUwZg44oU/s1600/IMG_3339.JPGImgur: http://imgur.com/a/DOoYCTry this:[FONT=Verdana]MODULE[/FONT]{ name = KarboniteGenerator // The ammount of electric charge (in kJ) recieved from 1 unit of karbonite conversionRatio = 500 // The maximum output of the generator in kW maxOutput = 100 } Link to comment Share on other sites More sharing options...
akron Posted July 31, 2014 Share Posted July 31, 2014 Can't wait to give this a try. Still working on my new .24 installation. Though I would really like to see some rover-size parts as well, so I support the idea. If I wasn't so busy in school, I'd offer a hand. I'm studying 3D game modeling, actually, and would love to do a KSP mod. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted July 31, 2014 Share Posted July 31, 2014 Just for fun, thought I'd show off my karbonite test rig. I know we can test the drills and parts from anywhere, but I have this compulsion to make everything into a plane. So, enjoy!Gets there fast.A resource-rich area ahead. Looks like rough terrain though...Yep, rough. But no worries!We came prepared.While the four ventral drills do their work, be sure to repack the parachute for the return trip! Link to comment Share on other sites More sharing options...
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