Phers Posted August 2, 2014 Share Posted August 2, 2014 1. Do you have EC?2. Can you collect Karbonite on the ground?3. Are you using the latest version (to include overwriting any ORS install and removing ORS and Karbonite beforehand4. Are you on KSP 0.24.2?1. have loads of EC2. yeah can collect on the ground fine.3. on the latest version. (removed ORS and Karbonite before reinstalling with latest version)4. On latest version. 0.24.2every part works apart from the particle collector. (Atmospheric one works fine)I'm totally stumped here Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 1. have loads of EC2. yeah can collect on the ground fine.3. on the latest version. (removed ORS and Karbonite before reinstalling with latest version)4. On latest version. 0.24.2every part works apart from the particle collector. (Atmospheric one works fine)I'm totally stumped here Ok lemme check, wrapping up the next release and let me see if this is a bug(EDIT)if you could post a screenie that would help Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 Will my radial air scoop be in the next release? Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 Will my radial air scoop be in the next release? I need to scale it a bit and do a bit of rework, although preference would be for you to do some iterations on it Some recommendations btw - needs more 'stuff' (the sides slope away from the mounting surface... why? There should be some mechanical/structural reason for that). Also need some way to keep the grills from clipping into something (or gaps) in the model if it sits flush. The texture lines for the racing stripes should also be a bit more 'crisp'. Link to comment Share on other sites More sharing options...
sober667 Posted August 2, 2014 Share Posted August 2, 2014 (edited) i have no particle colectingno other mods on fresh instal Edit:On the lauch site dont work to low altidute collector and drill work good Edited August 2, 2014 by sober667 Link to comment Share on other sites More sharing options...
Phers Posted August 2, 2014 Share Posted August 2, 2014 Same here. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 Ok found it - looks like a config issue, already tested and will be in the next patch - thanks for helping test Link to comment Share on other sites More sharing options...
Horus Posted August 2, 2014 Share Posted August 2, 2014 (edited) Downloaded the dev 0.0.9 package. Extracted it to a new game instance (0.24.2 32bit)Having the same problem with Scooped Air. Opened engines configs & changed:MODULE{ name = ORSModuleAirIntake scoopair = 0.25 autoActivate = false}toMODULE{ name = ORSModuleAirIntake scoopair = 0.25 autoActivate = true}No problem with this resource now.Btw. the models are awesome! Edited August 2, 2014 by Horus NB Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 I need to scale it a bit and do a bit of rework, although preference would be for you to do some iterations on it Some recommendations btw - needs more 'stuff' (the sides slope away from the mounting surface... why? There should be some mechanical/structural reason for that). Also need some way to keep the grills from clipping into something (or gaps) in the model if it sits flush. The texture lines for the racing stripes should also be a bit more 'crisp'.So you want it to go vertically off of the mounting surface, I did it because I thought it would give more intake surface. On the scale, I never got the final version into KSP to test it with that so it was probably a bit wonky. I will make the stripe less blurred. Thanks for the tips. Link to comment Share on other sites More sharing options...
Phers Posted August 2, 2014 Share Posted August 2, 2014 Ok found it - looks like a config issue, already tested and will be in the next patch - thanks for helping test nice one.... thought i was going mad. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 Downloaded the dev 0.0.9 package. Extracted it to a new game instance (0.24.2 32bit)Having the same problem with Scooped Air. Opened engines configs & changed:MODULE{ name = ORSModuleAirIntake scoopair = 0.25 autoActivate = false}toMODULE{ name = ORSModuleAirIntake scoopair = 0.25 autoActivate = true}No problem with this resource now.Btw. the models are awesome!Fixed in the next release which is uploading now So you want it to go vertically off of the mounting surface, I did it because I thought it would give more intake surface. On the scale, I never got the final version into KSP to test it with that so it was probably a bit wonky. I will make the stripe less blurred. Thanks for the tips.I guess another way of putting it is that I am having problems understanding the orientation - I assumed the stripe was on top? The top has a larger plane than the base. What I do a lot is google and look at real world examples for inspiration, which helps Good example is the first draft of the karbonite detector and the new one I did last night.- - - Updated - - -0.0.10 IS UP!**STUFF GOT MOVED - DELETE YOUR OLD KARBONITE FOLDER!**Config fixes for the jet enginesNew radial tankSmall VTS TankSmaller atmospheric scoop (can also be a nose intake)Particle Collector now collects...Fixed some size/gap issues on some bits Link to comment Share on other sites More sharing options...
sober667 Posted August 2, 2014 Share Posted August 2, 2014 And once more: landing gears ond frame dont work with deatful gear key and cat ad it to groups in VAB Link to comment Share on other sites More sharing options...
nli2work Posted August 2, 2014 Share Posted August 2, 2014 ok I figured out why the rocket engines weren't keen on sharing textures. will send you update on those two later today Link to comment Share on other sites More sharing options...
nli2work Posted August 2, 2014 Share Posted August 2, 2014 And once more: landing gears ond frame dont work with deatful gear key and cat ad it to groups in VAByeah, that's because they're technically not lander legs as far as KSP is concerned. For now they do the job of keeping the vessel from hitting the ground. We'll get around to doing lander leg part eventually. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 And once more: landing gears ond frame dont work with deatful gear key and cat ad it to groups in VABYou're welcome.Actually, they do have action group toggles. They are not landing gear, so they are not tied to the landing gear key - just bind the action of your choice to the gear action group in the VAB. This is because if turned into landing gear the UI looks pretty foul as it shows quadrupled options because there are four legs. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 ok I figured out why the rocket engines weren't keen on sharing textures. will send you update on those two later todayExcellent! Let me know how the updated configs work - I was getting appropriate flat spins Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 FYI - next up is the converter for Xenon Gas (and will move monoprop to it), and possibly a large radial tank as those are not on the list yet. Plus anything else that arrives in time. Once I have nertea's last bits we'll be ready for 0.1.0 Keep testing and thanks Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 Ok, just did a quick google of air scoop for air craft. Going to redesign it. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 Awesome! The big thing to remember is that it has to be able to be radially attached, and that a lot of times our survaces can be curved or flat to varying degrees, so anticipate a little bit of it will be clipped into what it's attached to. Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 Something like this perhaps? Link to comment Share on other sites More sharing options...
Deadpangod3 Posted August 2, 2014 Share Posted August 2, 2014 yessssss i got ScoopedAir now! but the drill still doesnt work, that or theres absaloutly zero karbonite under the launchpad. Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 Something like this perhaps?http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/F-16_Fighting_Falcon_air_intake.JPG/283px-F-16_Fighting_Falcon_air_intake.JPGYep - or along those lines. Note how it's intake is elevated above the curved fuselage?Now let's Kerbel it up... Karbonite is terrifying and explosive. The models are about grilles, fins, and power. So emellish a bit. Like, what if we mashed it up with images of a hot rod engine blower?Then add all of the pipes and meshes and greebl-y bits... maybe a supercharged version? Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 yessssss i got ScoopedAir now! but the drill still doesnt work, that or theres absaloutly zero karbonite under the launchpad.Screenshot of the righ click menu of the drill please Link to comment Share on other sites More sharing options...
sidfu Posted August 2, 2014 Share Posted August 2, 2014 there no .dll in the updated foldoer is that correct or we keep the old .dll in the karbonite folder? Link to comment Share on other sites More sharing options...
RoverDude Posted August 2, 2014 Author Share Posted August 2, 2014 there no .dll in the updated foldoer is that correct or we keep the old .dll in the karbonite folder?Correct - I moved it so that all USI DLLs are in the same place, since this shares stuff with other mods and vice versa.. and it was getting weird Link to comment Share on other sites More sharing options...
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