Jump to content

[24.2] Karbonite Ongoing Dev and Discussion


RoverDude

Which logo style by Alexustas (on page 2) do you like best?  

48 members have voted

  1. 1. Which logo style by Alexustas (on page 2) do you like best?

    • Row 1
      274
    • Row 2
      97
    • Row 3
      176
    • Row 4
      99
    • Row 5
      16
    • Row 6
      67


Recommended Posts

1. Do you have EC?

2. Can you collect Karbonite on the ground?

3. Are you using the latest version (to include overwriting any ORS install and removing ORS and Karbonite beforehand

4. Are you on KSP 0.24.2?

1. have loads of EC

2. yeah can collect on the ground fine.

3. on the latest version. (removed ORS and Karbonite before reinstalling with latest version)

4. On latest version. 0.24.2

every part works apart from the particle collector. (Atmospheric one works fine)

I'm totally stumped here :)

Link to comment
Share on other sites

1. have loads of EC

2. yeah can collect on the ground fine.

3. on the latest version. (removed ORS and Karbonite before reinstalling with latest version)

4. On latest version. 0.24.2

every part works apart from the particle collector. (Atmospheric one works fine)

I'm totally stumped here :)

Ok lemme check, wrapping up the next release and let me see if this is a bug

(EDIT)

if you could post a screenie that would help

Link to comment
Share on other sites

Will my radial air scoop be in the next release? :)

I need to scale it a bit and do a bit of rework, although preference would be for you to do some iterations on it :)

Some recommendations btw - needs more 'stuff' (the sides slope away from the mounting surface... why? There should be some mechanical/structural reason for that). Also need some way to keep the grills from clipping into something (or gaps) in the model if it sits flush. The texture lines for the racing stripes should also be a bit more 'crisp'.

Link to comment
Share on other sites

Downloaded the dev 0.0.9 package. Extracted it to a new game instance (0.24.2 32bit)

Having the same problem with Scooped Air. Opened engines configs & changed:


MODULE
{
name = ORSModuleAirIntake
scoopair = 0.25
autoActivate = false
}

to


MODULE
{
name = ORSModuleAirIntake
scoopair = 0.25
autoActivate = true
}

No problem with this resource now.

Btw. the models are awesome!

Edited by Horus
NB
Link to comment
Share on other sites

I need to scale it a bit and do a bit of rework, although preference would be for you to do some iterations on it :)

Some recommendations btw - needs more 'stuff' (the sides slope away from the mounting surface... why? There should be some mechanical/structural reason for that). Also need some way to keep the grills from clipping into something (or gaps) in the model if it sits flush. The texture lines for the racing stripes should also be a bit more 'crisp'.

So you want it to go vertically off of the mounting surface, I did it because I thought it would give more intake surface. On the scale, I never got the final version into KSP to test it with that so it was probably a bit wonky. I will make the stripe less blurred. Thanks for the tips.

Link to comment
Share on other sites

Downloaded the dev 0.0.9 package. Extracted it to a new game instance (0.24.2 32bit)

Having the same problem with Scooped Air. Opened engines configs & changed:


MODULE
{
name = ORSModuleAirIntake
scoopair = 0.25
autoActivate = false
}

to


MODULE
{
name = ORSModuleAirIntake
scoopair = 0.25
autoActivate = true
}

No problem with this resource now.

Btw. the models are awesome!

Fixed in the next release which is uploading now ;)

So you want it to go vertically off of the mounting surface, I did it because I thought it would give more intake surface. On the scale, I never got the final version into KSP to test it with that so it was probably a bit wonky. I will make the stripe less blurred. Thanks for the tips.

I guess another way of putting it is that I am having problems understanding the orientation - I assumed the stripe was on top? The top has a larger plane than the base. What I do a lot is google and look at real world examples for inspiration, which helps :) Good example is the first draft of the karbonite detector and the new one I did last night.

- - - Updated - - -

0.0.10 IS UP!

**STUFF GOT MOVED - DELETE YOUR OLD KARBONITE FOLDER!**

Config fixes for the jet engines

New radial tank

Small VTS Tank

Smaller atmospheric scoop (can also be a nose intake)

Particle Collector now collects...

Fixed some size/gap issues on some bits

Link to comment
Share on other sites

And once more:

landing gears ond frame dont work with deatful gear key and cat ad it to groups in VAB

yeah, that's because they're technically not lander legs as far as KSP is concerned. For now they do the job of keeping the vessel from hitting the ground. We'll get around to doing lander leg part eventually. :D

Link to comment
Share on other sites

And once more:

landing gears ond frame dont work with deatful gear key and cat ad it to groups in VAB

You're welcome.

Actually, they do have action group toggles. They are not landing gear, so they are not tied to the landing gear key - just bind the action of your choice to the gear action group in the VAB. This is because if turned into landing gear the UI looks pretty foul as it shows quadrupled options because there are four legs.

Link to comment
Share on other sites

ok I figured out why the rocket engines weren't keen on sharing textures. will send you update on those two later today

Excellent! Let me know how the updated configs work - I was getting appropriate flat spins ;)

Link to comment
Share on other sites

FYI - next up is the converter for Xenon Gas (and will move monoprop to it), and possibly a large radial tank as those are not on the list yet. Plus anything else that arrives in time. Once I have nertea's last bits we'll be ready for 0.1.0 :)

Keep testing and thanks :)

Link to comment
Share on other sites

Awesome! The big thing to remember is that it has to be able to be radially attached, and that a lot of times our survaces can be curved or flat to varying degrees, so anticipate a little bit of it will be clipped into what it's attached to.

Link to comment
Share on other sites

Yep - or along those lines. Note how it's intake is elevated above the curved fuselage?

Now let's Kerbel it up... Karbonite is terrifying and explosive. The models are about grilles, fins, and power. So emellish a bit. Like, what if we mashed it up with images of a hot rod engine blower?

supercharger_123rf.jpg?1405032991

ian%20kerr%201.jpg

Then add all of the pipes and meshes and greebl-y bits... maybe a supercharged version?

RR49503001282760542.jpg

Link to comment
Share on other sites

there no .dll in the updated foldoer is that correct or we keep the old .dll in the karbonite folder?

Correct - I moved it so that all USI DLLs are in the same place, since this shares stuff with other mods and vice versa.. and it was getting weird ;)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...